how do you make intros?
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Kurosaki




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Location: germany
PostPosted: Sun, 30th Mar 2014 06:54    Post subject: how do you make intros?
what programs do you guys recommend to make a proper intro, let's say for a stream or a youtube channel.

this one is pretty epic:




I would've done it in C4D and then edit it in Vegas, but I'm sure there's a better way to do this?
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WaldoJ
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PostPosted: Sun, 30th Mar 2014 07:22    Post subject:
AE. it's all AE.
AE is so accessible now even a 12 year old could do it.
To make it look gewd, you just need an eye for style.


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Waargh




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PostPosted: Sun, 30th Mar 2014 09:00    Post subject:
If it's something like the sample above I can ask my guys at the studio to do it in AE. But you'll need to provide pics or perhaps make a rough sketch in c4d.


Today I didn't even need to use my AK. I gotta say it was a good day. (c) - Ice Cube
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PumpAction
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PostPosted: Sun, 30th Mar 2014 10:16    Post subject:
Very easy. Select the right music and give me a sketch of the logo and text Wink


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Morphineus
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PostPosted: Sun, 30th Mar 2014 10:49    Post subject:
Logo Dickbutt, music Numa Numa and throw a few derps as backing vocals Cool Face


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Frant
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PostPosted: Sun, 30th Mar 2014 11:31    Post subject:
So sad to read this thread.... That's just some simple image manipulation in a program...

THIS is what an intro/demo on PC is ALL about, Fairlights "5 faces" (#1 place Revision 2013):



...and with an interesting style and atmosphere... Masagin by Farbrausch:



Pure pieces of real-time computer art with everything coded by hand, drawn and designed by hand, all music routines and players programmed by the groups, composed by the groups.. True intros and pieces of art.

They'll obviously look a lot better and sound a lot better if you download the actual exe's from http://pouet.net.


Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn!

"The sky was the color of a TV tuned to a dead station" - Neuromancer
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Frant
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PostPosted: Sun, 30th Mar 2014 11:37    Post subject:
This is actually one of my all-time faves:



It's 64KB (!!!!!!!) and in those 64KB is a complete advanced hand-written analogue synthesizer besides the graphical rendering.

And I LOVE the song. An ABSOLUTE masterpiece.

Download it here: http://www.pouet.net/prod.php?which=5569

Enable v-sync.

And remember, the file is as big as the complete memory in a Commodore 64.


Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn!

"The sky was the color of a TV tuned to a dead station" - Neuromancer
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Frant
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PostPosted: Sun, 30th Mar 2014 11:45    Post subject:
Might as well link another Farbrausch masterpiece, fr-25: the.popular.demo:

http://www.pouet.net/prod.php?which=9450



Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn!

"The sky was the color of a TV tuned to a dead station" - Neuromancer
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PumpAction
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PostPosted: Sun, 30th Mar 2014 11:53    Post subject:
It's an intro for a gaming channel. Those type of videos aren't even in the same league.


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Ankh




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PostPosted: Sun, 30th Mar 2014 11:56    Post subject:
PumpAction wrote:
It's an intro for a gaming channel. Those type of videos aren't even in the same league.


+1.

Its abit different to have an intro showing off your programming skills.


shitloads of new stuff in my pc. Cant keep track of it all.
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Waargh




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PostPosted: Sun, 30th Mar 2014 12:04    Post subject:


So Much Win


Today I didn't even need to use my AK. I gotta say it was a good day. (c) - Ice Cube
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Frant
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PostPosted: Sun, 30th Mar 2014 12:09    Post subject:
Ankh wrote:
PumpAction wrote:
It's an intro for a gaming channel. Those type of videos aren't even in the same league.


+1.

Its abit different to have an intro showing off your programming skills.


Showing off programming skills was all the rave on the 8-bit and 16-bit computers (c64 & amiga). On PC it turned more and more into proper art where programming skills weren't the focus, it was the product that mattered. These days they are teams with a producer, script manager (ie. keeping track of timing and scripting events), graphic artists, musicians etc.

On the Amiga it got ridiculous for a while.. First there came intros/demos with "192 bobs every 50ieth frame", then the next group came with "196 bobs", then the next came with "210 bobs" etc.. ultra boring.


Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn!

"The sky was the color of a TV tuned to a dead station" - Neuromancer
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Frant
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PostPosted: Sun, 30th Mar 2014 12:12    Post subject:
Future Crew made some really nice stuff (although they nicked most of the music style and atmosphere from the famous Kefrens demo DESERT DREAM):





Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn!

"The sky was the color of a TV tuned to a dead station" - Neuromancer
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Kurosaki




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Location: germany
PostPosted: Sun, 30th Mar 2014 18:26    Post subject:
Amazing intro's Frant. But yeah, I need a shorter intro for my youtube channel and my stream.

After Effects, huh? thx guys, I'll install it and try to make something nice Very Happy
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no9999




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PostPosted: Sun, 30th Mar 2014 20:25    Post subject:
Fuck me im 25 years younger
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Ankh




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PostPosted: Sun, 30th Mar 2014 21:03    Post subject:
Frant wrote:
Ankh wrote:
PumpAction wrote:
It's an intro for a gaming channel. Those type of videos aren't even in the same league.


+1.

Its abit different to have an intro showing off your programming skills.


Showing off programming skills was all the rave on the 8-bit and 16-bit computers (c64 & amiga). On PC it turned more and more into proper art where programming skills weren't the focus, it was the product that mattered. These days they are teams with a producer, script manager (ie. keeping track of timing and scripting events), graphic artists, musicians etc.

On the Amiga it got ridiculous for a while.. First there came intros/demos with "192 bobs every 50ieth frame", then the next group came with "196 bobs", then the next came with "210 bobs" etc.. ultra boring.


Not saying anything against that - however, this is not what he want. He want one of those animations that runs while hes not broadcasting. (edit: and proberbly before the broadcast too!)

Belive it or not btw - but I was in the scene on both C64/amiga so I do know some things about it Wink


shitloads of new stuff in my pc. Cant keep track of it all.
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PumpAction
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PostPosted: Sun, 30th Mar 2014 23:08    Post subject:
Labeling the floppys doesn't count ankh Cool Face


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Frant
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PostPosted: Mon, 31st Mar 2014 01:12    Post subject:
Ankh wrote:
Frant wrote:
Ankh wrote:


+1.

Its abit different to have an intro showing off your programming skills.


Showing off programming skills was all the rave on the 8-bit and 16-bit computers (c64 & amiga). On PC it turned more and more into proper art where programming skills weren't the focus, it was the product that mattered. These days they are teams with a producer, script manager (ie. keeping track of timing and scripting events), graphic artists, musicians etc.

On the Amiga it got ridiculous for a while.. First there came intros/demos with "192 bobs every 50ieth frame", then the next group came with "196 bobs", then the next came with "210 bobs" etc.. ultra boring.


Not saying anything against that - however, this is not what he want. He want one of those animations that runs while hes not broadcasting. (edit: and proberbly before the broadcast too!)

Belive it or not btw - but I was in the scene on both C64/amiga so I do know some things about it Wink


So was I although I never managed to get that far into 6502-assembler (managed sprite scrolls and raster bars (a thousand nop's to time every line right) before I got my Amiga 500 in September 1987 and within a few months made my first intro/demo.


Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn!

"The sky was the color of a TV tuned to a dead station" - Neuromancer
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Interinactive
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PostPosted: Mon, 31st Mar 2014 02:37    Post subject:
⁢⁢


Last edited by Interinactive on Tue, 5th Oct 2021 02:20; edited 1 time in total
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WaldoJ
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PostPosted: Mon, 31st Mar 2014 04:32    Post subject:
If you know photoshop ae is the easiest thing in the world.
It's all about layers and key frames. Super simple. The more intricate the intro the more time you'll need. Simple as shit like the one in the op is just camera manipulation in 3d space, simple text plugin, background and music. That's it. It doesn't even sync to the music, it doesn't do anything fancy. Off the web ae with stock plugins is all. Nothing expensive. There are some nice plugins... Soundkeys being one. Very nice if you know what you're doing. But doing some complex intro is like throwing away time for something people will watch once and fast forward if it's longer than 10 seconds. You need a 5 second tops. Name, sound bite, and straight to content. If you design something in ps save it as psd import to ae and you got your layers set. Manipulate. Add song. Done.


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Ankh




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PostPosted: Mon, 31st Mar 2014 06:47    Post subject:
PumpAction wrote:
Labeling the floppys doesn't count ankh Cool Face


Haha!


shitloads of new stuff in my pc. Cant keep track of it all.
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PumpAction
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PostPosted: Mon, 31st Mar 2014 07:51    Post subject:
WaldoJ wrote:
If you know photoshop ae is the easiest thing in the world.
It's all about layers and key frames. Super simple. The more intricate the intro the more time you'll need. Simple as shit like the one in the op is just camera manipulation in 3d space, simple text plugin, background and music. That's it. It doesn't even sync to the music, it doesn't do anything fancy. Off the web ae with stock plugins is all. Nothing expensive. There are some nice plugins... Soundkeys being one. Very nice if you know what you're doing. But doing some complex intro is like throwing away time for something people will watch once and fast forward if it's longer than 10 seconds. You need a 5 second tops. Name, sound bite, and straight to content. If you design something in ps save it as psd import to ae and you got your layers set. Manipulate. Add song. Done.
It syncs to the music. A bit Very Happy


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Morphineus
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PostPosted: Mon, 31st Mar 2014 14:15    Post subject:
Ankh wrote:
Belive it or not btw - but I was in the scene on both C64/amiga so I do know some things about it Wink


Same username back then? Since then it sounds familiar Smile


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PumpAction
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PostPosted: Mon, 31st Mar 2014 15:38    Post subject:
Ankh had a sex-ch sorry I meant name-change on this forum though.. but maybe to re-establish the connection to his original scene name? Very Happy


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sTo0z
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PostPosted: Mon, 31st Mar 2014 17:48    Post subject:
I thought this thread was gonna be about those old awesome "cracktro" things the scene groups used to do. Crying or Very sad


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VGAdeadcafe




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PostPosted: Mon, 31st Mar 2014 21:51    Post subject:
sTo0z wrote:
I thought this thread was gonna be about those old awesome "cracktro" things the scene groups used to do. Crying or Very sad

RAZOR and Skidrow still do them. Example is Simcity rlz by RZR.
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sTo0z
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PostPosted: Mon, 31st Mar 2014 23:29    Post subject:
VGAdeadcafe wrote:
sTo0z wrote:
I thought this thread was gonna be about those old awesome "cracktro" things the scene groups used to do. Crying or Very sad

RAZOR and Skidrow still do them. Example is Simcity rlz by RZR.


Oh awesome. Very Happy I haven't snagged a PC release in a long time. I've had this strange habit lately of BUYING things. Shocked


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PumpAction
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PostPosted: Tue, 1st Apr 2014 20:40    Post subject:
btw kuro, regarding after effects -> http://www.videocopilot.net/tutorials/


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Kurosaki




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PostPosted: Tue, 1st Apr 2014 22:39    Post subject:
PumpAction wrote:
btw kuro, regarding after effects -> http://www.videocopilot.net/tutorials/


thank you <3
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