Always played this shit on Master (except for OL, AMK and SS , selected Veteran for those).
lol! Well then you'll love it, since the mod doesn't even allow you to select the level of difficulty. Stalker wannabes are not welcomed here, it's only for tough veteran Streloks! xD
Play Metro first, it's shorter and more linear, which means you'll finish it quicker and then be left to really put time and effort into the (huge!) world of STALKER.
Play Metro first, it's shorter and more linear, which means you'll finish it quicker and then be left to really put time and effort into the (huge!) world of STALKER.
"If it's a choice between eternal hell and good tunes and eternal heaven and new kids on the fucking block … I'm gonna be surfing on the lake of fire, rocking out, high-fiveing Satan every time I pass the motherfucking shore." – Bill Hicks
Always played this shit on Master (except for OL, AMK and SS , selected Veteran for those).
lol! Well then you'll love it, since the mod doesn't even allow you to select the level of difficulty. Stalker wannabes are not welcomed here, it's only for tough veteran Streloks! xD
So changing the difficulty in the menu does nothing for Misery?
I tried to lower it from the highest setting because I was getting my ass kicked in the beginning. I guess it was a placebo effect because I immediately started doing much better.
I feel better now. I had played the other Stalkers on the highest difficulty and felt kind of lame that I couldn't handle this one at first.
One complaint I have about Misery, though, is how tough the zombies have gotten. I respect that the mod is trying to make things harder but seeing a single zombie kill three Duty members armed with assault rifles and grenades (one of which is wearing an exoskeleton) is kind of disappointing. It's a cheap way to increase difficulty, in a game and a mod that otherwise does difficulty in a fun way. I read that Misery 2.0 will make zombies easier to kill with headshots, though. I don't mind having to put more bullets into them, since they're zombies and don't feel pain. However, I have literally fired several bullets from an assault rifle, a pistol, then pointblank with a shotgun, to a zombie's face and he was still walking.
It is a bit old but it seems they are still looking for voice actors. I think I am gonna send it (Scientist NPC) although my English is Boratlike and my voice sounds so generic. At least my eastern european accent is authentic
Always played this shit on Master (except for OL, AMK and SS , selected Veteran for those).
lol! Well then you'll love it, since the mod doesn't even allow you to select the level of difficulty. Stalker wannabes are not welcomed here, it's only for tough veteran Streloks! xD
So changing the difficulty in the menu does nothing for Misery?
I tried to lower it from the highest setting because I was getting my ass kicked in the beginning. I guess it was a placebo effect because I immediately started doing much better.
I feel better now. I had played the other Stalkers on the highest difficulty and felt kind of lame that I couldn't handle this one at first.
One complaint I have about Misery, though, is how tough the zombies have gotten. I respect that the mod is trying to make things harder but seeing a single zombie kill three Duty members armed with assault rifles and grenades (one of which is wearing an exoskeleton) is kind of disappointing. It's a cheap way to increase difficulty, in a game and a mod that otherwise does difficulty in a fun way. I read that Misery 2.0 will make zombies easier to kill with headshots, though. I don't mind having to put more bullets into them, since they're zombies and don't feel pain. However, I have literally fired several bullets from an assault rifle, a pistol, then pointblank with a shotgun, to a zombie's face and he was still walking.
I'm not 100% sure about the difficulty settings to be honest, they're still there but the devs stated that there's only one available by default (master). I've never changed it since it's fine for me, but I'll make some tests out of curiosity as soon as I have some time. I'm also waiting for the patch to be released..that should fix a lot of known issues and improve several annoyances, sadly it's quite m.i.a. at the moment.
Chibuky wrote:
It is a bit old but it seems they are still looking for voice actors. I think I am gonna send it (Scientist NPC) although my English is Boratlike and my voice sounds so generic. At least my eastern european accent is authentic
Not entirely sure, tried a lot of different mods some years ago.. It's good?
Made me play the game for 2 months straight, it's absolutely massive. But from reading the thread on the steam forum it seems I was quite lucky since I didn't have any severe or game-breaking bugs.
I found it really really good, but the poor english translation ruined some of the quests so badly that I needed to search that thread for clues.
boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
Nice to see that people are still (re)playing STALKER games.
Of course they are. They're one of the best, pure PC gaming experiences that gaming has to offer. GSC was the undisputed master of atmosphere with these games.
Nice to see that people are still (re)playing STALKER games.
Really isn't any other open ended FPS out there that doesn't suck. I tried going back to Deus ex but the guns in that game give me a stroke. Shoot a guy in the head 10 times and he doesn't go down. Machine gun? gotta mod the piss out of it just to get it to be worth it.
With the release of Lost Alpha, I also went back to the zone. But with each new update requiring to start new game, my interest was lost. Can't wait for the Developer's Cut edition
Holy shit though, I mean I know it's got a lot of Bloom going on here instead of the dark gritty pallet they should be using but you can tell the textures are baller. The vegetation looks great!
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