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Posted: Sat, 8th Jun 2013 22:28 Post subject: |
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Expeditions_Conquistador-FLT
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Posted: Sat, 8th Jun 2013 22:35 Post subject: |
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Play it if you haven't yet, it's really good. Graphics are a bit meh, but the amount of c&c and general awesomeness make up for it. Lots of morally ambigious choices, interesting quests, an enjoyable battle system, what's there not to like? If you want you can have a company comprosed of pious racists, open-minded adventurers , cautious pacifists or a mix of all of them ( but then trying to keep everyone's spirit up is pretty hard ).
Just remember, it's a gigasntic timesink. Reminded me a lot of Heroes 3 and the "just one turn more, then I get breakfas...lun...ok, supper...WTH, it's dawn again?"
My advice- Spoiler: | if you want to murder natives and rape their livestock, choose pious racists. If not go for open-minded and peaceful. Proud people get morale after every won battle, they're ok. Greedy do not like loosing money in any form. Aggressive will never shy out of a battle, and carefull will fell bad if one is started if it could have been avoided. Oh, and choose to discover carts first, you'll need them. And recruit everyone that wants to join! |
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Doh!
Posts: 1361
Location: Wellhigh DK
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prudislav
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Posts: 29148
Location: The land of beer and porn
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Posted: Sat, 8th Jun 2013 22:54 Post subject: |
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nice another kickstarter game out - looks nice,
too bad they didnt get enough funds to do "third full campaign set in the Inca Empire" 
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Posted: Sat, 8th Jun 2013 23:09 Post subject: |
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I got towards the end and encountered a game breaking bug. Other than that it's a pretty good game but a bit repetitive.
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Posted: Sat, 8th Jun 2013 23:26 Post subject: |
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ok will see what price it has in the summer sale, to many games to play now anyway
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Doh!
Posts: 1361
Location: Wellhigh DK
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Doh!
Posts: 1361
Location: Wellhigh DK
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Doh!
Posts: 1361
Location: Wellhigh DK
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Posted: Sat, 31st Aug 2013 17:04 Post subject: |
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only courageos racists is best
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proekaan
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Posts: 3650
Location: Finland
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Posted: Sun, 1st Sep 2013 03:18 Post subject: |
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Its a good game indeed.
Played maybe 20-30 hours also but then i stopped when my whole team got sick when i looted an old Inca grave ;D
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Posted: Sun, 1st Sep 2013 03:22 Post subject: |
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Temple, it was a temple, not a grave You need a few good doctors to get rid of the disease, otherwise everybody dies.
sin317 wrote: |
typical jew comment
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Doh!
Posts: 1361
Location: Wellhigh DK
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Posted: Wed, 4th Sep 2013 17:51 Post subject: |
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Morphineus
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Posts: 24883
Location: Sweden
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Posted: Wed, 4th Sep 2013 18:47 Post subject: |
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Well you can always buy some more copies and gift em around
Gonna pick this one up with sales. (Can't help it I'm quite broke xD)
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Posted: Wed, 4th Sep 2013 19:17 Post subject: |
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Posted: Thu, 9th Jan 2014 11:06 Post subject: |
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something interesting
Well everyone, we did it!
The Expeditions: Conquistador Kickstarter is done, the game is out, and all the rewards have been sent out!
Some Lessons Learned:
Regarding Kickstarter we setup our project after spending some time looking at what other game devs had done before us but nothing can compare to the lessons we learned about exclusive content when it comes to making games.
1. Give everyone a Beta Key. After reviewing our experience, and with the feedback from a number of backers, we can strongly recommend that you give all backers access to a beta key for your game. As a small team, it is difficult to get enough feedback pre-release regarding the user’s experience. We feel that you can’t have too much user feedback when it comes to making games and so for those of you out there working in small teams that are looking to kickstart a game the backers are incredibly helpful and passionate about the games they back. Let them help you!
2. Give exclusive in-game content, but only for a limited time. Backers, we know you love that juicy exclusive content! But it makes everyone else sad, and a bit jealous. Ultimately what we want to avoid as devs is exclusive in-game boosts. What we have learned is that this additional content was very cool. So for Kickstarter Devs, giving backers early access instead of completely exclusive assets might be a way to keep the general gaming community (non-backers) from feeling alienated.
3. Constant and Consistent Communication is key. We think that a bi-monthly or weekly update about the different trials of the project could be very valuable, not just to interested backers but to act as a developer diary of sorts, where we was devs can go back and be reminded of the different trials of development. We also think that this update should be performed by various members of the development team based on their role in the development.
What we have Achieved:
1. For our first PC title we are extremely proud of the current 77/100 Meta Score and user score of 8.3/10 on Meta Critic.
2. 30+ hours of Gameplay and the completion of a number of our KS stretch goals, even though we didn’t hit the stretch.
3. This has also allowed us to increase the size of the development team to 12 people which gives us a great deal more flexibility in our development process, and we have begun working on new projects. We’ve already got them in the pipeline, so you will be seeing more games released from us here at Logic Artists in the next few years.
Kudos:
Kudos to you backers! All that stuff we just wrote about in the update and more is thanks to you folks believing in our idea. We could not have done it without your support not just your donations but also all of the helpful comments and suggestions you have shared with us, both here and on the forums!
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Posted: Thu, 9th Jan 2014 12:48 Post subject: |
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Props to their dev team. They ironed the bugs, got a solid product out and supported in a great way. Not bad for a newcomer. Shame that the sales weren't bigger, because they counted on those to deliver an expansion. But, still a great achievement, delivering a polished product. Bigger companies can learn from this guys.
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Posted: Mon, 10th Mar 2014 07:06 Post subject: |
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epic game men.
Friend gifted me a key from the bundle and this was my 1st on steam wishlist.
its pretty epic, lots of micro management, rpg touches, great writing and even choices.
Its like a hardcore version of the recent kings bounty reboots.
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Doh!
Posts: 1361
Location: Wellhigh DK
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Posted: Tue, 11th Mar 2014 03:11 Post subject: |
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