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Posted: Mon, 7th Oct 2013 16:16 Post subject: |
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http://www.mediafire.com/download/vppostr1kdd3c99/mameui-0150-cavesh3-nonag-x64.zip
MAMEUI x64 0.150 patched with hiscore/nonag/CaveSH3/NGOC -- and not "cleaned" either, so the clones/hacks still work. I tried Metal Slug and the difference is remarkable, it's not perfect but it's oh-so-much better. Not being nagged every damned time I load a game is awesome too, though I don't think the autofire patch was applied but that's okay.
Thanks to Raph4 over on Emuline.org!
~edit~
As CraweN found out; this is just the modified mameui64.exe - you still need the base installation of MAMEUI 0.150 x64 with which to copy this into <3
Last edited by sabin1981 on Sun, 13th Oct 2013 21:20; edited 1 time in total
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Posted: Mon, 7th Oct 2013 21:57 Post subject: |
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sabin1981 wrote: | http://www.mediafire.com/download/vppostr1kdd3c99/mameui-0150-cavesh3-nonag-x64.zip
MAMEUI x64 0.150 patched with hiscore/nonag/CaveSH3/NGOC -- and not "cleaned" either, so the clones/hacks still work. I tried Metal Slug and the difference is remarkable, it's not perfect but it's oh-so-much better. Not being nagged every damned time I load a game is awesome too, though I don't think the autofire patch was applied but that's okay.
Thanks to Raph4 over on Emuline.org! |
It's been so long since I played with MAME that my collection is woefully out of date. One of these days I'll grab a new complete rom dump.
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Posted: Mon, 7th Oct 2013 22:03 Post subject: |
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I grabbed the 28GB torrentzip/7z 150 archive from BlackCats yesterday. No full CHD pack (that shit is over 250GB+) but I did get a handful of CPS3 ones along with Gauntlet Legends \o/
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Posted: Mon, 7th Oct 2013 22:50 Post subject: |
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Do you have spare invite code for BCG by any chance? There is some rare console stuff I'd like to grab as well.
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Posted: Sat, 12th Oct 2013 12:47 Post subject: |
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Posted: Sat, 12th Oct 2013 13:09 Post subject: |
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Believe me you don't. I spent a lot of time and effort to make it work. It did, decently. But then I reached the city and got a taste of a story, dialogue writing and battle system... Good lord, I can't believe this game was made by Sakaguchi. Seems like time took its toll on the old man and he lost it. Lost so much that the game turned to be worse than some mediocre jRPG.
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Posted: Sat, 12th Oct 2013 14:02 Post subject: |
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sabin1981 wrote: | hiscore/nonag/CaveSH3/NGOC |
Can you explain what exactly are these things?
TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"
~ WHAT THEY'RE TRYING TO SAY CAN ONLY BE SEEN ~
http://www.youtube.com/watch?v=CHTUOgYNRzY
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Posted: Sat, 12th Oct 2013 18:15 Post subject: |
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Kein wrote: | Believe me you don't. I spent a lot of time and effort to make it work. It did, decently. But then I reached the city and got a taste of a story, dialogue writing and battle system... Good lord, I can't believe this game was made by Sakaguchi. Seems like time took its toll on the old man and he lost it. Lost so much that the game turned to be worse than some mediocre jRPG. |
This game is just mediocre at best, xenoblade is so mutch better its not even funny.
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Posted: Sun, 13th Oct 2013 03:57 Post subject: |
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Following on from my discussion with Interinactive earlier, it reminded me to post about HLSL and scanlines in MAME. MAME supports image tweaking via shaders and you can completely customise it yourself, the best one I've seen so far is the so-called "CRT" shader - which not only adds glorious scanlines of CRT monitors and TVs, but also emulates the screen curvature and even the phosphor life/glow and raster bloom. I'm less of a fan of the bloom because even though it was VERY well done and looks just like those old arcade CRTs, I do prefer SOME things to stay in the past
After trying out various HLSL profiles and tweaks, I finally found one on system11.org. Add this to your "DIRECT3D POST-PROCESSING OPTIONS" section under mame.ini, courtesy of cools over on system11;
Code: |
hlsl_enable 1
hlslpath hlsl
hlsl_ini_read 0
hlsl_ini_write 0
hlslini %g
hlsl_prescale_x 0
hlsl_prescale_y 0
hlsl_preset -1
hlsl_write
hlsl_snap_width 2048
hlsl_snap_height 1536
shadow_mask_alpha 0.200000
shadow_mask_texture aperture.png
shadow_mask_x_count 320
shadow_mask_y_count 240
shadow_mask_usize 0.09375
shadow_mask_vsize 0.109375
curvature 0.000000
pincushion 0.050000
scanline_alpha 1.000000
scanline_size 1.000000
scanline_height 1.000000
scanline_bright_scale 1.300000
scanline_bright_offset 0.600000
scanline_jitter 1.950000
defocus 1.000000,0.000000
converge_x -0.100000,0.000000,0.100000
converge_y 0.100000,0.000000,-0.100000
radial_converge_x 1.300000,0.000000,-1.300000
radial_converge_y -0.300000,0.000000,0.300000
red_ratio 1.000000,0.000000,0.000000
grn_ratio 0.000000,1.000000,0.000000
blu_ratio 0.000000,0.000000,1.000000
saturation 1.000000
offset 0.000000,0.000000,0.000000
scale 1.000000,1.000000,1.000000
power 1.000000,1.000000,1.000000
floor 0.000000,0.000000,0.000000
phosphor_life 0.200000,0.200000,0.200000
yiq_enable 0
yiq_cc 3.597545
yiq_a 0.500000
yiq_b 0.500000
yiq_o 0.000000
yiq_p 1.000000
yiq_n 1.000000
yiq_y 6.000000
yiq_i 1.200000
yiq_q 0.600000
yiq_scan_time 52.599998
yiq_phase_count 2
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The pincushion effect above is, IMO, far too pronounced so I'd recommend playing around with it and see which you prefer - you may prefer no pincushion at all, I enjoy "0.020000" - it's a nice trade-off between mimicking classic CRT and not warping the screen overmuch. If you're using <MAME 0.150 then there's an issue with HLSL that causes MAME to crash if you play a game and then try to load another, this was fixed in 0.150. As for the Raster Bloom option under "Bloom Post Processing";
"raster_bloom_scale"
It defaults to a high value (0.200 or perhaps even 0.250 iirc) that causes a lot of bloom in some games, I've lowered mine to "0.110" and it's much nicer. Your mileage may vary and you can quickly test all the shader settings in-game via the TAB>SLIDERS menu, just be warned that any changes in-game won't write to INI - so if you find some settings you like after tinkering, write the values down and edit the mame.ini file to permanently save them.
Examples of games running without HLSL, with HLSL and raster bloom set to 0.110 and finally HLSL with default 0.200 raster bloom.
Mortal Kombat
Spoiler: | |
Metal Slug
Spoiler: | |
Marvel vs Capcom
Spoiler: | |
Street Fighter 2 Champion Edition (and this is how "cools" has his HLSL for SF2CE, which does look DAMNED fine actually)
Spoiler: | |
U.N Squadron
Spoiler: | |
Damned impressive if you ask me, looks so much better and more "arcade" natural than the unfiltered pixellated stuff. There's a similar custom made set of OpenGL shaders for emulators like SNES9x and Higan/bSNES too, which I recommended for Inter. So much nicer than playing unfiltered and even nicer than playing with the upscale filters like Sai. In my opinion, of course, everyone has their own tastes The reason I've been tinkering with MAME so much is because I plan to build a bartop cab.... at some point in my life... not really sure when now, not since losing the only money I had, but definitely planning on it and have been for quite some time. I've got everything except wood and controls and I plan to be using a 17" LCD monitor - so you can see why I've been playing with scanlines and stuff, trying to replicate that arcade feel and it's incredible with HLSL. Naturally the best option would be the SLG3000 but egh... €50 for a scanline generator? No thanks
~edit~
http://shmups.system11.org/viewtopic.php?p=913638#p913638
Yup, default raster_bloom is 0.250! That really does destroy the image in the vast majority of games. 0.200 is bad enough though it can be "cute" in some titles, 0.250 is nuts. Cools also recommends zeroing all the "phosphor_life" settings from "0.200000,0.200000,0.200000" to "0.000000,0.000000,0.000000"
http://wiki.arcadeotaku.com/w/User:Cools#MAME.2FMESS.2FUME_HLSL_Settings
~edit 03/04/2014~
The above link no longer points to the correct article, here is the proper one;
http://wiki.arcadeotaku.com/w/User:Cools/MAME
Last edited by sabin1981 on Thu, 3rd Apr 2014 22:55; edited 1 time in total
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Posted: Sun, 13th Oct 2013 10:25 Post subject: |
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Thanks for the explanations sabin 
TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"
~ WHAT THEY'RE TRYING TO SAY CAN ONLY BE SEEN ~
http://www.youtube.com/watch?v=CHTUOgYNRzY
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StEFaN7
Posts: 5909
Location: them swamps
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Posted: Sun, 13th Oct 2013 10:35 Post subject: |
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anyone here played console version of resident evil 4 on pc ? is mouse control better than pc version ?
I can see your soul at the edges of your eyes..
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Posted: Sun, 13th Oct 2013 10:38 Post subject: |
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The Wii one.
TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"
~ WHAT THEY'RE TRYING TO SAY CAN ONLY BE SEEN ~
http://www.youtube.com/watch?v=CHTUOgYNRzY
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tonizito
VIP Member
Posts: 51433
Location: Portugal, the shithole of Europe.
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Posted: Sun, 13th Oct 2013 11:35 Post subject: |
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consolitis wrote: | Thanks for the explanations sabin  | +1 billion 
boundle (thoughts on cracking AITD) wrote: | i guess thouth if without a legit key the installation was rolling back we are all fucking then |
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Posted: Sun, 13th Oct 2013 16:35 Post subject: |
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Quote: | Console Emulation Through Steam
The Ice Emulator is a homebrew project to allow gamers to be able to play emulated console games through Steam to take advantage of Steam's Big Picture mode. The game's GitHub repository has files, details, legal details, and more, including instructions on what emulators are required and how ROM support works. Currently this supports NES, SNES, N64. GameCube, PS1, PS2, Genesis, Gameboy, and GBA, and they are working on support for Wii, Dreamcast, and DS. Thanks Ant via reddit. |
http://www.bluesnews.com/s/145864/console-emulation-through-steam
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Posted: Sun, 13th Oct 2013 17:12 Post subject: |
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Kein wrote: | Quote: | Console Emulation Through Steam
The Ice Emulator is a homebrew project to allow gamers to be able to play emulated console games through Steam to take advantage of Steam's Big Picture mode. The game's GitHub repository has files, details, legal details, and more, including instructions on what emulators are required and how ROM support works. Currently this supports NES, SNES, N64. GameCube, PS1, PS2, Genesis, Gameboy, and GBA, and they are working on support for Wii, Dreamcast, and DS. Thanks Ant via reddit. |
http://www.bluesnews.com/s/145864/console-emulation-through-steam |
Yeah, Sony, Nintendo, or the various game publishers (or Valve for that matter) are going to let that fly....
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garus
VIP Member
Posts: 34197
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Posted: Sun, 13th Oct 2013 17:17 Post subject: |
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snip
Last edited by garus on Tue, 27th Aug 2024 21:54; edited 1 time in total
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Posted: Sun, 13th Oct 2013 17:17 Post subject: |
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Well, the guy can be served a cease-and-desist, but there's no technological reason why it can't happen... With Valve moving towards openess, they'll be disinclined to close this down (which is not to say they won't help Sony and Nintendo shutter it, just that I can't see them shutting this down of their own accord).
Pixieking
----------
ASUS P8P67 Evo - Intel i7 3770k - 2X4GB GSkill RipJaws X DDR3 1600 - HIS 7950 IceQ - Creative XtremeMusic Soundcard - NZXT Phantom 530 - Thermaltake Toughpower XT 675 - Win7 x64
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Posted: Sun, 13th Oct 2013 17:24 Post subject: |
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dodger2020 wrote: | Kein wrote: | Quote: | Console Emulation Through Steam
The Ice Emulator is a homebrew project to allow gamers to be able to play emulated console games through Steam to take advantage of Steam's Big Picture mode. The game's GitHub repository has files, details, legal details, and more, including instructions on what emulators are required and how ROM support works. Currently this supports NES, SNES, N64. GameCube, PS1, PS2, Genesis, Gameboy, and GBA, and they are working on support for Wii, Dreamcast, and DS. Thanks Ant via reddit. |
http://www.bluesnews.com/s/145864/console-emulation-through-steam |
Yeah, Sony, Nintendo, or the various game publishers (or Valve for that matter) are going to let that fly.... |
Valve can't stop you from creating/using an emulator
As for Sony, Nintendo, etc plenty of emulators on PC already and they haven't done shit. Actually Sony tried to stop emulators two times more than a decade ago and both times the court said "sorry, nope, it's legal".
https://en.wikipedia.org/wiki/Sony_Computer_Entertainment,_Inc._v._Connectix_Corporation
Quote: | Sony Computer Entertainment v. Connectix Corporation, 203 F.3d 596 (2000), is a decision by the Ninth Circuit Court of Appeals which ruled that the copying of a copyrighted BIOS software during the development of an emulator software does not constitute copyright infringement, but is covered by fair use. The court also ruled that Connectix Corp. had not tarnished Sony's PlayStation trademark by selling its emulator software, the Virtual Game Station. |
https://en.wikipedia.org/wiki/Bleem!#Sony_lawsuit
Quote: | Two days after Bleem! started taking preorders for their emulator, Sony filed suit against them alleging that they were violating their rights and that providing access for PlayStation games to run on non-Sony hardware constituted unfair competition.
Ultimately Bleem! won in court and a protective order was issued to "protect David from Goliath". Sony lost on all counts, including Bleem!'s use of screenshots of PlayStation games on its packaging. The court noted that Bleem!'s use of copyrighted screenshots was considered fair use and should be allowed to continue.
Despite the legal victories, the legal fees allegedly forced the company out of business. eBay auctions of some of the company's possessions were held soon after - including a huge library of worldwide game releases apparently used for compatibility testing. |
TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"
~ WHAT THEY'RE TRYING TO SAY CAN ONLY BE SEEN ~
http://www.youtube.com/watch?v=CHTUOgYNRzY
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Posted: Sun, 13th Oct 2013 18:03 Post subject: |
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You forgot to mention that Bleem died due to expenses :3
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Posted: Sun, 13th Oct 2013 18:24 Post subject: |
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He didn't, L2R.
ASUS GTX 660 2GB, AMD Phenom II X4 955 BE, MSI 870-G45, 4GB DDR3 1333, Plextor M5 Pro 128GB, WD Red 1TB

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Posted: Sun, 13th Oct 2013 18:32 Post subject: |
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The emulator isn't too bad though i wish they would do the same with Retroarch because that Emulator kicks butt.
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Posted: Sun, 13th Oct 2013 19:35 Post subject: |
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Kein wrote: | You forgot to mention that Bleem died due to expenses :3 |
It's written there. The important thing is that was the last time (as far as I know) that anyone tried to prove that emulation is illegal (and fail).
Today it is widely accepted as ok:
Kotaku and other blogs used to have (maybe they still do, I don't know) "here is how game x looks on Dolphin" articles very frequently.
Digital foundry has used PS2 emulation to compare how PS2 remasters fair compared to the original game emulated.
etc
TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"
~ WHAT THEY'RE TRYING TO SAY CAN ONLY BE SEEN ~
http://www.youtube.com/watch?v=CHTUOgYNRzY
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CraweN
Posts: 719
Location: Upside down in chair
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Posted: Sun, 13th Oct 2013 20:16 Post subject: |
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sabin1981 wrote: | Following on from my discussion with Interinactive earlier, it reminded me to post about HLSL and scanlines in MAME. MAME supports image tweaking via shaders and you can completely customise it yourself, the best one I've seen so far is the so-called "CRT" shader - which not only adds glorious scanlines of CRT monitors and TVs, but also emulates the screen curvature and even the phosphor life/glow and raster bloom. I'm less of a fan of the bloom because even though it was VERY well done and looks just like those old arcade CRTs, I do prefer SOME things to stay in the past
After trying out various HLSL profiles and tweaks, I finally found one on system11.org. Add this to your "DIRECT3D POST-PROCESSING OPTIONS" section under mame.ini, courtesy of cools over on system11;
Code: |
hlsl_enable 1
hlslpath hlsl
hlsl_ini_read 0
hlsl_ini_write 0
hlslini %g
hlsl_prescale_x 0
hlsl_prescale_y 0
hlsl_preset -1
hlsl_write
hlsl_snap_width 2048
hlsl_snap_height 1536
shadow_mask_alpha 0.200000
shadow_mask_texture aperture.png
shadow_mask_x_count 320
shadow_mask_y_count 240
shadow_mask_usize 0.09375
shadow_mask_vsize 0.109375
curvature 0.000000
pincushion 0.050000
scanline_alpha 1.000000
scanline_size 1.000000
scanline_height 1.000000
scanline_bright_scale 1.300000
scanline_bright_offset 0.600000
scanline_jitter 1.950000
defocus 1.000000,0.000000
converge_x -0.100000,0.000000,0.100000
converge_y 0.100000,0.000000,-0.100000
radial_converge_x 1.300000,0.000000,-1.300000
radial_converge_y -0.300000,0.000000,0.300000
red_ratio 1.000000,0.000000,0.000000
grn_ratio 0.000000,1.000000,0.000000
blu_ratio 0.000000,0.000000,1.000000
saturation 1.000000
offset 0.000000,0.000000,0.000000
scale 1.000000,1.000000,1.000000
power 1.000000,1.000000,1.000000
floor 0.000000,0.000000,0.000000
phosphor_life 0.200000,0.200000,0.200000
yiq_enable 0
yiq_cc 3.597545
yiq_a 0.500000
yiq_b 0.500000
yiq_o 0.000000
yiq_p 1.000000
yiq_n 1.000000
yiq_y 6.000000
yiq_i 1.200000
yiq_q 0.600000
yiq_scan_time 52.599998
yiq_phase_count 2
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The pincushion effect above is, IMO, far too pronounced so I'd recommend playing around with it and see which you prefer - you may prefer no pincushion at all, I enjoy "0.020000" - it's a nice trade-off between mimicking classic CRT and not warping the screen overmuch. If you're using <MAME 0.150 then there's an issue with HLSL that causes MAME to crash if you play a game and then try to load another, this was fixed in 0.150. As for the Raster Bloom option under "Bloom Post Processing";
"raster_bloom_scale"
It defaults to a high value (0.200 or perhaps even 0.250 iirc) that causes a lot of bloom in some games, I've lowered mine to "0.110" and it's much nicer. Your mileage may vary and you can quickly test all the shader settings in-game via the TAB>SLIDERS menu, just be warned that any changes in-game won't write to INI - so if you find some settings you like after tinkering, write the values down and edit the mame.ini file to permanently save them.
Examples of games running without HLSL, with HLSL and raster bloom set to 0.110 and finally HLSL with default 0.200 raster bloom.
Mortal Kombat
Spoiler: | |
Metal Slug
Spoiler: | |
Marvel vs Capcom
Spoiler: | |
Street Fighter 2 Champion Edition (and this is how "cools" has his HLSL for SF2CE, which does look DAMNED fine actually)
Spoiler: | |
U.N Squadron
Spoiler: | |
Damned impressive if you ask me, looks so much better and more "arcade" natural than the unfiltered pixellated stuff. There's a similar custom made set of OpenGL shaders for emulators like SNES9x and Higan/bSNES too, which I recommended for Inter. So much nicer than playing unfiltered and even nicer than playing with the upscale filters like Sai. In my opinion, of course, everyone has their own tastes The reason I've been tinkering with MAME so much is because I plan to build a bartop cab.... at some point in my life... not really sure when now, not since losing the only money I had, but definitely planning on it and have been for quite some time. I've got everything except wood and controls and I plan to be using a 17" LCD monitor - so you can see why I've been playing with scanlines and stuff, trying to replicate that arcade feel and it's incredible with HLSL. Naturally the best option would be the SLG3000 but egh... €50 for a scanline generator? No thanks
~edit~
http://shmups.system11.org/viewtopic.php?p=913638#p913638
Yup, default raster_bloom is 0.250! That really does destroy the image in the vast majority of games. 0.200 is bad enough though it can be "cute" in some titles, 0.250 is nuts. Cools also recommends zeroing all the "phosphor_life" settings from "0.200000,0.200000,0.200000" to "0.000000,0.000000,0.000000"
http://wiki.arcadeotaku.com/w/User:Cools#MAME.2FMESS.2FUME_HLSL_Settings |
I downloading the mameui64 with all the hacks that you posted. then I put these settings into mame.ini replacing the ones there.
Now every game crashes to desktop, any idea why?
Hardware: Ryzen 3700x, B450 MSI Gaming Pro carbon AC, GTX1080, 32 GB 3200 Mhz cas 14, 256 EVO SSD, 1 TB EVO SSD and 4 TB HDD.
Console: xbox, wii and xbox 360
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Posted: Sun, 13th Oct 2013 20:23 Post subject: |
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consolitis wrote: | Kein wrote: | You forgot to mention that Bleem died due to expenses :3 |
Kotaku and other blogs used to have (maybe they still do, I don't know) "here is how game x looks on Dolphin" articles very frequently. |
They still do.
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