The Emulation Thread
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Mon, 7th Oct 2013 16:16    Post subject:
http://www.mediafire.com/download/vppostr1kdd3c99/mameui-0150-cavesh3-nonag-x64.zip

MAMEUI x64 0.150 patched with hiscore/nonag/CaveSH3/NGOC -- and not "cleaned" either, so the clones/hacks still work. I tried Metal Slug and the difference is remarkable, it's not perfect but it's oh-so-much better. Not being nagged every damned time I load a game is awesome too, though I don't think the autofire patch was applied but that's okay.

Thanks to Raph4 over on Emuline.org!

~edit~

As CraweN found out; this is just the modified mameui64.exe - you still need the base installation of MAMEUI 0.150 x64 with which to copy this into <3


Last edited by sabin1981 on Sun, 13th Oct 2013 21:20; edited 1 time in total
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dodger2020




Posts: 3537

PostPosted: Mon, 7th Oct 2013 21:57    Post subject:
sabin1981 wrote:
http://www.mediafire.com/download/vppostr1kdd3c99/mameui-0150-cavesh3-nonag-x64.zip

MAMEUI x64 0.150 patched with hiscore/nonag/CaveSH3/NGOC -- and not "cleaned" either, so the clones/hacks still work. I tried Metal Slug and the difference is remarkable, it's not perfect but it's oh-so-much better. Not being nagged every damned time I load a game is awesome too, though I don't think the autofire patch was applied but that's okay.

Thanks to Raph4 over on Emuline.org!


It's been so long since I played with MAME that my collection is woefully out of date. One of these days I'll grab a new complete rom dump.
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sabin1981
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Posts: 87805

PostPosted: Mon, 7th Oct 2013 22:03    Post subject:
I grabbed the 28GB torrentzip/7z 150 archive from BlackCats yesterday. No full CHD pack (that shit is over 250GB+) but I did get a handful of CPS3 ones along with Gauntlet Legends \o/
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Kein
Banned



Posts: 6101

PostPosted: Mon, 7th Oct 2013 22:50    Post subject:
Do you have spare invite code for BCG by any chance? There is some rare console stuff I'd like to grab as well.
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sabin1981
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Posts: 87805

PostPosted: Mon, 7th Oct 2013 22:55    Post subject:
Usually yes, but not right now because they take away your invites when you lose the "Badge of Honour" - which of course I've temporarily lost due to seeding back this mega set as it counts as a "seeded hit and run", but once it's done in a few days I'll get my badge back and then we'll see. I'm not entirely sure though to be honest, I gave invitation codes to two others and they're both in friggin' Kitty Litter status for not seeding stuff. I mean... come the fuck on! The site has seed points so that it's IMPOSSIBLE to not have 1:1 on all your torrents, but nope, some people still manage to fuck it up >_> Just leave your downloads seeding for a few days and if there's not enough peers downloading, the SITE will autocomplete it for you Facepalm
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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Sat, 12th Oct 2013 12:47    Post subject:
Damn that "The Last Story". More like THE LAST RAGE getting it to work Mad Mad Mad
Really want to play this fucker, but either the performance sucks, or it keeps crashing when using savestates, or it crashes because i need to change EFB to RAM with the 5 key ingame, so the chars don't have missing clothes or black textures
Have 4 different Dolphins installed Laughing, but all have some kind of problem. Mainly the crashing

Rage
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Kein
Banned



Posts: 6101

PostPosted: Sat, 12th Oct 2013 13:09    Post subject:
Believe me you don't. I spent a lot of time and effort to make it work. It did, decently. But then I reached the city and got a taste of a story, dialogue writing and battle system... Good lord, I can't believe this game was made by Sakaguchi. Seems like time took its toll on the old man and he lost it. Lost so much that the game turned to be worse than some mediocre jRPG.
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consolitis
VIP Member



Posts: 27317

PostPosted: Sat, 12th Oct 2013 14:02    Post subject:
sabin1981 wrote:
hiscore/nonag/CaveSH3/NGOC


Can you explain what exactly are these things?


TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"

~ WHAT THEY'RE TRYING TO SAY CAN ONLY BE SEEN ~

http://www.youtube.com/watch?v=CHTUOgYNRzY
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tet666




Posts: 5092

PostPosted: Sat, 12th Oct 2013 18:15    Post subject:
Kein wrote:
Believe me you don't. I spent a lot of time and effort to make it work. It did, decently. But then I reached the city and got a taste of a story, dialogue writing and battle system... Good lord, I can't believe this game was made by Sakaguchi. Seems like time took its toll on the old man and he lost it. Lost so much that the game turned to be worse than some mediocre jRPG.


This game is just mediocre at best, xenoblade is so mutch better its not even funny.
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sabin1981
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Posts: 87805

PostPosted: Sat, 12th Oct 2013 21:37    Post subject:
consolitis wrote:
sabin1981 wrote:
hiscore/nonag/CaveSH3/NGOC


Can you explain what exactly are these things?


Standard MAME behaviour is to save high scores but thousands of games don't, so when you quit the game and come back later all your scores have been reset. There's a "HiScore" patch that forces a RAM dump and loads that again when you play later and retains your high scores.

Second is "No Nag" which removes all those irritating "You can only play this if you legally own the ROM. Press OK or press left and right on the joystick if you agree" nagging screens.

Then we have "CaveSH3" which reimplements a MAME-officially-disabled game driver (the core of MAME that specifies how games based on certain architecture or manufacturer work) for vertical shooters made by a company called CAVE based on their CV1000b and CV1000d hardware which was running the Hitachi SH-3 processor. It was originally enabled when CAVE stopped making games on the SH-3 platform, when they switched to PC-based arcades, but then CAVE later went back to CV1000 so the MAME devs removed SH-3 support as the developers refuse to support anything that is still officially making money. This hack adds it back Smile

NGOC is NeoGeo overclock, the standard Neo hardware is great but it has some problem games, such as Metal Slug (infamous for its slowdown to near unplayable levels) and even some of the early fighting games with scroll/zooming, this "NGOC" patch sets the Neo driver to run a 33% higher clock speed. It helps IMMENSELY with slowdown on older titles.
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sabin1981
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Posts: 87805

PostPosted: Sun, 13th Oct 2013 03:57    Post subject:
Following on from my discussion with Interinactive earlier, it reminded me to post about HLSL and scanlines in MAME. MAME supports image tweaking via shaders and you can completely customise it yourself, the best one I've seen so far is the so-called "CRT" shader - which not only adds glorious scanlines of CRT monitors and TVs, but also emulates the screen curvature and even the phosphor life/glow and raster bloom. I'm less of a fan of the bloom because even though it was VERY well done and looks just like those old arcade CRTs, I do prefer SOME things to stay in the past Very Happy

After trying out various HLSL profiles and tweaks, I finally found one on system11.org. Add this to your "DIRECT3D POST-PROCESSING OPTIONS" section under mame.ini, courtesy of cools over on system11;

Code:

hlsl_enable               1
hlslpath                  hlsl
hlsl_ini_read             0
hlsl_ini_write            0
hlslini                   %g
hlsl_prescale_x           0
hlsl_prescale_y           0
hlsl_preset               -1
hlsl_write               
hlsl_snap_width           2048
hlsl_snap_height          1536
shadow_mask_alpha         0.200000
shadow_mask_texture       aperture.png
shadow_mask_x_count       320
shadow_mask_y_count       240
shadow_mask_usize         0.09375
shadow_mask_vsize         0.109375
curvature                 0.000000
pincushion                0.050000
scanline_alpha            1.000000
scanline_size             1.000000
scanline_height           1.000000
scanline_bright_scale     1.300000
scanline_bright_offset    0.600000
scanline_jitter           1.950000
defocus                   1.000000,0.000000
converge_x                -0.100000,0.000000,0.100000
converge_y                0.100000,0.000000,-0.100000
radial_converge_x         1.300000,0.000000,-1.300000
radial_converge_y         -0.300000,0.000000,0.300000
red_ratio                 1.000000,0.000000,0.000000
grn_ratio                 0.000000,1.000000,0.000000
blu_ratio                 0.000000,0.000000,1.000000
saturation                1.000000
offset                    0.000000,0.000000,0.000000
scale                     1.000000,1.000000,1.000000
power                     1.000000,1.000000,1.000000
floor                     0.000000,0.000000,0.000000
phosphor_life             0.200000,0.200000,0.200000
yiq_enable                0
yiq_cc                    3.597545
yiq_a                     0.500000
yiq_b                     0.500000
yiq_o                     0.000000
yiq_p                     1.000000
yiq_n                     1.000000
yiq_y                     6.000000
yiq_i                     1.200000
yiq_q                     0.600000
yiq_scan_time             52.599998
yiq_phase_count           2


The pincushion effect above is, IMO, far too pronounced so I'd recommend playing around with it and see which you prefer - you may prefer no pincushion at all, I enjoy "0.020000" - it's a nice trade-off between mimicking classic CRT and not warping the screen overmuch. If you're using <MAME 0.150 then there's an issue with HLSL that causes MAME to crash if you play a game and then try to load another, this was fixed in 0.150. As for the Raster Bloom option under "Bloom Post Processing";

"raster_bloom_scale"

It defaults to a high value (0.200 or perhaps even 0.250 iirc) that causes a lot of bloom in some games, I've lowered mine to "0.110" and it's much nicer. Your mileage may vary and you can quickly test all the shader settings in-game via the TAB>SLIDERS menu, just be warned that any changes in-game won't write to INI - so if you find some settings you like after tinkering, write the values down and edit the mame.ini file to permanently save them.

Examples of games running without HLSL, with HLSL and raster bloom set to 0.110 and finally HLSL with default 0.200 raster bloom.

Mortal Kombat

 Spoiler:
 


Metal Slug

 Spoiler:
 


Marvel vs Capcom

 Spoiler:
 


Street Fighter 2 Champion Edition (and this is how "cools" has his HLSL for SF2CE, which does look DAMNED fine actually)

 Spoiler:
 


U.N Squadron

 Spoiler:
 


Damned impressive if you ask me, looks so much better and more "arcade" natural than the unfiltered pixellated stuff. There's a similar custom made set of OpenGL shaders for emulators like SNES9x and Higan/bSNES too, which I recommended for Inter. So much nicer than playing unfiltered and even nicer than playing with the upscale filters like Sai. In my opinion, of course, everyone has their own tastes Smile The reason I've been tinkering with MAME so much is because I plan to build a bartop cab.... at some point in my life... not really sure when now, not since losing the only money I had, but definitely planning on it and have been for quite some time. I've got everything except wood and controls and I plan to be using a 17" LCD monitor - so you can see why I've been playing with scanlines and stuff, trying to replicate that arcade feel and it's incredible with HLSL. Naturally the best option would be the SLG3000 but egh... €50 for a scanline generator? No thanks Neutral

~edit~

http://shmups.system11.org/viewtopic.php?p=913638#p913638

Yup, default raster_bloom is 0.250! That really does destroy the image in the vast majority of games. 0.200 is bad enough though it can be "cute" in some titles, 0.250 is nuts. Cools also recommends zeroing all the "phosphor_life" settings from "0.200000,0.200000,0.200000" to "0.000000,0.000000,0.000000"

http://wiki.arcadeotaku.com/w/User:Cools#MAME.2FMESS.2FUME_HLSL_Settings

~edit 03/04/2014~

The above link no longer points to the correct article, here is the proper one;

http://wiki.arcadeotaku.com/w/User:Cools/MAME


Last edited by sabin1981 on Thu, 3rd Apr 2014 22:55; edited 1 time in total
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Paintface




Posts: 6877

PostPosted: Sun, 13th Oct 2013 08:20    Post subject:
this is why i dont look through whole emu forums , i just ask here and sabin provides Smile
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Sun, 13th Oct 2013 10:22    Post subject:
You're very welcome mate, always glad to help Smile
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consolitis
VIP Member



Posts: 27317

PostPosted: Sun, 13th Oct 2013 10:25    Post subject:
Thanks for the explanations sabin Very Happy


TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"

~ WHAT THEY'RE TRYING TO SAY CAN ONLY BE SEEN ~

http://www.youtube.com/watch?v=CHTUOgYNRzY
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StEFaN7




Posts: 5909
Location: them swamps
PostPosted: Sun, 13th Oct 2013 10:35    Post subject:
anyone here played console version of resident evil 4 on pc ? is mouse control better than pc version ?


I can see your soul at the edges of your eyes..
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consolitis
VIP Member



Posts: 27317

PostPosted: Sun, 13th Oct 2013 10:38    Post subject:
The Wii one.


TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"

~ WHAT THEY'RE TRYING TO SAY CAN ONLY BE SEEN ~

http://www.youtube.com/watch?v=CHTUOgYNRzY
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tonizito
VIP Member



Posts: 51436
Location: Portugal, the shithole of Europe.
PostPosted: Sun, 13th Oct 2013 11:35    Post subject:
consolitis wrote:
Thanks for the explanations sabin Very Happy
+1 billion Very Happy


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Sun, 13th Oct 2013 11:38    Post subject:
You're both very welcome Very Happy Oh and I did some checking too, the NGOC patch is a 100% overclock - taking the NeoGeo from 12Mhz stock to 24Mhz OC Smile
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Kein
Banned



Posts: 6101

PostPosted: Sun, 13th Oct 2013 16:35    Post subject:
Quote:
Console Emulation Through Steam
The Ice Emulator is a homebrew project to allow gamers to be able to play emulated console games through Steam to take advantage of Steam's Big Picture mode. The game's GitHub repository has files, details, legal details, and more, including instructions on what emulators are required and how ROM support works. Currently this supports NES, SNES, N64. GameCube, PS1, PS2, Genesis, Gameboy, and GBA, and they are working on support for Wii, Dreamcast, and DS. Thanks Ant via reddit.


http://www.bluesnews.com/s/145864/console-emulation-through-steam
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dodger2020




Posts: 3537

PostPosted: Sun, 13th Oct 2013 17:12    Post subject:
Kein wrote:
Quote:
Console Emulation Through Steam
The Ice Emulator is a homebrew project to allow gamers to be able to play emulated console games through Steam to take advantage of Steam's Big Picture mode. The game's GitHub repository has files, details, legal details, and more, including instructions on what emulators are required and how ROM support works. Currently this supports NES, SNES, N64. GameCube, PS1, PS2, Genesis, Gameboy, and GBA, and they are working on support for Wii, Dreamcast, and DS. Thanks Ant via reddit.


http://www.bluesnews.com/s/145864/console-emulation-through-steam


Yeah, Sony, Nintendo, or the various game publishers (or Valve for that matter) are going to let that fly....
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garus
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Posts: 34197

PostPosted: Sun, 13th Oct 2013 17:17    Post subject:
snip


Last edited by garus on Tue, 27th Aug 2024 21:54; edited 1 time in total
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Pixieking




Posts: 3452
Location: UK
PostPosted: Sun, 13th Oct 2013 17:17    Post subject:
Well, the guy can be served a cease-and-desist, but there's no technological reason why it can't happen... With Valve moving towards openess, they'll be disinclined to close this down (which is not to say they won't help Sony and Nintendo shutter it, just that I can't see them shutting this down of their own accord).


Pixieking
----------
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consolitis
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Posts: 27317

PostPosted: Sun, 13th Oct 2013 17:24    Post subject:
dodger2020 wrote:
Kein wrote:
Quote:
Console Emulation Through Steam
The Ice Emulator is a homebrew project to allow gamers to be able to play emulated console games through Steam to take advantage of Steam's Big Picture mode. The game's GitHub repository has files, details, legal details, and more, including instructions on what emulators are required and how ROM support works. Currently this supports NES, SNES, N64. GameCube, PS1, PS2, Genesis, Gameboy, and GBA, and they are working on support for Wii, Dreamcast, and DS. Thanks Ant via reddit.


http://www.bluesnews.com/s/145864/console-emulation-through-steam


Yeah, Sony, Nintendo, or the various game publishers (or Valve for that matter) are going to let that fly....


Valve can't stop you from creating/using an emulator Mind Is Full Of Fuck

As for Sony, Nintendo, etc plenty of emulators on PC already and they haven't done shit. Actually Sony tried to stop emulators two times more than a decade ago and both times the court said "sorry, nope, it's legal".

https://en.wikipedia.org/wiki/Sony_Computer_Entertainment,_Inc._v._Connectix_Corporation

Quote:
Sony Computer Entertainment v. Connectix Corporation, 203 F.3d 596 (2000), is a decision by the Ninth Circuit Court of Appeals which ruled that the copying of a copyrighted BIOS software during the development of an emulator software does not constitute copyright infringement, but is covered by fair use. The court also ruled that Connectix Corp. had not tarnished Sony's PlayStation trademark by selling its emulator software, the Virtual Game Station.


https://en.wikipedia.org/wiki/Bleem!#Sony_lawsuit

Quote:
Two days after Bleem! started taking preorders for their emulator, Sony filed suit against them alleging that they were violating their rights and that providing access for PlayStation games to run on non-Sony hardware constituted unfair competition.

Ultimately Bleem! won in court and a protective order was issued to "protect David from Goliath". Sony lost on all counts, including Bleem!'s use of screenshots of PlayStation games on its packaging. The court noted that Bleem!'s use of copyrighted screenshots was considered fair use and should be allowed to continue.

Despite the legal victories, the legal fees allegedly forced the company out of business. eBay auctions of some of the company's possessions were held soon after - including a huge library of worldwide game releases apparently used for compatibility testing.


TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"

~ WHAT THEY'RE TRYING TO SAY CAN ONLY BE SEEN ~

http://www.youtube.com/watch?v=CHTUOgYNRzY
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Kein
Banned



Posts: 6101

PostPosted: Sun, 13th Oct 2013 18:03    Post subject:
You forgot to mention that Bleem died due to expenses :3
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JanKowalski82




Posts: 2027
Location: Poland
PostPosted: Sun, 13th Oct 2013 18:24    Post subject:
He didn't, L2R.


ASUS GTX 660 2GB, AMD Phenom II X4 955 BE, MSI 870-G45, 4GB DDR3 1333, Plextor M5 Pro 128GB, WD Red 1TB

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Amadeus




Posts: 2356
Location: Yes
PostPosted: Sun, 13th Oct 2013 18:32    Post subject:
The emulator isn't too bad though i wish they would do the same with Retroarch because that Emulator kicks butt.
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consolitis
VIP Member



Posts: 27317

PostPosted: Sun, 13th Oct 2013 19:35    Post subject:
Kein wrote:
You forgot to mention that Bleem died due to expenses :3


It's written there. The important thing is that was the last time (as far as I know) that anyone tried to prove that emulation is illegal (and fail).

Today it is widely accepted as ok:

Kotaku and other blogs used to have (maybe they still do, I don't know) "here is how game x looks on Dolphin" articles very frequently.

Digital foundry has used PS2 emulation to compare how PS2 remasters fair compared to the original game emulated.

etc


TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"

~ WHAT THEY'RE TRYING TO SAY CAN ONLY BE SEEN ~

http://www.youtube.com/watch?v=CHTUOgYNRzY
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CraweN




Posts: 719
Location: Upside down in chair
PostPosted: Sun, 13th Oct 2013 20:16    Post subject:
sabin1981 wrote:
Following on from my discussion with Interinactive earlier, it reminded me to post about HLSL and scanlines in MAME. MAME supports image tweaking via shaders and you can completely customise it yourself, the best one I've seen so far is the so-called "CRT" shader - which not only adds glorious scanlines of CRT monitors and TVs, but also emulates the screen curvature and even the phosphor life/glow and raster bloom. I'm less of a fan of the bloom because even though it was VERY well done and looks just like those old arcade CRTs, I do prefer SOME things to stay in the past Very Happy

After trying out various HLSL profiles and tweaks, I finally found one on system11.org. Add this to your "DIRECT3D POST-PROCESSING OPTIONS" section under mame.ini, courtesy of cools over on system11;

Code:

hlsl_enable               1
hlslpath                  hlsl
hlsl_ini_read             0
hlsl_ini_write            0
hlslini                   %g
hlsl_prescale_x           0
hlsl_prescale_y           0
hlsl_preset               -1
hlsl_write               
hlsl_snap_width           2048
hlsl_snap_height          1536
shadow_mask_alpha         0.200000
shadow_mask_texture       aperture.png
shadow_mask_x_count       320
shadow_mask_y_count       240
shadow_mask_usize         0.09375
shadow_mask_vsize         0.109375
curvature                 0.000000
pincushion                0.050000
scanline_alpha            1.000000
scanline_size             1.000000
scanline_height           1.000000
scanline_bright_scale     1.300000
scanline_bright_offset    0.600000
scanline_jitter           1.950000
defocus                   1.000000,0.000000
converge_x                -0.100000,0.000000,0.100000
converge_y                0.100000,0.000000,-0.100000
radial_converge_x         1.300000,0.000000,-1.300000
radial_converge_y         -0.300000,0.000000,0.300000
red_ratio                 1.000000,0.000000,0.000000
grn_ratio                 0.000000,1.000000,0.000000
blu_ratio                 0.000000,0.000000,1.000000
saturation                1.000000
offset                    0.000000,0.000000,0.000000
scale                     1.000000,1.000000,1.000000
power                     1.000000,1.000000,1.000000
floor                     0.000000,0.000000,0.000000
phosphor_life             0.200000,0.200000,0.200000
yiq_enable                0
yiq_cc                    3.597545
yiq_a                     0.500000
yiq_b                     0.500000
yiq_o                     0.000000
yiq_p                     1.000000
yiq_n                     1.000000
yiq_y                     6.000000
yiq_i                     1.200000
yiq_q                     0.600000
yiq_scan_time             52.599998
yiq_phase_count           2


The pincushion effect above is, IMO, far too pronounced so I'd recommend playing around with it and see which you prefer - you may prefer no pincushion at all, I enjoy "0.020000" - it's a nice trade-off between mimicking classic CRT and not warping the screen overmuch. If you're using <MAME 0.150 then there's an issue with HLSL that causes MAME to crash if you play a game and then try to load another, this was fixed in 0.150. As for the Raster Bloom option under "Bloom Post Processing";

"raster_bloom_scale"

It defaults to a high value (0.200 or perhaps even 0.250 iirc) that causes a lot of bloom in some games, I've lowered mine to "0.110" and it's much nicer. Your mileage may vary and you can quickly test all the shader settings in-game via the TAB>SLIDERS menu, just be warned that any changes in-game won't write to INI - so if you find some settings you like after tinkering, write the values down and edit the mame.ini file to permanently save them.

Examples of games running without HLSL, with HLSL and raster bloom set to 0.110 and finally HLSL with default 0.200 raster bloom.

Mortal Kombat

 Spoiler:
 


Metal Slug

 Spoiler:
 


Marvel vs Capcom

 Spoiler:
 


Street Fighter 2 Champion Edition (and this is how "cools" has his HLSL for SF2CE, which does look DAMNED fine actually)

 Spoiler:
 


U.N Squadron

 Spoiler:
 


Damned impressive if you ask me, looks so much better and more "arcade" natural than the unfiltered pixellated stuff. There's a similar custom made set of OpenGL shaders for emulators like SNES9x and Higan/bSNES too, which I recommended for Inter. So much nicer than playing unfiltered and even nicer than playing with the upscale filters like Sai. In my opinion, of course, everyone has their own tastes Smile The reason I've been tinkering with MAME so much is because I plan to build a bartop cab.... at some point in my life... not really sure when now, not since losing the only money I had, but definitely planning on it and have been for quite some time. I've got everything except wood and controls and I plan to be using a 17" LCD monitor - so you can see why I've been playing with scanlines and stuff, trying to replicate that arcade feel and it's incredible with HLSL. Naturally the best option would be the SLG3000 but egh... €50 for a scanline generator? No thanks Neutral

~edit~

http://shmups.system11.org/viewtopic.php?p=913638#p913638

Yup, default raster_bloom is 0.250! That really does destroy the image in the vast majority of games. 0.200 is bad enough though it can be "cute" in some titles, 0.250 is nuts. Cools also recommends zeroing all the "phosphor_life" settings from "0.200000,0.200000,0.200000" to "0.000000,0.000000,0.000000"

http://wiki.arcadeotaku.com/w/User:Cools#MAME.2FMESS.2FUME_HLSL_Settings


I downloading the mameui64 with all the hacks that you posted. then I put these settings into mame.ini replacing the ones there.

Now every game crashes to desktop, any idea why?


Hardware: Ryzen 3700x, B450 MSI Gaming Pro carbon AC, GTX1080, 32 GB 3200 Mhz cas 14, 256 EVO SSD, 1 TB EVO SSD and 4 TB HDD.
Console: xbox, wii and xbox 360
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Kein
Banned



Posts: 6101

PostPosted: Sun, 13th Oct 2013 20:23    Post subject:
consolitis wrote:
Kein wrote:
You forgot to mention that Bleem died due to expenses :3

Kotaku and other blogs used to have (maybe they still do, I don't know) "here is how game x looks on Dolphin" articles very frequently.

They still do.
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Sun, 13th Oct 2013 20:25    Post subject:
@CraweN

I have absolutely no idea Neutral Your system is more than capable of running this and there's no special "set up" instructions, there's nothing that would cause the emulator to crash out when trying to load games. Try deleting the MAME.INI and playing again, if a game works, quit MAME, edit the INI once more.

@Pixieking

Emulation is completely legal, so neither Sony nor Nintendo have a legal right to shut down emulation projects. Valve could object to using ValveAPI but I doubt that will happen
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