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Posted: Mon, 9th Sep 2013 07:21 Post subject: |
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i still believe one ship concept is against X-series and logic... Imagine if u'd live in a vast and rich world and would drive big clumsy BUS or should i say big metal CAN all the time! Ofc u'd encounter lots of varieties of vehicles like jaguar, ferarri and vw hehe . U'd have all the money of the world and u couldn't buy that shiny car and drive it... Where is the point in that? Don't see any logic here... I guess Ego went the easy way... Make one ship, make available some attachments and that's it. Ofc it would be much harder to make hundreds of ships and make them all fully upgradeable (i think that's what the most players of X-series want - think, trade, fight and get better, bigger or smaller and faster ship, just to feel superiority of the exact situation in an open space - sometimes u need capital ship to deal with enemies and sometimes small one to kick anyone's butt) So i'm a bit sceptical about this one ship thing only.
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Posted: Mon, 9th Sep 2013 08:46 Post subject: |
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Haven't really followed too closely but the first X game you only had one upgradable ship all the way through, seems they've just gone back to that model. As long as it's heavily customisable I don't really mind.
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Posted: Mon, 9th Sep 2013 08:58 Post subject: |
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To me, I just hate the look of that ship. That is the only problem I have with this whole 1 ship vs. many issue.
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Posted: Mon, 9th Sep 2013 10:14 Post subject: |
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Well, they could have gone the Independence War 2 way (a game with Newtonian physics btw).
ONE module attachable to a variety of ships. No need for tons of cockpits or command centers. 
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zmed
Posts: 9234
Location: Orbanistan
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Posted: Mon, 9th Sep 2013 10:45 Post subject: |
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Indeed, same here.
It's a bit disappointing as it is now, due to being, IMO at least, obvious that it's some sort of dev. limitation. Too few resources for multiple ships? No idea, but it's a bit of a let down. 
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Posted: Mon, 9th Sep 2013 19:03 Post subject: |
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blackeyedboy wrote: | ..... Independence War 2 .... |
*drool* Edge of Chaos is my alltime favorite space game. I wish someone would make another.
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Peef
Posts: 388
Location: Belgium
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Posted: Thu, 26th Sep 2013 08:16 Post subject: |
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wtb new info & screenies ^^
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Fa4Ta4L
Posts: 394
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Sin317
Banned
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Location: Geneva
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zmed
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Posted: Thu, 26th Sep 2013 19:03 Post subject: |
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Posted: Thu, 26th Sep 2013 19:59 Post subject: |
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Eh, the game wasn't really complicated. It just had a crappy UI and a slow time pace( at least for the trading aspects). If they actually simplify the game(instead of just improving the UI), it'll definitely make it worse, because the 'complexity' is pretty much all it had going for it.
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Sin317
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Posted: Thu, 26th Sep 2013 20:02 Post subject: |
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Posted: Thu, 26th Sep 2013 20:14 Post subject: |
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Mods really helped the UI in x3..
I started to like X3 during my third attempt, after I found some excellent mods (for the hud,speed multiplier, ships, x-tended and so on).
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ixigia
[Moderator] Consigliere
Posts: 65092
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Posted: Fri, 27th Sep 2013 01:48 Post subject: |
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Looks like Ego have given massive thought to all the things that had that "rough" feel in the previous games, while not altering the gameplay too much, which is good.
Though one aspect that needs to be improved is the stations imo, they seemed very empty and lifeless in the video, not exactly atmospheric.
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ixigia
[Moderator] Consigliere
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Posted: Fri, 27th Sep 2013 02:49 Post subject: |
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dannofdawn wrote: | ixigia wrote: | Looks like Ego have given massive thought to all the things that had that "rough" feel in the previous games, while not altering the gameplay too much, which is good.
Though one aspect that needs to be improved is the stations imo, they seemed very empty and lifeless in the video, not exactly atmospheric. |
Don't expect it to get better, ever. I mean there has to be a shit ton of stations in this game if the previous games are anything to go by. I doubt they would bother handcrafting and polishing every single station to be unique and interesting. Good thing is, mods can probably fix this problem. |
Hehe true. The amount of work would be really enormous for something that is merely 'aesthetic'. Immersion and graphics are important factors of course, but as long as the quests are interesting and various enough, and the gameplay/interface refined, I can tolerate pretty much anything. =)
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Posted: Fri, 27th Sep 2013 06:58 Post subject: |
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Nice vid! I can't wait. I kinda dislike that "in person" trader stuff because it will make the things slower but the rest is awesome!
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Posted: Fri, 27th Sep 2013 12:38 Post subject: |
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You have to trade face to face now, wow well a mod could fix that easily I assume.
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locke89
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ixigia
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Posted: Mon, 14th Oct 2013 19:04 Post subject: |
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Posted: Mon, 14th Oct 2013 19:49 Post subject: |
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The cockpit seems very low res.
edit: ". I also miss the various camera angles and being able to see the whole scene: the cockpit takes up a chunk of view, and there are no external camera angles of any kind. "
omg lame...
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Posted: Mon, 14th Oct 2013 20:21 Post subject: |
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warriormax wrote: | The cockpit seems very low res.
edit: ". I also miss the various camera angles and being able to see the whole scene: the cockpit takes up a chunk of view, and there are no external camera angles of any kind. "
omg lame... |
even if i use mostly the cockpit, i will pass if there is no external camera.
i want to view my ship in space.
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zmed
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