Salt & Sanctuary (2D Dark Souls)
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prudislav
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PostPosted: Thu, 10th Mar 2016 20:56    Post subject:
http://www.neogaf.com/forum/showpost.php?p=198067325&postcount=141
Quote:
Closing in on the 3 hour mark. Game is pretty great so far. Some pro's.
  • Man their is a lot of content so far. I've found 11 unique weapons in my 3 hours of time. SKA have told me there are over 600 pieces of weapons, armors, and spells.
  • Each weapon has a unique moveset of 5-10 moves. You can also 2 hand which is a whole new set of moves.
  • Weapons feel great especially the heavy weapon's feel immensely satisfying. Crashing down, and impaling a zombie feels amazing. Bodies, body parts, and blood will fly, and it all feels really good.
  • The game so far is good at making you feel fairly weak at the start, but making you feel stronger, and stronger over time. Quite a bit of backtracking
  • You can parry bosses
  • Game world is really big so far. Lots of full out areas to go, and explore. If you're having trouble with an area there is always another one you can visit.
  • For a 2D side scroller it feels surprisingly overwhelming. World feels large, and quite interconnected.
  • Lots of similarities to the Dark Souls series to even little things like weapon scaling, Covenants and weight effecting movement. Surprising similarities to DeS in non gameplay elements such as NPC's, to a locations name and look.
  • it's all about timing with the combat. It's nowhere near as fast as their Dishwasher games, it's got slower pace. Stamina runs out fast, attacks are much slower. Its much more of a focus on defense/rolling. You'll also get punished hard if you try the classic run to the boss.

A few cons
  • First 2 bosses felt pretty weak to me. They felt hard for the sake of being hard. Especially after the half way point they can land pretty cheap blows. First boss has some weird hit boxes with it's attacks. I didn't enjoy fighting them.
  • Soundtrack is sadly for the most part very weak so far. First 2 boss themes repeat the same theme too.
  • Upgrade tree is a bit of a pain to navigate. It feels way too large, unorganized. Causes a bit of confusion.

This is a first impression. Game's quality is improving significantly over time. I'm excited to see how crazy this gets towards the end. I've been told by SKA the game has
 Spoiler:
 
bosses, so I've got a ways to go.
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deadpoetic




Posts: 2686
Location: Canada
PostPosted: Thu, 10th Mar 2016 21:05    Post subject:
can't wait!
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deadpoetic




Posts: 2686
Location: Canada
PostPosted: Sat, 12th Mar 2016 17:01    Post subject:
PS4 release date : March 15th.

No news for pc release
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ixigia
[Moderator] Consigliere



Posts: 65132
Location: Italy
PostPosted: Fri, 25th Mar 2016 03:43    Post subject:
It appears that the game itself is actually good:


deadpoetic wrote:
No news for pc release

They better hurry up!
At least we know that it will come one day, eventually, following the traditional third world gaming service reserved for us Razz Laughing
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h0rnyfavn
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Posts: 13886

PostPosted: Fri, 25th Mar 2016 10:15    Post subject:
I hate skill trees like this one (PoE).. and oh boy.. Do them faces look ridiculous or what? Laughing Other than that it seems to be a solid game.


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lolozaur




Posts: 26309

PostPosted: Fri, 25th Mar 2016 10:17    Post subject:
unless they release it before 12 april, ppl will forget about it Laughing
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prudislav
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PostPosted: Fri, 25th Mar 2016 10:35    Post subject:
well iirc in one of the devs streams tehy said , the steam release depends on Sony and as soon as Sony let them to release it they will release it (but as of now it looks like +-3 months of exclusivity).
So my guess is they will release VAmpire Smile DC in April/MAy and SaS in May/June


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prudislav
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PostPosted: Thu, 5th May 2016 13:39    Post subject:
http://ska-studios.com/2016/05/04/a-little-update/
Quote:
We’re gearing up for our PC launch and while we don’t have a specific date just yet, we’re hoping to know within the month.
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prudislav
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PostPosted: Tue, 10th May 2016 19:55    Post subject:
steampage online Wink

http://store.steampowered.com/app/283640/
Available: Soon 2016
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prudislav
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PostPosted: Tue, 17th May 2016 19:08    Post subject:
out on steam now Wink


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deadpoetic




Posts: 2686
Location: Canada
PostPosted: Tue, 17th May 2016 19:28    Post subject:
Sweet! CAn't wait to play tonight!!!
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7thunders




Posts: 1480

PostPosted: Tue, 17th May 2016 19:58    Post subject:
out on rin

size 423.7 MB
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h0rnyfavn
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Posts: 13886

PostPosted: Tue, 17th May 2016 20:24    Post subject:
7thunders wrote:


size 423.7 MB



Shocked


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zellar




Posts: 1555

PostPosted: Tue, 17th May 2016 20:39    Post subject:
Great game....under $20 CAD.....sold and fuckoff HOMEFRONT!!


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randir14




Posts: 4950

PostPosted: Tue, 17th May 2016 22:56    Post subject:
I'm loving it so far. The only thing I don't like are the human character designs, they look like some kind of human/frog hybrids. Got to the first boss and he's surprisingly difficult and made me alt+f4 rage quit.
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djaoni




Posts: 8061

PostPosted: Tue, 17th May 2016 23:27    Post subject:
Oh, it's out already? For some reason I thought it was like June for PC release. Must've confused iot with some other game..

So I got class 1 Poleaxes, but the class 1 poleaxe still has a red line across it.. why? Nevermind, it's because it's mainly a two-handed weapon.
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h0rnyfavn
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Posts: 13886

PostPosted: Wed, 18th May 2016 03:46    Post subject:
Damn..It turns out I've been playing it for 6 hours.. it's almost 5 a.m Very Happy

@randir14

throw bombs at him (preferably his back). This way he dies real fast.You must have found some nearby..


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ixigia
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Posts: 65132
Location: Italy
PostPosted: Wed, 18th May 2016 05:30    Post subject:
Now this is a pleasant surprise. I just arrived at home, downloaded it (small releases are a blessing for my prehistoric connection), and played for a couple of hours. It really is good Me Gusta

A 2D Dark Souls (lite) done right, it feels polished, responsive (even with mouse and keyboard), rewarding, and simply fun to play, with the obvious differences because of the bi-dimensional exploration. Everything else is 99% familiar, in a pleasant way. You have stamina management, two main attacts (that can be combined), yer trusty flasks, multi-layered levels, tough bosses, the developers nailed it.

My complaint so far is the same as Randir's, with the characters themselves looking a tad off/ridiculous, though the art-style in general is well done and 'grim' enough to provide a fitting atmosphere.

edit:
Regarding the first boss, the best approach for me was to just embrace the two-handed sword stance, and roll through him whenever he was about to strike (you can tell by the animation), worked wonders Smile



Random creations of an insane mind / Screens from Bulgaria [Early Access]


Last edited by ixigia on Thu, 19th May 2016 01:56; edited 1 time in total
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madness




Posts: 13323

PostPosted: Wed, 18th May 2016 07:53    Post subject:
Art style looks boring to me Sad Good to know the gameplay is good, at least. Waiting for the inevitable bundle Cool Face
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djaoni




Posts: 8061

PostPosted: Wed, 18th May 2016 09:43    Post subject:
ixigia wrote:
edit:
Regarding the first boss, the best approach for me was to just embrace the two-handed sword stance, and roll through him whenever he was about to strike (you can tell by the animation), worked wonders Smile


Yeah, he's actually quite a bit like Iudex Gundyr. Forces you to get into the playstyle of the game. Nothing wrong with the 2 first bosses unlike what the NeoFAG said.

It really is a surprisingly competent 2D Souls.
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Bob Barnsen




Posts: 31973
Location: Germoney
PostPosted: Wed, 18th May 2016 13:55    Post subject:
Played it a bit and am enjoying the gameplay too.

Not really liking those washed out and blurry looking graphics though.

Also too bad this has no online coop (yet?).

Will wait till it's on a good sale and then buy the legit version.
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h0rnyfavn
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Posts: 13886

PostPosted: Wed, 18th May 2016 14:14    Post subject:
Yeah.. I've got just a few complaints so far

- them fugly faces.. they must be patched out asap Laughing
- no online co-op
- kinda blurry\washed out graphics


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Breezer_




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Location: Finland
PostPosted: Wed, 18th May 2016 14:23    Post subject:
I would never touch this game on PC, give this to mobile and it would be like the best game ever.
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deadpoetic




Posts: 2686
Location: Canada
PostPosted: Wed, 18th May 2016 15:25    Post subject:
Really loving this game so far! I agree that the washed out colors kinda suck, and the weird choice of frog/fish as a main character, but at last, like in souls game, you face doesnt really matter much because you'll have a helmet covering it, well at last in my case!

I just kinda wish there was a map, gets kinda confusing after a while, more when you have to backtrack to an old location. 2D games are a lot harder to navigate then 3D games.

Started yesterday, played about 3hours, beat 5-6 bosses. Really fun!
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h0rnyfavn
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Posts: 13886

PostPosted: Wed, 18th May 2016 16:03    Post subject:
https://www.reddit.com/r/Games/comments/4akw5r/you_should_not_buy_salt_sanctuary_in_any_other/

According to steam forums it is still the case..

In short, you should stick to English language coz other languages are "google-translated"


http://steamcommunity.com/app/283640/discussions/1/357286663671683722/

PS It looks like it's just 2 developers so I can understand why they did it but it WILL harm their reputation and sales..
Quote:


"Really, really bad localization - Because we were changing text up until the last second before certification, in-game text is currently automatically translated in other languages with spot checks on key terminology. We were required to get all the store text translated for real but for some reason, in-game text being "ALL YOUR BASE ARE BELONG TO US" levels of translation was "fine" for launch. We're planning to patch in launching in only English with a menu option to select a langauge (in case you really wanted to see the bad loc for some reason), then patch in the true localization when we have it finished."


Source:
http://fextralife.com/forums/t50321/known-issues/?sid=4400f288bd6b6b0a0bd64bd7bd52b04d


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Nodrim




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Location: Romania
PostPosted: Wed, 18th May 2016 16:53    Post subject:
WTH was this stealth release?
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Ralph_Wiggum




Posts: 438
Location: Springfield
PostPosted: Fri, 20th May 2016 12:40    Post subject:
Where be the scene


I like men now
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prudislav
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Posts: 29148
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PostPosted: Fri, 20th May 2016 12:53    Post subject:
Ralph_Wiggum wrote:
Where be the scene

working for certain austrian company Cool
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h0rnyfavn
Serial Humper



Posts: 13886

PostPosted: Fri, 20th May 2016 22:14    Post subject:
Pitchwoods.. FUCK THIS SHIT Rage

Yeah..they just had to lock the only proper mage covenant behind all these disappearing platforms requiring jumping and dash jumping and double jumping..

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Shawn_Hunter




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Location: Bombay, India
PostPosted: Sat, 21st May 2016 07:26    Post subject:
Is this protected by Denuvo too?
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