Pathfinder: Kingmaker (cRPG)
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shadak




Posts: 1097
Location: Prague
PostPosted: Sun, 3rd Feb 2019 08:26    Post subject:
I call them lesbians because they look like one, i dont fucking care if they in fact romance womens. There is 1 female barb and 1 female paladin. Both look like lesbians.

According to this, there dont seem to be a male tank.
https://pathfinderkingmaker.gamepedia.com/Companions

Im not calling out the devs Smile im just making fun of them and am also kinda disappointed
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Kanint




Posts: 2356

PostPosted: Sun, 3rd Feb 2019 11:00    Post subject:
Like I mentioned, even this game has received this type of complaints.
shadak wrote:
So it was going quite well, loving the ruleset implementation so far.
I havent done much research on this game but after a while started noticing a large number of female companions, what the fuck. All the tanks (well, 2 by the looks of it) in the game are lesbians, why ... so I have to spend money now to create custom NPCs with no backstory. Sigh..

One thing to keep in mind is that Pathfinder doesn't truly have "tanks". It doesn't really follow the trinity of tank/healer/dps. Healing during combat isn't recommended, it's best to heal between encounters. Meanwhile characters don't have "aggro/threat" and due to how many different defenses there are (AC, Touch AC, Flat-footed AC, Fortitude, Reflex, Will, CMD) it's just not useful to focus exclusively on being a tank. This is also why Valerie and her "shield specialist" character kinda suck.

You still need characters to be able to defend themselves, but you should take it on a per-character basis. Your melee characters are still useful to intercept some enemies, to flank, to take advantage of attack of opportunities, but you shouldn't rely on big buffed warriors to tank.

The list of companions does have male classes which can easily be turned into "tanks". Clerics can survive on the frontline, and a Magus can take defensive spells to be hard to hit. Mirror Image, Blur and Displacement make it harder to hit a magus even if the attack succeeded, meanwhile Shield, Mage Armor, Barkskin make it harder to succeed in the first place.

If you focus on heavy armor and large HP pool, your tanks will eventually struggle. Those characters are prime target for touch attacks, mainly touch attack spells.
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Nodrim




Posts: 9711
Location: Romania
PostPosted: Sun, 3rd Feb 2019 11:19    Post subject:
Kanint wrote:
Like I mentioned, even this game has received this type of complaints.


Both sides of the social politics have their extremists.
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shadak




Posts: 1097
Location: Prague
PostPosted: Sun, 3rd Feb 2019 11:36    Post subject:
Kanint wrote:
Like I mentioned, even this game has received this type of complaints.
shadak wrote:
So it was going quite well, loving the ruleset implementation so far.
I havent done much research on this game but after a while started noticing a large number of female companions, what the fuck. All the tanks (well, 2 by the looks of it) in the game are lesbians, why ... so I have to spend money now to create custom NPCs with no backstory. Sigh..

One thing to keep in mind is that Pathfinder doesn't truly have "tanks". It doesn't really follow the trinity of tank/healer/dps. Healing during combat isn't recommended, it's best to heal between encounters. Meanwhile characters don't have "aggro/threat" and due to how many different defenses there are (AC, Touch AC, Flat-footed AC, Fortitude, Reflex, Will, CMD) it's just not useful to focus exclusively on being a tank. This is also why Valerie and her "shield specialist" character kinda suck.

You still need characters to be able to defend themselves, but you should take it on a per-character basis. Your melee characters are still useful to intercept some enemies, to flank, to take advantage of attack of opportunities, but you shouldn't rely on big buffed warriors to tank.

The list of companions does have male classes which can easily be turned into "tanks". Clerics can survive on the frontline, and a Magus can take defensive spells to be hard to hit. Mirror Image, Blur and Displacement make it harder to hit a magus even if the attack succeeded, meanwhile Shield, Mage Armor, Barkskin make it harder to succeed in the first place.

If you focus on heavy armor and large HP pool, your tanks will eventually struggle. Those characters are prime target for touch attacks, mainly touch attack spells.


Thanks for actually explaining something instead of being a feminist.
I will look into this.
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Mister_s




Posts: 19863

PostPosted: Sun, 3rd Feb 2019 11:42    Post subject:
Valerie sucks as a shield specialist? Wot? She was regularly the last one standing during my boss encounters. There are enough buffs and items in this game to cover her weaknesses. I realy liked how much I had to use buffs in this game, even though it enhances the trial and error aspect of encounters somewhat. What really sucked during my play was my own character, a paladin. I was too far in to start over Sad I might've ruined the build though, I couldn't really figure out the strength of the paladin in this game.
What you should focus on in this game with low defense characters is mobility, a chance to get away when the character becomes a target.
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Nodrim




Posts: 9711
Location: Romania
PostPosted: Sun, 3rd Feb 2019 11:51    Post subject:
shadak wrote:

Thanks for actually explaining something instead of being a feminist.
I will look into this.


Maybe you should pay attention to the game you are playing and read up before you start complaining about politics.
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shadak




Posts: 1097
Location: Prague
PostPosted: Sun, 3rd Feb 2019 11:58    Post subject:
Nodrim wrote:
shadak wrote:

Thanks for actually explaining something instead of being a feminist.
I will look into this.


Maybe you should pay attention to the game you are playing and read up before you start complaining about politics.


Ok buddy Smile
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Kanint




Posts: 2356

PostPosted: Sun, 3rd Feb 2019 14:01    Post subject:
Mister_s wrote:
Valerie sucks as a shield specialist? Wot? She was regularly the last one standing during my boss encounters.

I was referring to the classical concept of tanks, as typically seen in the trinity structure where they keep the party alive. If that was the goal in Pathfinder, Valerie being last one standing would be the opposite of the goal desired, but PF works differently.
(It'd still be nerve-wracking in a pen-in-paper game tho, probably worth keeping some spare character sheets around Wink )
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Radicalus




Posts: 6425

PostPosted: Sun, 3rd Feb 2019 16:10    Post subject:
shadak wrote:
So it was going quite well, loving the ruleset implementation so far.
I havent done much research on this game but after a while started noticing a large number of female companions, what the fuck. All the tanks (well, 2 by the looks of it) in the game are lesbians, why ... so I have to spend money now to create custom NPCs with no backstory. Sigh..


Among RPGs of late, this is the only game that:
- Doesn't really place an emphasis on romance at all
- Doesn't push SJW agenda at all

And I'm very allergic to that shit already, so I'd notice.

Both of these "strong" women will at one point face a man they hate 1v1, and get thoroughly beaten. Btw. And you can decide what turn their personal quests take, and those make sense.
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Radicalus




Posts: 6425

PostPosted: Sun, 3rd Feb 2019 16:17    Post subject:
On my hard playthrough the enemies hit like fucking trucks, and Valerie was a perfect tank. 64 AC, I when someone with a shield was near her (Cleric for me). And even then she sometimes got picked.

My main was a monk, pretty high AC as well, around 50, he got picked a lot. But he was super fast, very good at avoiding AoOs, so he was a real good caster tripper-killer.

And Amiri was very weak (perhaps I build her wrong), anyone sneezed in her vicinity, she was dead, so I didn't even use her.

I also loved, that you needed to correctly buff up, based on what enemies you were facing to begin with.
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shadak




Posts: 1097
Location: Prague
PostPosted: Sun, 3rd Feb 2019 16:31    Post subject:
Yeah I didnt notice any SJW agenda yet, true.

I was just anmoyed I dont have male warriors to choose from is all. I so like the dwarf cleric.
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Mister_s




Posts: 19863

PostPosted: Sun, 3rd Feb 2019 18:06    Post subject:
@Radicalus: Amiri is a high damage low defense barbarian, she shines when you get her some proper feats. I also thought she sucked at first, but I kept her since I liked the character. Eventually she became a massive damage dealer. Amiri + greater cleave against trash mobs = win. I really got into the character building in this one, it was very well done. The group feats (or what they were called) were very useful.

Now that I think of it, this game had more innovation than I thought Very Happy

Kanint wrote:
Mister_s wrote:
Valerie sucks as a shield specialist? Wot? She was regularly the last one standing during my boss encounters.

I was referring to the classical concept of tanks, as typically seen in the trinity structure where they keep the party alive. If that was the goal in Pathfinder, Valerie being last one standing would be the opposite of the goal desired, but PF works differently.
(It'd still be nerve-wracking in a pen-in-paper game tho, probably worth keeping some spare character sheets around Wink )

What do you mean exactly? Isn't it the purpose of a tank to stand while the others die? Negate/decrease damage while having a high HP pool? Are you talking about the lack of aggro? If that is the case you can easily work around that by sending in your tank first, make him/her efficient in pissing off enemies and keep your squishy chars at distance. If those squishy chars become a target, use mobility feats and spells.
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Radicalus




Posts: 6425

PostPosted: Sun, 3rd Feb 2019 21:07    Post subject:
shadak wrote:
Yeah I didnt notice any SJW agenda yet, true.

I was just anmoyed I dont have male warriors to choose from is all. I so like the dwarf cleric.


Bro. Regongar is strong as fuck, has really, really high damage (just have the cantrip Touch of Fatigue on autocast - will net you one extra attack a round). Also pick up both empower and maximize (so you can slot in touch attack in higher slots as well). He is one of the coolest characters. You can build him very tanky, and his DPS is through the roof.

Ekun also wrecks ass, put some strength on him, use composite bows, pick up the good archery feats, and he is a high damage machine gun, and his fucking dog. Oh man. He is so tanky, and trip people up.

Overall, all characters are fucking awesome!
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Radicalus




Posts: 6425

PostPosted: Sun, 3rd Feb 2019 21:10    Post subject:
Mister_s wrote:
@Radicalus: Amiri is a high damage low defense barbarian, she shines when you get her some proper feats. I also thought she sucked at first, but I kept her since I liked the character. Eventually she became a massive damage dealer. Amiri + greater cleave against trash mobs = win. I really got into the character building in this one, it was very well done. The group feats (or what they were called) were very useful.

Now that I think of it, this game had more innovation than I thought Very Happy

Kanint wrote:
Mister_s wrote:
Valerie sucks as a shield specialist? Wot? She was regularly the last one standing during my boss encounters.

I was referring to the classical concept of tanks, as typically seen in the trinity structure where they keep the party alive. If that was the goal in Pathfinder, Valerie being last one standing would be the opposite of the goal desired, but PF works differently.
(It'd still be nerve-wracking in a pen-in-paper game tho, probably worth keeping some spare character sheets around Wink )

What do you mean exactly? Isn't it the purpose of a tank to stand while the others die? Negate/decrease damage while having a high HP pool? Are you talking about the lack of aggro? If that is the case you can easily work around that by sending in your tank first, make him/her efficient in pissing off enemies and keep your squishy chars at distance. If those squishy chars become a target, use mobility feats and spells.


Amiri was cool enough, yeah, but Regongar soon got her spot - damage was higher,, and since I steamrolled through trash, the problem for me were the harder fights. And at the end, when spoilers, a spot opened up, I brought in Kalessi instead, built her nicely, and when she layed on the damage, it outpaced my evocation based wiz Octavia.

+Edit: yes, this game was a very nice and deep implementation of DnD 3.75. I can't praise this game enough.
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prudislav
VIP Member



Posts: 29148
Location: The land of beer and porn
PostPosted: Tue, 26th Feb 2019 14:09    Post subject:
Quote:
Pathfinder: Kingmaker's second DLC - "Varnhold's Lot" - will be released on February 28th. Don't miss the chance to experience Maegar Varn's vast and valorous story!

https://twitter.com/OwlcatGames/status/1099973293300420608


http://i.imgur.com/SYIa3w4.png
http://i.imgur.com/PtROKGv.gif
Sometimes i just want to see NFOHUMP burn \o/
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prudislav
VIP Member



Posts: 29148
Location: The land of beer and porn
PostPosted: Thu, 28th Feb 2019 13:13    Post subject:
out

https://store.steampowered.com/app/900448/Pathfinder_Kingmaker__Varnholds_Lot/
Quote:
We proudly present our second DLC “Varnhold's Lot” for Pathfinder: Kingmaker today.

In this DLC, you join Varn as his general, and experience Varnhold's valorous history first-hand — the whole of it, not just the outcome!
Just as you were claiming your first title, another hero of the Stolen Lands became a baron too: Maegar Varn, captain of the Varnling Host mercenary band and rightful ruler of Varnhold
If you've played the main campaign, you already know what happened to him next... Or do you?

Key Features
    Play a complete and challenging self-contained side story
    Create a new character and fight for the future of Varnhold while your main campaign's hero establishes their barony in the Shrike Hills
    Experience the adventure from a companion's point of view
    Explore a huge new dungeon. What secrets lie in the forbidden depths?
    Import your achievements into the main campaign! After you finish the DLC, a new event will unlock in the main story: Maegar Varn will invite you to visit the dungeon once again — to witness the consequences of your decisions...
    Lead your commander to victory in combat and to prosperity in peace!


http://i.imgur.com/SYIa3w4.png
http://i.imgur.com/PtROKGv.gif
Sometimes i just want to see NFOHUMP burn \o/


Last edited by prudislav on Thu, 28th Feb 2019 13:32; edited 1 time in total
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lolozaur




Posts: 26309

PostPosted: Thu, 28th Feb 2019 13:20    Post subject:
deepsilver, boycot it Cool Face
Meh never liked Maegar Varn and now to play as him
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lolozaur




Posts: 26309

PostPosted: Thu, 28th Feb 2019 15:36    Post subject:
Pathfinder.Kingmaker.Varnholds.Lot-CODEX
works with the ini change if you have the main game on steam
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lolozaur




Posts: 26309

PostPosted: Mon, 11th Mar 2019 10:52    Post subject:
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lametta




Posts: 2633

PostPosted: Sun, 17th Mar 2019 14:27    Post subject:
1.Anyone played the dlcs? are they a must buy?
2.Someone got a nice guide for a solid main cahr build?
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Bendi




Posts: 3405

PostPosted: Sun, 17th Mar 2019 18:38    Post subject:
lolozaur wrote:
https://www.reddit.com/r/Pathfinder_Kingmaker/comments/axqg7h/owlcat_studio_report_from_the_big_deal_game/?st=jt4641f9&sh=0ca3c218


"First of all was Pathfinder setting. We decided that at the very least our first game would be around big, known franchise, and this one was perfect for us since a) we loved to play it; second, it gave us very big base for world-building."

RPG makers being RPG players themselves, not virtue signalling political activists? What is this, the 90's ?

lametta wrote:
1.Anyone played the dlcs? are they a must buy?
2.Someone got a nice guide for a solid main cahr build?

1. Must buy no, wait for price drop.
2. http://lmgtfy.com/?q=pathfinder+kingmaker+character+builds

I had fun with a very vanilla 2H warrior build.

https://www.reddit.com/r/Pathfinder_Kingmaker/comments/9kknc3/kingmaker_character_build_guide_new_player_edition/
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spajdr




Posts: 1842
Location: Czechia
PostPosted: Sun, 17th Mar 2019 19:18    Post subject:
What price drop? Bought Pathfinder: Kingmaker Imperial Edition for 22$ on STEAM today Very Happy
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lolozaur




Posts: 26309

PostPosted: Sun, 7th Apr 2019 22:12    Post subject:
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prudislav
VIP Member



Posts: 29148
Location: The land of beer and porn
PostPosted: Thu, 23rd May 2019 18:10    Post subject:


Quote:
Dear Pathfinders,

From day one, we’ve set it as our goal to tirelessly improve our game based on your feedback and insight. We’ve pored over comments, scoured the forums and scrutinized your survey answers – and then rushed back to start fixing, polishing and expanding. Today, we are happy to announce the fruits of our labors: an Enhanced Edition of “Pathfinder: Kingmaker”, free to everyone who already owns a copy of the game! Not only is it a culmination of all the previous patches and fixes. Featuring all-new classes, items and abilities, numerous quality-of-life features and multiple balance adjustments, this is the ultimate way to play the game!

The Enhanced Edition will launch on June 6. In the meantime, to let you know of all the exciting new features, we’ve prepared a slew of content, including teasers, dev diaries and even dev streams – the first of which will go live today! Join us on [URL='https://steamcommunity.com/linkfilter/?url=https://www.twitch.tv/owlcatgames']https://www.twitch.tv/owlcatgames[/URL] at 7:30 PM CEST/1:30 PM EDT (US) for an in-depth look at a new prestige class!

“Pathfinder: Kingmaker – Enhanced Edition” Key Features


  • Free Upgrade for all existing players
  • Numerous gameplay-enriching content additions and dozens of quality-of-life features
  • New abilities and ways to build your character
  • A Brand-new class: Slayer
  • New items and weaponry
  • Improved balance, especially in the beginning and last two chapters of the game
  • Enhanced kingdom management system, both in terms of balance as well as usability and player comfort
  • Increased variety of random encounters on the global map
  • Thousands of fixes and improvements made since the game’s initial release

Beneath the Stolen Lands

Some of our shrewder fans have already figured out that we like to release things near the end of the month. Such was our plan for “Beneath The Stolen Lands”, our 3rd DLC, as well. However, after postponing it for a month from late April to late May, we’ve realized we now had 2 releases lined up one after the other in the space of a week. For this reason, we’ve decided that it would make more sense to release both the DLC and Enhanced Edition on the same day, June 6.
Just to remind you what it's going to be like:

“Beneath The Stolen Lands” Key Features

  • Enter a massive dungeon with a party made from scratch. Begin your adventure to the Tenebrous Depths with a party of newly created characters. Start the game from the main menu and experience the descent into an endless rogue-like dungeon
  • Explore the near-infinite possibilities of building a Pathfinder character. Try out different builds to perfect your tactics at your leisure. Create a band of adventurers able to overcome any danger!
  • Defeat is but a new beginning! Dying in an encounter enables additional benefits for your next playthrough
  • Unlock new items to buy across multiple playthroughs. The number of item slots traders have depends on how far you have been able to descend during all of your previous forays combined
  • Enter the dungeon as your main character, alternatively you can wait for an invitation from a mysterious protector of Golarion as you play through the Main Story. The pre-set version of the dungeon is included into the main campaign, allowing you to use your character and companions to conquer the Tenebrous Depths

https://steamcommunity.com/games/Pathfinder_Kingmaker/announcements/detail/1629653127989663749


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Sometimes i just want to see NFOHUMP burn \o/
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spajdr




Posts: 1842
Location: Czechia
PostPosted: Thu, 6th Jun 2019 16:00    Post subject:
Greetings, pathfinders!

Enhanced Edition and "Beneath the Stolen Lands are out!
The EE includes:
• numerous gameplay-enriching content additions and dozens of quality-of-life features
• new abilities and ways to build your character, including a brand-new class
• new items and weaponry
• improved balance, especially in the beginning and last two chapters of the game
• enhanced kingdom management system, both in terms of balance as well as usability and player comfort
• increased variety of random encounters on the global map
• thousands of fixes and improvements made since the game's initial release

Patch notes will be up soon!

Enhanced Edition: https://store.steampowered.com/app/640820/Pathfinder_Kingmaker/
Beneath the Stolen Lands DLC: https://store.steampowered.com/app/900449/Pathfinder_Kingmaker__Beneath_The_Stolen_Lands/

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Clevesa




Posts: 3698

PostPosted: Thu, 6th Jun 2019 16:20    Post subject:
Nice, unexpected goodies. I've finished the game 2 months ago, maybe I'm ready for another playthrough.
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tet666




Posts: 5092

PostPosted: Tue, 24th Sep 2019 17:24    Post subject:
I just found out that this game actually has a very well made (toggleable) turn based mod: https://www.nexusmods.com/pathfinderkingmaker/mods/109
I was never really interested in it despite loving the setting because i just can't stand playing RtwP games anymore but this changes everything.


Last edited by tet666 on Tue, 24th Sep 2019 22:14; edited 1 time in total
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DCB




Posts: 5410

PostPosted: Tue, 24th Sep 2019 19:15    Post subject:
Yeah the Turn-Based mod is good stuff. It still has a few quirks, but it's an amazingly good implementation all things considered.
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tet666




Posts: 5092

PostPosted: Wed, 25th Sep 2019 17:48    Post subject:
Just bought it, it's 50% off atm and i allrdy had so much fun with it yesterday.
The TB mod is absolutely essential i also got "closer to tabletop" and a few other mods now which really make it like playing the pnp game.
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Immunity




Posts: 5634

PostPosted: Wed, 25th Sep 2019 18:56    Post subject:
Turn based mod sounds all well and good, but unless they go and re-balance a ton of encounters and get rid of those "gotcha" moments there's really no saving this game. Even on normal with a well balanced party there was a ton of save scumming required if I remember correctly.


I can never be free, because the shackles I wear can't be touched or be seen.
i9-9900k, MSI MPG-Z390 Gaming Pro Carbon, 32GB DDR4 @ 3000, eVGA GTX 1080 DT, Samsung 970 EVO Plus nVME 1TB
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