Neverwinter Nights 2: Mask of the Betrayer (Expansion)
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De_TURK




Posts: 416

PostPosted: Fri, 11th Mar 2011 03:58    Post subject:
Am about 5 hours into this game, it is a very good! I love the DnD ruleset. Neverwinter Nights 1 was bad, NVM 2 ran horrible on my PC at the time of its release.

Damn, what a hidden gem for me! You will need the following mods to increase the difficulty, or else it will be like on normal in DA:O.

http://nwvault.ign.com/View.php?view=NWN2Scripts.Detail&id=99#Files

The expansions are even better according to the critics, so I'll be happy for a while. Cool Face
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Vikerness




Posts: 3616
Location: Brasov
PostPosted: Fri, 11th Mar 2011 08:37    Post subject:
De_TURK wrote:
what a hidden gem for me!

Wait till you meet Kaelyn, you will fell in love ! =D


ASUS TUF B550M-PLUS | RYZEN 5600x | RTX 3060TI | 16GB DDR4
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Leishar




Posts: 356
Location: Ireland
PostPosted: Fri, 11th Mar 2011 13:14    Post subject:
I bought NWN2 Platinum for 20 euro after the disappointment i had with DA2... I bought the original NWN2 when it came out but never tried the expansions. I'm loving MotB!

How long does it last?
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OLime




Posts: 599

PostPosted: Fri, 11th Mar 2011 13:24    Post subject:
Vikerness wrote:

Wait till you meet Kaelyn, you will fell in love ! =D


The whole MotB cast is probably the best Obsidian has ever created. Compared to the girls from BioWare games, Kaelyn is far more depp and interesting.
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lolozaur




Posts: 26309

PostPosted: Tue, 2nd Jan 2018 08:57    Post subject:
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DCB




Posts: 5410

PostPosted: Tue, 2nd Jan 2018 09:49    Post subject:
It says a lot about Obsidian that what is generally agreed to be their strongest work from a narrative standpoint was essentially completely free of publisher interference. How good might some of their other games have been if they had been left in peace to do their job?
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Kezmark




Posts: 557

PostPosted: Tue, 2nd Jan 2018 15:01    Post subject:
Pillars is the worst thing they made and that wasn't affected by publishers.
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DCB




Posts: 5410

PostPosted: Tue, 2nd Jan 2018 15:30    Post subject:
PoE has plenty of problems, but calling it the worst thing they have made is a stretch.
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JBeckman
VIP Member



Posts: 35172
Location: Sweden
PostPosted: Tue, 2nd Jan 2018 17:07    Post subject:
https://en.wikipedia.org/wiki/Obsidian_Entertainment

Based on that list I'd probably go with Dungeon Siege 3 but I wonder how much was from executive meddling although they did change the formula for the entire game series with this reboot and it wasn't really all that good either by story or standard hack & slash mechanics.

Interesting ideas about separate characters and more story but not really Dungeon Siege.
(Still better than Uwe Siege. Razz )


Pillars sounds like it's a bit "dry" focusing on perfecting gameplay mechanics and it's little not-D&D rule based system and lore around the game world itself, Tyranny seems to fall into this too but with the addition of being a pretty short journey though it's very open ended depending on player choices.

KOTOR, New Vegas and Alpha Protocol suffered more from publisher interference and demands from what I know, earlier titles had issues with Obsidian having terrible bug checking and Q&A relying on the publisher too.
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Nodrim




Posts: 9710
Location: Romania
PostPosted: Tue, 2nd Jan 2018 17:10    Post subject:
They had to change the formula, Square Enix wanted a reboot for consoles.
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JBeckman
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Posts: 35172
Location: Sweden
PostPosted: Tue, 2nd Jan 2018 17:13    Post subject:
Picking up the franchise and trying to turn it into a RPG series I guess rather than traditional dungeon delver (At least Wizardry retained that part.) and then pulling out because sales fell short, which knowing Square's ambitions and expectations was probably an impossible goal anyway and made more so from reviving a old franchise from the dead.

EDIT: Well Dungeon Siege had RPG elements of course but it focused on dungeon delving and killing with a little bit of plot driving the entire thing (And giant chickens.) and then the sequel built on this a bit more before fading entirely.
(Psycho farmer murders all! There, plot.)
(Well there was a bit more to it than that, some fun boss encounters too and the not-a-beholder beholder creatures with lasers.)

Also did co-op really well as I remember, before it died at least.
(Mods too, encryption hampered things a bit though for some fan modules.)


EDIT: Well going back to MoTB it was a interesting read, Electron was a wonky engine with a lot of flaws but that expansion wasn't bad at all, Zehir was a bit different though and I don't think the modding community grew to the same extent the first game did though the tools were perhaps not as user friendly and the other quirks with the engine itself.

I do like what they did with the story even if there were some restrictions in place from I guess Wizards of the Coast and how the core material was to be handled.
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tonizito
VIP Member



Posts: 51529
Location: Portugal, the shithole of Europe.
PostPosted: Tue, 2nd Jan 2018 18:43    Post subject:
Never went that far with the original game (my only memory is that is was an epic performance hog at max settings), maybe it's time to check it and this expansion?

BTW, is the base NWN2 as boring as NWN1? Struggled really hard to finish that one but was never able to finish it.


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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DCB




Posts: 5410

PostPosted: Tue, 2nd Jan 2018 18:55    Post subject:
NWN2 has its moments, but it is fairly mediocre, at best. I'd argue its OC is better than NWN's OC, but that's not exactly a high bar.

The link between the OC and MotB is pretty tenuous. I think they would have been better off just saying it was a different character. There's only really one brief moment where they try to link it back to the OC, and frankly I thought the game was worse off for it. You are probably better off just skipping the OC and jumping straight into MotB.

SoZ is a very different beast in many respects. They tried a different approach and I personally didn't like it much. It is completely unrelated though, so you can dive into that without any worries if you want to see for yourself.
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tonizito
VIP Member



Posts: 51529
Location: Portugal, the shithole of Europe.
PostPosted: Tue, 2nd Jan 2018 22:08    Post subject:
Huh, maybe I'll just go for the expansion then... fairly sure that I have it somewhere around here


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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JBeckman
VIP Member



Posts: 35172
Location: Sweden
PostPosted: Tue, 2nd Jan 2018 22:56    Post subject:
Well originally the ending of NWN2 causes..

 Spoiler:
 


Zehir is entirely stand-alone as some trade caravan adventure and for the original campaign I don't really remember it too well, tried a few things but it didn't really work out, some quirky party members and in true Obsidian fashion the writing lets you be a total ass to everyone. Razz
 Spoiler:
 

(I think the rest of the party chips in before anything happens though ha ha.)

Sure some of the Bioware games lets you go pretty far too but not to the extent that Black Isle's games did or Obsidian ha ha.
(Fallout 3 from Bethesda had some memorable conversations, Obsidian tops that in New Vegas though but the game is a technical mess even with the unofficial patch although playable so long as you save often.)
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dsergei




Posts: 4062
Location: Moscow, Russia
PostPosted: Wed, 3rd Jan 2018 10:16    Post subject:
Also MoB is one of very few games where the "evil" playthrough doesn't just make you a massive douchebag that still ends up saving the world.
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Nodrim




Posts: 9710
Location: Romania
PostPosted: Wed, 3rd Jan 2018 10:42    Post subject:
MotB is one of the most complete RPGs ever made. The reason it's not so highly regarded as PST or BG2 is because the story isn't so "special". However, every element of MotB is good, something I couldn't say about PST for example.
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dsergei




Posts: 4062
Location: Moscow, Russia
PostPosted: Wed, 3rd Jan 2018 11:27    Post subject:
I disagree. Actually MotB is very similar to PST in many aspects. The story, the writing, the characters, the setting, the artstyle are unique. The gameplay mechanics and combat on the other hand are pretty much an afterthought. And this is causing a pretty substantial dissonance due to the scale and grandeur of the narrative.

It's like in the end of PST the Transcendent One pronounces that he CAN FORGE PLANES WITH HIS POWER and will UNMAKE YOU and proceeds to hit you with some spell for 10 damage or helplessly wave his tentacles at you failing to bypass your AC.
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Nodrim




Posts: 9710
Location: Romania
PostPosted: Wed, 3rd Jan 2018 11:43    Post subject:
I didn't say the writing or the characters of MotB are not well done. It's just that they aren't as special and impactful as the PST counterpart. I enjoyed the writing of MotB tremendously, after all, I finished the game 3-4 times. Mr. Green But MotB truly shines by combining its deep narrative with a solid gameplay, a masterful representation of DnD within the boundaries of a RtwP combat system. The character's customization, the itemization and the difficulty level are in a sublime synergy. I absolutely loved this game, it's one of my all times favorites and one of the reasons I keep throwing crowdfunding monies at Obsidian.
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