Sekiro: Shadows Die Twice (FromSoft+Acti)
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tet666




Posts: 5090

PostPosted: Sun, 31st Mar 2019 07:50    Post subject:
Amadeus wrote:
https://www.youtube.com/watch?v=yM2TSok6gLU

Mind Is Full Of Fuck
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Danyutz




Posts: 4418
Location: Redplanet
PostPosted: Sun, 31st Mar 2019 10:55    Post subject:
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Rage




Posts: 2757

PostPosted: Sun, 31st Mar 2019 11:32    Post subject:
tet666 wrote:
Rage wrote:
Any mod to make the enemies hit for less damage or something? Not looking for god mode, just don't want to practice bosses for 3 seconds before being sent to the campfire again Laughing


There are cheat engine tables but that's it, i still recommend sticking with it i mean i'm n old fart and generally bad at twitchy games but i still managed to beat most of the Bosses so far and if i can do it anyone can.


Update, just checked this cheat engine thing and seems you can modify damage values:
"- added damage multiplier and posture damage multiplier. they both allows you to customize the damage done to you and by you now. read the descriptions~"

So uh, for anyone wanting to make this less annoying, there's an option, woop woop.


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Danyutz




Posts: 4418
Location: Redplanet
PostPosted: Sun, 31st Mar 2019 13:47    Post subject:
Beat Gyoubu and finally defeated Lady M̶a̶r̶i̶a̶ Butterfly, she aged well Very Happy
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Amadeus




Posts: 2355
Location: Yes
PostPosted: Sun, 31st Mar 2019 14:44    Post subject:
Rage wrote:
tet666 wrote:
Rage wrote:
Any mod to make the enemies hit for less damage or something? Not looking for god mode, just don't want to practice bosses for 3 seconds before being sent to the campfire again Laughing


There are cheat engine tables but that's it, i still recommend sticking with it i mean i'm n old fart and generally bad at twitchy games but i still managed to beat most of the Bosses so far and if i can do it anyone can.


Update, just checked this cheat engine thing and seems you can modify damage values:
"- added damage multiplier and posture damage multiplier. they both allows you to customize the damage done to you and by you now. read the descriptions~"

So uh, for anyone wanting to make this less annoying, there's an option, woop woop.


There also is a Fling trainer for that sort of thing
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MateoTTR




Posts: 191

PostPosted: Sun, 31st Mar 2019 18:17    Post subject:
h0rnyfavn wrote:
@AKofC
just install it, download the table http://fearlessrevolution.com/viewtopic.php?f=4&t=8938 , run the game, run cheatnegine, open the game and the table in cheatengine and activate what you need. You can RMB click on what you've activated and set a shortcut, so that you wouldn't have to alt-tab

Man, you saved my life. I was about to give up.
I like the idea that you die many times to learn. What I hate is that you have to replay large portions of the game again and again from the campfire - taking minutes - just to get a couple of seconds of extra training against a super hard boss.
I suck compared to a large part of the player base for this game, so tweaking the damage multipliers will help to match the game to my actual skills.
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Stormwolf




Posts: 23707
Location: Norway
PostPosted: Sun, 31st Mar 2019 18:58    Post subject:
MateoTTR wrote:
h0rnyfavn wrote:
@AKofC
just install it, download the table http://fearlessrevolution.com/viewtopic.php?f=4&t=8938 , run the game, run cheatnegine, open the game and the table in cheatengine and activate what you need. You can RMB click on what you've activated and set a shortcut, so that you wouldn't have to alt-tab

Man, you saved my life. I was about to give up.
I like the idea that you die many times to learn. What I hate is that you have to replay large portions of the game again and again from the campfire - taking minutes - just to get a couple of seconds of extra training against a super hard boss.
I suck compared to a large part of the player base for this game, so tweaking the damage multipliers will help to match the game to my actual skills.


Just run past the trash when retrying a boss
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The_Zeel




Posts: 14922

PostPosted: Sun, 31st Mar 2019 18:59    Post subject:
I don't see the point in using cheats to beat a game, why not just play something else if it's not your thing?
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h0rnyfavn
Serial Humper



Posts: 13880

PostPosted: Sun, 31st Mar 2019 20:00    Post subject:
The_Zeel wrote:
I don't see the point in using cheats to beat a game, why not just play something else if it's not your thing?



Maybe he is interested in exploring the world and the story.


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KillerCrocker




Posts: 20503

PostPosted: Sun, 31st Mar 2019 20:28    Post subject:
Well I think I am dropping the game. I just don't feel it.
Killed Genichiro(Yeah butterfly and all optional guys up to this point and some beyond too), stupid monkeys and now bashing my head against snake eyes in poison pool. So far I've managed to get every enemy legit way, so I do not want to cheese snake eyes in the poison pool. He is not THAT hard but my patience has ran dry, especially knowing what comes afterwards.
-The loot sucks (everything is useless oil and pointless mibu balloons)
-Difficulty spike for some bosses and mini bosses is just stupid. You play the game normally, Enjoy exploring environments and normal combat and then WTF, You have to train this boss moveset to perfectly block him for 7 minutes straight on 2 or 3 phases.
-The story kinda sucks
-The music is forgettable and repeatable besides the main menu theme. I miss the grand and memorable dark souls or bloodborne score.
-Enemy variety sucks
-There is little to 0 build variety and play styles but that is the goal of the game.
They do what they do EXTREMELY WELL but I don't think I like it. I also don't like how suddenly everyone says that Dark souls and bloodborne games were very easy and are not as good. I mean cmon...

DS123 and BB have tons of builds and playstyles. Every weapon has different moveset and special attack(ds3). The world is more open, combat is more open, everything is more open. That's why more people (like me) can finish those games. But You could see they were going there all along. Old hunters DLC and Ringed City DLC both ramped up the difficulty so much leading to Sekiro that it was difficult to finish those DLCs with slower builds.
Again - I think Sekiro is amazing but I just cannot for now. Maybe I will try again in a few days or later


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h0rnyfavn
Serial Humper



Posts: 13880

PostPosted: Sun, 31st Mar 2019 20:42    Post subject:
@KillerCrocker
Quote:
how suddenly everyone says that Dark souls and bloodborne games were very easy and are not as good. I mean cmon..


It's 0.1%, a tiny minority, the most vocal ones, as usual.


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Danyutz




Posts: 4418
Location: Redplanet
PostPosted: Sun, 31st Mar 2019 21:39    Post subject:
Seven Ashina Spears - Shikibu Toshikatsu Yamauchi - what a MOFO!
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me7




Posts: 3942

PostPosted: Sun, 31st Mar 2019 21:53    Post subject:
Danyutz wrote:
Seven Ashina Spears - Shikibu Toshikatsu Yamauchi - what a MOFO!


I think you're supposed to upgrade the Mikiri counter to have a fair chance. I remember him countering all my Mikiri counters and after the upgrade my Mikiri counters suddenly actually countered his attacks.
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demde




Posts: 6537
Location: Lake Karachay
PostPosted: Sun, 31st Mar 2019 22:35    Post subject:
Used bitch tactics on him. Stealth attack for first bar then spam with firecrackers and poison dagger thing to take most of his health and then brute force last chunks of it Laughing


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ixigia
[Moderator] Consigliere



Posts: 65085
Location: Italy
PostPosted: Mon, 1st Apr 2019 00:03    Post subject:
Danyutz wrote:
Beat Gyoubu and finally defeated Lady M̶a̶r̶i̶a̶ Butterfly, she aged well Very Happy

Haha yeah, after a ludicrous amount of deaths I eventually got there too. In these moments the sense of satisfaction is immense, one is even tempted to think "maybe I'm really getting the hang of it"...until the game immediately slaps you in the face and brings you back to reality Very Happy Laughing

_________________________________

I was also tinkering with Reshade's latest version and found a sweet spot for me (by using the filmic pass setting) in order to give a bit of life to the visuals without overdoing it. Here's the ini file in case anyone is interested.

http://screenshotcomparison.com/comparison/133150
http://screenshotcomparison.com/comparison/133151
http://screenshotcomparison.com/comparison/133155
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pho08




Posts: 2677

PostPosted: Mon, 1st Apr 2019 07:31    Post subject:
just reached mibu village and i have to say after senpou tpl the world got a lot less interesting to explore and the recycled enemies a lot more tedious to fight
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AmpegV4




Posts: 6248

PostPosted: Mon, 1st Apr 2019 07:39    Post subject:
The_Zeel wrote:
I don't see the point in using cheats to beat a game, why not just play something else if it's not your thing?


Yep i have a friend that just cannot play a game without cheating, man i hate his game reviews > recently "witcher3 was boring i maxed my level to 100 after 1min of playing the game and its too repetitive"

Neutral he flat out refuses to play anything where he can't cheat engine abuse the game to shit or grief other players with his cheating antics. (stopped playing games with this guy lol).
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Nodrim




Posts: 9598
Location: Romania
PostPosted: Mon, 1st Apr 2019 08:09    Post subject:
The_Zeel wrote:
I don't see the point in using cheats to beat a game, why not just play something else if it's not your thing?


Maybe that forbes article is on to something. Troll Face
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madness




Posts: 13320

PostPosted: Mon, 1st Apr 2019 08:23    Post subject:
Just ring the Demon bell to make the game easier, no cheats required Cool Face
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dsergei




Posts: 4059
Location: Moscow, Russia
PostPosted: Mon, 1st Apr 2019 09:39    Post subject:
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The_Zeel




Posts: 14922

PostPosted: Mon, 1st Apr 2019 10:44    Post subject:
"Gamers" nowadays are just wusses, weaned too heavily on the rotten Ubimilk.
The game is completely fair and just requires focus, moves are cleanly telegraphed and bosses are very well designed. Sekiro and Bloodborne have some of the best boss fight design in gaming, especially when you look at all the gimmicky bullshit bosses of DS2.
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Rage




Posts: 2757

PostPosted: Mon, 1st Apr 2019 10:57    Post subject:
Bosses are very well designed? Really? Headless is a well designed boss? What about the ape? Well designed? What about the one-shot Schimenenenen warrior, that turns the game into a bullet hell? Or the laughingly bad folding screen monkeys?

This is good game design? The only saving point of this game is the atmosphere. The story is, god i'm gonna quote leo shoot me pls, japcrap, the graphics look really good at times when it comes to environments but most character models that aren't you look like shit, and bend like someone forgot that bones exist. The faces look like something generated with the Oblivion character generator.

I'm almost done with it, Nioh was better.


Clown Fiesta
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The_Zeel




Posts: 14922

PostPosted: Mon, 1st Apr 2019 11:03    Post subject:
Yes, all of those are well designed and I didn't have any trouble whatsoever, beat the ape on first try, all his moves are cleanly telegraphed and easy to evade. The standard way to go about a soulsborne/sekiro boss battle is to keep your distance at first and figure out his moves before going on the offensive.
Nioh had a fun combat system but the level design and atmosphere are atrocious compared to Sekiro. It's a fun but soul(s)less looter.
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Rage




Posts: 2757

PostPosted: Mon, 1st Apr 2019 11:05    Post subject:
Now i know you're joking, alright, carry on Laughing


Clown Fiesta
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dsergei




Posts: 4059
Location: Moscow, Russia
PostPosted: Mon, 1st Apr 2019 11:15    Post subject:
Rage wrote:
Now i know you're joking, alright, carry on Laughing


You can't seriously think that a headless boss that pulls your soul from your anus and puts it into his own is poorly designed.

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Nodrim




Posts: 9598
Location: Romania
PostPosted: Mon, 1st Apr 2019 11:40    Post subject:
The_Zeel wrote:
Yes, all of those are well designed and I didn't have any trouble whatsoever, beat the ape on first try, all his moves are cleanly telegraphed and easy to evade. The standard way to go about a soulsborne/sekiro boss battle is to keep your distance at first and figure out his moves before going on the offensive.
Nioh had a fun combat system but the level design and atmosphere are atrocious compared to Sekiro. It's a fun but soul(s)less looter.


Pretty much this. The ape has a pretty cool design. It's a boss trapped between two worlds. It plays in both Souls fashion as well as the new Sekiro style. Maybe this is why people have problems with it. For the others mini-bosses mentioned above, I guess someone doesn't know about divine confetti. Rolling Eyes
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h0rnyfavn
Serial Humper



Posts: 13880

PostPosted: Mon, 1st Apr 2019 11:52    Post subject:
dsergei wrote:
https://youtu.be/tso8u4OJLuI



Reaction

That's just such a cheap argument lol.

Yeah sure you can find 0.01% that can do this. It doesn't mean squat


Honestly, fuck this repetitive, void of any gameplay diversity, deflect-this-deflect-that shitfest. Laughing


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The_Zeel




Posts: 14922

PostPosted: Mon, 1st Apr 2019 11:58    Post subject:
Nodrim wrote:
The_Zeel wrote:
Yes, all of those are well designed and I didn't have any trouble whatsoever, beat the ape on first try, all his moves are cleanly telegraphed and easy to evade. The standard way to go about a soulsborne/sekiro boss battle is to keep your distance at first and figure out his moves before going on the offensive.
Nioh had a fun combat system but the level design and atmosphere are atrocious compared to Sekiro. It's a fun but soul(s)less looter.


Pretty much this. The ape has a pretty cool design. It's a boss trapped between two worlds. It plays in both Souls fashion as well as the new Sekiro style. Maybe this is why people have problems with it. For the others mini-bosses mentioned above, I guess someone doesn't know about divine confetti. Rolling Eyes


And there is even a note on the way to the first headless, it tells you how you can beat them and is pretty much unmissable unless you ignore it on purpose. Laughing

h0rnyfavn wrote:
Honestly, fuck this repetitive, void of any gameplay diversity, deflect-this-deflect-that shitfest. Laughing


If you're trying to deflect everything instead of evading, then that's the problem right there.
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Nodrim




Posts: 9598
Location: Romania
PostPosted: Mon, 1st Apr 2019 12:36    Post subject:
h0rnyfavn wrote:

Honestly, fuck this repetitive, void of any gameplay diversity, deflect-this-deflect-that shitfest. Laughing


Can't the same argument be made about Dark Souls? Dodge-this-dodge-that or Block-this-block-that.
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KillerCrocker




Posts: 20503

PostPosted: Mon, 1st Apr 2019 17:42    Post subject:
No. Can't say the same about Dark souls. . It is anything but dodge dodge, block block. It is the best and most open combat of any game !
You can melee with many weapons of which every has different moveset
You can use a shield or not. There are many shields better or worse for deflecting
You can tank,
You can dex,
You can range,
You can magic
You can use every weapon 2 handed or dual wield (dark souls 2)
You can mix anything however You want. If You want You can not dodge or block once in the whole game.

Dark Souls is among most versatile game as can be. You can do many runs and change playstyle every time. Bloodborne limited things a bit by removing builds variety , shields and armor but still had many weapons with unique movesets and firearms.

Sekiro focuses on Parry. You block, fill the posture bar and attack. You can also attack some to weaken enemy HP and slower their posture recovery. The game is based ONLY only on parry mechanic but thanks to the focus, You can say it does it extremely well but if You don't like parry/deflect extremely fast rythm based combat - there is nothing else in Sekiro.
The world is also more samey and there are no interesting items to find. It's just mibu balloons, stupid oils and some other useless stuff. it all makes exploration less interesting.
I am very far in the game (sekiro 24 hours so far) but I have a hard time to even launch the game. It feels very constrained and I don't really like the combat. It's just not for me.
The game feels like a step back from Bloodborne. That game focuses on "no shield" gameplay very well. You can dodge or parry (if YOu are very good) almost every attack.

edit: I've preordered Sekiro full price and I already feel that the purchase was worth it even though I will probably not be able to finish it(I will beat that ape one day). It's still an amazing game and we don't get good sp games anymore. But at the same time, I am sad that I am not able to fully enjoy new From Software game. We just have better world, items and more versitale combat in previous games. Ah.. the story is bullshit btw


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