Pathfinder: Kingmaker (cRPG)
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prudislav
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Location: The land of beer and porn
PostPosted: Thu, 27th Sep 2018 12:27    Post subject:
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Reg67




Posts: 5432

PostPosted: Thu, 27th Sep 2018 12:35    Post subject:
I read that earlier, PC bullshit gone mad!

It's locked now, so no other wankers get upset. Very Happy


Last edited by Reg67 on Thu, 27th Sep 2018 12:36; edited 1 time in total
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DCB




Posts: 5410

PostPosted: Thu, 27th Sep 2018 12:36    Post subject:
Lol, all those "imaginary wife" posts. Fucking millennials.
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0wen




Posts: 3566

PostPosted: Thu, 27th Sep 2018 12:43    Post subject:
The way Steam has been lately I am surprised one of the forum mods didn't ban that guy in the forums but just locked the topic instead.
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konkol84




Posts: 3694
Location: Po(o)land
PostPosted: Thu, 27th Sep 2018 12:49    Post subject:
Hard to say what is more pathetic - SJWs or imaginary wife kids...


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Reg67




Posts: 5432

PostPosted: Thu, 27th Sep 2018 13:02    Post subject:
I still don't know what SJW means.........

Anyway, enjoying the game so far, but the bugs are so bloody obvious it's like buying a car with no wheels, how it got through is a mystery.
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Nodrim




Posts: 9711
Location: Romania
PostPosted: Thu, 27th Sep 2018 13:03    Post subject:
There's a lot of exaggeration by all sides. There are people complaining on Steam about being banned from the official forums after starting discussions about social justice writing. Some of the Steam reviews also complain about the game pushing social justice agendas.
I didn't see any political bullshit so far. What triggered these people? The paladins being referred to as females?
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Kaltern




Posts: 5859
Location: Lockerbie, Scotland
PostPosted: Thu, 27th Sep 2018 17:01    Post subject:
Oh there is no exaggeration.

The game's developers specifically stated the following in order to an question regarding adding 'SJW stuff':

Quote:
Now that's a minefield of a question. This depends on how exactly you define "SJW stuff" -- for some people it's anything less hyper-masculine than Conan the Barbarian with illustrations by Boris Vallejo Smile I heard people calling Furiosa "too feminist" and ruining the new Mad Max movie. For them, probably, the mere existence of Amiri -- the iconic barbarian woman who was exiled from her tribe for being a warrior rather than a housewife, and has been kicking major ass ever since -- would be "SJW stuff" too.

Let me put it this way: our top priority is to tell a good high fantasy story, and we are not planning to ruin it just to preach some real-life politics. On the other hand, we aren't going to pretend that women are less fit to be heroes than men, or that LGBT people somehow don't exist.
I'm afraid, I'm not qualified to discuss the studio's political stance Smile The game will (it already does) include strong female characters, as well as POC and LGBT people. But it's not Deus Ex, Bioshock, Papers Please or That Dragon, Cancer: we are not making it to take a stand on a real-life issue. Of course, nothing is politics-free, but not everything is focused on politics.

There is a lot of toxicity in the gaming culture, but, again, we are not here to join one of the many sides of the holywar. We just want to make a good game everyone can enjoy. We respect and value every voice in the community, but reserve the right to hold to our own vision.


The very fact the developers felt the need to specifically point out that while they don't want to make a political point, they're going to ensure the very stuff being discussed is going to be in the game - whether we like it or not.

The phrasing 'Of course, nothing is politics-free, but not everything is focused on politics.' tells me that they are fully aware that the content they'll be adding is going to be viewed as 'political'.

And there is absolutely SJW-related bannings from the steam forums by the developers, I've seen it.


Playing Valheim every weekday at 10pm GMT - twitch.tv/kaltern

Follow me on Twitter if you feel like it... @kaltern

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-= Word to the wise: Having a higher forum post does not mean you are right. =-
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Nodrim




Posts: 9711
Location: Romania
PostPosted: Thu, 27th Sep 2018 17:08    Post subject:
I think the answer is quite neutral.

Kaltern wrote:

The phrasing 'Of course, nothing is politics-free, but not everything is focused on politics.' tells me that they are fully aware that the content they'll be adding is going to be viewed as 'political'.


Of course they knew their work is going to be viewed as political. You think SJW are the only extreme?

Kaltern wrote:

And there is absolutely SJW-related bannings from the steam forums by the developers, I've seen it.


From what I gathered, they are banning/locking everything that's related to politics, no matter of the side.
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Kaltern




Posts: 5859
Location: Lockerbie, Scotland
PostPosted: Thu, 27th Sep 2018 17:38    Post subject:
But if they'd not tried to shoehorn it in, like is becoming the norm, then such discussions would never have taken place.


Playing Valheim every weekday at 10pm GMT - twitch.tv/kaltern

Follow me on Twitter if you feel like it... @kaltern

My system: Ryzen 7 3700x|Gigabyte RTX 2080 Super Windforce OC|Vengeance 3000Mz 16Gb RAM|2x 500Gb Samsung EVO 970 M.2 SSD |SanDisk SSD PLUS 240 GB + OCZ Vertex 2 60Gb SSD|EVA Supernova 650W PSU|Logitech G27 Wheel|Logitech G19 Gaming Pad|SteelSeries Arctis 7|Logitech G502 Proteus Spectrum Mouse + Logitech MX Master Mouse|Razer Blackwidow Chroma X Keyboard|Oculus Quest 2 + Link|Pixio PX7 Prime 165hz HDR & 1x Samsung 24FG70FQUEN 144Hz curved monitor

-= Word to the wise: Having a higher forum post does not mean you are right. =-
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Nodrim




Posts: 9711
Location: Romania
PostPosted: Thu, 27th Sep 2018 17:50    Post subject:
How is this forced? The moment one of these characters was in the game, the discussions would have taken place, because as I said, there are two extremes.
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Bendi




Posts: 3405

PostPosted: Thu, 27th Sep 2018 18:15    Post subject:
*sigh*

Slight SPOILERS about party members.

What SJW elements?
 Spoiler:
 


This is not Siege of Dragonspear, where a random NPC tells you about his sex change operation in the first line of dialogue.

And the game is good enough to make me want to play it all night long.
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AKofC




Posts: 4359

PostPosted: Thu, 27th Sep 2018 18:21    Post subject:
I wish I had an imaginary wife.

My main beef with the models is how they all slouch. Stand up straight ye heroes!


Gustave the Steel
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Kanint




Posts: 2356

PostPosted: Thu, 27th Sep 2018 21:17    Post subject:
Some people accuse the developers of making Amiri a dream feminazi character to please the SJW crowd, but Amiri has existed since the beginning of Pathfinder. She was part of the "iconics" cast of characters. She already had a backstory of fighting back against men - and literally killing a bunch of them for laughing at her. The devs didn't invent this.
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lolozaur




Posts: 26309

PostPosted: Thu, 27th Sep 2018 21:54    Post subject:
athfinder.Kingmaker.Update.v1.0.1-CODEX

Update v1.0.1:
Quests
Romances with two companions simultaneously may cause an issue (never-ending loading). Resolution: fixed.

Areas
Oleg's Trading Post: oil trap is not visible. Resolution: fixed.

User Interfaces
Party companions can't be selected by ALt+N. Resolution: fixed.
The first game launch may take several minutes. Resolution: As a quick improvement added a warning about this issue on the initial loading screen. We will try to improve the first loading time in the upcoming hotfixes.
It's difficult to distinguish newly revealed areas on Global Map. Resolution: add FX and question symbol for recently revealed locations. Very Happy
Issues with custom companion: the character model may be not visible in the Character UI. Resolution: fixed.
"Crow" (kingdom "messenger" may break Global Map UI. Resolution: fixed.
Specific combination of graphic options may break UI decals on several areas. Resolution: fixed.

Classes
Some tooltips with class descriptions have unclear wording. Resolution: improved.

System
Random crash on computers with specific time zone settings. Resolution: fixed.
Issue with switching game window between several displays. Resolution: fixed.
General game client stability improvements.

Localization
Several strings are missed in German localization. Resolution: fixed.
Special Characters were not visible (French and Turkish system localization settings). Resolution: fixed.
Several non-localized German strings. Resolution: fixed.
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Nodrim




Posts: 9711
Location: Romania
PostPosted: Thu, 27th Sep 2018 23:42    Post subject:
It pains me to say this because as a fan of DND cRPGs I wanted this to be good. But the more I play, the more I'm annoyed by how bad the combat works.
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Immunity




Posts: 5634

PostPosted: Fri, 28th Sep 2018 01:30    Post subject:
Nodrim wrote:
It pains me to say this because as a fan of DND cRPGs I wanted this to be good. But the more I play, the more I'm annoyed by how bad the combat works.


That's the thing - it doesn't work.

So much care went into crafting the world, art, music, and writing - they all seem fucking phenomenal! Unfortunately that all goes to utter waste because it's like they just copied the board-game rules verbatim without any thought whatsoever as to how an open world RPG is played.

There's no DM sitting across the table from you guiding you through the adventure - that job falls on the game designer to think - "OK, at this point in the game, where have they probably been, what kind of gear do they have, and what would be within the realm of feasibility to throw at them". The fact that the very first minor sidequest REQUIRES you to have a wizard in your party or 20 flasks of flame shows that no thought whatsoever went into the game-play system itself.

This is going down as the biggest disappointment this year by far for me. Crying or Very sad


I can never be free, because the shackles I wear can't be touched or be seen.
i9-9900k, MSI MPG-Z390 Gaming Pro Carbon, 32GB DDR4 @ 3000, eVGA GTX 1080 DT, Samsung 970 EVO Plus nVME 1TB
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JBeckman
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Posts: 35187
Location: Sweden
PostPosted: Fri, 28th Sep 2018 02:25    Post subject:
Going by RPGCodex discussions the combat rules might not really apply properly either.
Resistances appear to be a bit messy so something that should have a damage resistance with slashing should how to describe it well reduced damage from blunt and pierce but susceptible to slashing whereas here it's resistant to slash in addition to reducing damage taken from pierce and blunt.
(Example was from some treant monster early on, you are meant to chop those down easily enough but here you are forced into using fire due to this.)

RNG is all over the place including what encounters even a low level party will run into, loot seems pretty poor and the XP reward was the example for that was against a Grizzly at 1200 XP total giving 300 XP here plus shared between the party so even less though you do get quest completion XP too.
AoE damage should also apply extra against swarms but that seems to be missing entirely and there's probably more.
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DCB




Posts: 5410

PostPosted: Fri, 28th Sep 2018 06:14    Post subject:
Having played a little bit, yeah, the combat is pretty wonky. Even knowing ahead of time about the spider cave and coming prepared, it was still a clusterfuck. I don't know why you can't damage them with melee. That seems fucking retarded. Even if you took a to-hit penalty due to their tiny size, you should still be able to inflict some damage on them (they are tiny spiders - I'm pretty sure they squish just fine under a boot). The way it is currently also exacerbates the deficiencies of RTwP. That situation would be a lot more manageable with a turn-based approach.
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AKofC




Posts: 4359

PostPosted: Fri, 28th Sep 2018 07:48    Post subject:
Is it just me or did the reviews on Steam disappear?

I'm getting 'There are no reviews for this product' when it was mixed last time I checked.

The random encounters are bullshit btw. I thought these guys had experience making games? Because while they technically made a game, it's not much of a game if I randomly run into a couple of lichs or whatever in the world map.

I'm all for no scaling and all that, but those encounters should only happen on certain areas of the map.


Gustave the Steel
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Reg67




Posts: 5432

PostPosted: Fri, 28th Sep 2018 08:08    Post subject:
Reviews did disappear, but are back now, all reviews went.

Edit: reviews are gone again. Very Happy
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AKofC




Posts: 4359

PostPosted: Fri, 28th Sep 2018 08:37    Post subject:
Steam bug apparently.

Was interested to see if it would go to mostly negative because the amount of bullshit encounters is making me wish they had some input from a certain autist and his spreadsheets.

Also most companions appear to be shit from a usability standpoint except for barbarian lady.


Gustave the Steel
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Reg67




Posts: 5432

PostPosted: Fri, 28th Sep 2018 11:53    Post subject:
Just come across and odd bug (bad crack?) I have just updated the game and my inventory is empty, completely empty. Tried reloading, makes no difference.

Uninstalled and installed the Codex vers, with no update, same issue.

Anyone else experiencing this issue?
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lolozaur




Posts: 26309

PostPosted: Fri, 28th Sep 2018 12:08    Post subject:
scroll up? when you open the inventory, it opens the empty part...whoever had this idea
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Reg67




Posts: 5432

PostPosted: Fri, 28th Sep 2018 12:13    Post subject:
lolozaur wrote:
scroll up? when you open the inventory, it opens the empty part...whoever had this idea


No, that's not it, tried all tabs etc, there is nothing there, but there was.
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DCB




Posts: 5410

PostPosted: Fri, 28th Sep 2018 15:52    Post subject:
Haven't encountered that myself as yet. Aside from some crashes and missing hotkey references in loading screen tips, the only real bug I had encountered personally up until just now was the graphics resetting to low every time the game is restarted. But I just had a new one: some cleric referred to my male Dwarf character as "baroness". I'm pretty sure I didn't select tranny at character creation.

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Nodrim




Posts: 9711
Location: Romania
PostPosted: Fri, 28th Sep 2018 16:02    Post subject:
There's a bug with the sex recognition of the player character.
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lolozaur




Posts: 26309

PostPosted: Fri, 28th Sep 2018 16:56    Post subject:
Where is the dude from riverbed nightmare quest?

I think im gonna delete it and replay next year, too many bugs; i got 5 bugged quests so far; its been about 10 weeks since i put kingdom on auto and still get messages of failed projects and events because i didnt asigned advisors .
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AKofC




Posts: 4359

PostPosted: Fri, 28th Sep 2018 17:03    Post subject:
Who thought walking in the rain would be a fun mechanic?

Dunno if that's in the tabletop version, but even if it was, is that really a mechanic that one should adapt into a pc game? I don't think tabletop players have to sit there and suffer as their characters walk slowly to somewhere.


Gustave the Steel
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DCB




Posts: 5410

PostPosted: Fri, 28th Sep 2018 18:18    Post subject:
lolozaur wrote:
Where is the dude from riverbed nightmare quest?

At a river crossing location on the middle right side of the map (pre-barony, haven't seen how the map changes afterwards yet).
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