·-────── ░ -─────────────────────── ░ ──────────── ░ ─────────-- ░ ──────--·
·-─ b a c k l a s h ░ ░ --·
·-─ ░ p r o u d l y p r e s e n t s ░ --·
·-───────── ░ -─────────────────────────────── ░ ─────────────-- ░ ──────--·
"omerta" - A rule or code that prohibits speaking or divulging information
about the activities of a criminal organization.
Bug-eyed Bettys are making a racket with "lips that touch wine, won't kiss
mine" and not minding their own beeswax. The fuzz are busy closing down the
local juice joints and pouring perfectly good spirits down the drain. All
this fuss about liquor sure can drive a man to drink. It isn't easy to wet
one's whistle but there some bootleggers who are always happy to provide as
long as you got the scratch.
Omerta: City of Gangsters puts you into the boots of a fresh-from-the-boat
immigrant with dreams of the big life. Work your way up the criminal
hierarchy of 1920's Atlantic City, starting with small jobs, recruiting new
gang members and expanding your empire by taking territory from other
mobsters. Establish your own crime syndicate and become the de facto ruler
of Atlantic City!
Features:
~~~~~~~~~
* Conquer a historically accurate Atlantic City with 20 unique districts
featuring real-world landmarks in a story-driven campaign or sandbox
freeplay game.
* Strategic real-time gameplay for planning coups, expanding
your territory, extorting the competition, and bribing
the authorities.
* Lead your henchmen into elaborately planned turn-based tactical
combat as you pull off bank heists, robberies, street battles,
and more.
Game is MULTI3 (ENG/GER/FRA) , select language on install
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│ ┌─┴─┐
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└───┘
┌───┐misc information --·
│ ┌─├─┐────────────────────────────────────────────────────────────────────--·
└─┬─┘ │ last update: 10. October 1999
└───┘ nfo design by backlash ┌───┐
diz & nfo ascii by roy/sac │ ┌─┴─┐
·--────────────────────────────────────────────────────────────────────└─┤─┘ │
└───┘
·-── f ─ e ─ e ─ l ─ ░ ─ t ─ h ─ e ─ ░ ─ b ─ a ─ c ─ k ─ l ─ a ─ s ─ h ─--·
I played it for about 15 hours now.
At first it was pretty ok. But know i must pretty much force myself to keep playing, because every mission is practically the same. And the combat is so bad, it's no fun.
I would fuck myself if i paid the full price for this
Enthoo Evolv ATX TG // Asus Prime x370 // Ryzen 1700 // Gainward GTX 1080 // 16GB DDR4-3200
as you may have noticed we have gone a bit silent over the recent days while we were busy collecting and evaluating your feedback and suggestions for the future of Omerta.
The result is an interim list of features which we are planning to provide via a free content update (PC and Xbox) for the game:
- New maps for multiplayer and sandbox modes
- Enemy gang for sandbox mode, operating independently and taking over businesses - can both attack the player and be attacked by the player
- Customizable game settings and goals for sandbox games
- Economy overview panel for current businesses with their efficiency, profit, ect.
- Visual representation of individual business types on the strategic map via icons
- Additional difficulty setting and "Iron Man" option (saving progress in strategic mode disabled)
- Massive overhaul of cover mechanics in turn-based combat
- Introduction of multiplayer chat and several other minor fixes/changes
Our goal is to make these features available some time between 4 and 8 weeks from now and I will report back with our progress regularly. As stated, the above list is still work-in-progress and subject to further additions and changes.
I would like to thank the community and everyone involved in the discussions about gameplay mechanics, suggestions and tweaks for their feedback and ongoing support.
Awesome news, hopefully they follow through on all the promised features!
I can never be free, because the shackles I wear can't be touched or be seen.
i9-9900k, MSI MPG-Z390 Gaming Pro Carbon, 32GB DDR4 @ 3000, eVGA GTX 1080 DT, Samsung 970 EVO Plus nVME 1TB
"Forced" myself to finish the last battle yesterday. Just used cheatengine to give myself unlimited AP
Like you can read in other places, it really feels like some Flash or Facebook game. The longer i played it, the more i needed to force myself to keep playing.
In the end, even the little money i paid for a cheap rus key, is still too much
Enthoo Evolv ATX TG // Asus Prime x370 // Ryzen 1700 // Gainward GTX 1080 // 16GB DDR4-3200
oh man i suck at combat in this game , also melee chars are just useless or they die really fast only for me
its kinda sad you cant customize the chars, buy guns from the store for use or earn xp for shit you do, but its fun, for 5$ definitely worth it
just finished this after 25h and liked it more and more with the campaign progressing; what most ppl pissed off ( the same thing you must do in every mission with the buildings) i actually enjoyed and it was fun, buy cheap and sell high ftw .
just finished this after 25h and liked it more and more with the campaign progressing; what most ppl pissed off ( the same thing you must do in every mission with the buildings) i actually enjoyed and it was fun, buy cheap and sell high ftw .
The big patch should be very soon in beta test on Steam, says Kalypso.
New features:
- New maps for multiplayer and sandbox modes
- Enemy gang for sandbox mode, operating independently and taking over businesses - can both attack the player and be attacked by the player
- Customizable game settings and goals for sandbox games
- Economy overview panel for current businesses with their efficiency, profit, ect.
- Visual representation of individual business types on the strategic map via icons
- Additional difficulty setting and "Iron Man" option (saving progress in strategic mode disabled)
- Massive overhaul of cover mechanics in turn-based combat
- Introduction of multiplayer chat and several other minor fixes/changes
It even may be possible to drive a car.
I tried the game a couple of days ago and found it too repetitive and simplistic to be entertaining, with the whole simulation that feels flat and lifeless and the turn-based part which can be really cringe-worthy at times (thanks to the artificial dumbness and the inevitable scripted fighting). It has nice ideas, the implementation on the other hand is ..meh. The patch sounds good, but I doubt it will save this game from its failures.
Damn you lolozaur for reviving this thread! I thought that they had released that long awaited content (aka miracle) patch of theirs and logged into Steam eagerly just to be disappointed!
I can never be free, because the shackles I wear can't be touched or be seen.
i9-9900k, MSI MPG-Z390 Gaming Pro Carbon, 32GB DDR4 @ 3000, eVGA GTX 1080 DT, Samsung 970 EVO Plus nVME 1TB
The big patch for this (1.04) came out a few days ago.
Change log:
- New maps for multiplayer and sandbox modes
- Enemy gang for sandbox mode, operating independently and taking over businesses - can both attack the player and be attacked by the player
- Customizable game settings and goals for sandbox games
- Economy overview panel for current businesses with their efficiency, profit, ect.
- Visual representation of individual business types on the strategic map via icons
- Additional difficulty setting and "Iron Man" option (saving progress in strategic mode disabled)
- Overhaul of cover mechanics in turn-based combat
- Your Gang can steal and buy cars now
- Introduction of multiplayer chat and several other minor fixes/changes.
Gonna hop in and give it a go!
I can never be free, because the shackles I wear can't be touched or be seen.
i9-9900k, MSI MPG-Z390 Gaming Pro Carbon, 32GB DDR4 @ 3000, eVGA GTX 1080 DT, Samsung 970 EVO Plus nVME 1TB
Sandbox mode allows you to select heat level and gang expansion rate (difficulty).
Drivebys now require that that the henchman carrying it out has a car - either steal or buy a car (stolen and used cars have limited uses before they break, new cars are permanent)
Gang expansion consists of them carrying out a driveby on your business to take it over. There is a new upgrade on all business called "Goons". Basically, at a cost of $1,000 they serve as a one-use (but replenishable) shield against drivebys.
I started a new game in one of the new districts, putting police presence on Medium and Gang Expansion on High - and summarily got my ass handed to me (expansion and money wise, not really combat wise).
It's definitely breathed a little new life into the game - then again I really enjoyed it beforehand so my opinion may be a bit biased.
I can never be free, because the shackles I wear can't be touched or be seen.
i9-9900k, MSI MPG-Z390 Gaming Pro Carbon, 32GB DDR4 @ 3000, eVGA GTX 1080 DT, Samsung 970 EVO Plus nVME 1TB
Sounds definitely more interesting than before, thanks. The overhauled combat should be a nice improvement as well since the original one was kinda random.
Sounds definitely more interesting than before, thanks. The overhauled combat should be a nice improvement as well since the original one was kinda random.
To be honest I'm not quite sure what they overhauled in the actual turn based combat system. The only thing I noticed is that when you mouse over an enemy, the weapon they are using appears as an icon.
The cover system seemed to function identically to the way it was before to me, didn't notice any changes.
I can never be free, because the shackles I wear can't be touched or be seen.
i9-9900k, MSI MPG-Z390 Gaming Pro Carbon, 32GB DDR4 @ 3000, eVGA GTX 1080 DT, Samsung 970 EVO Plus nVME 1TB
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