'Art' bragging
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dingo_d
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PostPosted: Thu, 27th Feb 2014 10:47    Post subject: 'Art' bragging
I started doing some calligraphy since I got my Pilot Parallel pens and ink, so I figured I'd brag here and there. If you want, be free to brag about your art in any form Very Happy



"Quantum mechanics is actually, contrary to it's reputation, unbeliveably simple, once you take the physics out."
Scott Aaronson
chiv wrote:
thats true you know. newton didnt discover gravity. the apple told him about it, and then he killed it. the core was never found.

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Interinactive
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PostPosted: Thu, 27th Feb 2014 10:51    Post subject:
⁢⁢


Last edited by Interinactive on Tue, 5th Oct 2021 02:27; edited 1 time in total
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PumpAction
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Posts: 26759

PostPosted: Thu, 27th Feb 2014 11:19    Post subject:
A rendering of my touch pro 2 from 2009



Yep, that long ago that I didn't do any proper 3D anymore Sad

Oh and of course more ms paint dicks xD




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Interinactive
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PostPosted: Thu, 27th Feb 2014 11:25    Post subject:
⁢⁢


Last edited by Interinactive on Tue, 5th Oct 2021 02:27; edited 1 time in total
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PumpAction
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PostPosted: Thu, 27th Feb 2014 11:38    Post subject:
The background is an HDRI image on the inner side of a sphere as a light emitter, but the phone and table are 3D. The texture on the table is the first wood texture on google images, I also used it for the bump map and then played with the fresnel shader on the reflection channel. The phone is modeled and textured from scratch and without any blueprint.

To make it as realistic as possible I put several layers of my glass material on the planes that would be the display, because that is how the phone was actually set up (capacitive screen with a display layer, touch layer on top and glass to cover it.

And I added some bump to the surface, so that the reflections don't look too shiny. Basically I just looked at my phone and at the screen until it looked similar Very Happy

At the end some photoshop for chromatic abbreviation and toning Smile


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dingo_d
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PostPosted: Thu, 27th Feb 2014 17:18    Post subject:
Interinactive wrote:
I've always wanted to be good at that. Can you do it quickly? My grandfather was great at it (signwriter) and would draw all these symbols in Asian languages with a brush, so fluently.



Well, the first 'layer' - letters, are done rather quickly. I made an album for the lettering process

http://imgur.com/a/YwQNg

Then, you embellish it Smile I'm far from pro. Theosone is my inspiration. That guy can draw!

@Pumpy: That HTC looks real! You modeled that?! O.o Sick! Very Happy


"Quantum mechanics is actually, contrary to it's reputation, unbeliveably simple, once you take the physics out."
Scott Aaronson
chiv wrote:
thats true you know. newton didnt discover gravity. the apple told him about it, and then he killed it. the core was never found.

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chiv




Posts: 27530
Location: Behind You...
PostPosted: Thu, 27th Feb 2014 17:44    Post subject:
i like the black bars. they make it look very cinematic.


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LeoNatan
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PostPosted: Thu, 27th Feb 2014 19:06    Post subject:












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PumpAction
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Posts: 26759

PostPosted: Thu, 27th Feb 2014 21:32    Post subject:
Oh boy Leo, this one gets me every fucking time



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sabin1981
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PostPosted: Thu, 27th Feb 2014 21:36    Post subject:
It's the eyes that get me Very Happy
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vurt




Posts: 13835
Location: Sweden
PostPosted: Sat, 15th Aug 2015 18:13    Post subject:
Some google Deepdream videos (http://googleresearch.blogspot.se/2015/07/deepdream-code-example-for-visualizing.html)

All videos are ~400 frames each, takes around 45 mins to render one "dream". It always originates from my original artwork then the image will connect and morph "naturally" to the images in the neural network = batshit crazy stuff happens.

Obvious question; do they dream of electric sheep? welll, sometimes Very Happy

http://scontent.cdninstagram.com/hphotos-xaf1/t50.2886-16/11854900_1622439834674822_461628161_n.mp4

http://scontent.cdninstagram.com/hphotos-xaf1/t50.2886-16/11854884_940106812702153_377425735_n.mp4

http://scontent.cdninstagram.com/hphotos-xaf1/t50.2886-16/11867572_111314842551106_408397062_n.mp4

http://scontent.cdninstagram.com/hphotos-xfa1/t50.2886-16/11883728_1648516172074108_647819949_n.mp4
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Invasor
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PostPosted: Sat, 15th Aug 2015 18:30    Post subject:
some really cool stuf men, keep posting. (I can't do shit Very Happy)
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Kaltern




Posts: 5859
Location: Lockerbie, Scotland
PostPosted: Sat, 15th Aug 2015 18:45    Post subject:
I really wish I could draw - I have so many ideas for little games, but I can't bring them to life because a stickman with a curved spine and one leg longer than the other probably isn't going to cut it. Sad


Playing Valheim every weekday at 10pm GMT - twitch.tv/kaltern

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moosenoodles




Posts: 18411

PostPosted: Sat, 15th Aug 2015 20:33    Post subject:
Kaltern wrote:
I really wish I could draw - I have so many ideas for little games, but I can't bring them to life because a stickman with a curved spine and one leg longer than the other probably isn't going to cut it. Sad


come on do it, be the first to create the stickman MMO, im serious think about the 60fps and how much shit u can get away with content wise.
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ixigia
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Posts: 65081
Location: Italy
PostPosted: Sun, 16th Aug 2015 00:31    Post subject:
Invasor wrote:
some really cool stuf men, keep posting. (I can't do shit Very Happy)

This! Very cool indeed. Art reveals traits of our personality that otherwise would stay hidden, which would be a complete waste Razz. For example I'm still mesmerized by Vurt's creations in a way Very Happy

(I was somewhat talented when I was very young, but then laziness and wrong life decisions prevailed. Sad Laughing Now all I do is some silly photoshopping only for fun and that's it, nothing serious has ever crossed my mind ever and probably never will xD)
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vurt




Posts: 13835
Location: Sweden
PostPosted: Sun, 16th Aug 2015 04:52    Post subject:
Keep doing what you're doing Ixi, your photoshopping is always a joy to watch Smile

As for not being able to draw, Kaltern. That's no excuse when you have a computer, all sorts of ways to cheat.. If its just placeholders you want, use Poser 3D + free 3D assets for objects, you can make some great scenes that way.
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tonizito
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PostPosted: Sun, 16th Aug 2015 09:14    Post subject:
Kaltern wrote:
I really wish I could draw - I have so many ideas for little games, but I can't bring them to life because a stickman with a curved spine and one leg longer than the other probably isn't going to cut it. Sad
Well I can't draw either









but that didn't stop me Laughing


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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garus
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PostPosted: Sun, 16th Aug 2015 09:15    Post subject:
snip


Last edited by garus on Tue, 27th Aug 2024 21:39; edited 1 time in total
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krell1983




Posts: 551
Location: Poland
PostPosted: Tue, 25th Aug 2015 15:02    Post subject:
Vector





3D




Photo-manipulation



More works at krell1983.com Wink
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PumpAction
[Schmadmin]



Posts: 26759

PostPosted: Tue, 15th Sep 2015 22:25    Post subject:
I like your city scapes very much. The photo manipulation isn't quite my cup of tea though.

I tried myself at some sprite animation.



16 color palette


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PumpAction
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PostPosted: Wed, 16th Sep 2015 00:08    Post subject:
Which shadow technique do you prefer?

Regarding the flickering version, I can imagine that having a higher framerate for the flickering would improve the perception of them anyway :/



Edit: Here a version of the checkered shadow @ 30fps


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BettyShikle




Posts: 2737
Location: Tardland
PostPosted: Wed, 16th Sep 2015 00:40    Post subject:
upper row middle is the best imo.no idea why you added that flickering,is it to mindcontrol people?

also: we should create a Brawler with Unity,you totally got that sprite art going. Playable chars are all NFOhump members Very Happy


paxsali wrote:

Now, I don't know what hardware costs in Poland, I guess it's cheaper because everything is stolen from Germany and resold...
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PumpAction
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PostPosted: Wed, 16th Sep 2015 00:57    Post subject:
Well old consoles used those techniques to emulate transparent shadows. F.e. garou used the 3rd on on the bottom row. But I suppose the fickering was less visible on the real arcades because they were most likely running ntsc or pal (60hz or 50hz).

BTW do you prefer the current multi color outline or a simple black one?



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Morphineus
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PostPosted: Wed, 16th Sep 2015 01:16    Post subject:
Top middle for shadow and I don't really have an outright favourite for the outline. Smile


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BettyShikle




Posts: 2737
Location: Tardland
PostPosted: Wed, 16th Sep 2015 04:29    Post subject:
no black outline please,this isn`t Borderlands Razz


paxsali wrote:

Now, I don't know what hardware costs in Poland, I guess it's cheaper because everything is stolen from Germany and resold...
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LeoNatan
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Posts: 73198
Location: Ramat Gan, Israel 🇮🇱
PostPosted: Wed, 16th Sep 2015 04:54    Post subject:
Why can't it be 16 color + 8bit alpha? Very Happy

Also, why 16 colors?
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PumpAction
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Posts: 26759

PostPosted: Wed, 16th Sep 2015 08:53    Post subject:
Ok, so dark colored outline.

@leo: Well because I want to go for that authentic look. I don't like it when games mess with the pixel look too much and can't find a proper consistency. F.e. slain looks really nice but then they have those silly "particle" effects that make the game look cheap.

Maybe I'll opt to 32 colors per object later on (just to add some anti aliasing pixels, but the main idea behind the palette will stay the same:transparent,black, grey, white and 4 shades for 3 colors where the darkest shade is for outline and the other 3 are for Base color, illuminated and shadow.


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PumpAction
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PostPosted: Thu, 17th Sep 2015 16:27    Post subject:
Added some punches:


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Morphineus
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PostPosted: Thu, 17th Sep 2015 17:08    Post subject:
Since we have a few people that design characters... There's a question that I've had with the way some of these characters fight in indie games.

Is it a design decision to make them punch (or kick) like that? With 'that' I mean, like someone who doesn't have a proper fighting technique.

This is not criticism on your design btw, it's just for me to understand why I see this a lot. Wondering if my guess: 'it's a design decision' is right instead of them being created by people without knowledge of proper techniques.

Made me think at times it be fun to see some rpg brawler where the technique would improve with the skills you gain. As in: start inexperienced and turn in some master fighter and it gets reflected in the animation being used.


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PumpAction
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PostPosted: Thu, 17th Sep 2015 17:20    Post subject:
In this case it's most probably me doing something that will not require many frames to draw. You'll want that a simple punch animation will fire from the standard pose and go back to it in a reasonable time. The main stance was inspired by bruce lee, I pulled the punch movement out of my ass Laughing

Actually I'll redo them anyway, because I want to exaggerate them even further. The character will unlock new moves over time (like kicks, sliding attacks, uppercuts, dashes, flying kicks and flying dashes etc) and actually have some super moves too.

These current animations are just place holder for me. The final char will have different hair and more cloth (like a jacket) that moves to display some dynamics Smile


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