Empire of Sin (Romero + Paradox)
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lolozaur




Posts: 26310

PostPosted: Tue, 1st Dec 2020 17:44    Post subject:
how the fuck, is not released yet on steam Laughing

Reg67 wrote:
Empire.of.Sin-CODEX
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lolozaur




Posts: 26310

PostPosted: Tue, 1st Dec 2020 17:59    Post subject:
Greetings, mobsters and crew! Today, on this day of our games release, we bring to you a swell ol' day one patch! It contains a number of great fixes and bugs squashed, and will be in the game at launch. Enjoy! Smile


UI
- Fixed issues around UI notifications overlapping other game UI - Fixed icon issues
- General UI polish
- Radial menu unclickable icon fixed
- Implemented additional tooltips


Tutorial
- Fixed issues around skipping tutorial
- Tutorial polish
- Fixed tutorial disabled buttons that should be active
- Additional tutorial text


Combat
- Fixed camera issues
- Improved combat AI
- Polished combat abilities
- Fixed issue with characters spawning off the nav mesh so not engaging
- Combat balance polish
- Throat slit execution fixed
- Fixed pooling blood issue


Art
- Updated character flags
- Adjusted lighting in sitdowns
- Safehouse interior variants
- Animation polish
- Lip syncing polish
- Improved particles and lighting
- General fixes and polish

Miscellaneous
- Fixed various VO bugs
- Updated localisation
- Implemented Paradox SDK for telemetry
- Fixed issue with sitdowns timing out
- Fixed issues with selling buildings
- Mission fixes
- Sound effects polish
- General audio polish
- Fixed issue with game saves delaying loading
- Softlocks fixed
- Faction AI polish
- Trophy/Achievement icon issue resolved - Optimisations implemented
- Gameplay balance
- General bug fixing
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VonMisk




Posts: 9468
Location: Hatredland
PostPosted: Tue, 1st Dec 2020 18:34    Post subject:
A lot of polish things. As a Pole I must say it doesn't bid well Neutral
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Mas3ter




Posts: 1941

PostPosted: Tue, 1st Dec 2020 18:51    Post subject:
I forgot about this game, but I've been waiting for it Surprised Very Happy
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tonizito
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Posts: 51411
Location: Portugal, the shithole of Europe.
PostPosted: Tue, 1st Dec 2020 18:55    Post subject:
https://www.eurogamer.net/articles/2020-11-30-empire-of-sin-review-intoxicating-but-overwhelming
Too "overwhelming" for euroderper Laughing


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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headshot
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Posts: 35913
Location: UK
PostPosted: Tue, 1st Dec 2020 20:05    Post subject:
Empire.of.Sin.DLC.Pack-CODEX


May the NFOrce be with you always.
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bronson




Posts: 1384
Location: Asteroid B-612
PostPosted: Tue, 1st Dec 2020 20:41    Post subject:
In this game set during the Roaring Twenties Al Capone employs black women as guards and bouncers in his bars and brothels.

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prudislav
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Posts: 29148
Location: The land of beer and porn
PostPosted: Tue, 1st Dec 2020 21:04    Post subject:


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Sometimes i just want to see NFOHUMP burn \o/
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Prandur




Posts: 2685

PostPosted: Tue, 1st Dec 2020 21:07    Post subject:
Hmm... I don't care about historical accuracy tbh, they could just as well equip guards with laser guards and have them fight invading dinosaurs. But please, please please let the game have an ironman mode. Smile
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lolozaur




Posts: 26310

PostPosted: Tue, 1st Dec 2020 21:12    Post subject:
holds well on steam reviews around 80% so far, so its not a failure (yet)
pretty cheap at diego, so i got it
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VonMisk




Posts: 9468
Location: Hatredland
PostPosted: Tue, 1st Dec 2020 22:10    Post subject:
64% now. Although i enjoy the review that said "XCOM but aliens are Italians" Laughing


sar·​casm | \ ˈsär-ˌka-zəm \
1: a sharp and often satirical or ironic utterance designed to cut or give pain
2a: a mode of satirical wit depending for its effect on bitter, caustic, and often ironic language that is usually directed against an individual
b: the use or language of sarcasm
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bronson




Posts: 1384
Location: Asteroid B-612
PostPosted: Tue, 1st Dec 2020 22:38    Post subject:
Historical innacuracy and inclusion bullshit aside, I like the game. It's am improved Omerta: City of Gangsters. It has quite a few management mechanics, too.
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zmed




Posts: 9234
Location: Orbanistan
PostPosted: Tue, 1st Dec 2020 22:43    Post subject:
VonMisk wrote:
64% now. Although i enjoy the review that said "XCOM but aliens are Italians" Laughing

You mean Italiens?

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ixigia
[Moderator] Consigliere



Posts: 65081
Location: Italy
PostPosted: Tue, 1st Dec 2020 23:07    Post subject:
Very Happy
Whaddya mean there are no human manigot left? Oho!
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dethy




Posts: 3093
Location: Conclave of Shadows
PostPosted: Tue, 1st Dec 2020 23:34    Post subject:
Playing CODEX version, seems fun so far. Has that gangsta vibe.


My specs:
Ryzen 5950x @ boosting 5ghz, Gigabyte x570 Aorus Master, 32gb G.Skill Trident Neo pc3600 ram, nVidia RTX 5080, SoundBlasterX G6, Samsung 980 Pro m.2 1TB and Hynix m.2 1TB storage SSD. Custom watercooling loop.

Derpsole: Nintendo Switch, Derpstation 5 Pro
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Interinactive
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PostPosted: Wed, 2nd Dec 2020 04:47    Post subject:
⁢⁢


Last edited by Interinactive on Mon, 4th Oct 2021 08:36; edited 3 times in total
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prudislav
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Posts: 29148
Location: The land of beer and porn
PostPosted: Wed, 2nd Dec 2020 05:14    Post subject:
supposedlz it crashes for bunch of folks ... i guess i am for once lucky not to have mzch issues Mr. Green


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http://i.imgur.com/PtROKGv.gif
Sometimes i just want to see NFOHUMP burn \o/
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Immunity




Posts: 5628

PostPosted: Wed, 2nd Dec 2020 06:53    Post subject:
Was fun - until I realized that once I had around 200 notoriety and 6 or so gangsters hired and equipped I could skip almost all the content by simply jumping from safe-house to safe-house killing each boss - which in turn gave me their entire territory in one fell swoop. There is no "weakening" the bosses - whether they have 1 racket or 20 in the neighborhood the safe-house fights seem about the same.

The whole safe-house system and boss mechanics basically invalidate 95% of the game. Not sure who thought that was a good idea. In addition to that, the AI/Police are way too passive.

Also, the whole sit down mechanic is useless. Boils down to - do you want to be friends and get a minor buff? If yes, great. If no, sit-down ends and you lose a bit of faction. It doesn't go any deeper than that.


I can never be free, because the shackles I wear can't be touched or be seen.
i9-9900k, MSI MPG-Z390 Gaming Pro Carbon, 32GB DDR4 @ 3000, eVGA GTX 1080 DT, Samsung 970 EVO Plus nVME 1TB
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Sin317
Banned



Posts: 24322
Location: Geneva
PostPosted: Wed, 2nd Dec 2020 07:59    Post subject:
I asked for a refund. Not even going to try it, lol. I didn't read anything good about it and I have too many games to play as it is.

I just hope the 14-day refund window is from the date the game was released and not when I prepurchased it, lol.

Edit: got refunded just fine.
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bronson




Posts: 1384
Location: Asteroid B-612
PostPosted: Wed, 2nd Dec 2020 11:57    Post subject:
My good impressions lasted for three hours. It's a very dull, shallow and boring game that borrows gameplay mechanics from many games like X-COM, Gangsters 1 & 2, Omerta, Gangland, Jagged Alliance, but they get old very fast. Maybe they can fix it after a few dlcs and balancing patches. Feels like an early access title that had no direction.
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lolozaur




Posts: 26310

PostPosted: Wed, 2nd Dec 2020 13:55    Post subject:
I chose Goldie and fuck me, her skill is so OP, 3 instakills every fight, have to restart with someone else, maybe Alphonse
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Reg67




Posts: 5432

PostPosted: Wed, 2nd Dec 2020 16:09    Post subject:
Immunity wrote:
Was fun - until I realized that once I had around 200 notoriety and 6 or so gangsters hired and equipped I could skip almost all the content by simply jumping from safe-house to safe-house killing each boss - which in turn gave me their entire territory in one fell swoop. There is no "weakening" the bosses - whether they have 1 racket or 20 in the neighborhood the safe-house fights seem about the same.

The whole safe-house system and boss mechanics basically invalidate 95% of the game. Not sure who thought that was a good idea. In addition to that, the AI/Police are way too passive.

Also, the whole sit down mechanic is useless. Boils down to - do you want to be friends and get a minor buff? If yes, great. If no, sit-down ends and you lose a bit of faction. It doesn't go any deeper than that.


FFS, thanks, but so disappointed Sad
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ixigia
[Moderator] Consigliere



Posts: 65081
Location: Italy
PostPosted: Wed, 2nd Dec 2020 20:30    Post subject:
The game indeed is a wasted opportunity, it's well presented and starts off on the right foot but once the novelty wears off (pretty early on) it shows all its limitations. The strategical aspect is rather bare-bones, the turn-based combat is simply average and the repetitive structure doesn't help either, it's like playing the tactical version of Mafia 3.
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MannyK




Posts: 1405
Location: Brazil
PostPosted: Wed, 2nd Dec 2020 20:40    Post subject:
My hope for another Gangsters game will go on
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Immunity




Posts: 5628

PostPosted: Wed, 2nd Dec 2020 20:53    Post subject:
A quick fix for one of the biggest flaws could simply be to tie # of properties to opponent safe-house strength - this would force you to whittle down the opposition's territory holdings before attacking head on. Of course, it'd result in rather immersion breaking super buffed enemies - but it'd work in a pinch.

What's not so easy to fix is the rest of the superficiality present in all the systems. Not sure how they'd go about addressing that.


I can never be free, because the shackles I wear can't be touched or be seen.
i9-9900k, MSI MPG-Z390 Gaming Pro Carbon, 32GB DDR4 @ 3000, eVGA GTX 1080 DT, Samsung 970 EVO Plus nVME 1TB
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prudislav
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Location: The land of beer and porn
PostPosted: Wed, 2nd Dec 2020 23:22    Post subject:
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Interinactive
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Posts: 29454

PostPosted: Wed, 2nd Dec 2020 23:23    Post subject:
⁢⁢


Last edited by Interinactive on Mon, 4th Oct 2021 08:36; edited 3 times in total
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lolozaur




Posts: 26310

PostPosted: Wed, 2nd Dec 2020 23:42    Post subject:
Game is nice for a dozen hours or so but if you play with max areas and gangs can get very chaotic with too much shit happening at once.
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SpykeZ




Posts: 23710

PostPosted: Thu, 3rd Dec 2020 00:13    Post subject:
Interinactive wrote:
It's below 50% on Steam now

Good luck with those patches


I've only ever seen 1 game hit the damn near lowest and that was No Man's Sky, and it took them years of patching to get the game back from the dead, and that only happened because they still had a huge player base.

Empire of Sin isn't going to retain those 7K people playing right now for very long.

Immunity eats these kinds of games up, the theme and gameplay style, if they lost him, the rest aren't going to stay long.


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Immunity




Posts: 5628

PostPosted: Thu, 3rd Dec 2020 06:18    Post subject:
SpykeZ wrote:
Interinactive wrote:
It's below 50% on Steam now

Good luck with those patches


I've only ever seen 1 game hit the damn near lowest and that was No Man's Sky, and it took them years of patching to get the game back from the dead, and that only happened because they still had a huge player base.

Empire of Sin isn't going to retain those 7K people playing right now for very long.

Immunity eats these kinds of games up, the theme and gameplay style, if they lost him, the rest aren't going to stay long.


I haven't thrown in the towel just yet - but nearly. I upped the difficulty and # of gangs to max, and now it's too far in the other direction, with fights breaking out every ten seconds.

The core idea is good - they just have to have the decency as developers to stick with it and see it through via balancing and and perhaps restructuring some of the systems. Decency is in short supply amongst developers now'a'days though. Sad


I can never be free, because the shackles I wear can't be touched or be seen.
i9-9900k, MSI MPG-Z390 Gaming Pro Carbon, 32GB DDR4 @ 3000, eVGA GTX 1080 DT, Samsung 970 EVO Plus nVME 1TB
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