Prodeus
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locke89




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PostPosted: Fri, 12th Apr 2019 08:14    Post subject:
That looks fucking incredible.
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Rage




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PostPosted: Fri, 12th Apr 2019 09:24    Post subject:
Thank fuck you can remove that helmet hud, it put me off immediately while watching the trailer. Looks deeeeeeeeeeecent, but i'm not the biggest fan of the level design. Maybe they should've went with something more DooM(2016)?


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VGAdeadcafe




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PostPosted: Fri, 12th Apr 2019 10:40    Post subject:
The HUD looks like a placeholder, I don't worry about that at all. By the way, here is a little blog post of the Doom mapper they recruited, interesting info and nice gifs. He talks about the editor they're using, it will ship with the game!

https://www.dfdoom.com/prodeus-a-new-action-packed-retro-first-person-shooter/
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Thorwulf




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PostPosted: Fri, 12th Apr 2019 13:59    Post subject:
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LeoNatan
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PostPosted: Fri, 12th Apr 2019 14:29    Post subject:
ggggggggdurrlives wrote:
Indie devs are kinda like the last bastion of creativity in the gaming industry, especially for first person shooters


Also gggggggggggggdurrlives wrote:
Prodeus is another in a long line of games coming out, that are something of a throw back to the golden age of first person shooters

Laughing
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VGAdeadcafe




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PostPosted: Fri, 12th Apr 2019 15:23    Post subject:
Prodeus isn't really a throwback to anything, except maybe Brutal Doom and the new Doom game Very Happy These aren't retro.

It doesn't have Doom's 1993 movement, so it's not really a retro game. Sure, they pixelise the enemies but come on Laughing


Anyway, it seems all this recent exposure has secured the succees of the Kickstarter, nice!!

US$ 48,084
pledged of US$ 52,500 goal
1,351
backers
12
days to go
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Frant
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PostPosted: Fri, 12th Apr 2019 16:36    Post subject:
Looks like a mashup throwback to 90'ies FPS. It's retro enough in idea and execution.


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VGAdeadcafe




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PostPosted: Fri, 12th Apr 2019 23:06    Post subject:
My opinion: I have played all 90s FPS games and am still playing them through source ports (Doom, Doom 64, Duke3D, Blood), none of them are like this. And they aren't like Brutal Doom either, this is NOT retro gameplay, it is a minimalistic, actioney gore shooter with intentional pixelization to mimic sprite enemies. The aesthetics are inspired by Doom 2016, Doom 3 and modern advanced GZDoom mods. Gameplay is inspired by Brutal Doom but way more balanced and streamlined. That reloading mechanic especially brings it so close, thankfully there are no executions.

Again, I am not comparing to the way I remember the 90s games, I am playing them nowadays.
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KillerCrocker




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PostPosted: Fri, 12th Apr 2019 23:47    Post subject:
The old games are slow, methodical and NOT self aware. The game has to treat itself seriously. For example Duke3d is a game with jokes and 4th wall breaking but it's core is atmospheric and serious in tone


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Frant
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PostPosted: Sat, 13th Apr 2019 01:07    Post subject:
I don't play 90'ies games these days (well, shooters anyway) since I got enough of them back in the day. I developed a taste for good story telling WITH action (or rpg-elements). Running around shooting things as the main set piece is to me dull and repetitive (I hated the Serious Sam franchise for instance). Gaming has evolved (with some unfortunate results such as lootboxes, pay2win, microtransactions and other monetizing schemes) since many gamers have evolved their taste from back-when. I'm one of them.

It's just one of those 'imho' things though.


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"The sky was the color of a TV tuned to a dead station" - Neuromancer
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AmpegV4




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PostPosted: Sat, 13th Apr 2019 08:53    Post subject:
VGAdeadcafe wrote:
My opinion: I have played all 90s FPS games and am still playing them through source ports (Doom, Doom 64, Duke3D, Blood), none of them are like this. And they aren't like Brutal Doom either, this is NOT retro gameplay, it is a minimalistic, actioney gore shooter with intentional pixelization to mimic sprite enemies. The aesthetics are inspired by Doom 2016, Doom 3 and modern advanced GZDoom mods. Gameplay is inspired by Brutal Doom but way more balanced and streamlined. That reloading mechanic especially brings it so close, thankfully there are no executions.

Again, I am not comparing to the way I remember the 90s games, I am playing them nowadays.


Thanks for posting that so I don't have to, I'm a huge fan of brutal doom and agree like brutal doom this is not retro gameplay. You put sprites or pixelization = Retro gameplay throwback FPS Rolling Eyes

I hope these guys are smart enough to emulate some of dooms genius gameplay i.e situational weapons for specific enemy types + ammo resource management. I loved how you could hit a surprise key/death trap room where u had to switch out to BFG or expend all prescious plasma ammo to make it out alive.

Maps that do:
Levels with high enemy count / run and gun fodder.
Levels with limited resources that test your resource management.
Levels with less enemies with puzzle like elements, trap rooms.
Episodic bosses.

Please for the love of god.. do not try emulate modern shooters scripted scenes and story bullshit > focus on rock-solid FPS gameplay.

Criticism's so far, HUD is too much, Gore is making it a little too noisy and the coloured lighting is perhaps a touch too much.
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Karmeck




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Location: Sweden
PostPosted: Thu, 18th Apr 2019 08:42    Post subject:
https://twitter.com/ProdeusGame/status/1116719747327037446?s=19

Hud can be changed or completely removed.


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VGAdeadcafe




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PostPosted: Sat, 20th Apr 2019 02:35    Post subject:
There will also be gore options, the default is too much and limits visibility.

Showcase of the dynamic music system



They are hitting stretch goals one after the other, only 4 days left

https://www.kickstarter.com/projects/prodeus/prodeus
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VGAdeadcafe




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PostPosted: Wed, 24th Apr 2019 03:17    Post subject:
Huh, 14 hours left and they need 540 dollars to reach the stretch goal about paying Dragonfly for more maps Very Happy

Come on, it has to happen!
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prudislav
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PostPosted: Tue, 28th Jan 2020 19:32    Post subject:


http://i.imgur.com/SYIa3w4.png
http://i.imgur.com/PtROKGv.gif
Sometimes i just want to see NFOHUMP burn \o/
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sabin1981
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PostPosted: Tue, 28th Jan 2020 19:41    Post subject:
That looks fantastic, though I'm not keen on the

[ PRESS USE BUTTON ]

... enormo size on the screen Neutral
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polyluxx




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PostPosted: Wed, 29th Jan 2020 18:00    Post subject:
hmm, is it me or does this look extreme zoomed in ? Looks like its captured from a mobile device
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Kaltern




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PostPosted: Wed, 29th Jan 2020 18:17    Post subject:
I dunno why but this just made me wonder what it would be like in VR - and how many people would end up in a hospital with aneurysms... Laughing

That UI and text looks VERY placeholdery to me.


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Frant
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PostPosted: Wed, 29th Jan 2020 19:52    Post subject:
To me it looks like crap. A mix of 1997 and 2003 tech with pixelated crap. Meh.


Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn!

"The sky was the color of a TV tuned to a dead station" - Neuromancer
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LeoNatan
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PostPosted: Wed, 29th Jan 2020 19:57    Post subject:
sabin1981 wrote:
That looks fantastic, though I'm not keen on the

[ PRESS USE BUTTON ]

... enormo size on the screen Neutral

I wonder if there is a

⃟
FOLLOW


icon??? Otherwayz hoe I knoe where to goe???
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sabin1981
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PostPosted: Wed, 29th Jan 2020 19:58    Post subject:
Well it's meant to be "Old School©" so I doubt it, but egh.. hopefully the UI is configurable Very Happy
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LeoNatan
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PostPosted: Wed, 29th Jan 2020 20:07    Post subject:
U don't remember having a "USE" button on my 90s keyboard either? Scratch Head
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sabin1981
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PostPosted: Wed, 29th Jan 2020 20:07    Post subject:
Isn't that the same as the "ANY" key? Cool Face
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Civ01




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PostPosted: Thu, 30th Jan 2020 16:46    Post subject:
Nice HUD for 75% of the screen, love it!
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LeoNatan
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PostPosted: Thu, 30th Jan 2020 16:49    Post subject:
And huge gun, taking 25-50 percent of the screen. Certainly a staple of 90s shooters. Laughing
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garus
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PostPosted: Thu, 30th Jan 2020 16:53    Post subject:
snip


Last edited by garus on Tue, 27th Aug 2024 21:22; edited 1 time in total
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LeoNatan
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PostPosted: Thu, 30th Jan 2020 17:00    Post subject:
Seems legit!
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flipp




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PostPosted: Thu, 30th Jan 2020 18:15    Post subject:
If you can change the FOV, it's not that bad.
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LeoNatan
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PostPosted: Thu, 30th Jan 2020 18:28    Post subject:
FOV doesn't change the size of the weapon.
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Breezer_




Posts: 10858
Location: Finland
PostPosted: Thu, 30th Jan 2020 22:19    Post subject:
view model fov is completely forgotten these days, fucking hate those big guns that are made for big TVs.
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