Dark Souls 2
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blackeyedboy




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PostPosted: Wed, 9th Apr 2014 18:38    Post subject:
Laughing


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prudislav
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PostPosted: Wed, 9th Apr 2014 18:54    Post subject:
Quote:
The game also lets you rebind keys for keyboard and mouse control, something the first Dark Souls failed miserably at. Accessible from the in-game interface, the control settings are spread over six different menus and let you completely change how you'll control your cursed protagonist. We're still experimenting with different configuration options, but the game is definitely playable without a controller, and it feels pretty good.




http://www.pcgamer.com/2014/04/08/here-are-dark-souls-2s-pc-graphics-and-control-options/
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lolozaur




Posts: 26310

PostPosted: Wed, 9th Apr 2014 19:00    Post subject:
unless we can get rid off derpsole icons, they can fuck off


Last edited by lolozaur on Wed, 9th Apr 2014 19:01; edited 1 time in total
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Claptonvaughn




Posts: 931

PostPosted: Wed, 9th Apr 2014 19:00    Post subject:
fable2 wrote:
there are animation issues if using the 60fps in DS1, sliding down ladders will not work.


I found one ladder that caused me to slide through the world and have to restart.

To be fair, I didn't bother sliding down every single ladder in the game, but I did slide down quite a few and didn't have any problems besides that one.
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EyePatchLives




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PostPosted: Wed, 9th Apr 2014 19:02    Post subject:
Solid port. Shame about lighting being downgraded.


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escalibur




Posts: 12154

PostPosted: Wed, 9th Apr 2014 19:10    Post subject:
prudislav wrote:
sabin1981 wrote:
And more comparisons are starting to show up;

http://www.ign.com/videos/2014/04/08/dark-souls-2-ps3-vs-pc-graphics-comparison

Youtube link


PS3 doesn't care about black people:



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Nui
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PostPosted: Wed, 9th Apr 2014 19:14    Post subject:
remyleblau wrote:
when you play ds1-2 @ 30 fps for X amount of hours you adjust to that fps, pace, feeling etc, when you jump to 60 it feels different and requires some adjusting, its not literally HARDER but it may seem that way, little bit more "faster".

What you describe here only justifies it getting easier, once you get accustomed to it. More feedback, quicker feedback (better inputlag even) are positive.

remyleblau wrote:
obviously it doesnt bump difficulty a lot but its kinda subjective feeling and i`d say that playing in 60 fps requires "tighter timings" from the lack of better term

That would mean that the fps fix broke the game a little. The ladder thing proves that, of course Wink. Hopefully that isnt the case for DS2
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Mas3ter




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PostPosted: Wed, 9th Apr 2014 19:14    Post subject:
looks ugly i hope gameplay will be good
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paxsali
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PostPosted: Wed, 9th Apr 2014 19:25    Post subject:
⁢⁢


Last edited by paxsali on Thu, 4th Jul 2024 22:01; edited 1 time in total
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pillermann




Posts: 2577

PostPosted: Wed, 9th Apr 2014 19:41    Post subject:
paxsali wrote:
Mas3ter wrote:
looks ugly i hope gameplay will be good


Gameplay is horrible, gfx were the last hope...


Oh no pls Sad
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escalibur




Posts: 12154

PostPosted: Wed, 9th Apr 2014 19:53    Post subject:
Mas3ter wrote:
looks ugly i hope gameplay will be good


For me it looks very much like copy & paste from DS1 with the new setting.
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StEFaN7




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Location: them swamps
PostPosted: Wed, 9th Apr 2014 20:27    Post subject:
what kind of sequel is this ? is it a continuation from the previous game with same character and story or a completly new ones in same world ?


I can see your soul at the edges of your eyes..
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deadpoetic




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Location: Canada
PostPosted: Wed, 9th Apr 2014 20:47    Post subject:
Same world, but many years after Dark souls 1
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W123




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Location: USA
PostPosted: Wed, 9th Apr 2014 20:51    Post subject:
Well im excited, had to trade my ps3 copy in after a few days since i couldnt stand the frame rate and insane load times every time youd die or had to travel to the location you need to level up.
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paxsali
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PostPosted: Wed, 9th Apr 2014 21:02    Post subject:
⁢⁢


Last edited by paxsali on Thu, 4th Jul 2024 22:01; edited 1 time in total
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KillerCrocker




Posts: 20503

PostPosted: Wed, 9th Apr 2014 21:04    Post subject:
double click for strong attack ?!?!?! How can one play like that


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FireMaster




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PostPosted: Wed, 9th Apr 2014 21:19    Post subject:
haha Dark souls... story... hahahaha
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prudislav
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PostPosted: Wed, 9th Apr 2014 21:20    Post subject:
KillerCrocker wrote:
double click for strong attack ?!?!?! How can one play like that

well its fully rebindable
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Kurosaki




Posts: 5673
Location: germany
PostPosted: Wed, 9th Apr 2014 21:22    Post subject:
just started NG+ on PS3 and I spent like 60hours to finish the game. There was still a lot to do, I just did the mainstory and looked up some bossfights on YT. I don't care about the gfx anymore. But I don't have it anymore on the PS3, had to give it back to my friend. Can't wait for the PC version Smile
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remyleblau
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PostPosted: Wed, 9th Apr 2014 22:25    Post subject:
FireMaster wrote:
haha Dark souls... story... hahahaha

souls games have better story than 90% of the crap released nowadays, its just not spoonfeed to the player, and that apparently is a problem for some, lol.

KillerCrocker wrote:
double click for strong attack ?!?!?! How can one play like that

its the same as in previous one (with fix) - you can play it that way or play it the way that game was ment to be played = with gamepad.

paxsali wrote:
deadpoetic wrote:
Same world, but many years after Dark souls 1


Not even that. It's allegedly the same "universe", but you don't see no same/similar place from DS1, AFAIK.


why you responded to that if you clearly know shit and you didnt play the game?
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paxsali
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PostPosted: Wed, 9th Apr 2014 22:35    Post subject:
⁢⁢


Last edited by paxsali on Thu, 4th Jul 2024 22:01; edited 1 time in total
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Stormwolf




Posts: 23718
Location: Norway
PostPosted: Wed, 9th Apr 2014 22:39    Post subject:
paxsali wrote:
deadpoetic wrote:
Same world, but many years after Dark souls 1


Not even that. It's allegedly the same "universe", but you don't see no same/similar place from DS1, AFAIK.

All that is left is basically some items, weapons, artwork ... etc. are 1:1 copied into DS II,
so it "very losely based on DS I", but essentially a separate game of it's own.

It's basically as much as a direct successor to DS I and Dark Souls I was a "direct successor" to Demon's Souls.

But that's ok, because "new players" won't be missing anything when DS II "story" "starts". Laughing


I got the impression that the kingdom had fallen and been rebuilt multiple times since the first game.
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remyleblau
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PostPosted: Wed, 9th Apr 2014 22:40    Post subject:
Sorry dude i dont get a boner from proving fool wrong, maybe you do get one after talking shit about stuff you dont know?
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paxsali
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PostPosted: Wed, 9th Apr 2014 22:47    Post subject:
⁢⁢


Last edited by paxsali on Thu, 4th Jul 2024 22:01; edited 1 time in total
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ixigia
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PostPosted: Thu, 10th Apr 2014 02:45    Post subject:
prudislav wrote:
ixigia wrote:


What I find worrisome though is the fact that nobody mentions mouse controls, which is the #1 priority for me. The future DSMfix will improve everything (eventually), but it ain't exactly the same thing. Guess we'll have to wait for Dark Souls 3 to have that too, them Jap devs are slow learners. Laughing

they talked about it in 1h quick look - its working now, you can control menus with mouse(for some reson mouse stays in centre of the screen) and M+K controls is working , but from what i saw the keybinding looks weird (double clicks for hard attack , but might be matter of getting used to it and its fully customizable) , only thing i dont like is that xbox button prompts stays

Thanks, this is something that mods couldn't do, so it's a step into the right direction. All the derpbox icons can be removed eventually, it ain't a big issue.

The vanilla mouse sensitivity can be fixed too, I mean.. it can't be worse than DS1. Very Happy
*My body is almost ready*
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russ80




Posts: 4679
Location: Romania
PostPosted: Thu, 10th Apr 2014 07:04    Post subject:
Why are they showing Wii footage and pretending like it's from PS3/PC?

I mean, it can't possibly look this turdy can it?

O wait Cool Face


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The_Leaf




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PostPosted: Thu, 10th Apr 2014 10:30    Post subject:
remyleblau wrote:
FireMaster wrote:
haha Dark souls... story... hahahaha

souls games have better story than 90% of the crap released nowadays, its just not spoonfeed to the player, and that apparently is a problem for some, lol.

KillerCrocker wrote:
double click for strong attack ?!?!?! How can one play like that

its the same as in previous one (with fix) - you can play it that way or play it the way that game was ment to be played = with gamepad.

paxsali wrote:
deadpoetic wrote:
Same world, but many years after Dark souls 1


Not even that. It's allegedly the same "universe", but you don't see no same/similar place from DS1, AFAIK.


why you responded to that if you clearly know shit and you didnt play the game?


While I loved both games, let's be serious. They don't really have a plot. There's a bit of worldbuilding and lore given through loading screens and a few cryptic lines from NPCs but you can't really call that a plot. It's "a bit of context" at best, imho.
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dannofdawn




Posts: 2227

PostPosted: Thu, 10th Apr 2014 10:41    Post subject:
The_Leaf wrote:
remyleblau wrote:
FireMaster wrote:
haha Dark souls... story... hahahaha

souls games have better story than 90% of the crap released nowadays, its just not spoonfeed to the player, and that apparently is a problem for some, lol.

KillerCrocker wrote:
double click for strong attack ?!?!?! How can one play like that

its the same as in previous one (with fix) - you can play it that way or play it the way that game was ment to be played = with gamepad.

paxsali wrote:


Not even that. It's allegedly the same "universe", but you don't see no same/similar place from DS1, AFAIK.


why you responded to that if you clearly know shit and you didnt play the game?


While I loved both games, let's be serious. They don't really have a plot. There's a bit of worldbuilding and lore given through loading screens and a few cryptic lines from NPCs but you can't really call that a plot. It's "a bit of context" at best, imho.


Plot is not the same as story. Souls games has a very clear story, but a very thin plot. To avoid spoilers to 2, I'll use Dark Souls 1 as an example.

In 1, you are an undead who was tricked into rekindling the flame that would extend the dying era. That's the story. It has a plenty of depth to it, because of the lore behind it. Why are you doing this, who is tricking you, why are they tricking you, etc. That's the lore.

The plot on the other hand is very simple. You go ring two bells to gain access to Anor Londo in order to gain the Lord Vessel. With it, you can offer the Lord Souls in order to open the door to the Flame. You rekindle the Flame (or not). This is the plot of Dark Souls 1. The plot itself is very simple and straight forward. It is merely there to guide the player to progress the game. The story is what's interesting. Lore are there to support the story, they are not "a bit of context". The story is the context for the game.
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remyleblau
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PostPosted: Thu, 10th Apr 2014 10:45    Post subject:
The_Leaf wrote:
remyleblau wrote:
FireMaster wrote:
haha Dark souls... story... hahahaha

souls games have better story than 90% of the crap released nowadays, its just not spoonfeed to the player, and that apparently is a problem for some, lol.

KillerCrocker wrote:
double click for strong attack ?!?!?! How can one play like that

its the same as in previous one (with fix) - you can play it that way or play it the way that game was ment to be played = with gamepad.

paxsali wrote:


Not even that. It's allegedly the same "universe", but you don't see no same/similar place from DS1, AFAIK.


why you responded to that if you clearly know shit and you didnt play the game?


While I loved both games, let's be serious. They don't really have a plot. There's a bit of worldbuilding and lore given through loading screens and a few cryptic lines from NPCs but you can't really call that a plot. It's "a bit of context" at best, imho.


thats the problem with gamers nowadays, years of spoonfeeding every game mechanic/detail and you cant even connect simple facts together to create something more out of it.

thats the same reason why souls games got that "difficulty" myth around them.
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The_Leaf




Posts: 1542
Location: Italy
PostPosted: Thu, 10th Apr 2014 11:43    Post subject:
dannofdawn wrote:



Plot is not the same as story. Souls games has a very clear story, but a very thin plot. To avoid spoilers to 2, I'll use Dark Souls 1 as an example.

In 1, you are an undead who was tricked into rekindling the flame that would extend the dying era. That's the story. It has a plenty of depth to it, because of the lore behind it. Why are you doing this, who is tricking you, why are they tricking you, etc. That's the lore.

The plot on the other hand is very simple. You go ring two bells to gain access to Anor Londo in order to gain the Lord Vessel. With it, you can offer the Lord Souls in order to open the door to the Flame. You rekindle the Flame (or not). This is the plot of Dark Souls 1. The plot itself is very simple and straight forward. It is merely there to guide the player to progress the game. The story is what's interesting. Lore are there to support the story, they are not "a bit of context". The story is the context for the game.


That's what I meant. There is backstory, if one cares to piece it together, but the plot itself is paper-thin at best.


Quote:
thats the problem with gamers nowadays, years of spoonfeeding every game mechanic/detail and you cant even connect simple facts together to create something more out of it.

thats the same reason why souls games got that "difficulty" myth around them.


Connect as you will, you can't conjure content out of thin air, no matter what amount of speculation and deduction you put in. You can get a vague outline of what's going on, but what I meant is that there isn't a proper narrative or plot. Even with every bits and pieces fleshed out and tied together with speculation you wouldn't come up with more than a couple of pages of prose if you had to narrate what's going on. Compare that to games like The Witcher or anything from BioWare (just examples) and you see what I mean.

And again, I'm not dissing the DS games, I liked them much more than anything Bioware released in decades Laughing . But not for the story to be honest. Gameplay and atmosphere is where it's at with DS games imho.
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