Wargame: Red Dragon
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Ishkur123




Posts: 2850

PostPosted: Thu, 17th Apr 2014 21:47    Post subject:
ffs, they kept the 20 minute timer in.
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cheat2win




Posts: 1349
Location: NFOHump
PostPosted: Thu, 17th Apr 2014 22:12    Post subject:
I assume that neither this one or the previous WarGames have offline LAN support?
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prudislav
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Posts: 29148
Location: The land of beer and porn
PostPosted: Thu, 17th Apr 2014 22:16    Post subject:
cheat2win wrote:
I assume that neither this one or the previous WarGames have offline LAN support?

maybe unofficial one using SSE, but that depends if it uses steamworks for MP or some custom shit from dev
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prudislav
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Location: The land of beer and porn
PostPosted: Fri, 18th Apr 2014 00:06    Post subject:
Ishkur123 wrote:
ffs, they kept the 20 minute timer in.

The thing is, if the timer was removed, then battles will be fight to the death and much of the dyamic parts of the campaign become rather pointless. Attrition would not matter anymore.

But yeah 20 minutes is too low (maybe 30-40), but even with 20 mins it overall works much better than in ALB
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thudo




Posts: 6309
Location: Mellonville North, Canada
PostPosted: Fri, 18th Apr 2014 01:27    Post subject:
Looks like one of the absolute best MODERN Real-Time Strategy games! WOW! So Much Win


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farne




Posts: 3732

PostPosted: Fri, 18th Apr 2014 06:00    Post subject:


Tired, bored, couldn't sleep, so I made a not so professional video talking a bit about the game.
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zuzzis




Posts: 105

PostPosted: Fri, 18th Apr 2014 09:56    Post subject:
does this version contains Single player campaign? or the same as before?
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Ishkur123




Posts: 2850

PostPosted: Fri, 18th Apr 2014 13:53    Post subject:
i got a weird issue, as soon as i enter a battle and move some units, the battle gets instalost. Even though all command points are held. Seems like a bad crack or something, the savegames made during that mission are corrupted too. Anyone experience that?


zuzzis wrote:
does this version contains Single player campaign? or the same as before?



its the full game.
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briangw




Posts: 1752
Location: Warren, MN
PostPosted: Fri, 18th Apr 2014 15:06    Post subject:
prudislav wrote:
Ishkur123 wrote:
ffs, they kept the 20 minute timer in.

The thing is, if the timer was removed, then battles will be fight to the death and much of the dyamic parts of the campaign become rather pointless. Attrition would not matter anymore.

But yeah 20 minutes is too low (maybe 30-40), but even with 20 mins it overall works much better than in ALB


I would just prefer a setting that would allow someone in SP or the host of a MP game to be able to either turn off that timer or even extend it. You don't get 20 minutes of play time in a real battle (unless your country is that good) so why put it in a game?
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Fugen




Posts: 2222

PostPosted: Mon, 7th Jul 2014 20:16    Post subject:
Wargame.Red.Dragon.Update.17.CHT-ALI213


chill out man, life is beautifull...
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JBeckman
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Posts: 34980
Location: Sweden
PostPosted: Thu, 24th Jul 2014 18:15    Post subject:
http://store.steampowered.com/app/313560/

Quote:

The Millionth Mile is the first free DLC for Wargame: Red Dragon.

Focusing on the Eastern Bloc coalition, it will feature more than 60 new units for Poland, Czechoslovakia & East-Germany, bringing them in the 90’s and on an equal footing with W:RD’s main nations. The whole range of units will be represented: infantry, tanks, planes, troop transports, helicopters, …

But The Millionth Mile will also introduce a brand new kind of unit, in the form of AShM (anti-ship missile) truck carrier, which are missile artillery units capable of engaging ships over a long distance, from land. 6 of those will be included, split as 3 per alliance.

(So Poland and some surrounding nations can fight now. Razz )
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Fugen




Posts: 2222

PostPosted: Thu, 24th Jul 2014 20:33    Post subject:
Wargame.Red.Dragon.Update.19.CHT-ALI213


chill out man, life is beautifull...
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kumkss




Posts: 4834
Location: Chile
PostPosted: Fri, 25th Jul 2014 02:08    Post subject:
is this game any good? read that it should be like a good command & conquer game??
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Fugen




Posts: 2222

PostPosted: Tue, 5th Aug 2014 07:18    Post subject:
Wargame.Red.Dragon.Update.21.CHT-ALI213


chill out man, life is beautifull...
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prudislav
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Posts: 29148
Location: The land of beer and porn
PostPosted: Tue, 2nd Sep 2014 17:42    Post subject:

Quote:
Wargame is back with a second dose of free DLC for the million-selling franchise's third installment, Wargame Red Dragon. In this new expansion for the spectacular real-time strategy game from Eugen Systems, which will patch automatically into the game today, 12 new units and an additional full-length story campaign are added, which takes the war to 1992 charging an uchronical alternate-history narrative.

Fielding some of the most advanced military technology of the time, The Second Korean War will see China, North Korea, and the Soviet Union pit themselves against the might of the United Nations' coalitions. Armed with the Patriot missile system, the USA buffs their anti-air defenses, as do the Chinese with the JH-7. The South Korean K9-Thunder marches onto the field, to the detriment of the USSR's elite Spetsnaz GRU infantry units.

In the all-new campaign, a coup against Mikhail Gorbachev succeeded in 1991, a year prior to the events of the narrative. The former guard succeeds Gorbachev, and restores Soviet order, bringing them closer to the communist leaders in Asia, as leaders in the West grow ever-distant from the Soviet super-power. After a year of friction, the entire Korean peninsula is at war as the Soviets and UN coalitions take their increasingly distancing ideologies onto the battlefield.

http://www.wargame-rd.com/en/news/318-wargame-red-dragon-expands-its-conquest-with-a-new-free-dlc-the-second-korean-war.html
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Fugen




Posts: 2222

PostPosted: Tue, 16th Dec 2014 10:28    Post subject:
Wargame.Red.Dragon.Update.27.CHT-ALI213


chill out man, life is beautifull...
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Nodrim




Posts: 9592
Location: Romania
PostPosted: Tue, 18th Jan 2022 20:25    Post subject:
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