Turok: Dinosaur Hunter [Night Dive Studios remaster]
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VGAdeadcafe




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PostPosted: Thu, 17th Dec 2015 19:26    Post subject:
Bob Barnsen wrote:
And 20€ without discount. Laughing
Not bad, seeing how the devs probably only had minimal work to do.

It's mainly one guy (he is also the developer of Doom 64 Ex) and he did a full engine reimplementation, this isn't your usual HD remaster.

I can understand someone not wanting to pay 1/3 of a price of a full release but let's not say shit like "minimal work" Laughing
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Janz




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PostPosted: Thu, 17th Dec 2015 19:29    Post subject:
still he wont get much money from that cause acclaim (or whoever bought them) gets most of it. free turokex launcher without gamefiles + donation button would have been better for him

Turok-HI2U, 322mbb


Last edited by Janz on Thu, 17th Dec 2015 19:47; edited 1 time in total
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VGAdeadcafe




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PostPosted: Thu, 17th Dec 2015 19:46    Post subject:
Janz wrote:
still he wont get much money from that cause acclaim (or whoever bought them) gets most of it. free turokex launcher without gamefiles + donation button would have been better for him

Didn't Night Dive buy the rights?

Anyway, there is a fanbase for this game, I don't know if it's big enough. You could wait for a discount, I'm sure it will be at 10e rather soon like Strife:Veteran Edition.
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consolitis
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PostPosted: Thu, 17th Dec 2015 20:54    Post subject:
Bob Barnsen wrote:
And 20€ without discount. Laughing
Not bad, seeing how the devs probably only had minimal work to do.


4 years spent to decompile, reverse engineer and reimplement from scratch a game with no access to source code is "minimal work" now?


TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"

~ WHAT THEY'RE TRYING TO SAY CAN ONLY BE SEEN ~

http://www.youtube.com/watch?v=CHTUOgYNRzY
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zellar




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PostPosted: Thu, 17th Dec 2015 21:58    Post subject:
I just played for 20 min. Fun.....lots of memories playing it. Runs great and smooth.....I hope they do Turok 2. I remember playing the PC version of the modern Turok. I believe it was missing textures and stuff and I didn't finish it! Maybe I will reinstall that one and try it again??

This one gets a 9/10.....funtimes!!


Gigabyte Z590 UD AC Motherboard - Intel i5-11600k 3.90 GHZ - 32 GB DDR 4 Corsair Vengeance LPX 3600MHz- GIGABYTE RTX 4070 Windforce OC 12GB (Driver 566.03) Corsair GOLD 80 Plus RM750x PSU Gigabyte QS32Q 32" flat screen Gaming Monitor
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consolitis
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PostPosted: Thu, 17th Dec 2015 22:09    Post subject:
Turok 2 is confirmed to be coming in the future.


TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"

~ WHAT THEY'RE TRYING TO SAY CAN ONLY BE SEEN ~

http://www.youtube.com/watch?v=CHTUOgYNRzY
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Neon
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PostPosted: Thu, 17th Dec 2015 22:30    Post subject:
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ixigia
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Location: Italy
PostPosted: Thu, 17th Dec 2015 23:47    Post subject:
Good news that they'll do the sequel as well Smile

I installed the yarr version to check it out, it's got all the goodies required to correctly pew (FOV slider, fairly responsive mouse controls, no hassles, DSR support, and so on).
The iconic fog of turok is there, but not myopia-like, which is a nice compromise.

Oh hai!
 Spoiler:
 
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Janz




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PostPosted: Thu, 17th Dec 2015 23:50    Post subject:
any way to extract n64 roms? maybe some way to get t2 working with this port Razz pc version uses different data files, already checked that Razz the game.kpg is just a zip archive, so maybe replacing it could work Razz
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consolitis
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PostPosted: Thu, 17th Dec 2015 23:56    Post subject:
It's not an emulator Laughing


TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"

~ WHAT THEY'RE TRYING TO SAY CAN ONLY BE SEEN ~

http://www.youtube.com/watch?v=CHTUOgYNRzY
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Janz




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PostPosted: Fri, 18th Dec 2015 00:47    Post subject:
never said that,but it uses the original game files/assets. its basicly the same as doom64ex, which also just uses the original n64 files into a self written runtime environment
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Claptonvaughn




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PostPosted: Fri, 18th Dec 2015 00:58    Post subject:
It's fun. I'm using the knife almost exclusively and jump+slashing like a proper wild man.
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consolitis
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PostPosted: Fri, 18th Dec 2015 01:15    Post subject:
Janz wrote:
never said that,but it uses the original game files/assets. its basicly the same as doom64ex, which also just uses the original n64 files into a self written runtime environment


I know what you meant, but Doom64 Ex I believe transforms some files from one format to some other that it can understand in order to work.

So I assume it's the same case here and without the transformation step it won't be possible.

Hence why I am joking "it's not a emulator" that you can feed N64 as is.

Not to mention we don't know if he used the N64 files or the PC ones (level design should be identical so there's a good chance he used the PC ones).


TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"

~ WHAT THEY'RE TRYING TO SAY CAN ONLY BE SEEN ~

http://www.youtube.com/watch?v=CHTUOgYNRzY
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consolitis
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PostPosted: Fri, 18th Dec 2015 16:59    Post subject:
Played the first level and the game is great! My previous experience with the Turok franchise was playing T1 for 15 minutes in someone else's house in the early 2000s.

Controls very fast, you no longer get lost because you can see where you are going, the new AI that takes into account the lack of fog is aggressive (well not always), the level I played was surprisingly open and big and it has this much first person platforming to make Valve's Xen mappers blush.

From what I played it seems that the game has aged wonderfully and you forget about the dated graphics (with great comic-y smooth animations though!) in an instant. Highly recommended.


TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"

~ WHAT THEY'RE TRYING TO SAY CAN ONLY BE SEEN ~

http://www.youtube.com/watch?v=CHTUOgYNRzY
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Janz




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PostPosted: Fri, 18th Dec 2015 17:03    Post subject:
the levels are all big. and dont forget you move much faster while strafing Wink
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Drowning_witch




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PostPosted: Fri, 18th Dec 2015 17:23    Post subject:
will play once I finally finish mgs 1. Already grabbed a yarr copy.


steam: Drowning witch
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consolitis
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PostPosted: Fri, 18th Dec 2015 17:35    Post subject:
Janz wrote:
the levels are all big. and dont forget you move much faster while strafing Wink


Yes, yes, noticed it! Also in the training it said to do jumps while strafing mid-air!


TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"

~ WHAT THEY'RE TRYING TO SAY CAN ONLY BE SEEN ~

http://www.youtube.com/watch?v=CHTUOgYNRzY
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Janz




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PostPosted: Fri, 18th Dec 2015 17:54    Post subject:
thats in the tut cause its a n64 game and they though people are to stupid to change the view towards the point they want to jump mid air Very Happy
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bushwacka




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PostPosted: Fri, 18th Dec 2015 18:11    Post subject:
iirc it's not because it was on n64, but turok was pretty much the only game in existence with some fucked up sense of physics (and also human anatomy) where moving diagonally is faster than straight ahead or to the side in a pythagorean way
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VGAdeadcafe




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PostPosted: Fri, 18th Dec 2015 18:23    Post subject:
bushwacka wrote:
iirc it's not because it was on n64, but turok was pretty much the only game in existence with some fucked up sense of physics (and also human anatomy) where moving diagonally is faster than straight ahead or to the side in a pythagorean way

That movement is standard in Doom and Quake engines. Probably more.
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Janz




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PostPosted: Fri, 18th Dec 2015 19:52    Post subject:
yep, they just copied it

game is still awesome, level 4 cleared now. sometimes huge framedrops, dunno why but happens to many people
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ixigia
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PostPosted: Fri, 18th Dec 2015 22:45    Post subject:
Indeed, the game still delivers, it's shame that they don't make 'em like this anymore *sad panda*

I've got only one complaint, regarding the hit-detection which is a tad too approximative (it's understandable though), the rest is fun in its fast-paced way. Razz
Also, Normal difficulty is way too easy, at least Hard is recommended in my opinion to have some sort of challenge.



Random creations of an insane mind / Screens from Bulgaria [Early Access]


Last edited by ixigia on Fri, 18th Dec 2015 22:47; edited 1 time in total
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Janz




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PostPosted: Fri, 18th Dec 2015 22:46    Post subject:
the biggest "problem" of this version is the view distance, makes the game multiple times easier
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ixigia
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PostPosted: Fri, 18th Dec 2015 22:54    Post subject:
Very true Smile. The AI should have been tuned accordingly, since enemies always try to use the surprise buttsecs technique , but without the deep fog, it ain't working no more and they can be easily 'sniped'.
Oh well, no biggie. Still ten thousand times more entertaining than [inserts cinematic nextgen derpsauce] Very Happy
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Drowning_witch




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PostPosted: Sat, 19th Dec 2015 00:09    Post subject:
i'll be checking out the original verison with nglide then, if gameplay intended by the devs is broken in this one.
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Janz




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PostPosted: Sat, 19th Dec 2015 00:10    Post subject:
tbh i dont think it was really intended by the devs, they had to use that heavy and close fog due to the system limitations of the n64 cause they didnt want to cut down the polygon count etc
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consolitis
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PostPosted: Sat, 19th Dec 2015 00:22    Post subject:
Drowning_witch wrote:
i'll be checking out the original verison with nglide then, if gameplay intended by the devs is broken in this one.


No need. You can re-enable the fog in the gameplay options in the new version. But you really don't want to do that Razz

Personally I think the AI is fine. I could do without the respawning though.

Just finished 2nd level! It was great! Smile

ixigia wrote:
I've got only one complaint, regarding the hit-detection which is a tad too approximative (it's understandable though)


There's an option for that as well in the gameplay menu I think. Projectile collision: default / precise. It defaults to.. default. Unless they mean something different than what I think.


TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"

~ WHAT THEY'RE TRYING TO SAY CAN ONLY BE SEEN ~

http://www.youtube.com/watch?v=CHTUOgYNRzY
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JBeckman
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Location: Sweden
PostPosted: Sat, 19th Dec 2015 08:16    Post subject:
Apparently the enemies only respawn a set amount of times but the higher speed of the game now means they respawn faster and since they do not always drop ammo you risk running low on supplies if you try to clear the level so it is better to be fast and avoid getting stuck with quickly respawning fodder enemies like grunts and raptors.

Also due to a limitation or oversight with the new engine any explosion will work to reach the semi hidden minigun on the second level instead of having to wait until you get the grenade launcher on the fourth level or other explosive weaponry besides TEC arrows and red shotgun shells.
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Drowning_witch




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Location: Strawberry fields
PostPosted: Sat, 19th Dec 2015 11:09    Post subject:
consolitis wrote:
Drowning_witch wrote:
i'll be checking out the original verison with nglide then, if gameplay intended by the devs is broken in this one.


No need. You can re-enable the fog in the gameplay options in the new version. But you really don't want to do that Razz

Personally I think the AI is fine. I could do without the respawning though.



yeah, and I just watched a comparison of nglide vs new version, and i'm not seeing the fog affect enemies that much. they still are pretty bad even in the fog and it seems with nglide the fps is not that great.
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Janz




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PostPosted: Sat, 19th Dec 2015 13:55    Post subject:
Quote:
Apparently the enemies only respawn a set amount of times but the higher speed of the game now means they respawn faster and since they do not always drop ammo you risk running low on supplies if you try to clear the level so it is better to be fast and avoid getting stuck with quickly respawning fodder enemies like grunts and raptors.


they fixed something with the respawn values now -> Turok.Update.1-BAT

changelog
 Spoiler:
 
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