Tomb Raider Reboot Writer, Rhianna Pratchett Quits the Series
Quote:
Tomb Raider developer Crystal Dynamics has announced that Rhianna Pratchett, writer of the recent Tomb Raider reboots, will no longer be working on the series.
Crystal Dynamics and Pratchett announced the news on the Tomb Raider Twitter account, saying the writer is "off to pursue new adventures separate from the Tomb Raider franchise."
"Rhianna was instrumental in helping us find Lara's voice in the 2013 origin story, and through Rise of the Tomb Raider she shaped Lara into the evolving heroine we know today," the statement continues. "The entire team thanks Rhianna for her dedication and tireless efforts on the games."
Pratchett also announced the news on her own Twitter account, saying "I'm packing up my climbing axe plus a little venison jerky for the road, and bidding a fond farewell to Lara."
Daughter of novelist Terry Pratchett, Rhianna has previously worked on games such as Heavenly Sword and Mirror's Edge. She has not yet announced what she will be working on next.
Wouldn't blame her or any other decent writer that wrote a game that turned out crap, they're probably some of the most fucked over during the actual game development
boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
I think the writing is one of the reasons the game didn't turn out great. It's basically the same story as before with a Lara who forgot almost everything she learned in the previous adventure.
Indeed, this is a good news (for what it's worth). All the Tomb Raider games have always had a poor narrative structure, but back in the day it didn't really matter since the gameplay and level design would make up for it, as the "story" was just an excuse to allow Lara to travel around the world and explore mystery and secrets.
With the modern direction on the other hand, they basically designed the game around the brand new and supposedly emushional plotline, pursuing characterization and involvement, only to result into something even more vapid than before. So, with the gameplay already gone down the drain, we were left with nothing
TR isn't even the worst example of Pratchett's ineptitude. Whoever has completed Thi4f knows what I'm talking about xD
So, do I understand now that the "challenge tombs" aren't getting much better or interesting in Rise of the Tomb Raider? I am currently at 30% game finished in Syberia and I feel the tombs exploration is too easy and lacking creativity. And I don't like how this game plays more like Assassin's Creed and Gears of War rather than a classic Tomb Raider game with focus on good puzzles that make you think...
The challenge tombs are much better in Rise of the Tomb Raider than in the previous game. But only a couple of them were made part of the natural progression of the story, the rest were pretty much "sidequests". I think for the next iteration they can keep improving the tombs themselves (they did a good job at that), and then make them a more integral part of the main story and progression.
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TR isn't even the worst example of Pratchett's ineptitude. Whoever has completed Thi4f knows what I'm talking about xD
Thief 4 had some decent moments, but those were few. At least Thief had a more thrilling atmosphere, for a wannabe survival RotTR didn't even had that.
TR isn't even the worst example of Pratchett's ineptitude. Whoever has completed Thi4f knows what I'm talking about xD
Thief 4 had some decent moments, but those were few. At least Thief had a more thrilling atmosphere, for a wannabe survival RotTR didn't even had that.
I don't remember the story from Thi4f that much anymore, but IIRC my main gripe was more on the gameplay side, than for the story.
And i don't think the previous Thief games had that much of a good story going on either.
But previous games weren't focused on story, gameplay was king. In Thief 4 the story is forced onto the players and it has to be judged more rigorously because of that, the same goes for Dishonored.
Yea, only being able to jump when you are allowed to in such kind of game was one of the biggest facepalm-"features" for me.
Still, stealing shit from the rich hobos was fun nonetheless.
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Fucking finally ... she ruined Lara ... and made many hate the story of the new Nearly-raped Female Rambo ... and ask "Why this became a reboot ??"
Back in 2015 or in 2016 ... i made a comment about this... how they could have moved the story forward , Lara in her 40-50s ...a single mom telling about her adventures to her rebel daughter , when she found a hidden picture album after a fight they had ( her daughter blamed Lara for the death of her father) ... and in later games ,her daughter could have replaced her , and Lara could be hers mentor , training her to be like her... travelling around the world for artefacts ....
But fucking no , lets reboot the whole series ... but dont forget about creating three top down games that became cannon ... continuing the story from the old Underworld Lara... wait what ... the whole story line was more fucked up then Zelda games ...
but lets not forget about the 20th Anniversary re-edition that even more fucked up the story of this game
that tried to tie those TWO games as the real prequels to Lara saga
If you want to read something while taking a long shit:
Writing Lara Croft How Rhianna Pratchett helped reboot Tomb Raider.
Quote:
Back in 2010, after a stint working on the early version of Eidos Montreal's Thief reboot, Rhianna Pratchett set to work writing a very different Lara Croft. The brief from developer Crystal Dynamics was clear: this new Tomb Raider would be a reboot for the long-running series, a game that would drag Lara Croft kicking and screaming into the modern era. For Pratchett, that meant helping craft a personality for a younger Lara, an origin story in which the world's most famous video game action hero could find herself.
...
in which the world's most famous video game action hero could find herself.
...
As a total masochist going by all the self-torture moments in both of these new games.
(Guess Rhianna is a guro fan...)
Hero or Heroine though?
(The non-powdered variant, actually I think there's less "E" in that one.)
EDIT: Hell in the first game alone during one scene I think Lara hits pretty much every branch in the fucking forest on her way down in a parachute sequence, ending with some impalement and then it's off to do some burning because that's a fucking smart idea.
(She heals quickly though for plot reasons, no infections or other crap either. )
EDIT: Hell in the first game alone during one scene I think Lara hits pretty much every branch in the fucking forest on her way down in a parachute sequence, ending with some impalement and then it's off to do some burning because that's a fucking smart idea.
(She heals quickly though for plot reasons, no infections or other crap either. )
This is the same reason i can't really fully admire Uncharted series. The things which Nathan survives are borderline insane.
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Heh yeah the game starts with Lara taking blunt trauma to the back of the head after her little exploration team (Friendship and all that.) capsizes the boat and then it continues with her getting impaled on a rusty iron bar moments later (Thankfully she has no internal organs. ) just after a long fall from significant height (And setting yourself on fire in the process to burn through the rope bindings.) and from there it just keeps escalating with Lara getting beat up in various ways from instant death QTE's (Grayscale ESRB filter.) to said flight through the forest section, bathing in pools of blood and gore and of course every area she traverses pretty much fall apart in some dramatic escape sequence as you head to the next zone.
But I guess that the Tomb Raider series has featured everything from undead to dinosaurs by now but these last two games in the new series reboot gets pretty silly in showing Lara as more inexperienced and vulnerable and the quick turnaround from her having just killed someone to gunning down everyone well it is a video game but it comes across as a bit disconnected or how to say, trying to mix up action packed moments with more dramatic ones.
(The whole survival aspect is used as a tutorial like one time early on and never brought up again too.)
Well it is a video game trying to keep players entertained as the story progresses but it does get a bit comical after a while which I don't think is what the writer had intended.
And the sequel pretty much offers more of the same, more diverse environments this time through but Lara still wrecks the places she traverses somehow avoiding getting even a single scar or lasting injury heh.
Eh I suppose you're not meant to think too much into it, just enjoy it as a action shooter with some moments of character building and drama breaking up the shooting segments a bit.
(The ancient ones were total bastards with their fondness for lethal traps though, amazing engineering however seeing how it still works after all this time.)
I absolutely can't enjoy the last two Tomb Raider games for this and many other reasons - exploring has taken a huge back seat for scripted events with over-the-top action scenes and QTEs. It feels like they wanted an interactive movie instead of what Tomb Raider was always about: exploring ancient temples, uncovering lost secrets and kicking ass along the way.
I actually enjoyed the first reboot a great deal - they improved motility of Lara, kept the amazing settings and temples and added a great story to boot without scripting it to hell and back. These games didn't feel all that linear although they still were while the new ones do feel on rails.
Not to mention the last two have tons of other issues - it really is "Uncharted ft. Lara Croft" instead of Tomb Raider.
Not to mention the last two have tons of other issues - it really is "Uncharted ft. Lara Croft" instead of Tomb Raider.
That's what it was supposed to be - taking an existing IP and using whatever gametype that was doing well at the time to try and get some of that lovely profit.
Oddly enough, I think the game could have worked - if they didn't make Lara out to be some sort of invincible killer (unless she got shot a few times - ignoring the hole in her side...), and didn't insult the player's intelligence by making the 'tomb' puzzles a lot more interesting.
Maybe a morality stress level would have been interesting - killing people made it go up until she became a nervous wreck. Could have added a non- lethal option to every situation.
Instead they literally made her Drake with tits.
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