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briangw
Posts: 1752
Location: Warren, MN
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Posted: Thu, 3rd Dec 2020 19:12 Post subject: |
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Posted: Thu, 3rd Dec 2020 21:54 Post subject: |
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Posted: Fri, 4th Dec 2020 10:51 Post subject: |
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Just beat the game on Boss difficulty with 10 neighborhoods and 13 major factions. The end date was 6 MONTHS after I started (the game is supposed to end in 10 years).
Once you take out the first two bosses, you can just steamroll the rest in short order - no need to worry about finances (you'll get enough from being gifted their territory), weapons (bosses all drop Uniques and rares), or the cops (they literally do fuck all). Forget about buying any racket upgrades, they cost 10x more (and take so long to build) than they'll ever return for you.
So many cool ideas in this game all wasted because whoever the fuckwit was in charge of putting them together lacked the skill to make them compliment one another. It's a prime example of why the main systems designer needs to understand how the fuck to make it all work together.
I can never be free, because the shackles I wear can't be touched or be seen.
i9-9900k, MSI MPG-Z390 Gaming Pro Carbon, 32GB DDR4 @ 3000, eVGA GTX 1080 DT, Samsung 970 EVO Plus nVME 1TB
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HubU
VIP Member
Posts: 11362
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Posted: Sat, 5th Dec 2020 03:48 Post subject: |
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Immunity wrote: | Just beat the game on Boss difficulty with 10 neighborhoods and 13 major factions. The end date was 6 MONTHS after I started (the game is supposed to end in 10 years).
Once you take out the first two bosses, you can just steamroll the rest in short order - no need to worry about finances (you'll get enough from being gifted their territory), weapons (bosses all drop Uniques and rares), or the cops (they literally do fuck all). Forget about buying any racket upgrades, they cost 10x more (and take so long to build) than they'll ever return for you.
So many cool ideas in this game all wasted because whoever the fuckwit was in charge of putting them together lacked the skill to make them compliment one another. It's a prime example of why the main systems designer needs to understand how the fuck to make it all work together. |
Same here.
"Music washes away from the soul the dust of everyday life." ~Berthold Auerbach
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Posted: Tue, 18th May 2021 16:06 Post subject: |
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Empire.of.Sin.The.Gangster-CODEX
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Posted: Wed, 19th May 2021 05:31 Post subject: |
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Nothing other than a ground-up total rework of systems (economy/combat/maps) will save this. No amount of "tweaking" numerical values and quashing bugs (which, to their credit, they've been doing at least) will be enough.
The economic aspect is too simple. There's not enough rackets. There's not enough combat maps. There's not enough ANYTHING. Every play through, regardless of the boss you chose, is the fucking same apart from ONE SINGLE boss specific mission.
I can never be free, because the shackles I wear can't be touched or be seen.
i9-9900k, MSI MPG-Z390 Gaming Pro Carbon, 32GB DDR4 @ 3000, eVGA GTX 1080 DT, Samsung 970 EVO Plus nVME 1TB
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headshot
VIP Member
Posts: 35913
Location: UK
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Posted: Thu, 18th Nov 2021 22:09 Post subject: |
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Empire.of.Sin.Make.it.Count-CODEX
May the NFOrce be with you always.
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