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Posted: Tue, 21st Jun 2022 10:45 Post subject: |
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https://store.steampowered.com/app/1678420/Blade_Runner_Enhanced_Edition
| Quote: | Immerse yourself in the dark, gritty world of Los Angeles 2019, where you become both the hunter and the hunted.
Groundbreaking Real-Time story structure creates a unique experience every time you play
Interact with over 70 motion-captured characters, all with Artificial Intelligence (AI) and their own agendas
Stunning visuals, as well as atmospheric smoke, fog, fire and rain that affect your character in Real-Time
Top notch Hollywood talent from the original film including Sean Young, James Hong, Joe Turkel, Brian James and William Sanderson
Rich, ambient, multi-track audio environment creates an immersive gaming experience
Includes specially recreated cuts from the original Blade Runner soundtrack
Continually animating, full screen, high resolution cinematics and game play in millions of emulated colors
Dramatic camera movements - during gameplay - heighten the Blade Runner experience
Step into the role of a Blade Runner by utilizing the ESPER photo analysis machine, administering the Voigt-Kampff replicant detection test, flying in a police Spinner and analyzing clues with your Knowledge Integration Assistant (KIA)
Breakthrough Real-Time lighting, such as directional, color, volumetric, attenuated and animating effects
Blade Runner: Enhanced Edition is a faithful restoration of the classic adventure game featuring:
Reconstruction and upressing of original Westwood VQA Videos
Cinematic Video frame rates updated from 15fps to 60fps
Modern HD Display
Enhanced “Knowledge Integration Assistant"" (KIA) and clue user interface
Enhanced Subtitle support
Modern gamepad support
SMAA Anti Aliasing
Anisotropic texture filtering |
23rd June
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Posted: Tue, 21st Jun 2022 12:40 Post subject: |
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damnnn, loved that game in my childhood and probably never really understood it. Hopefully nightdive made a solid port
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Posted: Tue, 21st Jun 2022 12:55 Post subject: |
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| Quote: | | Enhanced “Knowledge Integration Assistant"" (KIA) and clue user interface |
Hopefully this means a way to get to the game's ending without breaking the progress etc like the original did (One mistake and well, you're fucked up and go back to the beginning, and not sure if you were able to skip talks or cutscenes)
Funny how the trailer in that STEAM link says "Avaliable now!" but it's NOT OUT YET (Smartasses)
ASUS X570 TUF GAMING PLUS, 32GB DDR4@2666 ,RYZEN 5800X3D (NO OC),GIGABYTE RTX 4070 Super GAMING OC, Western Digital Blue 4TB 5400RPM + SAMSUNG 860 EVO 500+1TB GB SSDs , OEM SATA DVD 22xNoctua NH-D15 Chromax Black, BenQ XL2420T Case: Be Quiet! DARK BASE PRO 901. PSU CORSAIR RM1200 SHIFT
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Posted: Tue, 21st Jun 2022 12:57 Post subject: |
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This game is not yet available on Steam
Planned Release Date: 23rd June
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Frant
King's Bounty
Posts: 24687
Location: Your Mom
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Posted: Tue, 21st Jun 2022 13:30 Post subject: |
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I've tried to get the original working properly several times over the years (following guides, tricks etc.) but there was always something that f**ked up.
If this version looks good, plays good and work as it's supposed to it's an instabuy for me. ❤
Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn!
"The sky was the color of a TV tuned to a dead station" - Neuromancer
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Il_Padrino
Posts: 7598
Location: Greece by the North Sea
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jackbomb
Posts: 2542
Location: Tortilla de patatas
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Posted: Tue, 21st Jun 2022 16:58 Post subject: |
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Trailer looks like the videos were nicely upscaled and framed up to 60fps. Main playable sections look more or less the same, with the clunky animations of yonder. Must wait and properly see.
MAG B650 Tomahawk / Ryzen 9 7950X CU -20 5.5GHz / TR PS120SE / Corsair 2x16GB DDR5 6000 CL30 / TUF 3080 OC / Cubase Pro 14
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prudislav
VIP Member
Posts: 29148
Location: The land of beer and porn
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Posted: Thu, 23rd Jun 2022 19:10 Post subject: |
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Posted: Thu, 23rd Jun 2022 19:28 Post subject: |
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Seems this version is rather shit and destroys the image of the original
| Quote: | | Backgrounds in Blade Runner: Enhanced Edition are blurry messes. Their remastering process has removed many video compression artifacts, sure, but it's removed a hell of a lot of intentional detail too. It turns complex surfaces into smears, blends highlights into murk, and makes many crisp lines blurry. It even tones down the omnipresent rain which defines the mood of 2019 Los Angeles. It changes the nature of materials too, blurring out bricks and sanding down rust. |
"Nightdive reportedly couldn't build on ScummVM's work because the open-source license requirements wouldn't fly with their plans for console releases, and consoles do seem the main reason for this to exist at all."
https://www.rockpapershotgun.com/the-blade-runner-games-new-remaster-looks-worse
May they choke on their fucking consoles.
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headshot
VIP Member
Posts: 36560
Location: UK
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Posted: Thu, 23rd Jun 2022 23:04 Post subject: |
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Blade_Runner_Enhanced_Edition-FLT
May the NFOrce be with you always.
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Posted: Thu, 23rd Jun 2022 23:23 Post subject: |
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| qqq wrote: | Seems this version is rather shit and destroys the image of the original
| Quote: | | Backgrounds in Blade Runner: Enhanced Edition are blurry messes. Their remastering process has removed many video compression artifacts, sure, but it's removed a hell of a lot of intentional detail too. It turns complex surfaces into smears, blends highlights into murk, and makes many crisp lines blurry. It even tones down the omnipresent rain which defines the mood of 2019 Los Angeles. It changes the nature of materials too, blurring out bricks and sanding down rust. |
"Nightdive reportedly couldn't build on ScummVM's work because the open-source license requirements wouldn't fly with their plans for console releases, and consoles do seem the main reason for this to exist at all."
https://www.rockpapershotgun.com/the-blade-runner-games-new-remaster-looks-worse
May they choke on their fucking consoles. |
sad tbh.
was looking forward to this but now wont even consider it.
not a good look for the future of system shock..
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WaldoJ
VIP Member
Posts: 32678
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Posted: Fri, 24th Jun 2022 00:29 Post subject: |
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They turned it into an action game.
Like... What future?! Lol. System shock is dead.
| Sin317 wrote: | | I win, you lose. Or Go fuck yourself. |
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Posted: Fri, 24th Jun 2022 07:06 Post subject: |
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Kind of a bummer this seems to have turned out so bad and the GOG version being something they restored themselves means no Steam release.
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Posted: Fri, 24th Jun 2022 07:46 Post subject: |
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Is this studio really this hellbent on destroying their own image? Wasnt it enough with the system shock fiasco?
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dsergei
Posts: 4062
Location: Moscow, Russia
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Frant
King's Bounty
Posts: 24687
Location: Your Mom
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Posted: Fri, 24th Jun 2022 10:40 Post subject: |
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| Frant wrote: | I've tried to get the original working properly several times over the years (following guides, tricks etc.) but there was always something that f**ked up.
If this version looks good, plays good and work as it's supposed to it's an instabuy for me. ❤ |
NO instabuy from me. How the hell they messed up this masterpiece of a game so badly is beyond my comprehension.
https://store.steampowered.com/app/1678420/Blade_Runner_Enhanced_Edition/#app_reviews_hash
Wow... just wow.
Nightdive Studios should just shut down already. To Nightdive:
If the source code is lost for a classic 90'ies game, don't try to "hack" the exe or disassemble the code and totally fail to improve on it. Choose an existing 2D adventure game engine that you either modify to make the game play like the original OR write your own game engine that emulates the original - you should have the knowledge to do just that without too much trouble since the game mechanics in the original game wasn't that advanced to begin with; it was the music, the graphics, the puzzles and the story that made that game a classic, assets you actually have full access to. If you can't even do that you shouldn't be in the business to begin with.
Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn!
"The sky was the color of a TV tuned to a dead station" - Neuromancer
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Posted: Fri, 24th Jun 2022 10:50 Post subject: |
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Like i said, the GOG version that was reverse engineered for SCUMM is perfect. It starts imediately, runs at your monitors native resolution (with black bars to keep the original aspect ratio). I would play this version even if nightdive didnt fuckup because i prefer the original look above the smoothing done by AI
Get it from a tracker, install and play. You dont need guides and tweaks anymore like the original 97 release did
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vurt
Posts: 13936
Location: Sweden
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Posted: Fri, 24th Jun 2022 13:02 Post subject: |
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GoG version doesn't work on consoles, so it's pure cashgrab for consoles i guess?
anyways, the little money they might earn from this can't be worth the immense backlash, no way... idiotic move.
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dsergei
Posts: 4062
Location: Moscow, Russia
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Posted: Fri, 24th Jun 2022 13:40 Post subject: |
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Some scenes look ok, better than 1997 even. But some look MUCH worse which is simply horrible as the original already looks pretty bad.
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Posted: Fri, 24th Jun 2022 13:40 Post subject: |
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Il_Padrino
Posts: 7598
Location: Greece by the North Sea
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Posted: Fri, 24th Jun 2022 17:38 Post subject: |
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The only flaws i see is that in the original everything blends together, in the remake some assets, more or less characters just look out of place.
Last edited by Stormwolf on Fri, 24th Jun 2022 17:38; edited 1 time in total
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ixigia
[Moderator] Consigliere
Posts: 65132
Location: Italy
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Posted: Fri, 24th Jun 2022 23:06 Post subject: |
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I briefly tried the iso out of curiosity, it really is a laughably poor remustarding job from Nightdive. The upscale-related vaseline effect is *very* strong and gives a washed-out and almost soap-opera-like feel to the scenes, you can't even freely walk around anymore because reasons, the interface looks like a placeholder, and who knows what else they messed up. Time to board the Black Pearl and get the fixed 'n restored 2019 GOG version instead.
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Posted: Fri, 24th Jun 2022 23:38 Post subject: |
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I thought i'd buy the original on Gog, but they only have the restored version now.
Brilliant....
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