| Page 51 of 99 | 
	
	
		|  | 
				
					|  Posted: Fri, 27th Apr 2012 14:59    Post subject: |  |  
					|  |  
					| Ye? What makes it better than R1? Do tell.
 |  | 
	
		| Back to top |  | 
	
		|  | 
	
		| 
					
						
						nLight
					
					
 
 Posts: 388
 
 Location: Sweden
 
 |  | 
	
		| Back to top |  | 
	
		|  | 
	
		|  | 
				
					|  Posted: Fri, 27th Apr 2012 15:09    Post subject: |  |  
					|  |  
					| Fecking Ultimatum Games - SEND ME THAT KEY!
 |  | 
	
		| Back to top |  | 
	
		|  | 
	
		| 
					
						
						russ80
					
					
 Posts: 4679
 Location: Romania
 
 |  | 
	
		| Back to top |  | 
	
		|  | 
	
		| 
					
						
						JBeckman
					
					VIP Member
 Posts: 35093
 Location: Sweden
 
 | 
				
					|  Posted: Fri, 27th Apr 2012 15:10    Post subject: |  |  
					|  |  
					| Further adjustments to the ini and comparison shows that the LOD is indeed pretty aggressive, there's a bucket near a water well close to the start of the game, taking a couple of steps away will remove the bucket and it'll return once you get close again.
 Unfortunately tweaking that particular section of the ini file seems very unstable, it's impossible to go near the storage area nearby without the game crashing but I'll see what else I can find out.
 
 EDIT: Bucket no loner fades away and half the file has been re-adjusted without it crashing, must be down to a specific setting.
 
 Last edited by JBeckman on Fri, 27th Apr 2012 15:23; edited 1 time in total
 |  | 
	
		| Back to top |  | 
	
		|  | 
	
		| 
					
						
						nLight
					
					
 
 Posts: 388
 
 Location: Sweden
 
 | 
				
					|  Posted: Fri, 27th Apr 2012 15:21    Post subject: |  |  
					|  |  
					|  	  | JBeckman wrote: |  	  | Further adjustments to the ini and comparison shows that the LOD is indeed pretty aggressive, there's a bucket near a water well close to the start of the game, taking a couple of steps away will remove the bucket and it'll return once you get close again. 
 Unfortunately tweaking that particular section of the ini file seems very unstable, it's impossible to go near the storage area nearby without the game crashing but I'll see what else I can find out.
 | 
 
 um... ye keep it up, im working on it too.
 
 
 
 
  	  |  Spoiler: |  	  |   | 
 
 |  | 
	
		| Back to top |  | 
	
		|  | 
	
		| 
					
						
						JBeckman
					
					VIP Member
 Posts: 35093
 Location: Sweden
 
 | 
				
					|  Posted: Fri, 27th Apr 2012 15:27    Post subject: |  |  
					|  |  
					| Haha, not many do I enjoy tinkering with config files and similar and seeing how far you can push it before it breaks, usually it's very interesting and you learn a lot, fixed that above issue properly now which means the LOD fade system is far less aggressive but I do not think I can do much about the plant "growth" fade system but at least adjusting the config file actually does something here instead of appearing to do nothing like it was in the beta so there might be a chance to fix that issue or minimize it at the cost of some of the framerate but that's always the case when pushing things further than they were intended.
(Though I wonder why the LOD was scaled down further than it was in the beta, where it already was pretty noticeable in how objects appeared and disappeared as you walked around the area.)
 
 Ofcourse you can't eliminate the problem entirely but the game engine here seems pretty solid, although very demanding.
 
 |  | 
	
		| Back to top |  | 
	
		|  | 
	
		| 
					
						
						nLight
					
					
 
 Posts: 388
 
 Location: Sweden
 
 |  | 
	
		| Back to top |  | 
	
		|  | 
	
		|  | 
				
					|  Posted: Fri, 27th Apr 2012 15:39    Post subject: |  |  
					|  |  
					| Is there ANY way whatsoever to adjust the plant "LOD" effect that looks like you're on drugs?
 |  | 
	
		| Back to top |  | 
	
		|  | 
	
		| 
					
						
						JBeckman
					
					VIP Member
 Posts: 35093
 Location: Sweden
 
 | 
				
					|  Posted: Fri, 27th Apr 2012 15:43    Post subject: |  |  
					|  |  
					| The vegetation section is pretty sparse unfortunately and looks like this by default.
 ..
 <Ultra
 ViewRange="10000.000000"
 Enabled="True"
 Density="1"
 >
 </Ultra>
 </Vegetation>
 ..
 
 The only thing to do there is to adjust ViewRange but it doesn't solve the "growth" thing they use to scale model detail, or at least I've not noticed it unless you need a huge increase of that value (I double normally and then shrink down from there if needed.)
 (risen2\data\ini and the two xml files there, one's the default settings which you have to adjust and one is the user specific changes which normally don't need altering.)
 
 EDIT: What I've done so far with the default xml config file.
 
 
  	  |  Spoiler: |  	  |   
<global>
 <Engine>
 <Debug
 DisplayEntities="false"
 LogFilterLevel="none"
 MemoryCorruptionMonitor="false"
 ObserveMemory="Audio"
 TestMode="true"
 >
 <Snapshots
 MaxSnapshots="0"
 Prefix="Snapshot_"
 >
 </Snapshots>
 <Resolutions
 Test1="800x600xWindow"
 Test2="960x540xWindow"
 Test3="1024x768xWindow"
 Test4="1024x576xWindow"
 Test5="1280x960xWindow"
 Test6="1280x720xWindow"
 Test7="1280x1024xWindow"
 >
 </Resolutions>
 </Debug>
 <GUI>
 <Aspect4x3
 VirtalWidth="1920"
 VirtalHeight="1080"
 EnableDrawScale="True"
 >
 </Aspect4x3>
 <Aspect16x9
 VirtalWidth="1920"
 VirtalHeight="1080"
 EnableDrawScale="True"
 >
 </Aspect16x9>
 <Aspect16x10
 VirtalWidth="1920"
 VirtalHeight="1080"
 EnableDrawScale="True"
 >
 </Aspect16x10>
 <Aspect5x4
 VirtalWidth="1920"
 VirtalHeight="1080"
 EnableDrawScale="True"
 >
 </Aspect5x4>
 <Aspect5x3
 VirtalWidth="1920"
 VirtalHeight="1080"
 EnableDrawScale="True"
 >
 </Aspect5x3>
 </GUI>
 <Window
 AdapterNumber="0"
 Bottom="1200"
 CaptureCursor="true"
 Center="false"
 FullScreen="true"
 Left="0"
 Name="RISEN"
 RefreshRate="60"
 Right="1920"
 Top="0"
 >
 </Window>
 <Profiler
 FrameQueueLength="64"
 HideBelow="1.0"
 LogToFile="false"
 MaxNodesPerLevel="20"
 PeakAlert="0.0"
 RecursionDepth="1"
 RedAlert="20.0"
 SortMode="2"
 UpdateInterval="1000"
 YellowAlert="5.0"
 >
 </Profiler>
 <FPU
 DenormalExceptionsEnabled="false"
 DivByZeroExceptionsEnabled="false"
 InvalidExceptionsEnabled="false"
 OverflowExceptionsEnabled="false"
 UnderflowExceptionsEnabled="false"
 >
 </FPU>
 <Timer
 AverageFPS="30.00"
 FixedFPS="-1.00"
 MaxFPS="120.00"
 MinFPS="10.00"
 >
 </Timer>
 <Render
 FoV="75.000000"
 PostProcessingEnabled="true"
 RenderDebug="false"
 ScreenObjectDistanceCulling="0.001"
 VegetationRenderingEnabled="true"
 ViewDistance="3"
 zBias="0.050"
 zFarHigh="240000.00"
 zFarMedium="120000.00"
 zFarLow="60000.00"
 zNear="25.00"
 MSAA="2"
 >
 <Shader
 CurrentShaderVersion="3_0"
 EnableErrorMaterial="true"
 EnableMaterialFallbacks="true"
 >
 </Shader>
 <PostProcessing
 DefaultEffect="DoF"
 EdgeAA="true"
 >
 </PostProcessing>
 <Shadows
 Quality="Ultra"
 >
 <Off
 DetailShadowMapCount="3"
 DetailShadowMapSize="4096"
 DetailShadowMapSplitFactor="0.2000"
 DetailShadowMapViewRange="40000.000000"
 EnableDetailShadows="true"
 EnableTerrainShadows="true"
 TerrainShadowMapSize="2048"
 TerrainShadowMapMaxDistance="400000.0"
 ScreenSpaceAmbientOcclison="true"
 SoftShadows="true"
 >
 </Off>
 <Low
 DetailShadowMapCount="3"
 DetailShadowMapSize="4096"
 DetailShadowMapSplitFactor="0.2000"
 DetailShadowMapViewRange="40000.000000"
 EnableDetailShadows="true"
 EnableTerrainShadows="true"
 TerrainShadowMapSize="2048"
 TerrainShadowMapMaxDistance="400000.0"
 ScreenSpaceAmbientOcclison="true"
 SoftShadows="true"
 >
 </Low>
 <Medium
 DetailShadowMapCount="3"
 DetailShadowMapSize="4096"
 DetailShadowMapSplitFactor="0.2000"
 DetailShadowMapViewRange="40000.000000"
 EnableDetailShadows="true"
 EnableTerrainShadows="true"
 TerrainShadowMapSize="2048"
 TerrainShadowMapMaxDistance="400000.0"
 ScreenSpaceAmbientOcclison="true"
 SoftShadows="true"
 >
 </Medium>
 <High
 DetailShadowMapCount="3"
 DetailShadowMapSize="4096"
 DetailShadowMapSplitFactor="0.2000"
 DetailShadowMapViewRange="40000.000000"
 EnableDetailShadows="true"
 EnableTerrainShadows="true"
 TerrainShadowMapSize="2048"
 TerrainShadowMapMaxDistance="400000.0"
 ScreenSpaceAmbientOcclison="true"
 SoftShadows="true"
 >
 </High>
 <Ultra
 DetailShadowMapCount="3"
 DetailShadowMapSize="4096"
 DetailShadowMapSplitFactor="0.2000"
 DetailShadowMapViewRange="40000.000000"
 EnableDetailShadows="true"
 EnableTerrainShadows="true"
 TerrainShadowMapSize="2048"
 TerrainShadowMapMaxDistance="400000.0"
 ScreenSpaceAmbientOcclison="true"
 SoftShadows="true"
 >
 </Ultra>
 </Shadows>
 </Render>
 <Terrain
 Quality="Ultra"
 ReflectionQuality="Ultra"
 OcclusionQuality="Occlusion"
 >
 <Ultra
 PixelErrorThreshold="9"
 SlopeErrorThreshold="0.05"
 MinLevel="0"
 >
 </Ultra>
 <High
 PixelErrorThreshold="9"
 SlopeErrorThreshold="0.05"
 MinLevel="0"
 >
 </High>
 <Medium
 PixelErrorThreshold="9"
 SlopeErrorThreshold="0.05"
 MinLevel="0"
 >
 </Medium>
 <Low
 PixelErrorThreshold="9"
 SlopeErrorThreshold="0.05"
 MinLevel="0"
 >
 </Low>
 <Occlusion
 PixelErrorThreshold="9"
 SlopeErrorThreshold="0.05"
 MinLevel="3"
 >
 </Occlusion>
 </Terrain>
 <Input>
 <Mouse
 ForceNumLockDisabled="false"
 SensitivityX="1.0f"
 SensitivityY="1.0f"
 InvertY="false"
 InvertYMiniGames="false"
 >
 </Mouse>
 <Gamepad
 GamepadVibration="true"
 >
 </Gamepad>
 </Input>
 <Audio
 DisableAudio="false"
 LowPassFilter="true"
 MaxChannels="128"
 OcclusionGeometry="true"
 Reverb="true"
 SoftwareOcclusion="true"
 SpeakerMode="2"
 WorldSize="200000"
 EnableProfiling="false"
 EncodeFileMaxSizeKB="250"
 UseHardwareSounds="true"
 >
 <Volume
 Speech="250"
 Music="200"
 Master="250"
 Effect="175"
 Ambient="125"
 >
 </Volume>
 </Audio>
 <Graphics
 TextureFilterMode="4"
 >
 <Mixer
 Brightness="0.000000"
 Contrast="0.000000"
 GammaBlue="0.000000"
 GammaGreen="0.000000"
 GammaRed="0.000000"
 >
 </Mixer>
 </Graphics>
 <Cache
 Preset="High"
 >
 <Image>
 <Mounts>
 <_Editor
 Path="/EditSupporter"
 NoMip="True"
 >
 <Qualities>
 <Low
 MinWidth="64"
 NumSkipMips="0"
 >
 </Low>
 <Medium
 MinWidth="64"
 NumSkipMips="0"
 >
 </Medium>
 <High
 MinWidth="64"
 NumSkipMips="0"
 >
 </High>
 </Qualities>
 </_Editor>
 <_GUI
 Path="/GUI"
 NoMip="True"
 >
 <Qualities>
 <Low
 MinWidth="64"
 NumSkipMips="0"
 >
 </Low>
 <Medium
 MinWidth="64"
 NumSkipMips="0"
 >
 </Medium>
 <High
 MinWidth="64"
 NumSkipMips="0"
 >
 </High>
 </Qualities>
 </_GUI>
 <_Animation
 Path="/Animation"
 NoMip="false"
 >
 <Qualities>
 <Low
 MinWidth="64"
 NumSkipMips="0"
 >
 </Low>
 <Medium
 MinWidth="64"
 NumSkipMips="0"
 >
 </Medium>
 <High
 MinWidth="64"
 NumSkipMips="0"
 >
 </High>
 </Qualities>
 </_Animation>
 <_Brushes
 Path="/Level/Brushes"
 NoMip="False"
 >
 <Qualities>
 <Low
 MinWidth="64"
 NumSkipMips="0"
 >
 </Low>
 <Medium
 MinWidth="64"
 NumSkipMips="0"
 >
 </Medium>
 <High
 MinWidth="64"
 NumSkipMips="0"
 >
 </High>
 </Qualities>
 </_Brushes>
 <_Decals
 Path="/Level/Decals"
 NoMip="False"
 >
 <Qualities>
 <Low
 MinWidth="64"
 NumSkipMips="0"
 >
 </Low>
 <Medium
 MinWidth="64"
 NumSkipMips="0"
 >
 </Medium>
 <High
 MinWidth="64"
 NumSkipMips="0"
 >
 </High>
 </Qualities>
 </_Decals>
 <_Items
 Path="/Level/Items"
 NoMip="False"
 >
 <Qualities>
 <Low
 MinWidth="64"
 NumSkipMips="0"
 >
 </Low>
 <Medium
 MinWidth="64"
 NumSkipMips="0"
 >
 </Medium>
 <High
 MinWidth="64"
 NumSkipMips="0"
 >
 </High>
 </Qualities>
 </_Items>
 <_Objects
 Path="/Level/Objects"
 NoMip="False"
 >
 <Qualities>
 <Low
 MinWidth="64"
 NumSkipMips="0"
 >
 </Low>
 <Medium
 MinWidth="64"
 NumSkipMips="0"
 >
 </Medium>
 <High
 MinWidth="64"
 NumSkipMips="0"
 >
 </High>
 </Qualities>
 </_Objects>
 <_LoDImg
 Path="/Level/_LoDImg"
 NoMip="False"
 >
 <Qualities>
 <Low
 MinWidth="64"
 NumSkipMips="0"
 >
 </Low>
 <Medium
 MinWidth="64"
 NumSkipMips="0"
 >
 </Medium>
 <High
 MinWidth="64"
 NumSkipMips="0"
 >
 </High>
 </Qualities>
 </_LoDImg>
 <_Terrain
 Path="/Level/Terrain"
 NoMip="False"
 >
 <Qualities>
 <Low
 MinWidth="64"
 NumSkipMips="0"
 >
 </Low>
 <Medium
 MinWidth="64"
 NumSkipMips="0"
 >
 </Medium>
 <High
 MinWidth="64"
 NumSkipMips="0"
 >
 </High>
 </Qualities>
 </_Terrain>
 <_Water
 Path="/Level/Water"
 NoMip="False"
 >
 <Qualities>
 <Low
 MinWidth="64"
 NumSkipMips="0"
 >
 </Low>
 <Medium
 MinWidth="64"
 NumSkipMips="0"
 >
 </Medium>
 <High
 MinWidth="64"
 NumSkipMips="0"
 >
 </High>
 </Qualities>
 </_Water>
 <_Sky
 Path="/Sky"
 NoMip="False"
 >
 <Qualities>
 <Low
 MinWidth="64"
 NumSkipMips="0"
 >
 </Low>
 <Medium
 MinWidth="64"
 NumSkipMips="0"
 >
 </Medium>
 <High
 MinWidth="64"
 NumSkipMips="0"
 >
 </High>
 </Qualities>
 </_Sky>
 <_Special
 Path="/Special"
 NoMip="False"
 >
 <Qualities>
 <Low
 MinWidth="64"
 NumSkipMips="0"
 >
 </Low>
 <Medium
 MinWidth="64"
 NumSkipMips="0"
 >
 </Medium>
 <High
 MinWidth="64"
 NumSkipMips="0"
 >
 </High>
 </Qualities>
 </_Special>
 <_Speedtree
 Path="/Speedtree"
 NoMip="False"
 >
 <Qualities>
 <Low
 MinWidth="64"
 NumSkipMips="0"
 >
 </Low>
 <Medium
 MinWidth="64"
 NumSkipMips="0"
 >
 </Medium>
 <High
 MinWidth="64"
 NumSkipMips="0"
 >
 </High>
 </Qualities>
 </_Speedtree>
 <_VFX
 Path="/VFX"
 NoMip="False"
 >
 <Qualities>
 <Low
 MinWidth="64"
 NumSkipMips="0"
 >
 </Low>
 <Medium
 MinWidth="64"
 NumSkipMips="0"
 >
 </Medium>
 <High
 MinWidth="64"
 NumSkipMips="0"
 >
 </High>
 </Qualities>
 </_VFX>
 </Mounts>
 <Levels>
 <Low
 _Editor="High"
 _GUI="High"
 _Animation="High"
 _Brushes="High"
 _Decals="High"
 _Items="High"
 _Objects="High"
 _LoDImg="High"
 _Terrain="High"
 _Water="High"
 _Sky="High"
 _Special="High"
 _Speedtree="High"
 _VFX="High"
 >
 </Low>
 <Medium
 _Editor="High"
 _GUI="High"
 _Animation="High"
 _Brushes="High"
 _Decals="High"
 _Items="High"
 _Objects="High"
 _LoDImg="High"
 _Terrain="High"
 _Water="High"
 _Sky="High"
 _Special="High"
 _Speedtree="High"
 _VFX="High"
 >
 </Medium>
 <High
 _Editor="High"
 _GUI="High"
 _Animation="High"
 _Brushes="High"
 _Decals="High"
 _Items="High"
 _Objects="High"
 _LoDImg="High"
 _Terrain="High"
 _Water="High"
 _Sky="High"
 _Special="High"
 _Speedtree="High"
 _VFX="High"
 >
 </High>
 </Levels>
 </Image>
 <Presets>
 <Image>
 <High
 HardLimit="310378496"
 SoftLimit="268435456"
 >
 </High>
 <Medium
 HardLimit="310378496"
 SoftLimit="268435456"
 >
 </Medium>
 <Low
 HardLimit="310378496"
 SoftLimit="268435456"
 >
 </Low>
 </Image>
 <Material>
 <High
 HardLimit="1572864"
 SoftLimit="1048576"
 >
 </High>
 <Medium
 HardLimit="1572864"
 SoftLimit="1048576"
 >
 </Medium>
 <Low
 HardLimit="1572864"
 SoftLimit="1048576"
 >
 </Low>
 </Material>
 <Mesh>
 <High
 HardLimit="47185920"
 SoftLimit="31457280"
 >
 </High>
 <Medium
 HardLimit="47185920"
 SoftLimit="31457280"
 >
 </Medium>
 <Low
 HardLimit="47185920"
 SoftLimit="31457280"
 >
 </Low>
 </Mesh>
 <MotionAnimation>
 <High
 SoftLimit="12582912"
 HardLimit="16777216"
 >
 </High>
 <Medium
 SoftLimit="12582912"
 HardLimit="16777216"
 >
 </Medium>
 <Low
 SoftLimit="12582912"
 HardLimit="16777216"
 >
 </Low>
 </MotionAnimation>
 <MotionNetworkDef>
 <High
 SoftLimit="83886080"
 HardLimit="100663296"
 >
 </High>
 <Medium
 SoftLimit="83886080"
 HardLimit="100663296"
 >
 </Medium>
 <Low
 SoftLimit="83886080"
 HardLimit="100663296"
 >
 </Low>
 </MotionNetworkDef>
 <MotionSkin>
 <High
 SoftLimit="41943040"
 HardLimit="52428800"
 >
 </High>
 <Medium
 SoftLimit="41943040"
 HardLimit="52428800"
 >
 </Medium>
 <Low
 SoftLimit="41943040"
 HardLimit="52428800"
 >
 </Low>
 </MotionSkin>
 <Sound>
 <High
 HardLimit="62914560"
 SoftLimit="41943040"
 >
 </High>
 <Medium
 HardLimit="62914560"
 SoftLimit="41943040"
 >
 </Medium>
 <Low
 HardLimit="62914560"
 SoftLimit="41943040"
 >
 </Low>
 </Sound>
 <CollisionMesh>
 <High
 HardLimit="39845888"
 SoftLimit="20971520"
 >
 </High>
 <Medium
 HardLimit="39845888"
 SoftLimit="20971520"
 >
 </Medium>
 <Low
 HardLimit="39845888"
 SoftLimit="20971520"
 >
 </Low>
 </CollisionMesh>
 <Speedtree>
 <High
 HardLimit="21048576"
 SoftLimit="1819200"
 >
 </High>
 <Medium
 HardLimit="21048576"
 SoftLimit="1819200"
 >
 </Medium>
 <Low
 HardLimit="21048576"
 SoftLimit="1819200"
 >
 </Low>
 </Speedtree>
 </Presets>
 </Cache>
 <Vegetation
 Quality="Ultra"
 WindBase="1.0"
 WindFactor="1.5"
 WindBendWeight="0.002"
 WindWaveSpeed="2.0"
 >
 <Off
 ViewRange="20000.000000"
 Enabled="True"
 Density="1"
 >
 </Off>
 <Low
 ViewRange="20000.000000"
 Enabled="True"
 Density="1"
 >
 </Low>
 <Medium
 ViewRange="20000.000000"
 Enabled="True"
 Density="1"
 >
 </Medium>
 <High
 ViewRange="20000.000000"
 Enabled="True"
 Density="1"
 >
 </High>
 <Ultra
 ViewRange="20000.000000"
 Enabled="True"
 Density="1"
 >
 </Ultra>
 </Vegetation>
 <Animation
 DefaultFadeTime="0.200000"
 
 RagDollForceDistribution="5"
 
 RagDollManualSleepDetection="true"
 RagDollSleepDetectInterval="0.500000"
 RagDollSleepDetectThreshold="0.001000"
 RagDollDeathPoseThreshold="1.0"
 
 RagDollDampingThreshold="1.0"
 RagDollStartDampingTime="20.000000"
 RagDollDampPerSecond="10.000000"
 RagDollMaxDamping="100.000000"
 >
 </Animation>
 <Scene
 ProcessEntitiesEnabled="true"
 TemplateLoading="1"
 ViewRangeQuality="High"
 >
 <Low
 Item_Small="7000.0"
 Item_Medium="12000.0"
 Item_Large="16000.0"
 NPC_Small="4000.0"
 NPC_Medium="6000.0"
 NPC_Large="8000.0"
 Level_Small="18000.0"
 Level_Medium="30000.0"
 Level_Large="45000.0"
 Object_Small="6000.0"
 Object_Medium="13000.0"
 Object_Large="18000.0"
 SpeedTree_Small="15000.0"
 SpeedTree_Medium="25000.0"
 SpeedTree_Large="35000.0"
 Events_Small="10000.0"
 Events_Medium="15000.0"
 Events_Large="18000.0"
 Effects_Small="10000.0"
 Effects_Medium="18000.0"
 Effects_Large="30000.0"
 Lights="18000.0"
 Terrain="200000.0"
 >
 </Low>
 <Medium
 Item_Small="7000.0"
 Item_Medium="12000.0"
 Item_Large="16000.0"
 NPC_Small="4000.0"
 NPC_Medium="6000.0"
 NPC_Large="8000.0"
 Level_Small="18000.0"
 Level_Medium="30000.0"
 Level_Large="45000.0"
 Object_Small="6000.0"
 Object_Medium="13000.0"
 Object_Large="18000.0"
 SpeedTree_Small="15000.0"
 SpeedTree_Medium="25000.0"
 SpeedTree_Large="35000.0"
 Events_Small="10000.0"
 Events_Medium="15000.0"
 Events_Large="18000.0"
 Effects_Small="10000.0"
 Effects_Medium="18000.0"
 Effects_Large="30000.0"
 Lights="18000.0"
 Terrain="200000.0"
 >
 </Medium>
 <High
 Item_Small="7000.0"
 Item_Medium="12000.0"
 Item_Large="16000.0"
 NPC_Small="4000.0"
 NPC_Medium="6000.0"
 NPC_Large="8000.0"
 Level_Small="18000.0"
 Level_Medium="30000.0"
 Level_Large="45000.0"
 Object_Small="6000.0"
 Object_Medium="13000.0"
 Object_Large="18000.0"
 SpeedTree_Small="15000.0"
 SpeedTree_Medium="25000.0"
 SpeedTree_Large="35000.0"
 Events_Small="10000.0"
 Events_Medium="15000.0"
 Events_Large="18000.0"
 Effects_Small="10000.0"
 Effects_Medium="18000.0"
 Effects_Large="30000.0"
 Lights="18000.0"
 Terrain="200000.0"
 >
 </High>
 </Scene>
 <Physics
 Disabled="false"
 >
 </Physics>
 <Weather
 MoonAngle="30.000000"
 SunAngle="30.000000"
 >
 </Weather>
 </Engine>
 <Game
 Difficulty="2"
 IgnoreUserOptions="false"
 MenuDisabled="false"
 PlayerStart="SP_Gamestart"
 RetroQuestMessageSystem="false"
 TutorialDisabled="false"
 AutoSave="true"
 ShowSubtitles="true"
 ShowFocusHighlights="true"
 ShowFocusNames="true"
 HoldSneakButton="false"
 HoldWalkButton="false"
 HoldSprintButton="true"
 >
 <Controls>
 <DebugKeys
 OnDebug_ChangeResolution="CTRL_L+F2"
 OnDebug_ToggleHUD="CTRL_L+H"
 
 OnDebugTakeSnapshot="F1"
 OnDebugToggleFullscreen="F2"
 OnDebugToggleRenderMode="F3"
 OnDebugCycleIndicators="F4"
 OnDebugToggleSpeedUp="F8"
 OnDebugToggleSloMo="F6"
 OnDebugResetPlayer="F7"
 OnDebugLockView="F11"
 OnDebugQuitApplication="F12"
 OnDebugDoNullPointerAccess="ALT_R+F12"
 
 OnDebugToggleTimeFreeze="PAUSE"
 
 OnDebugToggleFixedCam="CTRL_L+HOME"
 OnDebugToggleFreeFlyCam="CTRL_L+INSERT"
 OnDebugToggleFreeCam="NUM_8"
 OnDebugMovePlayerToCamera="CTRL_L+PAGE_UP"
 
 OnDebugBeamForward="CTRL_L+K"
 OnDebugResetWithLift="CTRL_L+F8"
 OnDebugToggleLevitate="CTRL_L+L"
 
 OnDebugToggleStatistics="ALT_L+H"
 OnDebugToggleEntityInfos="CTRL_L+E"
 OnDebugToggleStateGraphInfos="CTRL_L+G"
 OnDebugToggleScreenMessages="CTRL_L+M"
 
 OnDebugActionDown="CTRL_L+C"
 OnDebugActionKill="ALT_L+K"
 
 OnDebugControlFocusEntity="CTRL_L+F"
 
 OnDebugToggleBoundingBoxes="CTRL_L+B"
 OnDebugToggleNavigation="CTRL_L+N"
 
 OnDebugTogglePhysicsRenderDebug="CTRL_L+Q"
 OnDebugTogglePhysicsOpaque="CTRL_L+1"
 OnDebugTogglePhysicsWireframe="CTRL_L+2"
 OnDebugTogglePhysicsMaterials="CTRL_L+3"
 OnDebugTogglePhysicsShapes="CTRL_L+4"
 OnDebugTogglePhysicsMeshes="CTRL_L+5"
 OnDebugTogglePhysicsControllers="CTRL_L+6"
 OnDebugTogglePhysicsSpeedTrees="CTRL_L+7"
 OnDebugTogglePhysicsNativeDebug="SHIFT_L+Q"
 
 OnDebugToggleSpeedTree="CTRL_L+T"
 OnDebugToggleVegetation="CTRL_L+V"
 
 OnDebugConnectPhysXDebugger="CTRL_L+P"
 
 OnDebugEndCutscene="ALT_L+E"
 
 OnDebugAutoWalkToggle="ALT_L+T"
 OnDebugToggleAudioEmitter="ALT_L+D"
 OnDebugToggleMovementDebug="ALT_L+M"
 
 OnDebugSaySVM="ALT_L+S"
 OnDebugToggleOcclusionCulling="ALT_L+O"
 OnDebugToggleCBufferDebug="CTRL_L+O"
 
 OnDebugCameraFlightStart="ALT_L+Q"
 OnDebugCameraFlightStop="ALT_L+W"
 OnDebugCameraFlightAdd="ALT_L+A"
 OnDebugCameraFlightPoseStart="ALT_L+Y"
 OnDebugCameraFlightPoseBack="ALT_L+X"
 OnDebugCameraFlightPoseForward="ALT_L+C"
 OnDebugCameraFlightPoseEnd="ALT_L+V"
 OnDebugCameraFlightPoseRendering="ALT_L+R"
 
 OnDebugToggleRandomAni="CTRL_L+R"
 OnDebugToggleUnevenTerrain="CTRL_L+U"
 
 OnDebugToggleMorphemeLiveLink="ALT_L+L"
 
 OnDebugToggleMeleeCounterParadeOnAttack="NUM_1"
 OnDebugToggleMeleeCounterParadeOnParade="NUM_2"
 OnDebugToggleMeleeCounterAttack="NUM_3"
 OnDebugToggleShakyCam="NUM_4"
 >
 </DebugKeys>
 </Controls>
 <Navigation
 EnableInternalMovement="false"
 >
 </Navigation>
 <Language
 CompleteLocTable="false"
 ForceSubtitles="true"
 SubtitleLanguage="English"
 VoiceLanguage="English"
 >
 </Language>
 <Workspace
 BackupFolder="Backup"	OnDebugToggleUnevenTerrain="CTRL_L+U"
 
 Name="Data"
 SaveGamesFolder="Save"
 ScriptAutoLoading="true"
 ScriptFolder="Scripts"
 >
 </Workspace>
 <Camera
 AziSpeedScale="0.100000"
 ElevSpeedScale="0.070000"
 Keep1stPerson="false"
 MaxDistToPlayer="500.000000"
 MoveAccelerator="50.000000"
 MoveDeccelerator="0.300000"
 MoveSpeed="100.000000"
 OcclusionScanFutureTime="0.300000"
 RelaxCamera="10.000000"
 RelaxDist="60.000000"
 RelaxDistFuturePos="1.000000"
 RelaxFoV="25.000000"
 RelaxPlayer="2.000000"
 RelaxXAxis="8.000000"
 RelaxYAxis="15.000000"
 >
 </Camera>
 <Benchmark
 RunBenchmarkOnHardwareChange="false"
 BenchmarkLastVendorID="0"
 BenchmarkLastDeviceID="0"
 LowestPixelsPerSec="120000000"
 LowPixelsPerSec="200000000"
 MediumPixelsPerSec="300000000"
 LowTrianglesPerSec="100000000"
 MediumTrianglesPerSec="250000000"
 >
 </Benchmark>
 <Autodetection
 DetectionDone="true"
 HighMemoryLimit="1000000000"
 HighSMLimit="768"
 ID_ATI="4098"
 ID_NVIDIA="4318"
 MediumMemoryLimit="750000000"
 MediumSMLimit="512"
 >
 <NVIDIA>
 <Low
 Entry_00="64"
 Entry_01="65"
 Entry_02="66"
 Entry_03="67"
 Entry_04="68"
 Entry_05="69"
 Entry_06="70"
 Entry_07="71"
 Entry_08="72"
 Entry_09="78"
 Entry_10="144"
 Entry_11="145"
 Entry_12="146"
 Entry_13="147"
 Entry_14="149"
 Entry_15="157"
 Entry_16="192"
 Entry_17="193"
 Entry_18="194"
 Entry_19="195"
 Entry_20="204"
 Entry_21="205"
 Entry_22="206"
 Entry_23="241"
 Entry_24="242"
 Entry_25="243"
 Entry_26="250"
 Entry_27="251"
 Entry_28="252"
 Entry_29="320"
 Entry_30="321"
 Entry_31="322"
 Entry_32="323"
 Entry_33="324"
 Entry_34="325"
 Entry_35="327"
 Entry_36="328"
 Entry_37="330"
 Entry_38="331"
 Entry_39="332"
 Entry_40="333"
 Entry_41="334"
 Entry_42="335"
 Entry_43="352"
 Entry_44="353"
 Entry_45="354"
 Entry_46="355"
 Entry_47="356"
 Entry_48="357"
 Entry_49="359"
 Entry_50="361"
 Entry_51="362"
 Entry_52="366"
 Entry_53="576"
 Entry_54="577"
 Entry_55="578"
 Entry_56="769"
 Entry_57="770"
 Entry_58="776"
 Entry_59="777"
 Entry_60="785"
 Entry_61="786"
 Entry_62="787"
 Entry_63="788"
 Entry_64="794"
 Entry_65="795"
 Entry_66="796"
 Entry_67="800"
 Entry_68="801"
 Entry_69="802"
 Entry_70="803"
 Entry_71="804"
 Entry_72="805"
 Entry_73="806"
 Entry_74="807"
 Entry_75="808"
 Entry_76="810"
 Entry_77="811"
 Entry_78="812"
 Entry_79="813"
 Entry_80="815"
 Entry_81="816"
 Entry_82="817"
 Entry_83="818"
 Entry_84="819"
 Entry_85="820"
 Entry_86="824"
 Entry_87="831"
 Entry_88="833"
 Entry_89="834"
 Entry_90="835"
 Entry_91="836"
 Entry_92="837"
 Entry_93="846"
 Entry_94="847"
 Entry_95="839"
 Entry_96="840"
 Entry_97="844"
 >
 </Low>
 <Medium
 Entry_00="464"
 Entry_01="465"
 Entry_02="467"
 Entry_03="475"
 Entry_04="477"
 Entry_05="478"
 Entry_06="479"
 Entry_07="529"
 Entry_08="530"
 Entry_09="533"
 Entry_10="536"
 Entry_11="545"
 Entry_12="546"
 Entry_13="576"
 Entry_14="577"
 Entry_15="578"
 Entry_16="581"
 Entry_17="656"
 Entry_18="657"
 Entry_19="658"
 Entry_20="659"
 Entry_21="660"
 Entry_22="661"
 Entry_23="668"
 Entry_24="669"
 Entry_25="670"
 Entry_26="671"
 Entry_27="736"
 Entry_28="737"
 Entry_29="738"
 Entry_30="739"
 Entry_31="740"
 Entry_32="912"
 Entry_33="913"
 Entry_34="914"
 Entry_35="915"
 Entry_36="916"
 Entry_37="917"
 Entry_38="926"
 Entry_39="976"
 Entry_40="977"
 Entry_41="978"
 Entry_42="981"
 Entry_43="1024"
 Entry_44="1025"
 Entry_45="1026"
 Entry_46="1027"
 Entry_47="1028"
 Entry_48="1030"
 Entry_49="1034"
 Entry_50="1038"
 Entry_51="1039"
 Entry_52="1056"
 Entry_53="1057"
 Entry_54="1058"
 Entry_55="1059"
 Entry_56="1060"
 Entry_57="1068"
 Entry_58="1071"
 Entry_59="1338"
 Entry_60="1339"
 Entry_61="1342"
 Entry_62="1570"
 Entry_63="1571"
 Entry_64="1600"
 Entry_65="1601"
 Entry_66="1602"
 Entry_67="1603"
 Entry_68="1604"
 Entry_69="1760"
 Entry_70="1761"
 Entry_71="1762"
 Entry_72="1763"
 Entry_73="1764"
 Entry_74="1785"
 Entry_75="2016"
 Entry_76="2017"
 Entry_77="2018"
 Entry_78="2019"
 Entry_79="2021"
 Entry_80="2120"
 Entry_81="2121"
 Entry_82="2122"
 Entry_83="2123"
 Entry_84="2124"
 Entry_85="2125"
 Entry_86="2127"
 >
 </Medium>
 </NVIDIA>
 <ATI>
 <Low
 Entry_00="12626"
 Entry_01="16708"
 Entry_02="16713"
 Entry_03="16740"
 Entry_04="16745"
 Entry_05="18791"
 Entry_06="18790"
 Entry_07="18798"
 Entry_08="18799"
 Entry_09="19558"
 Entry_10="19559"
 Entry_11="19567"
 Entry_12="20048"
 Entry_13="20050"
 Entry_14="20054"
 Entry_15="20813"
 Entry_16="21600"
 Entry_17="21601"
 Entry_18="22581"
 Entry_19="22848"
 Entry_20="22849"
 Entry_21="22850"
 Entry_22="22880"
 Entry_23="22881"
 Entry_24="22882"
 Entry_25="22884"
 Entry_26="23392"
 Entry_27="23408"
 Entry_28="23649"
 Entry_29="23651"
 Entry_30="23876"
 Entry_31="30772"
 >
 </Low>
 <Medium
 Entry_00="28992"
 Entry_01="28998"
 Entry_02="29006"
 Entry_03="29022"
 Entry_04="29005"
 Entry_05="29056"
 Entry_06="28994"
 Entry_07="29059"
 Entry_08="29063"
 Entry_09="29088"
 Entry_10="29037"
 Entry_11="29095"
 Entry_12="29091"
 Entry_13="29002"
 Entry_14="29004"
 Entry_15="29003"
 Entry_16="29001"
 Entry_17="29078"
 Entry_18="29067"
 Entry_19="29068"
 Entry_20="28997"
 Entry_21="29069"
 Entry_22="29062"
 Entry_23="37888"
 Entry_24="37893"
 Entry_25="37952"
 Entry_26="37954"
 Entry_27="37966"
 Entry_28="37984"
 Entry_29="37964"
 Entry_30="38417"
 Entry_31="38419"
 Entry_32="38023"
 Entry_33="38031"
 Entry_34="38032"
 Entry_35="38037"
 Entry_36="38040"
 Entry_37="38081"
 Entry_38="38083"
 Entry_39="38084"
 Entry_40="38086"
 Entry_41="38087"
 Entry_42="38092"
 Entry_43="38145"
 Entry_44="38149"
 Entry_45="38151"
 Entry_46="38208"
 Entry_47="38223"
 Entry_48="38278"
 Entry_49="38279"
 Entry_50="38280"
 Entry_51="38281"
 Entry_52="38282"
 Entry_53="38294"
 Entry_54="38295"
 Entry_55="38296"
 Entry_56="38336"
 Entry_57="38341"
 Entry_58="38342"
 Entry_59="38416"
 Entry_60="38418"
 Entry_61="38420"
 >
 </Medium>
 </ATI>
 </Autodetection>
 </Game>
 </global>
 
 
 | 
 
 (Mostly for comparison, I need to alter a few things to see what else I can do, setting world/terrain shadows to 4096 as well caused extreme slow downs in the main menu, altering the NPC view distance caused that above crash I had with tweaking the LOD system.)
 
 Last edited by JBeckman on Fri, 27th Apr 2012 15:52; edited 2 times in total
 |  | 
	
		| Back to top |  | 
	
		|  | 
	
		| 
					
						
						nLight
					
					
 
 Posts: 388
 
 Location: Sweden
 
 |  | 
	
		| Back to top |  | 
	
		|  | 
	
		|  | 
				
					|  Posted: Fri, 27th Apr 2012 15:46    Post subject: |  |  
					|  |  
					| Argh... I was certain they'd change that for the full release. Can't imagine what they were thinking with that effect.
 |  | 
	
		| Back to top |  | 
	
		|  | 
	
		|  |  | 
	
		| Back to top |  | 
	
		|  | 
	
		| 
					
						
						nLight
					
					
 
 Posts: 388
 
 Location: Sweden
 
 | 
				
					|  Posted: Fri, 27th Apr 2012 15:57    Post subject: |  |  
					|  |  
					|  	  | slyrac wrote: |  	  | http://www.spaceworld.no/display.aspx?menuid=500&prodid=47990 norwegian store. steam key 299NOK. pretty cheap compared to steam
 | 
 
 except it´s 39.3548 EUR for most people here. NOK is worth so mutch more than shitty euro
 
 |  | 
	
		| Back to top |  | 
	
		|  | 
	
		|  | 
				
					|  Posted: Fri, 27th Apr 2012 15:57    Post subject: |  |  
					|  |  
					| Risen.2.Dark.Waters.Multi8.Cracked.incl.DLC-Revan
  	  |  Spoiler: |  	  |   G A M E N O T E S
 Viele grausame Jahre sind seit deinen Heldentaten auf Faranga vergangen, die G tter haben die Welt
 verlassen und der Zorn der Titanenlords hat das Alte Reich in Schutt und Asche versinken lassen.
 Unaufhaltsam verw sten sie alles, was sich ihnen in den Weg stellt. Doch ein Ort scheint noch
 sicher: Caldera. Von Menschen gebaut und der Inquisition als Hauptquartier besetzt, bietet die
 "Kristallfestung" die letzte Zuflucht der Menschheit. Wie lange ihre Mauern noch halten ist ungewiss.
 St ndige Attacken geheimnisvoller Seemonster, Hungersnot und fehlende Waffen zur Verteidigung lassen
 jeglichen Mut der Menschen schwinden. Gibt es f r sie noch Hoffnung? Begib dich auf eine atemberaubende
 Reise voller neuer Quests zu Land und zu Wasser, triff alte Bekannten wie Kapit n Stahlbart und bestimme
 als Piranhas Namenloser Held die Fortsetzung von Deutschlands n chstem Rollenspiel-Highlight! Uralte Legenden,
 verborgene Sch tze sowie mystische Eingeborene, geheimnisvolle Tempel, schwarze Magie und gef hrliche
 Fl che werden dir begegnen. Die S dsee und ihre ber chtigten Piratenkapit ne erwarten dich mit Rum und S bel.
 Freund und Feind werden nah beieinander liegen. Triff deine Entscheidungen mit Bedacht, denn du bist die
 letzte Hoffnung von Caldera! Sch rfe deine Klingen, lade deine Pistolen und ziehe gemeinsam mit deinen
 treuen Begleitern wie Patty und den restlichen Überlebenden in den letzten verzweifelten
 Kampf um die Existenz der Menschheit!
 
 Features:
 
 Der offizielle Nachfolger des mehrfach preisgekr nten Rollenspiel-Bestsellers Risen? von Piranha Bytes!
 Neues faszinierendes Setting in einer glaubhaften, offenen und ehrlichen Fantasy-Welt mit vielen Details
 und dem typischen Piranha Bytes-Charme
 Eine packende Geschichte mit folgenreichen Entscheidungen zwischen drei Fraktionen: Piraten, Inquisition
 und Eingeborene erlaubt unterschiedliche L sungswege
 
 G A M E i N F O
 
 Year: 2012
 Genre: RPG
 Developer: Piranha Bytes
 Publisher: Deep Silver/Koch Media
 Platform: PC
 
 Type: Full Version
 Language: GER/ENG/FRA/ITA/ESP/RUS/POL/CZE
 Crack: Yes
 Copyprotection: Steam + CEG
 Size: 7,7 GB
 
 Inclusive Risen 2 Treasure Isle DLC !
 
 i N S T A L L N O T E S
 
 1) Copy "Risen2" dir to HDD
 2) Extract Crack from /Crack dir to gamedir and overwrite if prompted
 3) Play
 
 (Change language in skidrow.ini from "german" to "language you want to play with")
 | 
 
 
  
 Last edited by danger1911 on Fri, 27th Apr 2012 16:06; edited 1 time in total
 |  | 
	
		| Back to top |  | 
	
		|  | 
	
		| 
					
						
						russ80
					
					
 Posts: 4679
 Location: Romania
 
 | 
				
					|  Posted: Fri, 27th Apr 2012 15:58    Post subject: |  |  
					|  |  
					| Is that legit?
 Main PC : I7 12700, MSI Ventus RTX 4090 24gb, Alienware AW3423DW QD-OLED
 Laptop : I5 4200H @ 3400mhz boost, GTX 850m 2gb Vram DDR3, 4gb RAM DDR3
 Derpsole : Playstation 5 disc edition, Ninty Switcherino
 TV+audio: LG CX 65" / Sonos ARC + SL ones + Sonos sub 3
 VR Headset: Meta quest 2 airlinked
 |  | 
	
		| Back to top |  | 
	
		|  | 
	
		|  | 
				
					|  Posted: Fri, 27th Apr 2012 15:59    Post subject: |  |  
					|  |  
					|  	  | russ80 wrote: |  	  | Is that legit? | 
 
 The time will tell
 |  | 
	
		| Back to top |  | 
	
		|  | 
	
		|  |  | 
	
		| Back to top |  | 
	
		|  | 
	
		|  |  | 
	
		| Back to top |  | 
	
		|  | 
	
		| 
					
						
						russ80
					
					
 Posts: 4679
 Location: Romania
 
 | 
				
					|  Posted: Fri, 27th Apr 2012 16:20    Post subject: |  |  
					|  |  
					|  	  | danger1911 wrote: |  	  |  	  | russ80 wrote: |  	  | Is that legit? | 
 
 The time will tell
 | 
 
 How's that time going? Good or bad?
 
 |  | 
	
		| Back to top |  | 
	
		|  | 
	
		| 
					
						
						Stonga
					
					
 
 Posts: 306
 
 Location: Scandinavia
 
 |  | 
	
		| Back to top |  | 
	
		|  | 
	
		|  |  | 
	
		| Back to top |  | 
	
		|  | 
	
		|  |  | 
	
		| Back to top |  | 
	
		|  | 
	
		|  |  | 
	
		| Back to top |  | 
	
		|  | 
	
		|  | 
				
					|  Posted: Fri, 27th Apr 2012 16:33    Post subject: |  |  
					|  |  
					| Well the Revan release has been posted on Mygully so it's definitely real. We just need the crack separately then we'll see what's what.
 |  | 
	
		| Back to top |  | 
	
		|  | 
	
		|  | 
				
					|  Posted: Fri, 27th Apr 2012 16:36    Post subject: |  |  
					|  |  
					| And Revan's release isn't the beta?
 |  | 
	
		| Back to top |  | 
	
		|  | 
	
		|  | 
				
					|  Posted: Fri, 27th Apr 2012 16:37    Post subject: |  |  
					|  |  
					| No idea. We need the crack to see that.
 
  	  | Quote: |  	  | Fully cracked inclusive DLC. READ NFO! | 
 
 This is what puzzles me. Does the DLC work in this release? If so, the crack might be much better than the present beta cracks.
 
 Last edited by riptide77 on Fri, 27th Apr 2012 16:38; edited 1 time in total
 |  | 
	
		| Back to top |  | 
	
		|  | 
	
		|  | 
				
					|  Posted: Fri, 27th Apr 2012 16:37    Post subject: |  |  
					|  |  
					|  	  | riptide77 wrote: |  	  | Well the Revan release has been posted on Mygully so it's definitely real. | 
 You got to be kidding
 
 |  | 
	
		| Back to top |  | 
	
		|  | 
	
		|  | 
				
					|  Posted: Fri, 27th Apr 2012 16:39    Post subject: |  |  
					|  |  
					| I wasn't referring to it as a scene release BettyShikle.
 |  | 
	
		| Back to top |  | 
	
		|  | 
	
		|  | 
				
					|  Posted: Fri, 27th Apr 2012 16:39    Post subject: |  |  
					|  |  
					| I'm not saying it's fake, just that skidrow.ini is included in the beta crack.
 
  	  | sin317 wrote: |  	  | typical jew comment
 
 | 
 |  | 
	
		| Back to top |  | 
	
		|  | 
	
				| Page 51 of 99 | All times are GMT + 1 Hour |