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Posted: Tue, 2nd Jan 2018 02:05 Post subject: |
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I played a pirated version to see what it was like, the UI is definitely terrible.
The most important thing to me though is once you've spent 30 hours building a ship, what exactly is there to do with your ship?
I can't see multi but I can't imagine there are 50 player servers for pvp, and I didn't see any AI.
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Posted: Tue, 2nd Jan 2018 11:59 Post subject: |
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Posted: Tue, 2nd Jan 2018 12:07 Post subject: |
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It looks great in theory and I can imagine getting into the game.
But none of it has any reason, you could spend 50 hours on a ship but there is no point.
Assuming an update doesn't break your save, you couldn't bring your creation with you into another server anyway.
We currently don't know how many months or years until its worth playing multiplayer.
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Posted: Mon, 2nd Jul 2018 08:08 Post subject: |
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Last edited by Interinactive on Mon, 4th Oct 2021 09:51; edited 1 time in total
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Posted: Mon, 2nd Jul 2018 09:24 Post subject: |
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This project has likely made as much money as it's going to make now, has Dean Hall resigned / moved on yet?
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Posted: Mon, 2nd Jul 2018 15:56 Post subject: |
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depends on recent open spots for mountain-climbing expeditions
| paxsali wrote: |
Now, I don't know what hardware costs in Poland, I guess it's cheaper because everything is stolen from Germany and resold... |
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Posted: Thu, 15th Oct 2020 16:59 Post subject: |
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I loved the idea, but the fucking UI was aids. Also its waaaaaaaaaaaaaaaaaaaaaaaay to damn complicated to do anything, i thought factorio was fun and complex but playing this i just felt tired and pointless.
Meh ill try it out one day again, maybe ill catch the bug.
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Posted: Thu, 15th Oct 2020 19:03 Post subject: |
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Sandboxes for the sake of sandboxing isnt my cup of tea, Factorio has a clear upgrade and end game, KSP has a clear upgrade and clear goals to accomplish, Stormworks is complex and timeconsuming and i kind of hate it but the career helped a bunch, this game giving the UI and the lack of career or end game (as far as i remember) didnt appeal to me, the simulation and how it works did, but the damn ui gave me a headache.
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zmed
Posts: 9234
Location: Orbanistan
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Posted: Sun, 21st Feb 2021 09:06 Post subject: |
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Actually,
I was playing this game again when "everyone else" were playing Dyson Sphere thingy.
It hooked me for several dozen of hours... Again.
I own this game almost from the very start of development and yes it has (slowly but definitely) evolved a lot.
Liquids are coming along nicely.
And yes, once you built a rather automated base with solar panels control, hydroponics, gaz mixing, temperature and such, and all this with logic chip at first and then with IC with your own (or workshop) code ... What a satisfaction
Hell there is even a cute programable mining robot now, Aimee !
Serious Rig: CPU : Ryzen7 9800X3D | GC : NVIDIA RTX 5080 FE | Mobo : MSI MPG Carbon X870E | RAM : 64GB DDR5 TridentZ5 Neo 6000 | Case : Fractal Define 7 XL | Cooler : Fractal Celcius S28 Prisma | PSU : Corsair RX1000 Shift | Monitor : LG Oled C2 42" 4K/G-Sync
Mobile Rig : Asus ROG751 JT | i7-4720HQ | GTX 970m | 16GB DDR3 \ G-Sync
Just for the LUL: PS4 Pro / Nintendo Switch / Wii U
$team, Orishit, Upay, PSN : Athlonic
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zmed
Posts: 9234
Location: Orbanistan
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Posted: Sun, 21st Feb 2021 20:20 Post subject: |
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zmed
Posts: 9234
Location: Orbanistan
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zmed
Posts: 9234
Location: Orbanistan
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Posted: Thu, 25th Feb 2021 16:58 Post subject: |
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