Zenimax seems to be a pretty strict publisher though I guess you have to be pretty aggressive in today's gaming market, unfortunate for the actual developers and such getting caught up in this.
(Though perhaps it's for the best, Carmack is likely happier with Rift than he was at Zenimax for example though with all the NDA's and all that I doubt we'll ever know the full details on what's going on.)
Sadly I do agree, we don't have all the facts yet and I strongly doubt a company as gigantic as ZeniMax would risk a massive slap in the face in court unless they had an ace or at least reasonable belief in the chance of winning. I think they're greedy monopolistic cunts and I don't trust anything they do or say.. but that's just a kneejerk personal reaction and opinion.
* There is not a line of ZeniMax code or any of its technology in any Oculus products.
* John Carmack did not take any intellectual property from ZeniMax.
* ZeniMax has misstated the purposes and language of the ZeniMax non-disclosure agreement that Palmer Luckey signed.
* A key reason that John permanently left ZeniMax in August of 2013 was that ZeniMax prevented John from working on VR, and stopped investing in VR games across the company.
* ZeniMax canceled VR support for Doom 3 BFG when Oculus refused ZeniMax’s demands for a non-dilutable equity stake in Oculus.
* ZeniMax did not pursue claims against Oculus for IP or technology, ZeniMax has never contributed any IP or technology to Oculus, and only after the Facebook deal was announced has ZeniMax now made these claims through its lawyers.
* Despite the fact that the full source code for the Oculus SDK is available online (developer.oculusvr.com), ZeniMax has never identified any ‘stolen’ code or technology.
SVVR conference was earlier this week.
DocOK posted his impressions on some of the stuff on display.
I trust his impressions way more than most random bloggers.
He's been doing VR research for a decade and did that kinect augmented virtuality thingie that's been posted everywhere for the past week.
further discussion on his blog post on reddit.
There were lots of interesting talks and an utterly shitty livestream which was unwatchable.
There's promise of good quality videos coming later.
fuck zenimax. They can suck facebook dick if they want and sue all they want now
3080 | ps5 pro
Sin317-"im 31 years old and still surprised at how much shit comes out of my ass actually ..."
SteamDRM-"Call of Duty is the symbol of the true perfection in every aspect. Call of Duty games are like Mozart's/Beethoven's symphonies"
deadpoetic-"are you new to the cyberspace?"
We need a game like Stunt Car Racer with rift support, and a kart racer like mariokart or sonic in first person perspective, and also a proper sequel to Waverace 64 (which is still play since nothing similar comes even close).
SVVR conference was earlier this week.
DocOK posted his impressions on some of the stuff on display.
I trust his impressions way more than most random bloggers.
He's been doing VR research for a decade and did that kinect augmented virtuality thingie that's been posted everywhere for the past week.
further discussion on his blog post on reddit.
There were lots of interesting talks and an utterly shitty livestream which was unwatchable.
There's promise of good quality videos coming later.
"I feel that the DK2′s screen is at the point where it’s not a problem anymore."
3080 | ps5 pro
Sin317-"im 31 years old and still surprised at how much shit comes out of my ass actually ..."
SteamDRM-"Call of Duty is the symbol of the true perfection in every aspect. Call of Duty games are like Mozart's/Beethoven's symphonies"
deadpoetic-"are you new to the cyberspace?"
Release Highlights :
* Added Mac OSX and Linux support to the Oculus SDK.
* Added Mac OSX support for the Oculus - Unity integration.
* Improved GL performance and stability.
Definitely a step in the right direction ...
Full changelog :
Spoiler:
Version 0.3.2 Preview 2 5/22/2014
New Features
Oculus SDK
Added Mac and Linux support.
Added Oculus Configuration Utility for Mac and Linux.
Enabled VSync on both Mac and Linux.
Separated ovrSensorCap_* bits from ovrHmdCaps. HMD Caps, such as low persistence, are now modified through ovrHmd_SetEnabledCaps.
Unified format of ovrHmdCaps, ovrSensorCaps, ovrDistortionCaps.
Unified handling of graphics state save/restore across GL and D3DX.
Unity
Added Mac support.
Changed Tuscany Demo to use standard Unity skyboxes.
Disabled normal rendering for DistortionCamera so it only spends performance on distortion.
Undistorted RenderTexture uses Oculus-recommended resolution * user-defined scale.
Made use of undistorted RenderTexture optional.
Added ability to dynamically scale render target.
Decoupled tracking and motion input from scale of player or camera controller, allowing for world scale.
Flipped Y coordinate by default on D3D to account for texture addressing differences.
Preview Release #2
Oculus SDK 0.3.2 is a preview release intended to give developers early access to the upcoming improvements and APIs. The API presented is subject to change, and some new features (most notably DK2 position tracking support) are not included in this version.
Bug Fixes
Oculus SDK
Fixed shutdown crash on AMD by flushing windows message queue before posting quit state.
Removed mode change on Windows when going fullscreen in GL mode.
Fixed vertex buffer corruption in GL.
Fixed loss of input in full-screen applications on OSX 10.9.
Fixed potential SensorFusion crash when using a default profile.
Unity
Clamped FOV values (may lead to a crash when set above 170 deg. vertical).
Optimized distortion mesh to avoid a potential crash when garbage collection occurs.
Fixed black screen when OVRPlayerController is used in a scene.
Fixed horizontal FOV calculation when generating distortion meshes.
Serious Rig: CPU : Ryzen7 9800X3D | GC : NVIDIA RTX 5080 FE | Mobo : MSI MPG Carbon X870E | RAM : 64GB DDR5 TridentZ5 Neo 6000 | Case : Fractal Define 7 XL | Cooler : Fractal Celcius S28 Prisma | PSU : Corsair RX1000 Shift | Monitor : LG Oled C2 42" 4K/G-Sync
Mobile Rig : Asus ROG751 JT | i7-4720HQ | GTX 970m | 16GB DDR3 \ G-Sync
Just for the LUL: PS4 Pro / Nintendo Switch / Wii U
$team, Orishit, Upay, PSN : Athlonic
"I feel that the DK2′s screen is at the point where it’s not a problem anymore."
I actually got to try the pre-dk2 hd prototype and the resolution was already a huge improvement.
Screendoor was a huge immersion-breaker for me in DK1 but it did not bother me at all in the hd prototype.
I expect it will be even better for DK2, and we know consumer version will be even higher res (I would expect 2560x1440)
TRACKMANIA 2 has native Rift support now. I've been playing over the last week and it's been arcade goodness all the way, it's a very good implementation. Perfect headtracking in 1st person view and impressive 3D.
Sin317-"im 31 years old and still surprised at how much shit comes out of my ass actually ..."
SteamDRM-"Call of Duty is the symbol of the true perfection in every aspect. Call of Duty games are like Mozart's/Beethoven's symphonies"
deadpoetic-"are you new to the cyberspace?"
ControlVR kickstarter
https://www.kickstarter.com/projects/controlvr/control-vr-motion-capture-for-vr-animation-and-mor
Looks pretty great.
Great idea hiring some youtube talent to do the video.
I like that they just left random fucking about in the video after the pitch.
I just doubt this will make it for the first generation.
It will be handheld controllers like psmove and sixense stem etc, but I hope we get this for generation 2, with haptics and shit so you feel like you're squeezing those juicy boobs, er, guns and swords and stuff.
Sin317-"im 31 years old and still surprised at how much shit comes out of my ass actually ..."
SteamDRM-"Call of Duty is the symbol of the true perfection in every aspect. Call of Duty games are like Mozart's/Beethoven's symphonies"
deadpoetic-"are you new to the cyberspace?"
It's super clunky and not working right but its going there
3080 | ps5 pro
Sin317-"im 31 years old and still surprised at how much shit comes out of my ass actually ..."
SteamDRM-"Call of Duty is the symbol of the true perfection in every aspect. Call of Duty games are like Mozart's/Beethoven's symphonies"
deadpoetic-"are you new to the cyberspace?"
yea it's still super wonky on code side, and there's no haptics at all
but wait a few years and this will be the second generation VR and they'll have it working right
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