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Ankh
Posts: 23342
Location: Trelleborg
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Doh!
Posts: 1361
Location: Wellhigh DK
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Posted: Sat, 13th Oct 2012 19:50 Post subject: |
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You guys ready for multiplayer? Ive been beating up random clueless dudes, I am Tottercampione on Steam.
There are two kinds of people I can't stand in this world. People who are intolerant of other people's cultures, and the Dutch.
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locke89
Posts: 2812
Location: Poland
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Posted: Sat, 13th Oct 2012 20:01 Post subject: |
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So, seems like people are creating some nice mods using Resource Hacker. Decided to dabble in it myself and tweaked a bit Classic difficulty: removed enemies stats advantage (no more increased aim, will, crit), reduced starting panic levels, normalized HP of soldiers (no more -1HP), added option for intercepting UFOs going on the abduction missions and increased the starting money by 50% from the default Classic value. So far it plays muuuuuch better, tactical missions are more (the AI is still unshackled) and strategic layer doesn't feel anymore as if someone was sticking a hot rod deep my ass...
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locke89
Posts: 2812
Location: Poland
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mtj
Posts: 2315
Location: Austria / Finland
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Posted: Sat, 13th Oct 2012 21:49 Post subject: |
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gah..... unable to continue the game. I'm on the first 'big ufo crash landing' mission (had 3 sectoid commanders in the last room of the ship)
After the mission ends, my plane flies back to base but the camera stays in the geoscape and I can only click on the button to advance time or pause it (nothing happens if I allow it to run for months).
Anyone else had the bug?
Intel Core I-9 9900K @ stock, ASUS Z 390A MoBo, 32GB 3.6GHz, Zotac 3090 | BeQuiet 1000W PSU, Be Quiet Dark Base Pro 900 case, 49" Samsung G9
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Posted: Sat, 13th Oct 2012 22:22 Post subject: |
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sabin1981 wrote: | Yes I reloaded but that bit about it not being random is bullshit, because on each reload the aliens change what THEY do, so sometimes they'll hit and sometimes they'll miss - as well as choosing different targets too. As for that "cheesing" - fuck that noise. If I miss a 95% chance, then damn right I'm going to reload. |
This game and classic xcom is much more enjoyable if you approach them as glorified roulette simulator Saving every turn, reloading on high chance misses or when somebody dies makes both games a torture, methinks.
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Posted: Sat, 13th Oct 2012 22:45 Post subject: |
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Oh yeah i forgot to ask one thing. Any DLC comng for this game? Seeing as Firaxis sure loves to release DLC for Civ games then i wouldnt be suprised.
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Ankh
Posts: 23342
Location: Trelleborg
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Posted: Sun, 14th Oct 2012 00:16 Post subject: |
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sabin1981 wrote: | As for that "cheesing" - fuck that noise. If I miss a 95% chance, then damn right I'm going to reload. |
but thats the whole point of using % to hit...those 5% are a risk still...I know that when I've played p&p rpg's we've had times when we've failed several times in a row with high numbers like that.
shitloads of new stuff in my pc. Cant keep track of it all.
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Posted: Sun, 14th Oct 2012 00:20 Post subject: |
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I played PnP RPGs all throughout my childhood and teen years, only stopped because the area I moved to was pretty much just a shithole where nobody played. I know all about percentages and I still don't like them, because I almost always get FUCKED by them. In a PnP game with die rolls you can't influence the outcome .. here I can.
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Ankh
Posts: 23342
Location: Trelleborg
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zmed
Posts: 9234
Location: Orbanistan
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Posted: Sun, 14th Oct 2012 00:27 Post subject: |
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Nah, it's just me - when it comes to "chance" or "random" factors, I get screwed all the time. In ANY game where there's a percentage system to decide the outcome, I invariably spend more time on the losing end of things.
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Ankh
Posts: 23342
Location: Trelleborg
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Doh!
Posts: 1361
Location: Wellhigh DK
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Posted: Sun, 14th Oct 2012 00:48 Post subject: |
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sabin1981 wrote: | Nah, it's just me - when it comes to "chance" or "random" factors, I get screwed all the time. In ANY game where there's a percentage system to decide the outcome, I invariably spend more time on the losing end of things. |
I have played most tactical wargames the last 20 years and Xcom still kicked my butt a couple of times in classic - after the first couple of missions, I got smacked around on a terror mission, because of the "time/death" limit, but after I had a couple of soldiers move up to major and colonel, not even the Sectopod had a chance to get a shot off.
Like in Baldurs gate and the other rpg you´ve played, divide you enemies, that way its often your 6 men against his 3.
You can surely find other and maybe better advice on the forum - but at the start of the turn, use your scout (I use my heavy as a scout) and the ground that he discovers, no one else over steps that, taking a bold move with your last tooper will get your squad killed.
Use rockets/explosivs to soften up the enemy, then take them out with your guns.
I rotate my troopers, and only take my best squad out, for the terror missions. But even so I still have a sniper with twice as many hits as any other man. When they get to colonel they can take out almost anything one turn - use his disabling shot to get men close to getting things like the heavy plasma from elite mutons.
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fisk
Posts: 9145
Location: Von Oben
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Posted: Sun, 14th Oct 2012 00:59 Post subject: |
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Damn I love this game! Been playing it like crazy these past few days. I really get into my soldiers too, just lost a sniper (Col.) who had been with me for 40 missions, the damn mutant-things snuck (yes, SNUCK) up on him while he was on a perch sniping for the rest of the team.
I think this is a worthy successor tbh.
Yes, yes I'm back.
Somewhat.
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Posted: Sun, 14th Oct 2012 01:05 Post subject: |
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Posted: Sun, 14th Oct 2012 01:14 Post subject: |
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It's GOTY for me! I'm really not sure which one I'll fire up again in a couple of months/years, Ufo Defense, Terror from the Deep or Enemy Unknown. Will be a hard decision because imho all of them rock!
Now let's see how Xenonauts will finally turn out. Didn't really play it so far because it was still pretty buggy the last time I tried it.
2011 - 2016 Build • Fractal Design R5 Titanium (Window) • i5-2500K @ 4,5GHz • Corsair Hydro h115i • ASRock Fatal1ty P67 Performance • 2x4Gb G.Skill Ripjaws F3-10666CL9-4GBRL • EVGA GeForce GTX 970 SSC ACX 2.0+ • Corsair RM550(W) PSU • 2x Samsung 850 Evo (120gb/500gb) •
2018 - x Build • Fractal Design Define R6 Gunmetal • Intel Core i9 9900K • Corsair H150i Pro RGB AIO • Asus ROG MAXIMUS XI HERO • 2x16Gb Corsair Dominator Platinum DDR4-3200 • EVGA GeForce GTX 970 SSC ACX 2.0+ • Corsair HX850i PSU • 1x Samsung 970 Evo M.2, 1x Samsung 860 Evo SATA, 1x Samsung 850 Evo SATA •
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Posted: Sun, 14th Oct 2012 03:31 Post subject: |
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i have problems with uplink and satellites, cant get them enough on time, any tips?
battles are going smooth, have 4 snipers, 2 assault, 1 supporter, all with plasma weapons, they rock , love this game.
Why walk, when you can ride.
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crossmr
Posts: 2966
Location: United Kingdom
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Posted: Sun, 14th Oct 2012 05:09 Post subject: |
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Just bugged for me..
started research on the arc thrower
"commander to mission control"
click the button
but now it's sitting there way too zoomed in, and with the mission control button in front of me, but I can't do anything. Awesome
intel ultra 7 265k, 64gb ram, 3070
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crossmr
Posts: 2966
Location: United Kingdom
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Posted: Sun, 14th Oct 2012 06:05 Post subject: |
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So i built an arc thrower, and 3 of the next level of armor.. and its showing them as built, and I've even done a mission since building them, but I can't find them anywhere to equip. the scope and medkit showed up without issue, but the new armor can't seem to be found.
intel ultra 7 265k, 64gb ram, 3070
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Posted: Sun, 14th Oct 2012 06:59 Post subject: |
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The game surely improved a lot after a few hours, but I still don't think it's a good ufo game, but it is very good game nonetheless. And I hope it sells well, because I want and need more turn based games like this. I see no great replay value unfortunately, but hopefully the modders can work wonders. I'm not sure how restrictive it is, but I'm dreaming of Necromunda or Mordheim game. Unrealistic, but just think of the possibilities!
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Posted: Sun, 14th Oct 2012 08:05 Post subject: |
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1. Build sattelite uplinks (and all the other buildings of the same type, ex.: power gens, workshops) in a square formation. This way you get 2 bonuses for each of them.
2. Build sats in bulk
3. Engineers are much more precious than scientists. Research can go a bit slow, but its not a big deal, you need engineers for power, sats, sat uplinks, and to build anything that you researched
4. Launch sats just before the end of the month. Launching it reduced that zones panic by 2. If it was on the highest panic, you have 50% chance to reduce it by 1 more. This way you can reduce the numbers of countries leaving. On classic its rly hard to save them all, but its possible.
5. Dont start in SA, with only 2 sats you can get coverage and the bonus. Its not the best bonus, but with all the autopsies and interrogations becoming instant, you can save more than a month of research.
6. If you cover a whole part of the world (full NA or EU for example) they wont get their panic increased if you choose another location to do the abduction mission in. So its actually easier to lose some of the smaller countries in the first months and cover whole zones, than to spread out and have panic increase worldwide every time you do a mission where you have to choose a location.
I wont give tips on the tactical layer, its much easier than the strategic layer. I have one more tip about managin worldwide panic levels, but dont know how to do the spoiler tag.
edit: Found it
Spoiler: | Doing the Alien Base mission reduces the panic by 2 on the whole world, time this right. Getting Excellent results for rescued civs in the terror missions reduced worldwide panic by 1. |
A beer before dinner, makes you a winner.
Drink it before breakfast, then you're a sinner.
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