Star Control: Origins (Stardock)
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prudislav
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PostPosted: Wed, 22nd Aug 2018 00:14    Post subject:


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vurt




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PostPosted: Wed, 22nd Aug 2018 00:56    Post subject:
VGAdeadcafe wrote:
Are these clowns for real?


I'm thinking the same. Legal fees of 2 million + development costs.. Seems very expensive for what it is. Is Star Control really such an anticipated series? I doubt it.

If this was LoTR or star wars, sure, but for this? The most generic name ever, but in his mind it's some sort of gold mine? Laughing I have a REALLY hard time thinking the lore is anything special either, was years spent on creating the lore? Uh, hardly.. Early 90's, so i bet it took a few days, max.

The game looks bad on all fronts imo. I've seen the Stardock dude (the one in charge i guess, Brad?) on the steam forum (GalCiv) and he seems rather delusional, he seems to think the graphics for this game is something out of this world and is talking about how they might need to upgrade the graphics for GalCiv3 because it looks so outdated now.

I have a feeling this will not end well. Color me very surprised if this game does really well..
I'll be happy for them if it does (since it means they'll still continue to exist and can update GalCiv3 Wink ).
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prudislav
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PostPosted: Wed, 5th Sep 2018 12:31    Post subject:


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red_avatar




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PostPosted: Wed, 5th Sep 2018 13:26    Post subject:
vurt wrote:

I'm thinking the same. Legal fees of 2 million + development costs.. Seems very expensive for what it is. Is Star Control really such an anticipated series? I doubt it.

If this was LoTR or star wars, sure, but for this? The most generic name ever, but in his mind it's some sort of gold mine? Laughing I have a REALLY hard time thinking the lore is anything special either, was years spent on creating the lore? Uh, hardly.. Early 90's, so i bet it took a few days, max.


What an utterly stupid thing to say. Yeah, why not name the two biggest franchises with the biggest lore as examples Rolling Eyes .

You clearly never played the game, that's for sure. The game, for its time, was groundbreaking. You had real time events that affected the borders of enemy influence, you had dozens of species, each very original and a very interesting lore and backstory that tied it all together not to mention well written dialogues and AMAZING soundtrack.

No, it's not Star Wars - there's only one Star Wars - but to dismiss it is just ignorant as well. The game has a very big cult following and I count myself among them. If you played it back then, you'd know how amazing it was in combining so many elements in such a great way with very fun melee combat on top of it that is almost a game in itself. No game did anything similar and for it to do this all in such a great way ...

The game was also very organic with virtually no finger pointing. You had a massive galaxy to explore and you mostly had to piece together clues and hints to know where to go next. It was very satisfying to complete the next piece of the puzzle and it really did take several play-through's to get to the end since the game had a time limit of sorts, the result of the game actually moving in real time as you played.

Basically, there's a reason fans of the originals got excited - SC2 is one of the best games of the 90's and while it's slightly obscure being available only for the PC and 3DO at a time when the PC was still growing as a games platform and the 3DO being a commercial failure, you still can't underestimate how many fans the game has accumulated over the years since it went freeware.
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prudislav
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PostPosted: Thu, 20th Sep 2018 19:37    Post subject:


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red_avatar




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PostPosted: Thu, 20th Sep 2018 21:01    Post subject:
I played it for an hour and a half. It's not bad so far - it's a very close copy of the original SC2. They tried to copy parts of the story too (so far). Exploring planets and moons is a fun mini game.

I seriously hope we'll be able to mod the music though. The music is alright but considering how central it was in SC2 to set the mood, it's severely missed here.
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peter980




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PostPosted: Thu, 20th Sep 2018 22:41    Post subject:
red_avatar wrote:
I seriously hope we'll be able to mod the music though. The music is alright but considering how central it was in SC2 to set the mood, it's severely missed here.


Dude.... Two composers from original SC2 are working on SC:O (Dan and Riku).
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StrEagle




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PostPosted: Thu, 20th Sep 2018 23:00    Post subject:
~20eur in kinguin


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and yes, mine is only average
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dethy




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PostPosted: Thu, 20th Sep 2018 23:02    Post subject:
Star Control Origins-CODEX

Something fishy. Codex version is only 8gb big while steam is like 24...


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StrEagle




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PostPosted: Thu, 20th Sep 2018 23:14    Post subject:
nope, steam is the same



Lutzifer wrote:
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prudislav
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PostPosted: Thu, 20th Sep 2018 23:18    Post subject:
the usual Unity engine compression Very Happy


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dethy




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PostPosted: Fri, 21st Sep 2018 05:52    Post subject:
went into my steam folder, shows 20.9GB installed hehe. Game is good, so no issue Very Happy


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Immunity




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PostPosted: Fri, 21st Sep 2018 06:58    Post subject:
Flew to the moon, completed a combat mission, got an "advanced nuke" as a reward, being told I've gotta re-visit Earth if I want to equip it. I fly back to Earth, then immediately get scolded for not visiting Triton like I was sent out to do. Where's the "I haven't gotten there yet you stupid fucking whore!" option in the dialogue box? For being free roam, the game sure limits you in what you're allowed to do.

That, along with flying mechanics that handle like a drunk Russian bear on ice skates in a rink coated in KY Jelly. We had fly-by-wire systems on planes in the 1960s. Don't tell me that ships wouldn't have similar systems to counter inertia.

Bleh.


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red_avatar




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PostPosted: Fri, 21st Sep 2018 14:35    Post subject:
peter980 wrote:
red_avatar wrote:
I seriously hope we'll be able to mod the music though. The music is alright but considering how central it was in SC2 to set the mood, it's severely missed here.


Dude.... Two composers from original SC2 are working on SC:O (Dan and Riku).


I know they are but this new music lacks the oomph of the original by a long shot. It feels a lot more subdued, mellow, unobtrusive. I remember the first time I heard the Ur Quan theme, it blew me away. The bombastic MOD music immediately set the scene for a clearly menacing alien race. The graphics were grittier too when they needed to be.

Heck, the music playing while exploring solar systems was hauntingly beautiful - it was interspersed with these samples that made it all feel magical. The music now is like a weak flacid copy with none of the soul.
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red_avatar




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PostPosted: Fri, 21st Sep 2018 15:12    Post subject:
Immunity wrote:
Flew to the moon, completed a combat mission, got an "advanced nuke" as a reward, being told I've gotta re-visit Earth if I want to equip it. I fly back to Earth, then immediately get scolded for not visiting Triton like I was sent out to do. Where's the "I haven't gotten there yet you stupid fucking whore!" option in the dialogue box? For being free roam, the game sure limits you in what you're allowed to do.

That, along with flying mechanics that handle like a drunk Russian bear on ice skates in a rink coated in KY Jelly. We had fly-by-wire systems on planes in the 1960s. Don't tell me that ships wouldn't have similar systems to counter inertia.

Bleh.


Erm ... Another person who never played the original SC2? The flying mechanics are on purpose - you need to upgrade your ship to improve speed and rotation speeds. And, you CAN upgrade your ship even if you didn't go to Triton yet. I know because I did that. You just got to click through the options. Also, I haven't played for very long, but they probably want a little hand holding before sending you off into a sudden death if you didn't at least get some basic solid equipment.
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GreatPlayer




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PostPosted: Fri, 21st Sep 2018 17:36    Post subject:
red_avatar wrote:

Erm ... Another person who never played the original SC2? The flying mechanics are on purpose - you need to upgrade your ship to improve speed and rotation speeds. And, you CAN upgrade your ship even if you didn't go to Triton yet. I know because I did that. You just got to click through the options. Also, I haven't played for very long, but they probably want a little hand holding before sending you off into a sudden death if you didn't at least get some basic solid equipment.


Some people here complain first before they learn to play.
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Silent_Lurker




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PostPosted: Fri, 21st Sep 2018 18:02    Post subject:
These moments went you see a game update for a game but you didn't even remember were in your steam library Very Happy




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red_avatar




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PostPosted: Fri, 21st Sep 2018 20:00    Post subject:
GreatPlayer wrote:
red_avatar wrote:

Erm ... Another person who never played the original SC2? The flying mechanics are on purpose - you need to upgrade your ship to improve speed and rotation speeds. And, you CAN upgrade your ship even if you didn't go to Triton yet. I know because I did that. You just got to click through the options. Also, I haven't played for very long, but they probably want a little hand holding before sending you off into a sudden death if you didn't at least get some basic solid equipment.


Some people here complain first before they learn to play.


Well I was a bit of a dick to him - if you don't know SC2, then it may seem as if you're stuck with a sluggish ship. It was the first module I installed in SC2 because it made exploring easier and made you burn less fuel.

I do feel the game will probably be quite fun. They ironed out some of SC2's annoyances (for one, the time limit which, while adding a pretty special touch to the game, did strangle exploration).
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vurt




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PostPosted: Fri, 21st Sep 2018 22:03    Post subject:
Good for them if the game is doing well.. I thought everything i've seen in videos has been looking super mediocre including the graphics which the developers can't seem to shut up about(!?) It has the aesthetics of a Nintendo game, but more generic. Whatever, i have zero interest in this. They've said they'll start working on GalCiv3 again now, which is very good, remains to be seen though.
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scaramonga




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PostPosted: Sat, 22nd Sep 2018 01:51    Post subject:
Gid game men.
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Big_Gun




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PostPosted: Sat, 22nd Sep 2018 06:32    Post subject:
I can't get into it.
I am sure they faithfully recreated everything that was appealing in the original game(s).
Never played those.
But... i require more complex gameplay. Those planet landing are just... tedius. Nothing fun about them for me.

Stellar Tactics released a pretty sizeable update today and spent 10 hours in that. Thats a game that sinks its claws in me and its not even in alpha yet.


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Reg67




Posts: 5432

PostPosted: Sat, 22nd Sep 2018 10:48    Post subject:
I too really tried to like this, can't remember if I played the first game.

Can't explain it, it just feels unfinished and a bit amateurish. Just did not grab me at all Sad

I wish the game and devs well though, I hope it sells well and we see more from them.
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raven_g20




Posts: 1282
Location: Greece
PostPosted: Sat, 22nd Sep 2018 12:53    Post subject:
Downloaded it but haven't tried it yet because another little gem caught my eye...

https://store.steampowered.com/app/794270/Landinar_Into_the_Void/

Granted it's still in EA but this has potential...I really liked how there are so many customization options and it makes you want to invest time in it to enjoy even more...


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scaramonga




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PostPosted: Sun, 23rd Sep 2018 03:52    Post subject:
^^Yup^^

Landinar is great, a little rough around the edges ATM, still, I'm enjoying it immensely Smile
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keewee23




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PostPosted: Sun, 23rd Sep 2018 08:27    Post subject:
At first it was fun, later it gets repetitive and to grindy.


Why walk, when you can ride.
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prudislav
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PostPosted: Sun, 23rd Sep 2018 08:38    Post subject:
heh
Brad Wardell wrote:
Sigh. Rarely have I see a wider gulf between gamers and reviewers when reading feedback. Reviewers: just because there are thousands of planets doesn’t mean you should land on them all. Your mission is to save the earth, not collect hydrogen.
...
If this were a land RPG it would be like complaining that breaking into every house and stealing a few coppers is boring and repetitive. Yes. That would be. Don’t do it.
...
I’ve watched a couple review videos where they’re landing in all these planets to collect things like silicon. We will put in an update that informs the Captain that just because you can do something, doesn’t mean you should. Especially if it’s not fun to do.

https://twitter.com/draginol/status/1043110127165947904


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Last edited by prudislav on Sun, 23rd Sep 2018 08:38; edited 1 time in total
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Silent_Lurker




Posts: 7527
Location: France
PostPosted: Sun, 23rd Sep 2018 08:38    Post subject:
So this one, Landinar: Into the Void, Stellar Tactics, ...

So many space games So Much Win

And no time to play them all Okay


Edit:

prudislav wrote:
heh
Brad Wardell wrote:
Sigh. Rarely have I see a wider gulf between gamers and reviewers when reading feedback. Reviewers: just because there are thousands of planets doesn’t mean you should land on them all. Your mission is to save the earth, not collect hydrogen.
...
If this were a land RPG it would be like complaining that breaking into every house and stealing a few coppers is boring and repetitive. Yes. That would be. Don’t do it.
...
I’ve watched a couple review videos where they’re landing in all these planets to collect things like silicon. We will put in an update that informs the Captain that just because you can do something, doesn’t mean you should. Especially if it’s not fun to do.

https://twitter.com/draginol/status/1043110127165947904



Here is what you got when Battle Royale gamers becomes "games reviewers" Laughing


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tonizito
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PostPosted: Sun, 23rd Sep 2018 10:15    Post subject:
prudislav wrote:
heh
Brad Wardell wrote:
Sigh. Rarely have I see a wider gulf between gamers and reviewers when reading feedback. Reviewers: just because there are thousands of planets doesn’t mean you should land on them all. Your mission is to save the earth, not collect hydrogen.
...
If this were a land RPG it would be like complaining that breaking into every house and stealing a few coppers is boring and repetitive. Yes. That would be. Don’t do it.
...
I’ve watched a couple review videos where they’re landing in all these planets to collect things like silicon. We will put in an update that informs the Captain that just because you can do something, doesn’t mean you should. Especially if it’s not fun to do.

https://twitter.com/draginol/status/1043110127165947904
Let me guess: zoe quinn's buddies in the games journalism business are giving him shit Laughing


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red_avatar




Posts: 4567

PostPosted: Sun, 23rd Sep 2018 10:27    Post subject:
Well, let me be the devil's advocate here:

I know how SC2 worked and basically, you needed a lot of credits to upgrade your ship and to buy fuel. SC2 basically involved going from star system to star system, following up clues, scanning planets for specials, going down to loot the highest value minerals.

SC:O kind of gives the wrong impression. It makes the player believe you need to loot planets. You get quite a ton of upgrades early on that easily requires 50.000 credits which means a LOT of lander missions. In SC2, it took WAY longer to get these modules and IIRC the pricing was better balanced so you never felt you had to really collect and collect to survive.

It shouldn't be too hard to rebalance things a little - I think they added the modules early on because people are impatient these days but they could use missions that award them these modules instead and make these obvious to find.

And also: reviews have been going down on average. It hangs around 7/10 now which matches the average score of "professionals".

One further thing I find that is very true, though: the combat feels far less inventive. All ships I've had so far, had pretty standard "shoot lasers from the front". It does mean that these ships are more balanced compared to SCII where it was a rock-paper-scissors thing half the time (some ships were brilliant against a few certain ships but crap against most others) but just making them more easily matched also takes away what made SCII melee so great.
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proekaan
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PostPosted: Sun, 23rd Sep 2018 19:58    Post subject:
This was very good, just like the goold old SC2. Smile
Took me 30 hours to finish it and they let you continue after the credits which is nice if you want to explore more.
I was pretty apprehensive about the new planet exploration mode, but in the end it was fun and also the aliens were well thought out. Music on the other hand was indeed lacking...

Achievements bugged out though and some small bugs here and there within the game, but nothing major. Smile

Recommended!


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