The thing is, if the timer was removed, then battles will be fight to the death and much of the dyamic parts of the campaign become rather pointless. Attrition would not matter anymore.
But yeah 20 minutes is too low (maybe 30-40), but even with 20 mins it overall works much better than in ALB
i got a weird issue, as soon as i enter a battle and move some units, the battle gets instalost. Even though all command points are held. Seems like a bad crack or something, the savegames made during that mission are corrupted too. Anyone experience that?
zuzzis wrote:
does this version contains Single player campaign? or the same as before?
The thing is, if the timer was removed, then battles will be fight to the death and much of the dyamic parts of the campaign become rather pointless. Attrition would not matter anymore.
But yeah 20 minutes is too low (maybe 30-40), but even with 20 mins it overall works much better than in ALB
I would just prefer a setting that would allow someone in SP or the host of a MP game to be able to either turn off that timer or even extend it. You don't get 20 minutes of play time in a real battle (unless your country is that good) so why put it in a game?
The Millionth Mile is the first free DLC for Wargame: Red Dragon.
Focusing on the Eastern Bloc coalition, it will feature more than 60 new units for Poland, Czechoslovakia & East-Germany, bringing them in the 90’s and on an equal footing with W:RD’s main nations. The whole range of units will be represented: infantry, tanks, planes, troop transports, helicopters, …
But The Millionth Mile will also introduce a brand new kind of unit, in the form of AShM (anti-ship missile) truck carrier, which are missile artillery units capable of engaging ships over a long distance, from land. 6 of those will be included, split as 3 per alliance.
(So Poland and some surrounding nations can fight now. )
Wargame is back with a second dose of free DLC for the million-selling franchise's third installment, Wargame Red Dragon. In this new expansion for the spectacular real-time strategy game from Eugen Systems, which will patch automatically into the game today, 12 new units and an additional full-length story campaign are added, which takes the war to 1992 charging an uchronical alternate-history narrative.
Fielding some of the most advanced military technology of the time, The Second Korean War will see China, North Korea, and the Soviet Union pit themselves against the might of the United Nations' coalitions. Armed with the Patriot missile system, the USA buffs their anti-air defenses, as do the Chinese with the JH-7. The South Korean K9-Thunder marches onto the field, to the detriment of the USSR's elite Spetsnaz GRU infantry units.
In the all-new campaign, a coup against Mikhail Gorbachev succeeded in 1991, a year prior to the events of the narrative. The former guard succeeds Gorbachev, and restores Soviet order, bringing them closer to the communist leaders in Asia, as leaders in the West grow ever-distant from the Soviet super-power. After a year of friction, the entire Korean peninsula is at war as the Soviets and UN coalitions take their increasingly distancing ideologies onto the battlefield.
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