CD Projekt RED: ‘Witcher 3′ content is “locked”, Final bugs are being addressed with extra dev time
Quote:
“We are removing the final bugs and still running optimization in various areas. What it will result in is a smoother and more engaging experience and, yes, the game looking better across all platforms. The content is locked, so no content changes are being made at this point. The scale of the open world in the Witcher 3: Wild Hunt is unprecedented, so fear not – there is enough gameplay to keep you playing for weeks.”
When we last spoke with Iwinski, he said the game holds about 120 hours of gameplay, which is equivalent to BioWare’s Dragon Age: Inquisition. That is a lot of gameplay and story.
Then, on the topic of Ciri being the second playable character, Iwinski said: “Ciri is this living weapon everyone wants to get a piece of. She has this inner power that is key to stopping the Wild Hunt, but she also has some of her own demons to handle, so she won’t allow to be controlled by anyone. We decided to introduce her as a playable character because it adds a lot to the narrative, and offers gamers a unique perspective on the story.
“Having said that, Geralt is the main character whom you will be playing most of the time and he is the guy. We think that the introduction of Ciri as a playable character is a great way to allow gamers to see parts of the story from her perspective and make it even more personal.”
I'm sure the third time's the charm and there totally won't be a free "TW3: Enhanced Edition" down the line
I don't see what the problem is with that. There's always room for improvement and at least they choose to do it, unlike most other developers that are just done with their games when they release them, maybe just releasing a patch or two for bug fixes, but nothing else.
“We are removing the final bugs and still running optimization in various areas. What it will result in is a smoother and more engaging experience and, yes, the game looking better across all platforms. The content is locked, so no content changes are being made at this point. The scale of the open world in the Witcher 3: Wild Hunt is unprecedented, so fear not – there is enough gameplay to keep you playing for weeks.”
When we last spoke with Iwinski, he said the game holds about 120 hours of gameplay, which is equivalent to BioWare’s Dragon Age: Inquisition. That is a lot of gameplay and story.
Then, on the topic of Ciri being the second playable character, Iwinski said: “Ciri is this living weapon everyone wants to get a piece of. She has this inner power that is key to stopping the Wild Hunt, but she also has some of her own demons to handle, so she won’t allow to be controlled by anyone. We decided to introduce her as a playable character because it adds a lot to the narrative, and offers gamers a unique perspective on the story.
“Having said that, Geralt is the main character whom you will be playing most of the time and he is the guy. We think that the introduction of Ciri as a playable character is a great way to allow gamers to see parts of the story from her perspective and make it even more personal.”
I`m gaiming for too long to get excited about 120h (or whatever big number) of gameplay because nowadays it means huge map filled with shitty content, just like in mentioned dragon age. Theres a big. world changing event going on, but hey, go pick 10 or so flowers for that lady which somehow cant move few meters away from her house
Also at this point optimization in certain areas most likely means removing stuff from them to achieve the playable framerate so that doesnt exactly sound like they are making it better looking across all platforms.
Will probably pick this up when the final version arrives, a.k.a "looks almost as good as in the first videos"-version. I guess that means its at least a year away for me, probably more.
Glad i didn't play Dark Souls II yet, seems like they're doing some new version of that one as well.
Before trying to be a clever cunt - take time to think "is this an appropriate situation and won't I look like a tryhard?".
My point was the whole question on itself: do you think there will be a public demo? I'm not stating, nor insinuating, nor implying that demo video related to demo existence or means something, it just what made me ask the question in a first place.
Public demo for W3 makes sense. Not everyone will be able to run it and some people has to try it before.
But the fact that it makes sense mean little, realistically speaking. In fact, I believe, it may lead to small percentage of pre-durr-durr cancels.
I doubt it. It's hard to create a representative demo for an open world game and it's also very time-consuming. They've already moved the release date a couple of times, so I believe they're in an "all hands on deck" type of situation right now - I doubt they'll be willing to spare any kind of time or workforce on demo.
I`m gaiming for too long to get excited about 120h (or whatever big number) of gameplay because nowadays it means huge map filled with shitty content, just like in mentioned dragon age. Theres a big. world changing event going on, but hey, go pick 10 or so flowers for that lady which somehow cant move few meters away from her house
This is exactly what I'm most worried about with this game. TW2 went for quality, not quantity, and imho it worked perfectly: a smaller world but more densely packed with *interesting* quests that tie in to the main story.
I dread that this time they'll have to fill the gigantic map with tons of mmo-esque content to keep it from feeling empty.
I'm so hoping they follow the books when introducing Ciri. It's truly an awesome and emotional story, how Geralt gets convinced of how she truly is destined to be with him.
That screen is from the first part of Blood of the Elves, in which Geralt starts training her to be a Witcher (but without using the poisonous potions). Later on, Ciri gets trained by Yennefer in witchcraft.
I think it's because their Red Engine is updated from Witcher 2 and thus it doesn't have some of the features we're now seeing in other games like physical based shading or what it's called so in comparison it can perhaps look a bit flat.
Both Frostbite and Unreal 4 use PBR (and CryEngine as well I gather?). It's really noticeable when you have someone that can create decent shaders, especially for things like metal, which you expect to see a lot of in a medieval fantasy game with lots of blokes running around in plate and chainmail armour.
And after some more searching it turns out I was entirely wrong, they do use physical based rendering (and shading?) in this new version of the Red Engine.
"The stuff we're using that's really cool for next-gen is dynamic IBL," he continues, referring to image-based lighting. "We're using PBR (physically-based rendering), and water simulation's really interesting. It basically reacts to the weather conditions so you'll get choppier waves in wind."
Minimum System Requirements
Intel CPU Core i5-2500K 3.3GHz
AMD CPU Phenom II X4 940
Nvidia GPU GeForce GTX 660
AMD GPU Radeon HD 7870
RAM 6GB
OS 64-bit Windows 7 or 64-bit Windows 8 (8.1)
Direct X 11
HDD Space 40 GB
Recommended System Requirements
Intel CPU Core i7 3770 3,4 GHz
AMD CPU AMD FX-8350 4 GHz
Nvidia GPU GeForce GTX 770
AMD GPU Radeon R9 290
RAM 8GB
OS 64-bit Windows 7 or 64-bit Windows 8 (8.1)
Direct X 11
HDD Space 40 GB
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