Thank fuck you can remove that helmet hud, it put me off immediately while watching the trailer. Looks deeeeeeeeeeecent, but i'm not the biggest fan of the level design. Maybe they should've went with something more DooM(2016)?
The HUD looks like a placeholder, I don't worry about that at all. By the way, here is a little blog post of the Doom mapper they recruited, interesting info and nice gifs. He talks about the editor they're using, it will ship with the game!
My opinion: I have played all 90s FPS games and am still playing them through source ports (Doom, Doom 64, Duke3D, Blood), none of them are like this. And they aren't like Brutal Doom either, this is NOT retro gameplay, it is a minimalistic, actioney gore shooter with intentional pixelization to mimic sprite enemies. The aesthetics are inspired by Doom 2016, Doom 3 and modern advanced GZDoom mods. Gameplay is inspired by Brutal Doom but way more balanced and streamlined. That reloading mechanic especially brings it so close, thankfully there are no executions.
Again, I am not comparing to the way I remember the 90s games, I am playing them nowadays.
The old games are slow, methodical and NOT self aware. The game has to treat itself seriously. For example Duke3d is a game with jokes and 4th wall breaking but it's core is atmospheric and serious in tone
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I don't play 90'ies games these days (well, shooters anyway) since I got enough of them back in the day. I developed a taste for good story telling WITH action (or rpg-elements). Running around shooting things as the main set piece is to me dull and repetitive (I hated the Serious Sam franchise for instance). Gaming has evolved (with some unfortunate results such as lootboxes, pay2win, microtransactions and other monetizing schemes) since many gamers have evolved their taste from back-when. I'm one of them.
My opinion: I have played all 90s FPS games and am still playing them through source ports (Doom, Doom 64, Duke3D, Blood), none of them are like this. And they aren't like Brutal Doom either, this is NOT retro gameplay, it is a minimalistic, actioney gore shooter with intentional pixelization to mimic sprite enemies. The aesthetics are inspired by Doom 2016, Doom 3 and modern advanced GZDoom mods. Gameplay is inspired by Brutal Doom but way more balanced and streamlined. That reloading mechanic especially brings it so close, thankfully there are no executions.
Again, I am not comparing to the way I remember the 90s games, I am playing them nowadays.
Thanks for posting that so I don't have to, I'm a huge fan of brutal doom and agree like brutal doom this is not retro gameplay. You put sprites or pixelization = Retro gameplay throwback FPS
I hope these guys are smart enough to emulate some of dooms genius gameplay i.e situational weapons for specific enemy types + ammo resource management. I loved how you could hit a surprise key/death trap room where u had to switch out to BFG or expend all prescious plasma ammo to make it out alive.
Maps that do:
Levels with high enemy count / run and gun fodder.
Levels with limited resources that test your resource management.
Levels with less enemies with puzzle like elements, trap rooms.
Episodic bosses.
Please for the love of god.. do not try emulate modern shooters scripted scenes and story bullshit > focus on rock-solid FPS gameplay.
Criticism's so far, HUD is too much, Gore is making it a little too noisy and the coloured lighting is perhaps a touch too much.
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