XCOM: Enemy Unknown
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Ankh




Posts: 23342
Location: Trelleborg
PostPosted: Sat, 13th Oct 2012 19:27    Post subject:
This guy is showing the same problem as I've got Sad

http://cloud-2.steampowered.com/ugc/560954033599404758/97E3E5753768F140E67DB2F8372BCE5120CDC366/


shitloads of new stuff in my pc. Cant keep track of it all.
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xxax
Banned



Posts: 2610

PostPosted: Sat, 13th Oct 2012 19:28    Post subject:
MagicalCarpet wrote:
Does anybody know where I can get a trainer for this game? I got myself in a bind and I don't want to lose a colonel soldier Sad


Why not just reload a previous save? The game autosaves like crazy...
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KeyserSoeze




Posts: 800

PostPosted: Sat, 13th Oct 2012 19:29    Post subject:
Found this:

http://xcom.nexusmods.com/mods/categories/

Might get some candy there soon Smile
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Doh!




Posts: 1361
Location: Wellhigh DK
PostPosted: Sat, 13th Oct 2012 19:50    Post subject:
You guys ready for multiplayer? Ive been beating up random clueless dudes, I am Tottercampione on Steam.


There are two kinds of people I can't stand in this world. People who are intolerant of other people's cultures, and the Dutch.
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Newty182




Posts: 10805
Location: UK
PostPosted: Sat, 13th Oct 2012 19:51    Post subject:
xxax wrote:
sabin1981 wrote:
Oh I wasn't saying it was yours, I was just replying to it in general Smile I reload my turn and events play out exactly as they did before, reload an ALIEN turn however; and things are different. That sucks major balls that the seed is locked for human turns but randomised for alien Sad


I usually quicksave at the start of my turn and if something goes really bad, i just reload and do the turn differently.


Is there actually a quicksave key?


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locke89




Posts: 2812
Location: Poland
PostPosted: Sat, 13th Oct 2012 20:01    Post subject:
So, seems like people are creating some nice mods using Resource Hacker. Decided to dabble in it myself and tweaked a bit Classic difficulty: removed enemies stats advantage (no more increased aim, will, crit), reduced starting panic levels, normalized HP of soldiers (no more -1HP), added option for intercepting UFOs going on the abduction missions and increased the starting money by 50% from the default Classic value. So far it plays muuuuuch better, tactical missions are more (the AI is still unshackled) and strategic layer doesn't feel anymore as if someone was sticking a hot rod deep my ass...
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Sat, 13th Oct 2012 20:11    Post subject:
locke89 wrote:
So, seems like people are creating some nice mods using Resource Hacker.


Which app are they/you using, please? I heard all the main game config/variable stuff is stored inside the .EXE but hadn't actually bothered digging. It might be fun to mod some of it for myself Smile
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locke89




Posts: 2812
Location: Poland
PostPosted: Sat, 13th Oct 2012 20:15    Post subject:
As I said, Resource Hacker.

After you open exe file go here:

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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Sat, 13th Oct 2012 20:15    Post subject:
Ah, it IS ResHacker then Very Happy I already have it installed, thanks Smile
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xxax
Banned



Posts: 2610

PostPosted: Sat, 13th Oct 2012 20:32    Post subject:
Newty182 wrote:
xxax wrote:
sabin1981 wrote:
Oh I wasn't saying it was yours, I was just replying to it in general Smile I reload my turn and events play out exactly as they did before, reload an ALIEN turn however; and things are different. That sucks major balls that the seed is locked for human turns but randomised for alien Sad


I usually quicksave at the start of my turn and if something goes really bad, i just reload and do the turn differently.


Is there actually a quicksave key?


F12
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Rifleman




Posts: 1395

PostPosted: Sat, 13th Oct 2012 20:55    Post subject:
I still can't load game... either game stucks or got black screen....*sigh*

EDIT: Usually patches shows up so fast.... everyone (scene) is getting careful to not release nuked rel? Very Happy


harballaz wrote:
Hey dont be so hard the little console eunuchs, they need time to aim their lil vibratin thumbstick.
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mtj




Posts: 2315
Location: Austria / Finland
PostPosted: Sat, 13th Oct 2012 21:49    Post subject:
gah..... unable to continue the game. I'm on the first 'big ufo crash landing' mission (had 3 sectoid commanders in the last room of the ship)

After the mission ends, my plane flies back to base but the camera stays in the geoscape and I can only click on the button to advance time or pause it (nothing happens if I allow it to run for months).

Anyone else had the bug?


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Stinky244




Posts: 623
Location: Estonia
PostPosted: Sat, 13th Oct 2012 22:08    Post subject:
So completed the game on normal. I can say this that it feels indeed WAY more dumbed down that the original games were. So many aspect were removed and nothing has been added. The psy guy abilites are pretty awesome but you really cant use them because the final mission opens up then already. Dont want to just sit in geoscape and help the world when the final mission keeps blinking. Story wise it actually finally told pretty much why they were abducting people but it still didnt really tell for what. Was it actually just a cult that attacked? Maybe start again with a harder difficulty. Still have Dishonored and Borderlands 2 to finish Smile Also did anyone else notice that the council leader kinda sounds like Optimus Prime from the movies. Was pretty funny when he said the first words to me.
Oh and if anyone cares i completed the game in 204 days.
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WhiteBarbarian




Posts: 6009
Location: Russia
PostPosted: Sat, 13th Oct 2012 22:22    Post subject:
sabin1981 wrote:
Yes I reloaded but that bit about it not being random is bullshit, because on each reload the aliens change what THEY do, so sometimes they'll hit and sometimes they'll miss - as well as choosing different targets too. As for that "cheesing" - fuck that noise. If I miss a 95% chance, then damn right I'm going to reload.

This game and classic xcom is much more enjoyable if you approach them as glorified roulette simulator Very Happy Saving every turn, reloading on high chance misses or when somebody dies makes both games a torture, methinks.


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Stinky244




Posts: 623
Location: Estonia
PostPosted: Sat, 13th Oct 2012 22:45    Post subject:
Oh yeah i forgot to ask one thing. Any DLC comng for this game? Seeing as Firaxis sure loves to release DLC for Civ games then i wouldnt be suprised.
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Ankh




Posts: 23342
Location: Trelleborg
PostPosted: Sun, 14th Oct 2012 00:16    Post subject:
sabin1981 wrote:
As for that "cheesing" - fuck that noise. If I miss a 95% chance, then damn right I'm going to reload.


but thats the whole point of using % to hit...those 5% are a risk still...I know that when I've played p&p rpg's we've had times when we've failed several times in a row with high numbers like that.


shitloads of new stuff in my pc. Cant keep track of it all.
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Sun, 14th Oct 2012 00:20    Post subject:
I played PnP RPGs all throughout my childhood and teen years, only stopped because the area I moved to was pretty much just a shithole where nobody played. I know all about percentages and I still don't like them, because I almost always get FUCKED by them. In a PnP game with die rolls you can't influence the outcome .. here I can.
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Ankh




Posts: 23342
Location: Trelleborg
PostPosted: Sun, 14th Oct 2012 00:24    Post subject:
sabin1981 wrote:
I played PnP RPGs all throughout my childhood and teen years, only stopped because the area I moved to was pretty much just a shithole where nobody played. I know all about percentages and I still don't like them, because I almost always get FUCKED by them. In a PnP game with die rolls you can't influence the outcome .. here I can.


...sounds to me that you selected the wrong difficulty level Wink


shitloads of new stuff in my pc. Cant keep track of it all.
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zmed




Posts: 9234
Location: Orbanistan
PostPosted: Sun, 14th Oct 2012 00:27    Post subject:
Just finished on normal. Really needed to get the hang of it before moving on to Classic. Smile Apart from a graphical glitch where the helmets were pitch black in shadows, the outro was satisfying.
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Sun, 14th Oct 2012 00:27    Post subject:
Nah, it's just me - when it comes to "chance" or "random" factors, I get screwed all the time. In ANY game where there's a percentage system to decide the outcome, I invariably spend more time on the losing end of things.
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Ankh




Posts: 23342
Location: Trelleborg
PostPosted: Sun, 14th Oct 2012 00:28    Post subject:
sabin1981 wrote:
Nah, it's just me - when it comes to "chance" or "random" factors, I get screwed all the time. In ANY game where there's a percentage system to decide the outcome, I invariably spend more time on the losing end of things.


Yeah well - thats my point Very Happy If you feel that you get screwed all the time you could lower the difficulty and reduce the chance of getting killed all the time Smile


shitloads of new stuff in my pc. Cant keep track of it all.
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Doh!




Posts: 1361
Location: Wellhigh DK
PostPosted: Sun, 14th Oct 2012 00:48    Post subject:
sabin1981 wrote:
Nah, it's just me - when it comes to "chance" or "random" factors, I get screwed all the time. In ANY game where there's a percentage system to decide the outcome, I invariably spend more time on the losing end of things.


I have played most tactical wargames the last 20 years and Xcom still kicked my butt a couple of times in classic - after the first couple of missions, I got smacked around on a terror mission, because of the "time/death" limit, but after I had a couple of soldiers move up to major and colonel, not even the Sectopod had a chance to get a shot off.

Like in Baldurs gate and the other rpg you´ve played, divide you enemies, that way its often your 6 men against his 3.

You can surely find other and maybe better advice on the forum - but at the start of the turn, use your scout (I use my heavy as a scout) and the ground that he discovers, no one else over steps that, taking a bold move with your last tooper will get your squad killed.
Use rockets/explosivs to soften up the enemy, then take them out with your guns.
I rotate my troopers, and only take my best squad out, for the terror missions. But even so I still have a sniper with twice as many hits as any other man. When they get to colonel they can take out almost anything one turn - use his disabling shot to get men close to getting things like the heavy plasma from elite mutons.
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fisk




Posts: 9145
Location: Von Oben
PostPosted: Sun, 14th Oct 2012 00:59    Post subject:
Damn I love this game! Been playing it like crazy these past few days. I really get into my soldiers too, just lost a sniper (Col.) who had been with me for 40 missions, the damn mutant-things snuck (yes, SNUCK) up on him while he was on a perch sniping for the rest of the team.

I think this is a worthy successor tbh.


Yes, yes I'm back.
Somewhat.
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Sun, 14th Oct 2012 01:05    Post subject:
I appreciate the tips guys, thanks Smile Won't help with my cursed luck on "random" chance .. but I'll take any gameplay advantage and info that I can get Smile As for the game itself? I'm inclined to agree with fisk on this because while it HAS been streamlined from the original, I see it as more a case of; XCOM-EU is to UFO-EU what DXHR was to DX. It's a successor that is streamlined but which doesn't destroy the game as it does in other "modernised" series (ie; Syndicate )
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m3th0d2008




Posts: 9881
Location: Outhouse
PostPosted: Sun, 14th Oct 2012 01:14    Post subject:
It's GOTY for me! I'm really not sure which one I'll fire up again in a couple of months/years, Ufo Defense, Terror from the Deep or Enemy Unknown. Will be a hard decision because imho all of them rock!

Now let's see how Xenonauts will finally turn out. Didn't really play it so far because it was still pretty buggy the last time I tried it.


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keewee23




Posts: 1305

PostPosted: Sun, 14th Oct 2012 03:31    Post subject:
i have problems with uplink and satellites, cant get them enough on time, any tips?

battles are going smooth, have 4 snipers, 2 assault, 1 supporter, all with plasma weapons, they rock Smile, love this game.


Why walk, when you can ride.
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crossmr




Posts: 2966
Location: United Kingdom
PostPosted: Sun, 14th Oct 2012 05:09    Post subject:
Just bugged for me..
started research on the arc thrower
"commander to mission control"
click the button
but now it's sitting there way too zoomed in, and with the mission control button in front of me, but I can't do anything. Awesome


intel ultra 7 265k, 64gb ram, 3070
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crossmr




Posts: 2966
Location: United Kingdom
PostPosted: Sun, 14th Oct 2012 06:05    Post subject:
So i built an arc thrower, and 3 of the next level of armor.. and its showing them as built, and I've even done a mission since building them, but I can't find them anywhere to equip. the scope and medkit showed up without issue, but the new armor can't seem to be found.


intel ultra 7 265k, 64gb ram, 3070
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Imoen




Posts: 892

PostPosted: Sun, 14th Oct 2012 06:59    Post subject:
The game surely improved a lot after a few hours, but I still don't think it's a good ufo game, but it is very good game nonetheless. And I hope it sells well, because I want and need more turn based games like this. I see no great replay value unfortunately, but hopefully the modders can work wonders. I'm not sure how restrictive it is, but I'm dreaming of Necromunda or Mordheim game. Unrealistic, but just think of the possibilities!
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Atyesz




Posts: 123

PostPosted: Sun, 14th Oct 2012 08:05    Post subject:
1. Build sattelite uplinks (and all the other buildings of the same type, ex.: power gens, workshops) in a square formation. This way you get 2 bonuses for each of them.

2. Build sats in bulk

3. Engineers are much more precious than scientists. Research can go a bit slow, but its not a big deal, you need engineers for power, sats, sat uplinks, and to build anything that you researched

4. Launch sats just before the end of the month. Launching it reduced that zones panic by 2. If it was on the highest panic, you have 50% chance to reduce it by 1 more. This way you can reduce the numbers of countries leaving. On classic its rly hard to save them all, but its possible.

5. Dont start in SA, with only 2 sats you can get coverage and the bonus. Its not the best bonus, but with all the autopsies and interrogations becoming instant, you can save more than a month of research.

6. If you cover a whole part of the world (full NA or EU for example) they wont get their panic increased if you choose another location to do the abduction mission in. So its actually easier to lose some of the smaller countries in the first months and cover whole zones, than to spread out and have panic increase worldwide every time you do a mission where you have to choose a location.

I wont give tips on the tactical layer, its much easier than the strategic layer. I have one more tip about managin worldwide panic levels, but dont know how to do the spoiler tag.

edit: Found it
 Spoiler:
 


A beer before dinner, makes you a winner.
Drink it before breakfast, then you're a sinner.
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