Cyberpunk 2077 (CD Projekt RED)
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Mister_s




Posts: 19863

PostPosted: Sun, 27th Dec 2020 00:49    Post subject:
Question about the Transmission quest, the Voodoo Boys

 Spoiler:
 
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Il_Padrino




Posts: 7570
Location: Greece by the North Sea
PostPosted: Sun, 27th Dec 2020 00:51    Post subject:
Anyone else having problems with the epistrophy (car) quests? They seem bugged to me, the cars aren't responding when I get near them. Do you need a specific implant or something?


There must have been a door there in the wall, when I came in.
Truly gone fishing.
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blackeyedboy




Posts: 10125
Location: Transylvania
PostPosted: Sun, 27th Dec 2020 00:54    Post subject:


Quote:
It turns of some effects off that are not accessible from the ingame menu, like ScreenSpace Heat Haze or Planar Reflections.... So it degrade graphic effects for perfomance. There is no "Optimations" enginewise as far a i see.


You must preorder your party before venturing forth.™FOV CalculatorAre you mindful today?Women: Know Your Limits!


Last edited by blackeyedboy on Sun, 27th Dec 2020 01:05; edited 2 times in total
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Nodrim




Posts: 9598
Location: Romania
PostPosted: Sun, 27th Dec 2020 00:55    Post subject:
Mister_s wrote:
Question about the Transmission quest, the Voodoo Boys

 Spoiler:
 


No, that choice like many others has pretty much no importance.


Last edited by Nodrim on Sun, 27th Dec 2020 01:20; edited 1 time in total
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Claptonvaughn




Posts: 931

PostPosted: Sun, 27th Dec 2020 01:05    Post subject:
Il_Padrino wrote:
Anyone else having problems with the epistrophy (car) quests? They seem bugged to me, the cars aren't responding when I get near them. Do you need a specific implant or something?


You should have received some kind of upload or transplant from the main AI when you visit the headquarters (which stars the questline to begin with). That's all you should need.

I've had a few bugs like that with the epistrophy quests , or sometime the car will just bash itself against a wall like it's stuck for 10 minutes.

I just reload a save and it fixes itself.
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Il_Padrino




Posts: 7570
Location: Greece by the North Sea
PostPosted: Sun, 27th Dec 2020 02:59    Post subject:
Hm, guess I'm out of that questline then until they fix it Sad

Just had the campfire scene with Panam, which was Everything Went Better Than Expected
So I can't be angry with the game at this time. Very Happy


There must have been a door there in the wall, when I came in.
Truly gone fishing.
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3E74




Posts: 2559
Location: feels wrong
PostPosted: Sun, 27th Dec 2020 03:15    Post subject:


..:: Life - A sexually transmitted disease which always ends in death. There is currently no known cure::.. Troll Dad
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Nodrim




Posts: 9598
Location: Romania
PostPosted: Sun, 27th Dec 2020 03:16    Post subject:
Il_Padrino wrote:
Hm, guess I'm out of that questline then until they fix it Sad

Just had the campfire scene with Panam, which was Everything Went Better Than Expected
So I can't be angry with the game at this time. Very Happy


She's great! Very Happy
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AmpegV4




Posts: 6248

PostPosted: Sun, 27th Dec 2020 03:44    Post subject:
Could someone just post the configuration ^ as its the easiest way to provide the info rather than 30min durr.
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scaramonga




Posts: 9800

PostPosted: Sun, 27th Dec 2020 04:50    Post subject:
Been using the PCDerper settings on 3090, they work grand Smile

For maximum quality and performance, on an RTX card, we recommend starting at the RT Ultra preset. Then disable Chromatic Aberration and Motion Blur, set the four Local and Cascaded Shadow options to medium, and the two Volumetric options to medium as well. Keep RT Reflections on, turn off RT Shadows, and finally set RT Lighting to medium. DLSS should be at Auto. Note that Screen Space Reflections Quality and Ambient Occlusion overlap with RT Reflections and RT Lighting, respectively—they won't hurt or help performance if you're using RT. That should result in playable (30 fps or more) performance on any RTX card at 1080p, and on the RTX 2070 Super these settings averaged 45-50 fps in most areas of Night City.
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DCB




Posts: 5410

PostPosted: Sun, 27th Dec 2020 05:19    Post subject:
AmpegV4 wrote:
Could someone just post the configuration


The main changes I made for a 1080 Ti was:

  • Screenspace reflections to low
  • SSAO to low/medium
  • Volumetric clouds to low
  • Volumetric fog to medium
  • Colour precision to medium
  • All the shadow settings to medium
  • Crowd density to medium or low (if CPU-bound)
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4treyu




Posts: 23141

PostPosted: Sun, 27th Dec 2020 11:03    Post subject:
With my GTX 1660S, the only settings I set below High are AO and Volumetric clouds (both to Medium), everything else is set to High (all RT is off, of course), except for screenspace reflections which is set to Ultra. Getting between 40 and 60 fps at nearly all times.
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Il_Padrino




Posts: 7570
Location: Greece by the North Sea
PostPosted: Sun, 27th Dec 2020 12:09    Post subject:
Nodrim wrote:
Il_Padrino wrote:
Hm, guess I'm out of that questline then until they fix it Sad

Just had the campfire scene with Panam, which was Everything Went Better Than Expected
So I can't be angry with the game at this time. Very Happy


She's great! Very Happy


The ending sold the scene for me. It's just a detail really, but I noticed in a vid on youtube that the guy playing didn't have (or rather notice) it, which makes it all the more special Very Happy

(hopefully not too much of a spoiler?)
After looking up at the stars, I looked down at Panam again, and she was already looking at me straight in the eyes, and after a few seconds, she finally says goodnight. The dialog continues if you keep looking up, so you can miss it and then the scene just fades to black, but it felt like a crucial mmoment to me.

It's rare, when the stars align, and gameplay, visuals, music and voices all come together perfectly to make for a truly emotional and memorable moment.
Last game I had this was What Remains of Edith Finch, with the baby/bathtub scene. (music/visuals were perfectly synched in my game, with the water ballet of the toys matching the Tchaikovski song, but when I let my gf try it, it didn't work the same at all)


There must have been a door there in the wall, when I came in.
Truly gone fishing.
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headshot
VIP Member



Posts: 35967
Location: UK
PostPosted: Sun, 27th Dec 2020 15:29    Post subject:
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FireMaster




Posts: 13500
Location: I do not belong
PostPosted: Sun, 27th Dec 2020 15:41    Post subject:
Anyone else wonder how much has been cut of the game probably to afford keanu?
Seems like Jackie's arc was heavily cut to make more room for keanu, probably a lot of features as well.
I'm at the ending after doing most story side quests and I feel like the game is a lot of fun but could've been so much more if a huge chunk of money didn't go to a celeb appearance which was neither asked for nor would've been missed. His voice acting is quite bland and is outdone by some very minor npc's.
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Il_Padrino




Posts: 7570
Location: Greece by the North Sea
PostPosted: Sun, 27th Dec 2020 15:49    Post subject:
Wouldn't surprise me that that little montage in the opening was originally part of the game.
The entire intro gave me the impression that it was heavily edited (corpo path)


There must have been a door there in the wall, when I came in.
Truly gone fishing.
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VIP Member



Posts: 35967
Location: UK
PostPosted: Sun, 27th Dec 2020 15:58    Post subject:
The stuff that got cut might be put back in later. A lot of people have said they wished they could play the events that takes place in the Jackie montage so who knows, with enough demand it could be added as DLC and for all anyone knows, CD Projekt Red might have had that planned all along.


May the NFOrce be with you always.
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Nodrim




Posts: 9598
Location: Romania
PostPosted: Sun, 27th Dec 2020 15:58    Post subject:
FireMaster wrote:
Anyone else wonder how much has been cut of the game probably to afford keanu?
Seems like Jackie's arc was heavily cut to make more room for keanu, probably a lot of features as well.
I'm at the ending after doing most story side quests and I feel like the game is a lot of fun but could've been so much more if a huge chunk of money didn't go to a celeb appearance which was neither asked for nor would've been missed. His voice acting is quite bland and is outdone by some very minor npc's.


I don't think many things were cut to make room for Keanu. I think the majority of the cuts were made due to the increase in complexity and deadlines.

The prologue, the lifepaths, the choices/dialogues, the importance of gangs/corporations and Pacifica, these were all butchered. I highly doubt Keanu is the reason why for any of these losses.

Hiring him for this project couldn't cost CDPR more than 1-2 million dollars, that's not much in a 200 million project. It wouldn't have made a big difference in terms of content if he wasn't in the game. And the Johnny Silverhand part is one of Cyberpunk's strongest aspects and he nailed it.
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FireMaster




Posts: 13500
Location: I do not belong
PostPosted: Sun, 27th Dec 2020 16:03    Post subject:
Il_Padrino wrote:
Wouldn't surprise me that that little montage in the opening was originally part of the game.
The entire intro gave me the impression that it was heavily edited (corpo path)


Nomad here but all backstory prologues are super short from what I heard and don't change anything. In previous gameplay footage they released they showed jackie bought a new car and wants to show it to you, you also visit his mom and you could have him in the mission you meet the corpo lady etc. None of that in the game. So it makes his death kinda meh, "Hi, we're friends now, now I die to leave room for keanu they paid a pretty penny for him"

There's also a lot of missing features, like piloting the bot u buy off the maestroms, jackie does that instead.
Anyway, we can always hope for the "Enhanced edition" fall 2021 or '22. Laughing

Nodrim wrote:
FireMaster wrote:
Anyone else wonder how much has been cut of the game probably to afford keanu?
Seems like Jackie's arc was heavily cut to make more room for keanu, probably a lot of features as well.
I'm at the ending after doing most story side quests and I feel like the game is a lot of fun but could've been so much more if a huge chunk of money didn't go to a celeb appearance which was neither asked for nor would've been missed. His voice acting is quite bland and is outdone by some very minor npc's.


I don't think many things were cut to make room for Keanu. I think the majority of the cuts were made due to the increase in complexity and deadlines.

The prologue, the lifepaths, the choices/dialogues, the importance of gangs/corporations and Pacifica, these were all butchered. I highly doubt Keanu is the reason why for any of these losses.

Hiring him for this project couldn't cost CDPR more than 1-2 million dollars, that's not much in a 200 million project. It wouldn't have made a big difference in terms of content if he wasn't in the game. And the Johnny Silverhand part is one of Cyberpunk's strongest aspects and he nailed it.


Perhaps it didn't affect features much, but it did the story. I disagree about his performance, it's passable at best, no punch to his lines at all. it's as if he's always whispering.
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Nodrim




Posts: 9598
Location: Romania
PostPosted: Sun, 27th Dec 2020 16:06    Post subject:
I would say he played a disembodied asshole quite well and I'm no fan of his work.
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madmax17




Posts: 19492
Location: Croatia
PostPosted: Sun, 27th Dec 2020 16:07    Post subject:
Nodrim wrote:
FireMaster wrote:
Anyone else wonder how much has been cut of the game probably to afford keanu?
Seems like Jackie's arc was heavily cut to make more room for keanu, probably a lot of features as well.
I'm at the ending after doing most story side quests and I feel like the game is a lot of fun but could've been so much more if a huge chunk of money didn't go to a celeb appearance which was neither asked for nor would've been missed. His voice acting is quite bland and is outdone by some very minor npc's.


I don't think many things were cut to make room for Keanu. I think the majority of the cuts were made due to the increase in complexity and deadlines.

The prologue, the lifepaths, the choices/dialogues, the importance of gangs/corporations and Pacifica, these were all butchered. I highly doubt Keanu is the reason why for any of these losses.

Hiring him for this project couldn't cost CDPR more than 1-2 million dollars, that's not much in a 200 million project. It wouldn't have made a big difference in terms of content if he wasn't in the game. And the Johnny Silverhand part is one of Cyberpunk's strongest aspects and he nailed it.
The budget was 317+ million$.
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Nodrim




Posts: 9598
Location: Romania
PostPosted: Sun, 27th Dec 2020 16:36    Post subject:
Doesn't that include the marketing? I didn't factor the marketing in my post.
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Amadeus




Posts: 2355
Location: Yes
PostPosted: Sun, 27th Dec 2020 16:37    Post subject:
Don't turn this into "Maybe it's Keanu's fault?"

Or else it'll soon be in the mouths of every gamer
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headshot
VIP Member



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Location: UK
PostPosted: Sun, 27th Dec 2020 17:05    Post subject:


May the NFOrce be with you always.
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madmax17




Posts: 19492
Location: Croatia
PostPosted: Sun, 27th Dec 2020 17:36    Post subject:
Nodrim wrote:
Doesn't that include the marketing? I didn't factor the marketing in my post.
I don't think so it's 317+ it might be 350 million.
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FireMaster




Posts: 13500
Location: I do not belong
PostPosted: Sun, 27th Dec 2020 17:52    Post subject:
Also this is by far the worst implementation of screen space reflections I've seen. The grainy look is just way too distracting even at max settings it's better for your eyes if it's turned off completely. I'm not sure if this was done intentionally to promote RTX
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spajdr




Posts: 1842
Location: Czechia
PostPosted: Sun, 27th Dec 2020 19:27    Post subject:
FireMaster wrote:
Also this is by far the worst implementation of screen space reflections I've seen. The grainy look is just way too distracting even at max settings it's better for your eyes if it's turned off completely. I'm not sure if this was done intentionally to promote RTX


It was I'm afraid.
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DCB




Posts: 5410

PostPosted: Sun, 27th Dec 2020 19:29    Post subject:
FireMaster wrote:
jackie bought a new car

I assume they didn't want to have the Quadra available because that's one of the mid to high tier cars, but maybe they swapped from a car to a bike because the vehicle handling is so fucking dire.

Speaking of his vehicle, it's a bit weird that he asks to borrow V's car to take Misty out on a date. It kind of gives the impression they just hooked up, but later on when Misty talks about him it kind of seems like they were already together for a while. I wonder if that's another casualty of the cuts.
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PostPosted: Sun, 27th Dec 2020 19:30    Post subject:
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FireMaster




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PostPosted: Sun, 27th Dec 2020 19:49    Post subject:
DCB wrote:
FireMaster wrote:
jackie bought a new car

I assume they didn't want to have the Quadra available because that's one of the mid to high tier cars, but maybe they swapped from a car to a bike because the vehicle handling is so fucking dire.

Speaking of his vehicle, it's a bit weird that he asks to borrow V's car to take Misty out on a date. It kind of gives the impression they just hooked up, but later on when Misty talks about him it kind of seems like they were already together for a while. I wonder if that's another casualty of the cuts.


I noticed that as well. A lot of the backstory just shows up out of nowhere. it definitely could use a director's cut revamp of the whole main story because it feels too rushed and heavily cut.
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