Gears of War 4 (Micro$tore)
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Balthazaer




Posts: 115

PostPosted: Tue, 29th Nov 2016 17:27    Post subject:
@drowning_witch.

sorry it took so long, work and stuff Wink
But done with the game, had a blast! Smile


You can change/share with someone else..

Thank you so much again!!!
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Drowning_witch




Posts: 10818
Location: Strawberry fields
PostPosted: Tue, 29th Nov 2016 17:30    Post subject:
Balthazaer wrote:
@drowning_witch.

sorry it took so long, work and stuff Wink
But done with the game, had a blast! Smile


You can change/share with someone else..

Thank you so much again!!!


haha I thought you already sold the account and spent the monies on bitches and blow Troll Dad

no worries about the length, I was just making sure you didn't forget Smile

so I guess I can share again if someone out there is still in patient yarr bear mode. just send me a PM or post here, whatever.
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Balthazaer




Posts: 115

PostPosted: Tue, 29th Nov 2016 17:33    Post subject:
Drowning_witch wrote:
Balthazaer wrote:
@drowning_witch.

sorry it took so long, work and stuff Wink
But done with the game, had a blast! Smile


You can change/share with someone else..

Thank you so much again!!!


haha I thought you already sold the account and spent the monies on bitches and blow Troll Dad

no worries about the length, I was just making sure you didn't forget Smile

so I guess I can share again if someone out there is still in patient yarr bear mode. just send me a PM or post here, whatever.



Hahaha I would never do that Wink

WOrk was just crazy as hell, and weekends where reserved for birthday parties, so yeah not much time Very Happy
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PredOborG




Posts: 1937
Location: BG
PostPosted: Wed, 30th Nov 2016 23:18    Post subject:
Hey, guys. I have a Gears of War 4 from the GTX 1070 but want to swap it for something else. Prefer Titanfall 2 or Watch Dogs 2 or something similar. Any takers, offers or suggestions?
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spud_work




Posts: 131

PostPosted: Wed, 30th Nov 2016 23:42    Post subject:
Drowning_witch wrote:
Balthazaer wrote:
@drowning_witch.

sorry it took so long, work and stuff Wink
But done with the game, had a blast! Smile


You can change/share with someone else..

Thank you so much again!!!


haha I thought you already sold the account and spent the monies on bitches and blow Troll Dad

no worries about the length, I was just making sure you didn't forget Smile

so I guess I can share again if someone out there is still in patient yarr bear mode. just send me a PM or post here, whatever.


I'd be very interested in playing this next if it is still available to borrow the email account login for a short while?
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Drowning_witch




Posts: 10818
Location: Strawberry fields
PostPosted: Wed, 30th Nov 2016 23:55    Post subject:
yeah man, add me on steam after you PM me your steam profile link so I know it's you.


steam: Drowning witch
uplay: Haxeety
game completion log:
http://pastebin.com/g6MgD5DV
rig: http://www.userbenchmark.com/UserRun/2090866
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spud_work




Posts: 131

PostPosted: Thu, 1st Dec 2016 00:04    Post subject:
Drowning_witch wrote:
yeah man, add me on steam after you PM me your steam profile link so I know it's you.



Ooops, I was rather stupid when I setup my steam account when HL2 was released and I used my real name, so I think I should pass up your more than generous offer.

Thank you for making this offer to the community though, it is much appreciated.

Sorry for the trouble
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Drowning_witch




Posts: 10818
Location: Strawberry fields
PostPosted: Thu, 1st Dec 2016 00:33    Post subject:
no one is asking you for your steam user name lol

this is a steam profile link, in this case mine

http://steamcommunity.com/id/drowningwitch/

feel free to still contact me, i'm not offended by the lack of trust Wink


steam: Drowning witch
uplay: Haxeety
game completion log:
http://pastebin.com/g6MgD5DV
rig: http://www.userbenchmark.com/UserRun/2090866
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spud_work




Posts: 131

PostPosted: Thu, 1st Dec 2016 10:20    Post subject:
Drowning_witch wrote:
no one is asking you for your steam user name lol

this is a steam profile link, in this case mine

http://steamcommunity.com/id/drowningwitch/

feel free to still contact me, i'm not offended by the lack of trust Wink



Apologies for the misunderstanding on my part, have pm'd you my steam profile
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spud_work




Posts: 131

PostPosted: Sat, 3rd Dec 2016 23:32    Post subject:
Thank you very much, I am all done with the game and everything is uninstalled.
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Drowning_witch




Posts: 10818
Location: Strawberry fields
PostPosted: Sat, 3rd Dec 2016 23:42    Post subject:
spud_work wrote:
Thank you very much, I am all done with the game and everything is uninstalled.


that was fast Smile You didn't like it or it was just that good?

In any case, the share goes on, anyone interested can contact me here or on steam (if you add me on steam, do PM me the profile you are adding me from so I know it's not some scammer bot)
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spud_work




Posts: 131

PostPosted: Sat, 3rd Dec 2016 23:55    Post subject:
Drowning_witch wrote:
spud_work wrote:
Thank you very much, I am all done with the game and everything is uninstalled.


that was fast Smile You didn't like it or it was just that good?

In any case, the share goes on, anyone interested can contact me here or on steam (if you add me on steam, do PM me the profile you are adding me from so I know it's not some scammer bot)


Luckily, I had a relatively free weekend as the wife has gone to stay with her sister to do the Christmas shopping, so I could get some gaming done.

It isn't a particularly long game either at approximately 7 hours of gaming time. For future players, stick with it, act 1 isn't great at all, but it does get better later.

Thank you for your generosity in sharing this temporarily, it was a good way to spend a cold Saturday.

Please let me know if I need to do anything else to free up the install, as I've uninstalled and de-linked the account from my PC, I can't think of anything else that I may need to do, but if tehre is then please let me know.

Thanks again and have yourself a good weekend
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Kanint




Posts: 2356

PostPosted: Sun, 4th Dec 2016 00:45    Post subject:
Has anyone participated in the PC + XBox cross-multiplayer weekend? Or is there no one left playing the game?
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jackbomb




Posts: 2532
Location: Tortilla de patatas
PostPosted: Sun, 4th Dec 2016 22:51    Post subject:
Kanint wrote:
Has anyone participated in the PC + XBox cross-multiplayer weekend? Or is there no one left playing the game?


I didn't. Have the game, but not interested in competitive nor VS gameplay. Saw a streamer playing it for 3 hours straight, and the consensus was that crossplay should stay in the game with the lower PC playerbase. It's fun. However, competitively should cause problems because kb+m aiming.

TL;DR: crossplay should stay for social MP, would be bad for competitive.
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JBeckman
VIP Member



Posts: 34987
Location: Sweden
PostPosted: Tue, 6th Dec 2016 20:02    Post subject:
https://gearsofwar.com/en-us/forums/e9b54fc61eb74ad783d533ca502b0132/threads/gears-of-war-4-title-update-2-december-6th-2016/366859c8-f9ca-4475-90b3-0976acff9676/posts

Quote:

Title Update 2: December 6th 2016
XB1 - ~6GB // Win10 ~ 6GB with 7GB of disk space needed

Note: There may be disruption from 9am PDT onwards as we transition to this new Title Update. We recommend not starting any extended gameplay sessions near this time.



New Maps and Map Rotation Update
Glory and Speyer will be available in the Versus and Horde Developer Playlist from December 6th for Season Pass owners. Both maps will be available in public playlists for everyone, and Private Matches for Season Pass Holders, from December 13th.

When both maps arrive on December 13th, Gridlock and Relic will be rotated out of all public playlists. Additional to these two maps, Fallout has also been removed from Competitive Play to bring these playlists in line with the official Pro Circuit settings. As all of these maps are from the original 10 that shipped with the game, both maps are still available to play in Private Match for all Gears 4 players.

Updates to the Developer Playlist
This month’s Versus Developer Playlist will contain Team Deathmatch and King of the Hill with a squad size limit of three. The Horde Developer Playlist will feature Normal difficulty Horde.

With this update, Season Pass holders will earn additional XP and Credit rewards when playing the Developer Playlist during the week it’s available. Season Pass holders will continue to get early access to new maps and have access to all DLC maps permanently for use in Versus and Horde Private Matches. We’re continuing to look at adding even more benefits and value for our Season Pass holders in the future.

Horde Balance Update
Mountable turrets are now less accurate, do less damage and have lower maximum ammo reserves. Players using turrets receive less damage mitigation. Level 4 turrets also have reduced health.

Mounted Turrets are designed to be powerful fortifications that need to be used sparingly to deal with tougher enemies or a large wave of opponents storming your base.

After observing how players are playing Horde in the wild, we wanted to tune the Mounted Turrets to be a little less powerful to reduce the viability of only using turrets and barriers on tougher difficulties – while retaining the Mounted Turret’s role as important powerful part of your defenses.

Windows 10: Vertical Campaign Split Screen
We’ve completed work on Vertical Split-Screen support in Campaign for our PC players! You can change the split screen format in the Game Options screen.


Fixes and Improvements

Xbox One and Windows 10

Added support for First Win of the Day bonuses for Versus. Your first win in Versus Multiplayer will now grant an additional 1000 XP and 100 Credits.

Added support for Daily Rewards, a new system that allows us to grant Bounties or other types of Cards as a gift on login. Daily Rewards will not be available on December 6th when this Title Update launches, but we’re planning to introduce them in the near future. We’ll share details on the Daily Reward system soon.

Audio levels for friendly footsteps have been reduced, and enemy footstep audio levels have been increased to make them slightly louder than friendlies. DeeBee ‘joint’ movement noise has been reduced to make them audibly on par with other characters.

Shotgun hit blood effects have received visual feedback improvements to relay damage dealt, allowing a better read of the percentage of damage done to an enemy. The more blood you see, the more damage you dealt.
Note: This visual feedback can only be seen by the player dealing the damage at this time (ie. a user observing your shotgun hits will see the old blood damage effects).

Added a new Inventory screen, accessible from the main menu, that shows all Cards owned (split by category) in one location.

New Cards in your collection will now be marked with an exclamation mark (!).

Audio and Video settings are now retained if the game is closed

Fixed an exploit where a grenade could be planted prior to the end of the round and still be present in the following round

When highlighting a Core or Competitive playlist, you can now see the Tier or Placement Match status of every member in your Squad

Class icons now display in the Horde Scoreboard

Player Cards have been moved closer to the edge of the screen in Spectator Mode

Removed the option to quit from the menu in Core and Competitive playlists

Fixed an issue where campaign completion achievements may not correctly unlock. Completing all chapters not registered as completed again should now unlock the achievement.

Re-Up achievements should now be unlocked the next time the game is loaded if they did not correctly unlock.

Fixed an issue where movement could enter a broken state after sliding into a piece of cover that another player is already traversing

Power weapon pickups are now prioritized over ammo pickups

When in the death screen roundup, you may have seen 100% damage or 0% damage dealt. This is due to ‘rounding up or down’ the decimal point in damage – the death screen information will now round to 1% or 99% in these situations to better reflect the actual damage situation.

An issue that could cause players to warp or teleport when evading or mantling has now been fixed.

Unequipped weapons can now be seen on squadmates / teammates in Campaign, Versus and Horde. Unequipped weapons on opponents in Versus Multiplayer are hidden by design.

Players will no longer spawn facing the wrong way at round start

Players getting up from DBNO on LAN had a chance to have an invisible weapon. This is now fixed.

In Splitscreen, Player 2 will now correctly show their unequipped weapons on their body

Fixed an exploit where a user could be idle-kicked in a no respawn game mode by being held as a meatshield

The Out from Under ribbon can now only be received one per round

Repair Tool executions are now affected by the Execution Bonus Skill Card, and now count as an Execution for Bonus Objectives

The Phat Loot ribbon will now be correctly awarded when completing a Survive or Time Limit bonus objective

Bonus objective score now counts towards total team score

Guardians should no longer get trapped outside the map on Reclaimed

Kestrals should no longer get trapped above the control room on Forge

The Snatcher can no longer be lured in a position where it cannot move on Reclaimed

Bosses will no longer get stuck on cover in Fallout

Fixed an exploit that allowed players to be on a turret while automatically reloading and repairing it

Fixed an exploit to allow users to farm Power at the start of a Horde match

Fixed an exploit allowing players to move before the wave has begun after a Boss Wave

Prolonging the placement of the Fabricator no longer awards additional resources based on the wave it is placed

Equipped Skill Cards can now be upgraded without having to unequip the Card

Using the Forge incinerator on a DBNO enemy in modes with Execution rules will now kill the enemy

Fixed a geometry issue on Reclaimed that allowed grenades to fall out of world at the construction area

Players can no longer launch each other out of bounds

Players can no longer use an exploit to increase the accuracy of weapons beyond their intended settings

Players can no longer time a weapon pickup in order to duplicate multiple versions of the weapon

Buzzkill saw blades will no longer get stuck in mid-air on Dry Dock

When failing to join a user in campaign due to NAT type, a new error will now inform you of the issue

Escalation Rings now have instructions based on their status (Defend / Break)

Bounties will now display a fly out (similar to Ribbons) when completed during gameplay

A Skull icon now appears on the Overhead map when a player dies

When a Re-Up is available, the War Journal will display an exclamation point ‘!’ icon

Escalation: Improvements to weapon selection icons in Escalation

Guardian: Team Leader’s Gamertag now displays in Tac-Com

Torque Bow reticle now supports Color Blind mode options

Chain Lightning ribbon now correctly awards when shocking two players with one shock grenade

Added Offline Customization support, allowing the use of owned customization items (excluding emblems) on LAN

Removed Point of Interest from the Alternate and Tournament Alt control schemes

Fixed a rare issue where a player could appear invisible to other opponents

Characters will now speak a line of dialogue when stuck with a Torque Bow

Users should no longer sometimes get a time out error when completing a Private Match, and should now return to the Lobby correctly

Switching to the Overhead Map while holding Tac-Com will no longer cause the Tac-Com effect to be permanently enabled

The Sudden Death timer now correctly disables in Dodgeball when the situation is no longer 1v1

A rare occurrence causing consoles to reset during matchmaking has now been resolved

Other miscellaneous bug fixes


Windows 10 Specific Updates

Player 2 can now set their own FOV in Split-Screen

Fixed an issue that could cause cinematics to freeze the game

General UI improvements for various resolutions

Motion Blur now functions correctly in Multiplayer modes

Future Updates

Quit Penalties
This continues to be our top priority. We are working hard on developing larger features that will majorly discourage quitting, and as such, these bigger features take time. We hope to introduce these new features as soon as possible.

We recently identified a bug on the services side that would cause a match to begin in a 5v4 situation (or alternatively cause your customization character of choice not to load in some circumstances). This would lead to more quitting from players who were starting a match with uneven teams.

We deployed a server-side update for this yesterday which we believe will cause this issue to be extremely rare. Please let us know if you continue to encounter matches in Core and Competitive starting unbalanced.

Competitive/Core Lobbies
We’re continuing to work on Core and Competitive pre-game lobbies. This is a big feature to develop, but it will be coming in a future Title Update.

Horde Leaderboards
We are still intending to wipe the Horde leaderboards sometime in the near future. Due to a number of exploits - the majority of which are fixed in this TU - we postponed the Leaderboard wipe to make sure any future scores are legitimate.

King of the Hill / Execution Time Limit Adjustments
We are looking to bring the King of the Hill Round Limit down to 1 in Social play, and reduce the Execution time limit. These changes will be made in the near future via server-side update.

Notes from our last Title Update on November 1st can be found here.
https://gearsofwar.com/en-us/forums/e9b54fc61eb74ad783d533ca502b0132/threads/gears-of-war-4-november-1st-title-update/eaf35e80-3500-419a-9478-72f801bb184c/posts



EDIT: Multi-GPU support is still in the works.
https://gearsofwar.com/en-us/forums/e9b54fc61eb74ad783d533ca502b0132/threads/gears-of-war-4-title-update-2-december-6th-2016/366859c8-f9ca-4475-90b3-0976acff9676/posts?page=5#post95
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Drowning_witch




Posts: 10818
Location: Strawberry fields
PostPosted: Wed, 7th Dec 2016 14:27    Post subject:
Whoever was the person i've promised gow 4 next, contact me on steam, I forgot your user name there. Smile


steam: Drowning witch
uplay: Haxeety
game completion log:
http://pastebin.com/g6MgD5DV
rig: http://www.userbenchmark.com/UserRun/2090866
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Stormwolf




Posts: 23706
Location: Norway
PostPosted: Wed, 7th Dec 2016 20:52    Post subject:
 Spoiler:
 
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jackbomb




Posts: 2532
Location: Tortilla de patatas
PostPosted: Thu, 8th Dec 2016 16:46    Post subject:
Stormwolf wrote:
 Spoiler:
 


 Spoiler:
 
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Drowning_witch




Posts: 10818
Location: Strawberry fields
PostPosted: Sun, 8th Jan 2017 21:24    Post subject:
Drowning_witch wrote:
Whoever was the person i've promised gow 4 next, contact me on steam, I forgot your user name there. Smile


it's up for share again men.


steam: Drowning witch
uplay: Haxeety
game completion log:
http://pastebin.com/g6MgD5DV
rig: http://www.userbenchmark.com/UserRun/2090866
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Nodrim




Posts: 9598
Location: Romania
PostPosted: Mon, 9th Jan 2017 15:32    Post subject:
http://www.dsogaming.com/news/epic-games-on-why-it-favoured-consoles-over-pcs-in-the-past-and-the-current-battle-between-pc-vs-consoles/

The piracy excuse, again! And apparently Tim Sweeney doesn't know about Half Life 2, Garry's mod, Terraria or Civ V.
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SteamDRM




Posts: 2832

PostPosted: Mon, 9th Jan 2017 16:58    Post subject:
Quote:
That was a good decision. We were able to make games on console that sold vastly more than they could have sold on PC. Even now, Gears of War, several games in the franchise sold more than 6 million copies. I don’t think there’s a single game on Steam that sold 6 million copies.


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jackbomb




Posts: 2532
Location: Tortilla de patatas
PostPosted: Mon, 9th Jan 2017 17:02    Post subject:
SteamDRM wrote:
Quote:
That was a good decision. We were able to make games on console that sold vastly more than they could have sold on PC. Even now, Gears of War, several games in the franchise sold more than 6 million copies. I don’t think there’s a single game on Steam that sold 6 million copies.




Counter-Strike 12.5 million Steam release
Garry's Mod 10 million Steam release
Half-Life 2 9.4 million Steam release

Razz

Source:
 Spoiler:
 
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Janz




Posts: 14000

PostPosted: Mon, 9th Jan 2017 17:06    Post subject:
you have to look a precise timespan and low prices games like cs and garrys mod dont count. even hl2 wouldnt have that much owners if it wasnt cheap often till now. think it was 6,5 million copies at the end of 2008 (which is 4 years after its release)
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jackbomb




Posts: 2532
Location: Tortilla de patatas
PostPosted: Mon, 9th Jan 2017 17:09    Post subject:
Janz wrote:
you have to look a precise timespan and low prices games like cs and garrys mod dont count. even hl2 wouldnt have that much owners if it wasnt cheap often till now. think it was 6,5 million copies at the end of 2008 (which is 4 years after its release)


Ok, I stand corrected then. However, console games don't have deals too?
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Janz




Posts: 14000

PostPosted: Mon, 9th Jan 2017 17:11    Post subject:
prior not really, digital downloads on the 360 were not present like they are now on the current consoles etc. iirc gow3 sold 3 millions in the first week. overall sale for the series in 2012 was 20 million
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Kanint




Posts: 2356

PostPosted: Mon, 9th Jan 2017 17:42    Post subject:
Despite being sold on multiple platforms and having a competing official client on PC (Rockstar's own client), GTA5 still reached 6M sales on Steam. They don't give very good deals.

With better deals:
Vanilla Skyrim is at 11M, Special Edition is at 5.8M.
CS:GO has a hilarious 26M. More than the overall series of GoW in 2012 @ 20M.
Civ5 is nearing 10M.

Selling 1M of GoW at 30$ on PC would earn them more cash than not releasing it at all.
The easiest way to tell he's not honest is that he claims sales were the issue, yet they released the new GoW on the Window Stores. Which kills sales.
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Janz




Posts: 14000

PostPosted: Mon, 9th Jan 2017 17:55    Post subject:
that skyrim example is one of those which doenst count, vanilla was on sale sooo many times. even the legendary -> that means atleast half of the 5,8 special editions were given away for free and so on. the stats arent that transparent as we wish Wink

but yes im with you -> they should release their titles on steam too. would benefit everybody. and those who play on xboner and pc still could buy it on the windows store (which needs a price adjustments,its just not justified to sell digital items for the same price as the box version (in this case only the xboner dvds, though those cant be used for xbox anywhere, still 70 euros for a basegame are too much, doenst matter if on pc or console)
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JBeckman
VIP Member



Posts: 34987
Location: Sweden
PostPosted: Tue, 10th Jan 2017 20:12    Post subject:
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kalato




Posts: 1492
Location: Finland and UK
PostPosted: Tue, 10th Jan 2017 20:20    Post subject:
SteamDRM wrote:
Quote:
That was a good decision. We were able to make games on console that sold vastly more than they could have sold on PC. Even now, Gears of War, several games in the franchise sold more than 6 million copies. I don’t think there’s a single game on Steam that sold 6 million copies.




Yeah he says STEAM, he doesn't want to compare GTA on PC since that wasn't STEAM when released.


I like bum.
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KillerCrocker




Posts: 20503

PostPosted: Tue, 10th Jan 2017 20:41    Post subject:
Games sell shitload on steam nowadays. Anywone who is not putting their games there is wasting money,
If they released trilogy on steam, they would sell a lot of copies. And those games are pc ready thanks to UE... idiots !


3080 | ps5 pro

Sin317-"im 31 years old and still surprised at how much shit comes out of my ass actually ..."
SteamDRM-"Call of Duty is the symbol of the true perfection in every aspect. Call of Duty games are like Mozart's/Beethoven's symphonies"
deadpoetic-"are you new to the cyberspace?"
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