Need for Speed 2013
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consolitis
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PostPosted: Fri, 18th Oct 2013 21:07    Post subject:
sabin1981 wrote:
He's not even close to being technically right, the PC is a platform so the developer actively confirmed "across all platforms" means PC too, there's no wiggle room or interpretation or assumption there Very Happy


We don't even have a quote from the developer using the words "all platforms". That's EG's wording.


TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"

~ WHAT THEY'RE TRYING TO SAY CAN ONLY BE SEEN ~

http://www.youtube.com/watch?v=CHTUOgYNRzY
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tonizito
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PostPosted: Fri, 18th Oct 2013 21:10    Post subject:
consoletits BLZ Reaction


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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consolitis
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Posts: 27317

PostPosted: Fri, 18th Oct 2013 22:05    Post subject:
BTW: http://www.videogamer.com/ps4/need_for_speed_rivals/news/ps4_and_xbox_one_need_for_speed_rivals_will_look_subtly_different.html

Quote:
VideoGamer.com went hands-on with both the PC and PlayStation 4 versions earlier this week, with the latter running at a smooth 30FPS.

The Xbox One version is not yet thought to have been shown.


So if "all platforms" run at 30fps why does the journo that tried both PC and PS4 versions has to specify it was the PS4 one that was running at 30fps? Why doesn't he say "both of which were running at 30fps"?

Again, not proof the PC version is not capped (I will be so pissed off if the game turns out to be capped and people tell me "I told you so" when what I am saying is that it's not confirmed, not that it's not capped), but food for thought for those "the PC is a platform => 30 fps on PC" people Wink


TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"

~ WHAT THEY'RE TRYING TO SAY CAN ONLY BE SEEN ~

http://www.youtube.com/watch?v=CHTUOgYNRzY
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Fri, 18th Oct 2013 22:09    Post subject:
I'm looking forward to saying "I told you so" because I did. I did tell you so. The developer has emphatically confirmed "30fps on all platforms" which, again, the key words being "confirmed" and "all platforms" - so expect me to say "I told you so."
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LeoNatan
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PostPosted: Fri, 18th Oct 2013 22:10    Post subject:
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consolitis
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Posts: 27317

PostPosted: Fri, 18th Oct 2013 22:11    Post subject:
Laughing Laughing Laughing


TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"

~ WHAT THEY'RE TRYING TO SAY CAN ONLY BE SEEN ~

http://www.youtube.com/watch?v=CHTUOgYNRzY
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Overlord123




Posts: 2335

PostPosted: Fri, 18th Oct 2013 22:22    Post subject:
consolitis wrote:
BTW: http://www.videogamer.com/ps4/need_for_speed_rivals/news/ps4_and_xbox_one_need_for_speed_rivals_will_look_subtly_different.html

Quote:
VideoGamer.com went hands-on with both the PC and PlayStation 4 versions earlier this week, with the latter running at a smooth 30FPS.

The Xbox One version is not yet thought to have been shown.


So if "all platforms" run at 30fps why does the journo that tried both PC and PS4 versions has to specify it was the PS4 one that was running at 30fps? Why doesn't he say "both of which were running at 30fps"?

Again, not proof the PC version is not capped (I will be so pissed off if the game turns out to be capped and people tell me "I told you so" when what I am saying is that it's not confirmed, not that it's not capped), but food for thought for those "the PC is a platform => 30 fps on PC" people Wink

He said the PS4 was "running at a smooth 30FPS" because the PC was running below 30 fps. Devil Troll
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Werelds
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PostPosted: Fri, 18th Oct 2013 22:26    Post subject:
Waitwaitwaitwait!

I can play this game too!







http://www.videogamer.com/ps4/need_for_speed_rivals/news/ps4_and_xbox_one_need_for_speed_rivals_will_look_subtly_different.html

Quote:
VideoGamer.com went hands-on with both the PC and PlayStation 4 versions earlier this week, with the latter running at a smooth 30FPS.

The Xbox One version is not yet thought to have been shown.


FUCK, PC VERSION DOESN'T EVEN GET A SMOOTH 30 FPS!


 Spoiler:
 



Edit: damned, had this open in a tab for too long, Overlord beat me to it Mad
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consolitis
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Posts: 27317

PostPosted: Fri, 18th Oct 2013 22:33    Post subject:
You are saying you can read that statement in many ways instead of a definitive one Shocked

Shit, that's like the point I am making about the original statement! Shocked

Shocked


TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"

~ WHAT THEY'RE TRYING TO SAY CAN ONLY BE SEEN ~

http://www.youtube.com/watch?v=CHTUOgYNRzY
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Fri, 18th Oct 2013 22:34    Post subject:
>It hasn't been confirmed to be running at 30fps on PC. That's just people assuming.
>"Developer has confirmed to us that the game has a 30fps cap on all platforms"
>They don't say PC so I'm going to be very cross if the game has a cap and people say "I told you so" because gosh darn it, the word "PC" was never used.
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consolitis
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Posts: 27317

PostPosted: Fri, 18th Oct 2013 22:35    Post subject:
Laughing Laughing Laughing


TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"

~ WHAT THEY'RE TRYING TO SAY CAN ONLY BE SEEN ~

http://www.youtube.com/watch?v=CHTUOgYNRzY
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LeoNatan
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Posts: 73238
Location: Ramat HaSharon, Israel 🇮🇱
PostPosted: Fri, 18th Oct 2013 22:41    Post subject:
Sabin, I think it's time for a "One consoletities' descent into exotropia" sig. Very Happy
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Fri, 18th Oct 2013 22:49    Post subject:
To be perfectly honest, I simply don't have the energy Laughing
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fable2




Posts: 6054

PostPosted: Fri, 18th Oct 2013 23:14    Post subject:
I wish i had a crystal ball right now, i don't even wanna know the gta v pc release date, i just want to know whether its 30fps or not Laughing
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prudislav
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PostPosted: Sat, 19th Oct 2013 16:43    Post subject:

still dont know what those awesum alldrive features are
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sabin1981
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PostPosted: Sat, 19th Oct 2013 16:46    Post subject:
As far as I can gather, it's something to do with drop-in/drop-out multiplayer, where any AI car at any time can be taken over by a human player dropping into the game.
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Rean




Posts: 60

PostPosted: Sat, 19th Oct 2013 17:42    Post subject:
double post


Last edited by Rean on Sat, 19th Oct 2013 17:46; edited 2 times in total
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sabin1981
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Posts: 87805

PostPosted: Sat, 19th Oct 2013 17:44    Post subject:
Rean wrote:
not really, you dont take place of the AI, you add yourself to them.


So this AllDrive is no different to any other game then? It's just pointless "dressing" and cutifying the name in order to seem different. Taking over an AI is unique, joining them isn't. Drop-in/drop-out multiplayer isnt unique either, it has been done before - so this "we lock to 30fps because of AllDrive, haha" is just pfft.


Last edited by sabin1981 on Sat, 19th Oct 2013 17:47; edited 1 time in total
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Rean




Posts: 60

PostPosted: Sat, 19th Oct 2013 17:47    Post subject:
sabin1981 wrote:
Rean wrote:
not really, you dont take place of the AI, you add yourself to them.


So this AllDrive is no different to any other game then? It's just pointless "dressing" and cutifying the name in order to seem different. Taking over an AI is unique, joining them isn't.

not really, you dont take place of the AI, you add yourself to them. that circle is like drawing distance in mmos, for example planetside. when you enter in proximity of other player, your client starts to get info from him, so you see his car, activity and stuff. when you leave the circle, clients disconnect. all of this is being calculated on a remote server, so there is no transition or host migration, because host isnt the player. so it works like lots and lots of clouds, and you transfer between clouds freely. sometimes they overlap and merge into one, then they split again.
i bet it works kinda like this, it makes sense.
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prudislav
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Location: The land of beer and porn
PostPosted: Sat, 19th Oct 2013 17:56    Post subject:
meh MP nonsences ... but i guess thats nextgen


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http://i.imgur.com/PtROKGv.gif
Sometimes i just want to see NFOHUMP burn \o/
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sabin1981
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Posts: 87805

PostPosted: Sat, 19th Oct 2013 17:58    Post subject:
Yup, it just sounds like any standard drop-in/drop-out multiplayer, I'm not really seeing anything innovative here and certainly not that would lend credence to their "explanation" of the framerate caps. Oh well.. as Leo said; yoyogangsterdrift30fpscrap.
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harry_theone




Posts: 11232
Location: The Land of Thread Reports
PostPosted: Sat, 19th Oct 2013 18:03    Post subject:
Need for Speed: Next Gen better than PC
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russ80




Posts: 4679
Location: Romania
PostPosted: Sat, 19th Oct 2013 19:14    Post subject:
PS4's Need for Speed Rivals more visually impressive than PC version

http://www.polygon.com/2013/10/18/4851148/need-for-speed-rivals-hands-on-alldrive-pc-ps4

lol wut

Polygon knows better than the game's producers :

http://www.videogamer.com/ps4/need_for_speed_rivals/news/ps4_and_xbox_one_need_for_speed_rivals_will_look_subtly_different.html

Quote:
"And that makes me really happy. But in reality, I think we're going to have both those consoles pretty much on parity – maybe one sticking up a little bit. And I think that one will look as good as the PC.


Polygon eating so much shit it's unreal.


Main PC : I7 12700, MSI Ventus RTX 4090 24gb, Alienware AW3423DW QD-OLED
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3dcViper




Posts: 384

PostPosted: Sat, 19th Oct 2013 20:29    Post subject:
russ80 wrote:
Polygon knows better than the game's producers :

http://www.videogamer.com/ps4/need_for_speed_rivals/news/ps4_and_xbox_one_need_for_speed_rivals_will_look_subtly_different.html

Quote:
"And that makes me really happy. But in reality, I think we're going to have both those consoles pretty much on parity – maybe one sticking up a little bit. And I think that one will look as good as the PC.


Polygon eating so much shit it's unreal.

Polygon only wrote what EA Ghost boss Marcus Nilsson said. This Quote you posted is not a quote from Polygon themselfs... Wink

And as i read in other previews that had the possibility to play PS4 and PC version, they all said, that both versions looked the same.
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LeoNatan
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PostPosted: Sat, 19th Oct 2013 20:32    Post subject:
prudislav wrote:

still dont know what those awesum alldrive features are

Looks retarded.
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3dcViper




Posts: 384

PostPosted: Sat, 19th Oct 2013 20:33    Post subject:
Ah i forgot:

There is a nice 10min Gameplay-video (1080p) with a Q&A about "Alldrive"
http://www.ign.com/videos/2013/10/18/need-for-speed-rivals-developer-commentary

Perhaps this can answer some more questions about the things that "Alldrive" can offer. I think its not a bad thing but far away from the "wwwwoooooowwwww" feature Ghost is claiming it to be Wink

@ Singleplayer-people. You still can play the game in Singleplayer. You dont need to have a internetconnection.
If you have an internetconnection you can set your game to "private" and then only invited friends can join your world.
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russ80




Posts: 4679
Location: Romania
PostPosted: Sat, 19th Oct 2013 20:41    Post subject:
3dcViper wrote:
russ80 wrote:
Polygon knows better than the game's producers :

http://www.videogamer.com/ps4/need_for_speed_rivals/news/ps4_and_xbox_one_need_for_speed_rivals_will_look_subtly_different.html

Quote:
"And that makes me really happy. But in reality, I think we're going to have both those consoles pretty much on parity – maybe one sticking up a little bit. And I think that one will look as good as the PC.


Polygon eating so much shit it's unreal.

Polygon only wrote what EA Ghost boss Marcus Nilsson said. This Quote you posted is not a quote from Polygon themselfs... Wink

And as i read in other previews that had the possibility to play PS4 and PC version, they all said, that both versions looked the same.


Exactly, the quote was from the game producer hence, i used heavy sarcasm .. saying polygon knows better than them.

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polosistealth




Posts: 3447

PostPosted: Sat, 19th Oct 2013 23:47    Post subject:
gameplay


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ixigia
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Location: Italy
PostPosted: Sun, 20th Oct 2013 00:04    Post subject:
They even call it "gameplay"..that's absolutely embarrassing Laughing How can people have fun and feel rewarded with something like this is beyond me. It's really the Call of Duty of racing games, maybe even worse since at least in CoD you still need to aim.
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3dcViper




Posts: 384

PostPosted: Sun, 20th Oct 2013 01:02    Post subject:
ixigia wrote:
They even call it "gameplay"..that's absolutely embarrassing Laughing How can people have fun and feel rewarded with something like this is beyond me. It's really the Call of Duty of racing games, maybe even worse since at least in CoD you still need to aim.

Perhaps because there are people wo like arcade too?
Im one of those people. I really like simulations (GTR3, LFS, rfactor) but i like arcade racing games too. Especially there are so few good arcade racing games for the pc...

You dont need to have fun with certain games. But there are people out there who will play games like this - and those are not only 10 years old kiddies.. there are grown ups too Cool
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