[NR] Carrier Command: Gaea Mission
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thyttel




Posts: 488
Location: Denmark
PostPosted: Fri, 28th Sep 2012 23:05    Post subject:
Photish wrote:
Ctrl+A to read the message above!



Or I can just NOT post my view and info next time so your useless eyes wont have to strain yourself. I don't see you do much helping other than smartass replies.
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Mikey5449
Superdad



Posts: 3408

PostPosted: Fri, 28th Sep 2012 23:05    Post subject:
So I started the intro, ended updating with RLD release and my save was no longer valid. I didn't finish the "tutorial" so I might have missed some stuff and decided to try at an "easy" strategy mode to finish learning it.

How do I "regenerate" a destroyed command center? I'm trying to take over some islands near my starting area but can't since it's destroyed.


couleur wrote:
Everything I don't understand is a mental disorder. Laughing

couleur wrote:
If the illegals are drowning its their fault for attempting to cross the river in the first place. Especially the children. /s

russ80 wrote:
Who cares about gameplay. It's one of the few next-gen looking titles out there so BRING IT ON.
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ExcaliburB




Posts: 364

PostPosted: Sun, 7th Oct 2012 03:09    Post subject:
Well, I started this up and tried to reconfigure the controls and it crashes every time. Methinks it needs another proper.

Anyone else getting that?
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JBeckman
VIP Member



Posts: 34995
Location: Sweden
PostPosted: Fri, 7th Dec 2012 16:39    Post subject:
SAVE GAME COMPATIBILITY:
Save Games created in versions 1.1.0026 and older are not compatible. The game will notify you if the Save file was created in an incompatible version.
Patch 1.03 Changelog
---------------------------------------------------------------------
- Fixed startup shader cache problem (thanks to Species1571)
- Fixed walrus hook bug (Drop sometime caused walrus to capsize)
- Fixed incorrect cutscene playback after completing Thermopylae mission
- Fixed current objectives and waypoints on the Outpost in Gaea Mission campaign
- Strategy Game now ends after capturing all islands and destroying enemy carrier
- Enemy carrier no longer "disappears" after capturing all islands in Strategy game
- Enemy carrier now replenishes units it abandoned on the island during retreat
- Enemy units are no longer present on neutral and friendly islands
- Fixed crash in Gaea Mission on Taksaven
- Fixed Achievements Face Off, Titanic, Revenge Is Sweet.
- Fixed Stockpile is now correctly selected upon start of Strategy Campaign with only 1 starting island
- NEW - Island info now displays icons with relative production and mining "power" of selected island
- Fixed crash on application start on some machines ("Cannot load materials file materials/materials.h" bug)
- Fixed crash in Strategy campaign (Production Advisor)
- Enemy carrier/strategic AI improvements:
- production logic improved
- improved "Choose next island to attack" logic
- improved barque handling
- improved carrier repairs

- Removed panning while zooming in/out in strategy map.
- Added shortcut in Vulcan mission (1st mission of GAEA Mission)
- Ratio slider in strategy game is split into two parts - APA ISLANDS COUNT and UEC ISLANDS COUNT.
- Removed tutorial notice dialog in strategy campaign.
- ID numbers of enemy carrier units are no longer displayed on the map.
- Enemy carrier will not run away when the player arrives to defend his island
- Enemy carrier units are undocking properly
- The stockpile relocation time now depends on the distance between islands
- Arrow keys are now bindable in Controls options
- HMHD missile will be transferred from stockpile onto carrier correctly.
- "V" key will stop the carrier but not instantly.
- Island stop blinking exactly when the enemy stops the attack on the island.
- Fixed random crash after any carrier destruction.
- Cutscene with Aurora will be played only once.
- Marshes upgrade can be found every time.
- Coolant container will not disappear after island is captured.
- Removed tutorial hints on Arachnid when recapturing island from APA in chapter 3.
- Cutscene of sinking enemy carrier will always be played when the enemy carrier is destroyed
- Fixed pathfinder island data
- Improved walrus pathfinding on wild terrain

https://store.bistudio.com/index.php?option=com_content&view=article&id=99
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prudislav
VIP Member



Posts: 29148
Location: The land of beer and porn
PostPosted: Fri, 7th Dec 2012 17:54    Post subject:
JBeckman wrote:
- Improved walrus pathfinding on wild terrain


reloaded where are you Wink
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prudislav
VIP Member



Posts: 29148
Location: The land of beer and porn
PostPosted: Sat, 8th Dec 2012 12:45    Post subject:
so is AI and pathfinding really better with new patch?
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dannofdawn




Posts: 2227

PostPosted: Sat, 8th Dec 2012 19:36    Post subject:
prudislav wrote:
so is AI and pathfinding really better with new patch?


Unfortunately no, in fact I never really had problem with the Walrus during the beta or launch. Yet now I am frustrated by them after the patch. I'm not sure if I just haven't experience the problems before, or the patch made things worst. Either way the AI is not good enough yet.
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prudislav
VIP Member



Posts: 29148
Location: The land of beer and porn
PostPosted: Thu, 14th Feb 2013 10:22    Post subject:
just found some russian repack which claims to have v1.3 crack
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Devi-Lee




Posts: 659
Location: Slovenia
PostPosted: Mon, 7th Oct 2013 12:42    Post subject:
Any news on a newer crack? It's almost up to 1.07 now. The initial release was unplayable due to bugs.
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prudislav
VIP Member



Posts: 29148
Location: The land of beer and porn
PostPosted: Mon, 7th Oct 2013 13:11    Post subject:
i ould wait for full v1.07 patch and after that get steam version to crack


http://i.imgur.com/SYIa3w4.png
http://i.imgur.com/PtROKGv.gif
Sometimes i just want to see NFOHUMP burn \o/
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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Mon, 21st Oct 2013 17:07    Post subject:
Laughing

So i just started this. When i looked at the screenshots i thought So Much Win and it looked like fun.
But in reality it looks pretty bad Surprised Also wtf is with the mouse controls? It stutters very often, and when i turn around too fast it just stops moving Surprised

Are there any fixes for the bad grahpics and mouse controls my friends?


Enthoo Evolv ATX TG // Asus Prime x370 // Ryzen 1700 // Gainward GTX 1080 // 16GB DDR4-3200
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Ankh




Posts: 23349
Location: Trelleborg
PostPosted: Mon, 21st Oct 2013 17:28    Post subject:
I bought this one some months ago.. but havent tried it yet


shitloads of new stuff in my pc. Cant keep track of it all.
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prudislav
VIP Member



Posts: 29148
Location: The land of beer and porn
PostPosted: Mon, 21st Oct 2013 18:43    Post subject:
Bob Barnsen wrote:
So i just started this. When i looked at the screenshots i thought So Much Win and it looked like fun.
But in reality it looks pretty bad Surprised Also wtf is with the mouse controls? It stutters very often, and when i turn around too fast it just stops moving Surprised

Are there any fixes for the bad grahpics and mouse controls my friends?

yep noticed tat aswell - Seems like shadows and postprocessing might be the killers
- both graphics and mouse is fine now
BTW: Was nicely surprised by AI and pathfinding improvemenrts over v1.00
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prudislav
VIP Member



Posts: 29148
Location: The land of beer and porn
PostPosted: Mon, 21st Oct 2013 19:02    Post subject:
also make sure to disable AA in nvidia CP for this game


http://i.imgur.com/SYIa3w4.png
http://i.imgur.com/PtROKGv.gif
Sometimes i just want to see NFOHUMP burn \o/
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