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thyttel
Posts: 488
Location: Denmark
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Posted: Fri, 28th Sep 2012 23:05 Post subject: |
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Photish wrote: | Ctrl+A to read the message above! |
Or I can just NOT post my view and info next time so your useless eyes wont have to strain yourself. I don't see you do much helping other than smartass replies.
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Posted: Fri, 28th Sep 2012 23:05 Post subject: |
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So I started the intro, ended updating with RLD release and my save was no longer valid. I didn't finish the "tutorial" so I might have missed some stuff and decided to try at an "easy" strategy mode to finish learning it.
How do I "regenerate" a destroyed command center? I'm trying to take over some islands near my starting area but can't since it's destroyed.
couleur wrote: | Everything I don't understand is a mental disorder.  |
couleur wrote: | If the illegals are drowning its their fault for attempting to cross the river in the first place. Especially the children. /s |
russ80 wrote: | Who cares about gameplay. It's one of the few next-gen looking titles out there so BRING IT ON. |
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Posted: Sun, 7th Oct 2012 03:09 Post subject: |
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Well, I started this up and tried to reconfigure the controls and it crashes every time. Methinks it needs another proper.
Anyone else getting that?
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JBeckman
VIP Member
Posts: 34995
Location: Sweden
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Posted: Fri, 7th Dec 2012 16:39 Post subject: |
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SAVE GAME COMPATIBILITY:
Save Games created in versions 1.1.0026 and older are not compatible. The game will notify you if the Save file was created in an incompatible version.
Patch 1.03 Changelog
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- Fixed startup shader cache problem (thanks to Species1571)
- Fixed walrus hook bug (Drop sometime caused walrus to capsize)
- Fixed incorrect cutscene playback after completing Thermopylae mission
- Fixed current objectives and waypoints on the Outpost in Gaea Mission campaign
- Strategy Game now ends after capturing all islands and destroying enemy carrier
- Enemy carrier no longer "disappears" after capturing all islands in Strategy game
- Enemy carrier now replenishes units it abandoned on the island during retreat
- Enemy units are no longer present on neutral and friendly islands
- Fixed crash in Gaea Mission on Taksaven
- Fixed Achievements Face Off, Titanic, Revenge Is Sweet.
- Fixed Stockpile is now correctly selected upon start of Strategy Campaign with only 1 starting island
- NEW - Island info now displays icons with relative production and mining "power" of selected island
- Fixed crash on application start on some machines ("Cannot load materials file materials/materials.h" bug)
- Fixed crash in Strategy campaign (Production Advisor)
- Enemy carrier/strategic AI improvements:
- production logic improved
- improved "Choose next island to attack" logic
- improved barque handling
- improved carrier repairs
- Removed panning while zooming in/out in strategy map.
- Added shortcut in Vulcan mission (1st mission of GAEA Mission)
- Ratio slider in strategy game is split into two parts - APA ISLANDS COUNT and UEC ISLANDS COUNT.
- Removed tutorial notice dialog in strategy campaign.
- ID numbers of enemy carrier units are no longer displayed on the map.
- Enemy carrier will not run away when the player arrives to defend his island
- Enemy carrier units are undocking properly
- The stockpile relocation time now depends on the distance between islands
- Arrow keys are now bindable in Controls options
- HMHD missile will be transferred from stockpile onto carrier correctly.
- "V" key will stop the carrier but not instantly.
- Island stop blinking exactly when the enemy stops the attack on the island.
- Fixed random crash after any carrier destruction.
- Cutscene with Aurora will be played only once.
- Marshes upgrade can be found every time.
- Coolant container will not disappear after island is captured.
- Removed tutorial hints on Arachnid when recapturing island from APA in chapter 3.
- Cutscene of sinking enemy carrier will always be played when the enemy carrier is destroyed
- Fixed pathfinder island data
- Improved walrus pathfinding on wild terrain
https://store.bistudio.com/index.php?option=com_content&view=article&id=99
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prudislav
VIP Member
Posts: 29148
Location: The land of beer and porn
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Posted: Fri, 7th Dec 2012 17:54 Post subject: |
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prudislav
VIP Member
Posts: 29148
Location: The land of beer and porn
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Posted: Sat, 8th Dec 2012 12:45 Post subject: |
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so is AI and pathfinding really better with new patch?
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Posted: Sat, 8th Dec 2012 19:36 Post subject: |
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prudislav wrote: | so is AI and pathfinding really better with new patch? |
Unfortunately no, in fact I never really had problem with the Walrus during the beta or launch. Yet now I am frustrated by them after the patch. I'm not sure if I just haven't experience the problems before, or the patch made things worst. Either way the AI is not good enough yet.
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prudislav
VIP Member
Posts: 29148
Location: The land of beer and porn
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Posted: Thu, 14th Feb 2013 10:22 Post subject: |
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just found some russian repack which claims to have v1.3 crack
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Posted: Mon, 7th Oct 2013 12:42 Post subject: |
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Any news on a newer crack? It's almost up to 1.07 now. The initial release was unplayable due to bugs.
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prudislav
VIP Member
Posts: 29148
Location: The land of beer and porn
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Posted: Mon, 7th Oct 2013 13:11 Post subject: |
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i ould wait for full v1.07 patch and after that get steam version to crack
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Posted: Mon, 21st Oct 2013 17:07 Post subject: |
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Ankh
Posts: 23349
Location: Trelleborg
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prudislav
VIP Member
Posts: 29148
Location: The land of beer and porn
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Posted: Mon, 21st Oct 2013 18:43 Post subject: |
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prudislav
VIP Member
Posts: 29148
Location: The land of beer and porn
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Posted: Mon, 21st Oct 2013 19:02 Post subject: |
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also make sure to disable AA in nvidia CP for this game
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