STALKER: Call of Pripyat
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ixigia
[Moderator] Consigliere



Posts: 65081
Location: Italy
PostPosted: Sun, 11th Aug 2013 05:45    Post subject:
randir14 wrote:
There are stutter fixes in this thread:
http://www.moddb.com/mods/stalker-misery/forum/thread/advice-on-stuttering

The most beneficial ones for me were lowering the switch distance setting to 200, and using the DDSopt program. However if you use DDSopt don't let it change any textures from the fx or pfx folders, otherwise smoke and gunfire will look messed up.

That sounds interesting, thanks Randir. I've never used DDSopt before, but I guess I'll be able to configure everything after some fuddling. Razz
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randir14




Posts: 4950

PostPosted: Sun, 11th Aug 2013 08:25    Post subject:
All you need to do is select the mod's texture folder (gamedata\textures) in the top part of DDSopt, and select an output folder in the bottom half. Then when it's done converting, go to the output folder and copy the files over to the original folder and overwrite.
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ixigia
[Moderator] Consigliere



Posts: 65081
Location: Italy
PostPosted: Mon, 12th Aug 2013 23:55    Post subject:
It was easy. Very Happy That combined with a lower a-life switch distance (200 instead of 350) made things considerably better, but some of the additional stuttering unfortunately is still present.

I guess there's basically nothing we can do at this point, the engine can't stream stuff properly if the texture-related files are too many. At least the official patch made shooting more fun and less annoying since enemies aren't bullet sponges anymore. It's something. Razz
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JBeckman
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Posts: 34984
Location: Sweden
PostPosted: Mon, 26th Aug 2013 15:47    Post subject:
http://www.miserymod.com/?p=368

Misery 2.02

Fixes various issues, also fixes some spawn problems but that stuff (all.spawn file or what it was.) does require a new game to take effect. Smile
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Interinactive
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PostPosted: Sun, 16th Mar 2014 13:10    Post subject:
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Last edited by Interinactive on Tue, 5th Oct 2021 02:23; edited 1 time in total
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xGAME007




Posts: 2134
Location: Croatia
PostPosted: Sun, 16th Mar 2014 16:27    Post subject:
Interinactive wrote:
Did anyone ever get this running without the stuttering?

Even with everything on medium detail it's still an absolute stutterfest

Saving, loading, going to new areas, talking to people - it all induces more stutter. It even happens randomly between every 20 to 30 seconds.

I have the AI radius awareness (I forget what they call it) set to 250 which should be well below that's recommended for my PC

The vanilla game is fine, it's just the mod


Steam version?
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nforules




Posts: 582

PostPosted: Sun, 16th Mar 2014 19:01    Post subject:
holy shit they still haven't rolled out from beta (misery) ????
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Interinactive
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PostPosted: Sun, 16th Mar 2014 22:21    Post subject:
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Last edited by Interinactive on Tue, 5th Oct 2021 02:23; edited 1 time in total
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LMLM




Posts: 825
Location: Meta Cortechs
PostPosted: Sun, 16th Mar 2014 22:47    Post subject:
Interinactive wrote:
Yes Steam version

I've tried both 2.0 and the latest beta


About to try it now. Will let you know.
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LMLM




Posts: 825
Location: Meta Cortechs
PostPosted: Sun, 16th Mar 2014 23:30    Post subject:
Well so far it's very smooth on high settings except when it seems to be loading assets when I move through the world. Very smooth though. I keep getting killed but I'm sort of goofing off. I'll update again in a bit. win7-64/gtx 680, 3770k @ stock, 8GB RAM.
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ixigia
[Moderator] Consigliere



Posts: 65081
Location: Italy
PostPosted: Mon, 17th Mar 2014 00:47    Post subject:
As far as I know the good old Xray engine unfortunately always suffers when it comes to streaming stuff, especially when there are so many custom made contents, as they are loaded on the fly, and not even the fastest SSDs in the world can completely fix the issue.
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Interinactive
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PostPosted: Mon, 17th Mar 2014 05:44    Post subject:
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Last edited by Interinactive on Tue, 5th Oct 2021 02:23; edited 1 time in total
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xGAME007




Posts: 2134
Location: Croatia
PostPosted: Mon, 17th Mar 2014 12:58    Post subject:
Interinactive wrote:
Yes Steam version

I've tried both 2.0 and the latest beta


If Steam is in compatibility mode, get him out of there stalker Very Happy
Steam.exe, 'game' .exe and xEngine.exe always run as administrator (change their settings).
Create a shortcut from xEngine.exe and put it on desktop or wherever u want. In shortcut's settings change the "Start In" to: "...\Steam\steamapps\common\Stalker Call of Pripyat" -> game path.
Turn off ingame steam support and if you use xfire, disable it.
Run steam and always start the game from the shortcut you just created. NEVER through steam's library!

Using that method, my FPS in Stalker games is waaaay more stable and got rid of all the shuttering and crashes... well almost all crashes, you're never sure with the Stalker games Very Happy

And btw, using that you're almost free of prefatch problems, saving, loading and so on Smile
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Interinactive
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PostPosted: Wed, 19th Mar 2014 12:29    Post subject:
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Last edited by Interinactive on Tue, 5th Oct 2021 02:23; edited 1 time in total
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nforules




Posts: 582

PostPosted: Thu, 20th Mar 2014 15:03    Post subject:
finally 2.1 is out.

Gonna be a blast
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Interinactive
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PostPosted: Sun, 13th Apr 2014 06:40    Post subject:
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Last edited by Interinactive on Tue, 5th Oct 2021 02:17; edited 1 time in total
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KillerCrocker




Posts: 20503

PostPosted: Sun, 13th Apr 2014 06:59    Post subject:
reinstalled original Stalker and... was the view bobbing always there? The character swings like crazy! Any command line that adjusts that? Dont want any mods I think, I finished the game when it came out as it was and it was great. Don;t remember the view bobbing. (steam version)


3080 | ps5 pro

Sin317-"im 31 years old and still surprised at how much shit comes out of my ass actually ..."
SteamDRM-"Call of Duty is the symbol of the true perfection in every aspect. Call of Duty games are like Mozart's/Beethoven's symphonies"
deadpoetic-"are you new to the cyberspace?"
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Zotten




Posts: 587

PostPosted: Sun, 13th Apr 2014 13:08    Post subject:
KillerCrocker wrote:
reinstalled original Stalker and... was the view bobbing always there? The character swings like crazy! Any command line that adjusts that? Dont want any mods I think, I finished the game when it came out as it was and it was great. Don;t remember the view bobbing. (steam version)


You're not the only one and luckily someone fixed it Wink

http://steamcommunity.com/app/4500/discussions/0/846959998087813897/
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KillerCrocker




Posts: 20503

PostPosted: Sun, 13th Apr 2014 16:00    Post subject:
thanks!


3080 | ps5 pro

Sin317-"im 31 years old and still surprised at how much shit comes out of my ass actually ..."
SteamDRM-"Call of Duty is the symbol of the true perfection in every aspect. Call of Duty games are like Mozart's/Beethoven's symphonies"
deadpoetic-"are you new to the cyberspace?"
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LMLM




Posts: 825
Location: Meta Cortechs
PostPosted: Sun, 13th Apr 2014 19:44    Post subject:
Try cl_bob 0 in the console.. Oh wait that's for Quake.
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Interinactive
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PostPosted: Mon, 20th Oct 2014 04:23    Post subject:
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Last edited by Interinactive on Tue, 5th Oct 2021 01:38; edited 1 time in total
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SpykeZ




Posts: 23710

PostPosted: Mon, 20th Oct 2014 04:28    Post subject:
wasn't that great of a game anyways IMO. I played it for a week and just never grabbed me like SOC did.


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4treyu




Posts: 23131

PostPosted: Mon, 20th Oct 2014 05:02    Post subject:
Interinactive wrote:
Back again, this time armed with an extra 1GB of VRAM and a little more grunt. So with GTX980s:

No AA
No SSAO
No tessellation
No soft particles
No DOF

And the result? 30FPS with dips to 2FPS for a few seconds between cells Laughing

I officially give up.


You got some other fundamental problem going on there. I played with all those options enabled except for tessellation I think, and I got well over 30 fps on average a few months after release. And no dips to 2 fps or anything like that whatsoever.

Clear Sky on the other hand, that was a whole different story. Spent a looong time tweaking it so I could get it in a playable state Laughing

EDIT: nevermind, had to read several posts above to understand this happens with a specific mod Very Happy
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jackasshole




Posts: 1433

PostPosted: Mon, 20th Oct 2014 05:59    Post subject:
Interactive, just for shits, try disabling your audio card. I haven't had it happen in years, but I remember games being funky due to sound issues, such as 16 vs 24 bit and the hz.
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Claptonvaughn




Posts: 931

PostPosted: Mon, 20th Oct 2014 06:00    Post subject:
Interinactive wrote:
Back again, this time armed with an extra 1GB of VRAM and a little more grunt. So with GTX980s:

No AA
No SSAO
No tessellation
No soft particles
No DOF

And the result? 30FPS with dips to 2FPS for a few seconds between cells Laughing

I officially give up.


Unless the game engine has major compatibility issues with newer gpu chips, the problem's on your end.

The mod increases demand on your hardware but nothing that major.
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Interinactive
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PostPosted: Mon, 20th Oct 2014 06:16    Post subject:
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Last edited by Interinactive on Tue, 5th Oct 2021 01:38; edited 1 time in total
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tonizito
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Posts: 51409
Location: Portugal, the shithole of Europe.
PostPosted: Mon, 20th Oct 2014 15:04    Post subject:
Interinactive wrote:
Back again, this time armed with an extra 1GB of VRAM and a little more grunt. So with GTX980s:

No AA
No SSAO
No tessellation
No soft particles
No DOF

And the result? 30FPS with dips to 2FPS for a few seconds between cells Laughing

I officially give up.
ARMA 3 doesn't look so bad now, eh? Laughing


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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guvna




Posts: 814

PostPosted: Mon, 20th Oct 2014 17:28    Post subject:
Interinactive wrote:
Bullshit. I've tried this mod with 3 completely different GPUs now (the first being a 580 which came out in the same year as the vanilla game), 3 different SSDs, as well as a powerful laptop, as well as everything I've listed in this thread, yet it's a problem on my end? Yeah, right. It was the same years ago with the other version too. The engine is a pig to begin with, this mod exacerbates it. I've never dedicated so much time to getting something running nicely, and FWIW, vanilla COP isn't anywhere near as bad.

Sounds like you might have a corrupt config. Had a similar problem myself. Have you tried deleting user.ltx in my documents?
No way that performance you mention is normal. If you are using the dx11 renderer that is meant to have problems as well. Try dx9 (quicker load times and almost the same visuals) or dx10.
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Interinactive
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PostPosted: Wed, 29th Jun 2016 03:06    Post subject:
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Last edited by Interinactive on Mon, 4th Oct 2021 23:10; edited 1 time in total
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randir14




Posts: 4950

PostPosted: Wed, 29th Jun 2016 03:23    Post subject:
Interinactive wrote:
Going to take a run at this again now that I have a single GPU, it's downloading at a snails pace. Has anyone tried it on modern hardware in the last couple of years? I'm hoping it won't choke, but I know where hope's going to get me.


The unmodded version runs fine, but some mods like Misery gave me shitty performance.
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