Darkest Dungeon
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JBeckman
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PostPosted: Mon, 16th Jan 2017 22:01    Post subject:
Nice to have it as a optional mode, I suppose the old RPG's of the 80's aren't as big of a thing these days starting out naked and having to fight for your life even against lowly rats or crippled beggars. Very Happy

Manual in one hand - spell info most commonly but at times other critical info too and not just the damn copy protection password/mini-game - and a graph paper nearby for mapping the damn thing.
(Takes hours leveling up and enemies can kill even high level characters beyond the means of resurrection which in itself is flawed and has chance to backfire.)
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babioraz




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PostPosted: Sat, 11th Feb 2017 14:22    Post subject:
Darkest.Dungeon.Radiant-TiNYiSO
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blackeyedboy




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Location: Transylvania
PostPosted: Sat, 11th Feb 2017 15:25    Post subject:
babioraz wrote:
Darkest.Dungeon.Radiant-TiNYiSO


Nice, but this game is really worth buying.


You must preorder your party before venturing forth.™FOV CalculatorAre you mindful today?Women: Know Your Limits!
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prudislav
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PostPosted: Sun, 2nd Apr 2017 23:49    Post subject:
http://www.darkestdungeon.com/if-it-bleeds-we-can-kill-it/
Quote:


We know there’s been questions swirling around the upcoming DLC:The Crimson Court, and today we wanted to give you all a little insight into the carnivorous chaos that will come to the Estate.

Crimson Court is a parallel campaign experienced alongside the main Darkest Dungeon content that will provide you with new challenges at every difficulty level. The narrative grounding sheds some light on the Ancestor’s early days, and will be presented in the same style of cutscenes you’ve seen elsewhere in the game.

As the Crimson Curse spreads unrelentingly over the estate, parties will battle new enemies in familiar regions, as well as setting foot in a completely new sprawling environment: the Courtyard. There, amidst unique curios, traps and obstacles, a complete faction of new blood-crazed foes lie in wait, overseen by three distinct boss encounters. These slavering enemies and epic encounters will introduce new combat mechanics, testing the limits of your favourite strategies.

As the infestation grows, and your roster begins to sicken, the Fanatic will emerge to roam the hallways, confusing friend and foe alike in his zealous quest to exterminate the Curse.


The odds are not completely stacked against you, however! A new playable hero class will be added alongside powerful new trinkets, town events, and a fresh way to expand and upgrade your Hamlet.

At Red Hook, we’re working as hard as possible to deliver an exceptional DLC experience – one that enriches and expands the core game. Our mantra is that the addition of Crimson Court represents the canonical way to experience Darkest Dungeon, and we can’t wait to deliver it to you. We’d hoped to get it out earlier this year, but opted to delay in order to pack additional value into the free ‘Radiant’ update. We’re looking at releasing the Crimson Court in Late May/Early June, and will keep you all up to date as work progresses. Quality is our first priority, hence why we cannot confirm an exact date just yet.

So, as you enjoy a glass of red wine this weekend, listen for the cries of your infected parties ring out from the time-shrouded mists of the Hamlet…

“The Blood! I must have the Blood!”
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Bob Barnsen




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PostPosted: Sat, 8th Apr 2017 09:44    Post subject:
Darkest Dungeon has Steam Workshop support now

http://steamcommunity.com/app/262060/workshop/
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prudislav
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PostPosted: Tue, 2nd May 2017 20:08    Post subject:
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prudislav
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PostPosted: Thu, 25th May 2017 21:17    Post subject:

Quote:
Darkest Dungeon’s first expansion, The Crimson Court, is scheduled for release on PC/Mac/Linux (Steam, GoG, Humble, Twitch) on June 19th 2017, and will cost $9.99 USD. We do not have a hard date for PSN owners, but we are targeting the following month. Inevitable issues result from releasing to a wide audience, and we want to make sure our console build benefits from the hotfixes we’ll be pushing to Steam as issues are discovered. (It’s a longer process to release hotfixes on PSN.)

At Red Hook, we’re working around the clock on the exciting new content and features that will be coming to Hamlet next month. Drawing hands are sore, spreadsheets are bursting with data, and eyes are blurry, but our own excitement is pushing us ever forward! We’ve been pretty tight-lipped on details but we’ll be revealing more information in the coming weeks including screenshots, boss teases, and a comprehensive look at the new class.

In case you’ve missed some of the earlier announcements on what to expect, let’s recap:
  • A new hero class. “Awash in blood and delusion, they bear the burden of a thousand lifetimes.”
  • A new wandering boss: The Fanatic
  • A new dungeon region: The Courtyard
  • A full faction of new deadly foes
  • 4 new, unique Courtyard Bosses with some of the most complex and devious mechanics yet.
  • Massive, sprawling maps with locked doors, prisoner rooms, and progress saves
  • Districts: New prestige buildings that offer permanent, estate-wide bonuses
  • Lore-driven trinket sets for all heroes – with set bonuses!

http://www.darkestdungeon.com/crimson-court-release-information/


Last edited by prudislav on Fri, 26th May 2017 08:27; edited 1 time in total
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Immunity




Posts: 5632

PostPosted: Fri, 26th May 2017 06:38    Post subject:
$10 is a bit steep for what essential boils down to 1 dungeon, 1 class, and some itemization changes...considering the original game, at $20, had 15 classes and 5 dungeons.

And that's coming from someone that has over 150 hours in the game and adores it.

They're asking too much for too little here.


I can never be free, because the shackles I wear can't be touched or be seen.
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locke89




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PostPosted: Fri, 26th May 2017 17:00    Post subject:
I'll support them even if they're a bit greedy Razz
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h0rnyfavn
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PostPosted: Fri, 26th May 2017 17:22    Post subject:
Disgusting RNG ruins this game


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Immunity




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PostPosted: Fri, 26th May 2017 20:41    Post subject:
h0rnyfavn wrote:
Disgusting RNG ruins this game


It's gotta keep you on your toes. The best laid plans of mice and men...

It doesn't bother me so much. As long as you have good team composition, plan your attacks right, don't push your team too far, and bring adequate supplies - almost everything is surmountable. Sure, you'll get that oddly catastrophic moment where one guy will get crit 3x in a row, but that rarely happens.

I guess what I'm trying to say is that the RNG in this game isn't usually hard/unfair just for the sake of it (like in many other games) - it merely punishes the player when mistakes have already been made on his part.


I can never be free, because the shackles I wear can't be touched or be seen.
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scaramonga




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PostPosted: Sat, 27th May 2017 02:26    Post subject:
h0rnyfavn wrote:
Disgusting RNG ruins this game


Laughing
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prudislav
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PostPosted: Thu, 15th Jun 2017 15:09    Post subject:
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prudislav
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PostPosted: Mon, 19th Jun 2017 08:25    Post subject:
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r3dshift




Posts: 2828

PostPosted: Mon, 19th Jun 2017 12:30    Post subject:
Oh, cool, this is gonna be out today. Something to play tonight, I hope.


Frant wrote:
Shitass games are ruining piracy.
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lolozaur




Posts: 26309

PostPosted: Wed, 5th Jul 2017 16:49    Post subject:
http://www.gamebanshee.com/news/119232-darkest-dungeon-the-crimson-court-175-000-copies-sold-future-plans.html Red Hook Studios' first expansion for Darkest Dungeon, The Crimson Court, is off to a great start: just several weeks after its release, the expansion boasts 175,000 copies sold. Upon reaching this arbitrary yet impressive milestone, the developers have outlined their plans for the nearby future.
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scaramonga




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PostPosted: Thu, 6th Jul 2017 02:47    Post subject:
In time, you will know the tragic extent of my failings......

Just love it Smile
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HubU
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PostPosted: Sun, 9th Jul 2017 01:30    Post subject:
Well, for one, I love this game, but this Darkest Dungeon stuff is just silly.
I just finished the 3rd level of it, and I can't do the 4th, since I have no lvl 5/6 heroes left that do no have the "Never Again" perk.
End result: I have to grind some nobodies to these levels from scratch.
I have more gold that I'm ever gonna need, all my shit is upgraded to the max, so it's neither a challenge nor a pleasure, just a dumb chore, and a profoundly flawed mechanic just there to add some extra length with no substance.

I'm not gonna do it, it's gonna be a complete bore, and that's a game killer for me.
Sorry Red Hook, you fucked up :<


"Music washes away from the soul the dust of everyday life." ~Berthold Auerbach
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scaramonga




Posts: 9800

PostPosted: Sun, 9th Jul 2017 01:58    Post subject:
Hard as nails, even on easy, so hard, it's just hard lol Laughing Gotta luv it!, and it's meant to be! Wink

In time, you will know the tragic extent of my failings......

You would be more 'bored' if you had an 'easy ride' and finished the game. Then you would be complaining that it didn't last long?

I call it the 'Dying' game, and have lost countless Heroes, but never ever change it Devs Smile
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HubU
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PostPosted: Sun, 9th Jul 2017 02:21    Post subject:
None of my heroes died in the DD, but those 3 teams were my a-teams (well, depending on the need of a particular dungeon).
My problem is not with death here, but rather with the fact that I'll have to level up an entire roster of 8 dudes (to be on the safe side) just to do the very last boss (everything else is done, except the countess in the courtyard, but since I got no invite (those pesky little dudes don't show up, low chaos/infection I'd wager, since I just wasted that Viscount cunt).

So yeah, that is a complete and utter bore for me.
Once you lived through the second dungeon of the DD, going back to roaming the cove with lvl 0 characters is pretty much "meh" in the best of occasions, won't you agree?


"Music washes away from the soul the dust of everyday life." ~Berthold Auerbach
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Immunity




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PostPosted: Sun, 9th Jul 2017 02:28    Post subject:
Fuck that fucking expansion and the unassailable weeds. How the fuck does a clump of weeds "dodge" a two handed broadsword attack? Does my fucking tank have glaucoma?!!


I can never be free, because the shackles I wear can't be touched or be seen.
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HubU
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PostPosted: Sun, 9th Jul 2017 02:35    Post subject:
Immunity wrote:
Fuck that fucking expansion and the unassailable weeds. How the fuck does a clump of weeds "dodge" a two handed broadsword attack? Does my fucking tank have glaucoma?!!


Weeds? Where? In the courtyard?

EDIT; you must be speaking about the reeds Smile
200 dodge. Only way is to focus the crocodilian. Facing that fucker usually meant flight or exiting the dungeon at the end of it. He was, for me, way more OP than most bosses ~.~
Usually beat him by stacking bleed from the flagellant+hellion, with marked shots from the crossbow-woman/knives from the grave-robber. Occultist at the end to cast those impredictable heals, and that's my kill-them-all party :>


"Music washes away from the soul the dust of everyday life." ~Berthold Auerbach


Last edited by HubU on Sun, 9th Jul 2017 02:43; edited 2 times in total
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Immunity




Posts: 5632

PostPosted: Sun, 9th Jul 2017 02:42    Post subject:
The question remains - in what universe does an inanimate object fucking dodge? Very Happy Crying or Very sad

I had to flee that fight...much to my dismay. I normally never have to run. Rage quit at the end of it and haven't been back since!


I can never be free, because the shackles I wear can't be touched or be seen.
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HubU
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PostPosted: Sun, 9th Jul 2017 02:45    Post subject:
Immunity wrote:
The question remains - in what universe does an inanimate object fucking dodge? Very Happy Crying or Very sad

I had to flee that fight...much to my dismay. I normally never have to run. Rage quit at the end of it and haven't been back since!


Been there Very Happy almost brand-new party, and he wrecked their faces while being barely damaged himself.
I came back with the party I mentionned above, and although it still was a bit dicy, I managed to beat him without too much trouble. Party was all fucked though Laughing
Stacked bleeding was, for me, the only way to really reel him in.


"Music washes away from the soul the dust of everyday life." ~Berthold Auerbach
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prudislav
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PostPosted: Sat, 21st Oct 2017 07:00    Post subject:
Quote:
The Shieldbreaker DLC - 10-26-2017 - [PC]



https://twitter.com/DarkestDungeon/status/921496912494243845


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prudislav
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PostPosted: Mon, 23rd Oct 2017 23:50    Post subject:

http://store.steampowered.com/app/702540/Darkest_Dungeon_The_Shieldbreaker/
RELEASE DATE: 26 Oct, 2017
Quote:
“And all around is the desert; a corner of the mournful kingdom of sand.”
-Pierre Loti


Hailing from the distant windswept dunes of the east, the Shieldbreaker arrives in the Hamlet! Deadly as a viper, her iron will has been forged in the heat of the blazing desert sun. Though outwardly demure, her emancipation from the barren wastes came at a price so terrible, it haunts her dreams even now...

Features:
  • New hero class:]the Shieldbreaker
  • Dynamic, tactical skill set for the Shieldbreaker featuring all new combat mechanics including:[/b] Armor Piercing, Guard Break, and Stealth
  • Shieldbreaker class-specific trinkets, including a Shieldbreaker set for Crimson Court
  • 3 New Monsters - frightful illusions from the Shielbreaker's origin, now slithering forward to infest the Estate
  • New Consumable Item - Aegis Scale, providing a last bastion of protection for when a hero truly needs it.


The Shieldbreaker is a powerful ally in the fight to reclaim the Estate and banish the evil that squats in the Darkest Dungeon. A highly-tactical hero with solid DPS, she truly excels when countering monsters with high protection and those who guard their allies. Her movement, speed, and targeted abilities make her a valuable ally for dismantling intractable monster groups. Though relatively low health, the Shieldbreaker is yet highly survivable in short bursts thanks to her Aegis shield.


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scaramonga




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PostPosted: Tue, 24th Oct 2017 02:09    Post subject:
Nice Smile
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babioraz




Posts: 317

PostPosted: Thu, 2nd Nov 2017 20:31    Post subject:
Darkest Dungeon The Shieldbreaker Update Build 21142-CODEX
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prudislav
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PostPosted: Tue, 5th Dec 2017 13:58    Post subject:
Quote:
Darkest Dungeon: The Color of Madness DLC

With five feeble senses we pretend to comprehend the boundlessly complex cosmos…”

-HP Lovecraft


Some hateful shard of alien origin has streaked through the night sky, crashing into the old Miller’s farm on the outskirts of the Hamlet! Those unfortunate enough to witness the Comet’s arrival have been blinded by what they can only describe as a shifting, ephemeral hue of damnably abrasive intensity. There has been no word from the farm in a fortnight, save for the unearthly groaning that echoes from the ruin of the mill…
  • A New Quest Type: Get lost in time and space as you confront unending waves of enemies, new and old, pushing ever closer to the crash site of the Comet. Survive as long as you can stomach, and compare your highest kill count with friends and rivals alike!
  • A New Enemy Faction: The husks of the Miller and his farmhands roam the area around the windmill, spreading the all-consuming influence of the Comet’s light.
  • Powerful New Trinkets: Visit the Nomad Wagon and spend Comet Shards to purchase trinkets with new and powerful functionality.


The team at Red Hook is thrilled to continue to support Darkest Dungeon with this latest DLC. We’re committed to providing our new and veteran players alike with the very best in all-consuming misery and morbidity. The Color of Madness DLC is planned for a spring release, and pricing information will follow in the new year.


http://www.darkestdungeon.com/darkest-dungeon-presents-the-color-of-madness-dlc/


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h0rnyfavn
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PostPosted: Tue, 5th Dec 2017 14:06    Post subject:
Quote:
unending waves of enemies


One of the most boring and lazy gameplay mechanics ever invented....


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