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Morphineus
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Posts: 24883
Location: Sweden
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Posted: Sun, 7th Sep 2014 15:18 Post subject: |
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Congrats!
No showcasing? 
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Posted: Sun, 7th Sep 2014 15:18 Post subject: |
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Posted: Sun, 7th Sep 2014 15:27 Post subject: |
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Morphineus
VIP Member
Posts: 24883
Location: Sweden
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Posted: Sun, 7th Sep 2014 15:30 Post subject: |
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Oh my bad, somehow I thought you were a 3D modeler, got you mixed up with someone else then 
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Posted: Sun, 7th Sep 2014 16:59 Post subject: |
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Congrats BearishSun. Hope it works out for you. Was it stuff for UT?
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Posted: Sun, 7th Sep 2014 18:01 Post subject: |
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Thanks. Nah, been working on an engine of my own, writing the whole thing from scratch.
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Morphineus
VIP Member
Posts: 24883
Location: Sweden
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Posted: Sun, 7th Sep 2014 18:18 Post subject: |
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BearishSun wrote: | Thanks. Nah, been working on an engine of my own, writing the whole thing from scratch. |
Not an easy undertaking, my head spun at times to work with already build game engines, Can't even think how putting one together would feel like.
Is it for learning purposes or a project you are working on? 
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Posted: Sun, 7th Sep 2014 18:49 Post subject: |
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It wasn't easy, especially at the start, but it progressed so far that in a couple of years it could be good enough to rival certain commercial engines.
I wanted to learn, but also have a base for my future projects. Although I haven't started work on any games yet, primarily focusing on the engine and games may or may not come later.
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JBeckman
VIP Member
Posts: 34994
Location: Sweden
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Posted: Thu, 16th Oct 2014 10:20 Post subject: |
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Posted: Thu, 16th Oct 2014 11:35 Post subject: |
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I'm still on 4.2 atm, keep meaning to update.
I'm interested to see what you can do with the new GUI designer. Seems like they are taking a shot at Autodesk with that, trying to muscle in on Scaleform's market share.
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Posted: Thu, 16th Oct 2014 13:44 Post subject: |
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Last edited by paxsali on Thu, 4th Jul 2024 21:56; edited 1 time in total
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Posted: Tue, 27th Jan 2015 22:18 Post subject: |
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Posted: Tue, 27th Jan 2015 22:22 Post subject: |
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One day guys, one day we get this in games...
Spoiler: | in 10 years, when next consoles has power of today PC´s  |
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zibztrollingme
Posts: 1526
Location: RAR - Racist Against Russia. Apparently.
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sausje
Banned
Posts: 17716
Location: Limboland, Netherlands
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Posted: Tue, 27th Jan 2015 22:42 Post subject: |
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I see that even in the new engine they still don't know how to properly render a mirror reflection 
Proud member of Frustrated Association of International Losers Failing Against the Gifted and Superior (F.A.I.L.F.A.G.S)

Last edited by sausje on Wed, 28th Jan 2015 02:10; edited 1 time in total
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Posted: Wed, 28th Jan 2015 01:50 Post subject: |
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The video......MOTHER OF GOD!
The sad thing is, it probably will still be long way till we get the first good games with good performance and the details in those tech demos
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Posted: Wed, 28th Jan 2015 02:58 Post subject: |
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Im baffled. The video looks incredible.
I just hope we get decent pc games for this shit.
If they gonne release shitty ass console ports with this engine running?
Yeah, no. Good luck with that.
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zibztrollingme
Posts: 1526
Location: RAR - Racist Against Russia. Apparently.
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ixigia
[Moderator] Consigliere
Posts: 65085
Location: Italy
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Posted: Wed, 28th Jan 2015 03:33 Post subject: |
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zibztrollingme wrote: | The "next gen" consoles barely use the full power of Unreal 3.
We have to wait 10 years to get a game with those graphics  |
But...they promised us Avatar like visuals for this generation!
Things did turn out to be a lil' different
#foreverheldback 
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zibztrollingme
Posts: 1526
Location: RAR - Racist Against Russia. Apparently.
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Posted: Wed, 28th Jan 2015 04:35 Post subject: |
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Posted: Wed, 28th Jan 2015 05:04 Post subject: |
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They still haven't found a good solution for reflections for highly reflective surfaces beyond cube maps it seems. For mirrors, I have to wonder if people wouldn't be better off sticking with the old school trick of having a hidden room behind the mirror where everything is reversed. Might be difficult in ArchVis stuff though where there is actually a physical room needed in the same place. I wonder if you could set the mirror to show the view through a camera in a hidden room under the level or something.
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Posted: Wed, 28th Jan 2015 11:26 Post subject: |
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Anyone knows whether W3 is gonna be mod-friendly? Maybe someone release a texture pack or something 
1) Lenovo Legion 7 (AMD Ryzen 7 5800H, RTX 3080 16Gb, 32Gb DDR4, SSD 1TB +2TB
2) SFFPC (streaming via Moonlight+ Sunshine)
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LooZ
Posts: 194
Location: Poland
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Posted: Wed, 28th Jan 2015 11:53 Post subject: |
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damn! wrong thread 
1) Lenovo Legion 7 (AMD Ryzen 7 5800H, RTX 3080 16Gb, 32Gb DDR4, SSD 1TB +2TB
2) SFFPC (streaming via Moonlight+ Sunshine)
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Posted: Wed, 28th Jan 2015 11:57 Post subject: |
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Bah... that scene is not that hard to make using a photoscan process like they did in "The Vanishing of ethan Carter". Just a matter of patience and the right equipment, doesn't really tell anything about the engine.
Show me some interaction with the environment, some dynamic lighting, some destructibility, then I'll be impressed. As it stands, it's little more than a nice collage of photos that you can navigate.
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Ankh
Posts: 23345
Location: Trelleborg
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