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Posted: Tue, 16th Jun 2015 15:25 Post subject: |
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Tiny co-op scripted missions you'll probably never play except once for unlocks... f'in spectacular use of resources EA.
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harry_theone
Posts: 11226
Location: The Land of Thread Reports
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Posted: Tue, 16th Jun 2015 16:12 Post subject: |
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@awesome Prolly same thing like with Commander in BF4
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Waargh
Posts: 6997
Location: hell on earth
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Posted: Tue, 16th Jun 2015 17:01 Post subject: |
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Posted: Tue, 16th Jun 2015 17:06 Post subject: |
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Quote: | I think they went with a BC2:Vietnam model |
Or the game that came out early this year, called HardCoke or something.
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Posted: Tue, 16th Jun 2015 17:14 Post subject: |
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fable2 wrote: | Quote: | I think they went with a BC2:Vietnam model |
Or the game that came out early this year, called HardCoke or something. |
Oh yea, I forgot about that one... HardCock perhaps?
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ixigia
[Moderator] Consigliere
Posts: 65081
Location: Italy
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Posted: Tue, 16th Jun 2015 17:55 Post subject: |
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PumpAction wrote: | But it looks like star wars and the sounds are just... incredible  |
The visuals, sounds and atmosphere..these bastards have managed to nail them all to trick people into getting a Star Wars boner.
!!
I didn't find the gameplay itself impressive either, it's got that..familiar feel to it, like a Dice-vu, and not exactly alluring both in terms of depth and the limited map design which reminded me of BF4's layouts. Then if I think at EA's shady policies too, the arousement reaches negative values :<
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Posted: Tue, 16th Jun 2015 18:17 Post subject: |
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Posted: Wed, 17th Jun 2015 15:13 Post subject: |
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IGN previewer
Quote: | Across the frozen plains and icy mountains of Hoth, I waged war against rebel scum in a 20 vs. 20 game of Walker Assault. It's one the largest-scale modes, in which three AT-ATs trample across the map from one side to the other. As a member of the Empire, you have prevent the Rebels from seizing control of Uplinks which they’ll use to send Y-Wings on bombing raids, protect the AT-ATs, and escort them safely to their target. |
Yep, 20vs20 is the largest, suggesting it's going to be tailored to smaller CoD-like TFFAs.
Also 3 AT-ATs for 20 guys, plus there's going to be AT-STs and TIE fighters around as well.
That leaves like what, 12-14 guys running around for 3 AT-ATs?
Experience the epic battle of Hoth!
Actually getting down in smaller battles inside Echo Base could be very fun if done right. My problem is, that's not what I expected from a Battlefront. So instead of focusing on either smaller battles or proper Battlefield size maps, we get a half ass inbetween mode that they are desperate to show off.
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Posted: Wed, 17th Jun 2015 15:18 Post subject: |
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harry_theone
Posts: 11226
Location: The Land of Thread Reports
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Posted: Wed, 17th Jun 2015 15:26 Post subject: |
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Star Wars: The Cramped Wars
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Kaltern
Posts: 5859
Location: Lockerbie, Scotland
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Posted: Wed, 17th Jun 2015 15:37 Post subject: |
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I remember BF2 having utterly huge maps, so it took a significant amount of time to traverse in a vehicle.... so far I get the feeling that flying an X-Wing for example, would need to u-turn every 10 seconds so not to fly out of boundz....
Playing Valheim every weekday at 10pm GMT - twitch.tv/kaltern
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-= Word to the wise: Having a higher forum post does not mean you are right. =-
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Posted: Wed, 17th Jun 2015 15:38 Post subject: |
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Kaltern wrote: | I remember BF2 having utterly huge maps, so it took a significant amount of time to traverse in a vehicle.... so far I get the feeling that flying an X-Wing for example, would need to u-turn every 10 seconds so not to fly out of boundz.... |
Yes. Transportation actually mattered in BF2.
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Posted: Wed, 17th Jun 2015 16:29 Post subject: |
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EternalBlueScreen wrote: | Kaltern wrote: | I remember BF2 having utterly huge maps, so it took a significant amount of time to traverse in a vehicle.... so far I get the feeling that flying an X-Wing for example, would need to u-turn every 10 seconds so not to fly out of boundz.... |
Yes. Transportation actually mattered in BF2. |
oh god yeah!
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StEFaN7
Posts: 5877
Location: them swamps
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Posted: Wed, 17th Jun 2015 21:36 Post subject: |
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If the map is small and cluttered enough 5 people will feel like 100 people.
- EA DICE design logic
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ixigia
[Moderator] Consigliere
Posts: 65081
Location: Italy
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Posted: Wed, 17th Jun 2015 23:44 Post subject: |
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Well as long as Operation Metrofront is there, we can sleep well. It remains to be seen whether the rumoured Noshahr Canals of the Republic, Operation Rebel Locker, Clone Pearl Market and Wookie Island will be included in the standard game or in the Jedi Quarters Premium Masterpack. Let's not be too dramatic here!
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Posted: Thu, 18th Jun 2015 00:11 Post subject: |
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And again the same shit it looks ok but not better than BF4 maybe a bit.....of course these advertisings in the last couple of months were BULLSHIT. Explosions look shit smoke disappears fast and the rest is average. This is the console generation. Fuck them all! But I wasn't expecting a lot from Battlefront 3 anyway.
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Posted: Thu, 18th Jun 2015 00:48 Post subject: |
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As bad as a lot of the decisions look, I can still imagine that it'll be a lot of fun. Until you are fed up with the scripted events 
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Posted: Thu, 18th Jun 2015 01:05 Post subject: |
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Posted: Thu, 18th Jun 2015 01:08 Post subject: |
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All they had to to do was make it really unique compared to BF games. The hero stuff will be relatively sporadic, so not enough.
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