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Posted: Fri, 27th Apr 2012 14:59 Post subject: |
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Ye? What makes it better than R1? Do tell.
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nLight
Posts: 388
Location: Sweden
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Posted: Fri, 27th Apr 2012 15:09 Post subject: |
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Fecking Ultimatum Games - SEND ME THAT KEY!
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russ80
Posts: 4679
Location: Romania
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JBeckman
VIP Member
Posts: 34974
Location: Sweden
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Posted: Fri, 27th Apr 2012 15:10 Post subject: |
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Further adjustments to the ini and comparison shows that the LOD is indeed pretty aggressive, there's a bucket near a water well close to the start of the game, taking a couple of steps away will remove the bucket and it'll return once you get close again.
Unfortunately tweaking that particular section of the ini file seems very unstable, it's impossible to go near the storage area nearby without the game crashing but I'll see what else I can find out.
EDIT: Bucket no loner fades away and half the file has been re-adjusted without it crashing, must be down to a specific setting.
Last edited by JBeckman on Fri, 27th Apr 2012 15:23; edited 1 time in total
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nLight
Posts: 388
Location: Sweden
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Posted: Fri, 27th Apr 2012 15:21 Post subject: |
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JBeckman wrote: | Further adjustments to the ini and comparison shows that the LOD is indeed pretty aggressive, there's a bucket near a water well close to the start of the game, taking a couple of steps away will remove the bucket and it'll return once you get close again.
Unfortunately tweaking that particular section of the ini file seems very unstable, it's impossible to go near the storage area nearby without the game crashing but I'll see what else I can find out. |
um... ye keep it up, im working on it too.
Spoiler: | |
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JBeckman
VIP Member
Posts: 34974
Location: Sweden
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Posted: Fri, 27th Apr 2012 15:27 Post subject: |
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Haha, not many do I enjoy tinkering with config files and similar and seeing how far you can push it before it breaks, usually it's very interesting and you learn a lot, fixed that above issue properly now which means the LOD fade system is far less aggressive but I do not think I can do much about the plant "growth" fade system but at least adjusting the config file actually does something here instead of appearing to do nothing like it was in the beta so there might be a chance to fix that issue or minimize it at the cost of some of the framerate but that's always the case when pushing things further than they were intended.
(Though I wonder why the LOD was scaled down further than it was in the beta, where it already was pretty noticeable in how objects appeared and disappeared as you walked around the area.)
Ofcourse you can't eliminate the problem entirely but the game engine here seems pretty solid, although very demanding.
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nLight
Posts: 388
Location: Sweden
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Posted: Fri, 27th Apr 2012 15:39 Post subject: |
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Is there ANY way whatsoever to adjust the plant "LOD" effect that looks like you're on drugs?
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JBeckman
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Posts: 34974
Location: Sweden
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Posted: Fri, 27th Apr 2012 15:43 Post subject: |
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The vegetation section is pretty sparse unfortunately and looks like this by default.
..
<Ultra
ViewRange="10000.000000"
Enabled="True"
Density="1"
>
</Ultra>
</Vegetation>
..
The only thing to do there is to adjust ViewRange but it doesn't solve the "growth" thing they use to scale model detail, or at least I've not noticed it unless you need a huge increase of that value (I double normally and then shrink down from there if needed.)
(risen2\data\ini and the two xml files there, one's the default settings which you have to adjust and one is the user specific changes which normally don't need altering.)
EDIT: What I've done so far with the default xml config file.
Spoiler: |
<global>
<Engine>
<Debug
DisplayEntities="false"
LogFilterLevel="none"
MemoryCorruptionMonitor="false"
ObserveMemory="Audio"
TestMode="true"
>
<Snapshots
MaxSnapshots="0"
Prefix="Snapshot_"
>
</Snapshots>
<Resolutions
Test1="800x600xWindow"
Test2="960x540xWindow"
Test3="1024x768xWindow"
Test4="1024x576xWindow"
Test5="1280x960xWindow"
Test6="1280x720xWindow"
Test7="1280x1024xWindow"
>
</Resolutions>
</Debug>
<GUI>
<Aspect4x3
VirtalWidth="1920"
VirtalHeight="1080"
EnableDrawScale="True"
>
</Aspect4x3>
<Aspect16x9
VirtalWidth="1920"
VirtalHeight="1080"
EnableDrawScale="True"
>
</Aspect16x9>
<Aspect16x10
VirtalWidth="1920"
VirtalHeight="1080"
EnableDrawScale="True"
>
</Aspect16x10>
<Aspect5x4
VirtalWidth="1920"
VirtalHeight="1080"
EnableDrawScale="True"
>
</Aspect5x4>
<Aspect5x3
VirtalWidth="1920"
VirtalHeight="1080"
EnableDrawScale="True"
>
</Aspect5x3>
</GUI>
<Window
AdapterNumber="0"
Bottom="1200"
CaptureCursor="true"
Center="false"
FullScreen="true"
Left="0"
Name="RISEN"
RefreshRate="60"
Right="1920"
Top="0"
>
</Window>
<Profiler
FrameQueueLength="64"
HideBelow="1.0"
LogToFile="false"
MaxNodesPerLevel="20"
PeakAlert="0.0"
RecursionDepth="1"
RedAlert="20.0"
SortMode="2"
UpdateInterval="1000"
YellowAlert="5.0"
>
</Profiler>
<FPU
DenormalExceptionsEnabled="false"
DivByZeroExceptionsEnabled="false"
InvalidExceptionsEnabled="false"
OverflowExceptionsEnabled="false"
UnderflowExceptionsEnabled="false"
>
</FPU>
<Timer
AverageFPS="30.00"
FixedFPS="-1.00"
MaxFPS="120.00"
MinFPS="10.00"
>
</Timer>
<Render
FoV="75.000000"
PostProcessingEnabled="true"
RenderDebug="false"
ScreenObjectDistanceCulling="0.001"
VegetationRenderingEnabled="true"
ViewDistance="3"
zBias="0.050"
zFarHigh="240000.00"
zFarMedium="120000.00"
zFarLow="60000.00"
zNear="25.00"
MSAA="2"
>
<Shader
CurrentShaderVersion="3_0"
EnableErrorMaterial="true"
EnableMaterialFallbacks="true"
>
</Shader>
<PostProcessing
DefaultEffect="DoF"
EdgeAA="true"
>
</PostProcessing>
<Shadows
Quality="Ultra"
>
<Off
DetailShadowMapCount="3"
DetailShadowMapSize="4096"
DetailShadowMapSplitFactor="0.2000"
DetailShadowMapViewRange="40000.000000"
EnableDetailShadows="true"
EnableTerrainShadows="true"
TerrainShadowMapSize="2048"
TerrainShadowMapMaxDistance="400000.0"
ScreenSpaceAmbientOcclison="true"
SoftShadows="true"
>
</Off>
<Low
DetailShadowMapCount="3"
DetailShadowMapSize="4096"
DetailShadowMapSplitFactor="0.2000"
DetailShadowMapViewRange="40000.000000"
EnableDetailShadows="true"
EnableTerrainShadows="true"
TerrainShadowMapSize="2048"
TerrainShadowMapMaxDistance="400000.0"
ScreenSpaceAmbientOcclison="true"
SoftShadows="true"
>
</Low>
<Medium
DetailShadowMapCount="3"
DetailShadowMapSize="4096"
DetailShadowMapSplitFactor="0.2000"
DetailShadowMapViewRange="40000.000000"
EnableDetailShadows="true"
EnableTerrainShadows="true"
TerrainShadowMapSize="2048"
TerrainShadowMapMaxDistance="400000.0"
ScreenSpaceAmbientOcclison="true"
SoftShadows="true"
>
</Medium>
<High
DetailShadowMapCount="3"
DetailShadowMapSize="4096"
DetailShadowMapSplitFactor="0.2000"
DetailShadowMapViewRange="40000.000000"
EnableDetailShadows="true"
EnableTerrainShadows="true"
TerrainShadowMapSize="2048"
TerrainShadowMapMaxDistance="400000.0"
ScreenSpaceAmbientOcclison="true"
SoftShadows="true"
>
</High>
<Ultra
DetailShadowMapCount="3"
DetailShadowMapSize="4096"
DetailShadowMapSplitFactor="0.2000"
DetailShadowMapViewRange="40000.000000"
EnableDetailShadows="true"
EnableTerrainShadows="true"
TerrainShadowMapSize="2048"
TerrainShadowMapMaxDistance="400000.0"
ScreenSpaceAmbientOcclison="true"
SoftShadows="true"
>
</Ultra>
</Shadows>
</Render>
<Terrain
Quality="Ultra"
ReflectionQuality="Ultra"
OcclusionQuality="Occlusion"
>
<Ultra
PixelErrorThreshold="9"
SlopeErrorThreshold="0.05"
MinLevel="0"
>
</Ultra>
<High
PixelErrorThreshold="9"
SlopeErrorThreshold="0.05"
MinLevel="0"
>
</High>
<Medium
PixelErrorThreshold="9"
SlopeErrorThreshold="0.05"
MinLevel="0"
>
</Medium>
<Low
PixelErrorThreshold="9"
SlopeErrorThreshold="0.05"
MinLevel="0"
>
</Low>
<Occlusion
PixelErrorThreshold="9"
SlopeErrorThreshold="0.05"
MinLevel="3"
>
</Occlusion>
</Terrain>
<Input>
<Mouse
ForceNumLockDisabled="false"
SensitivityX="1.0f"
SensitivityY="1.0f"
InvertY="false"
InvertYMiniGames="false"
>
</Mouse>
<Gamepad
GamepadVibration="true"
>
</Gamepad>
</Input>
<Audio
DisableAudio="false"
LowPassFilter="true"
MaxChannels="128"
OcclusionGeometry="true"
Reverb="true"
SoftwareOcclusion="true"
SpeakerMode="2"
WorldSize="200000"
EnableProfiling="false"
EncodeFileMaxSizeKB="250"
UseHardwareSounds="true"
>
<Volume
Speech="250"
Music="200"
Master="250"
Effect="175"
Ambient="125"
>
</Volume>
</Audio>
<Graphics
TextureFilterMode="4"
>
<Mixer
Brightness="0.000000"
Contrast="0.000000"
GammaBlue="0.000000"
GammaGreen="0.000000"
GammaRed="0.000000"
>
</Mixer>
</Graphics>
<Cache
Preset="High"
>
<Image>
<Mounts>
<_Editor
Path="/EditSupporter"
NoMip="True"
>
<Qualities>
<Low
MinWidth="64"
NumSkipMips="0"
>
</Low>
<Medium
MinWidth="64"
NumSkipMips="0"
>
</Medium>
<High
MinWidth="64"
NumSkipMips="0"
>
</High>
</Qualities>
</_Editor>
<_GUI
Path="/GUI"
NoMip="True"
>
<Qualities>
<Low
MinWidth="64"
NumSkipMips="0"
>
</Low>
<Medium
MinWidth="64"
NumSkipMips="0"
>
</Medium>
<High
MinWidth="64"
NumSkipMips="0"
>
</High>
</Qualities>
</_GUI>
<_Animation
Path="/Animation"
NoMip="false"
>
<Qualities>
<Low
MinWidth="64"
NumSkipMips="0"
>
</Low>
<Medium
MinWidth="64"
NumSkipMips="0"
>
</Medium>
<High
MinWidth="64"
NumSkipMips="0"
>
</High>
</Qualities>
</_Animation>
<_Brushes
Path="/Level/Brushes"
NoMip="False"
>
<Qualities>
<Low
MinWidth="64"
NumSkipMips="0"
>
</Low>
<Medium
MinWidth="64"
NumSkipMips="0"
>
</Medium>
<High
MinWidth="64"
NumSkipMips="0"
>
</High>
</Qualities>
</_Brushes>
<_Decals
Path="/Level/Decals"
NoMip="False"
>
<Qualities>
<Low
MinWidth="64"
NumSkipMips="0"
>
</Low>
<Medium
MinWidth="64"
NumSkipMips="0"
>
</Medium>
<High
MinWidth="64"
NumSkipMips="0"
>
</High>
</Qualities>
</_Decals>
<_Items
Path="/Level/Items"
NoMip="False"
>
<Qualities>
<Low
MinWidth="64"
NumSkipMips="0"
>
</Low>
<Medium
MinWidth="64"
NumSkipMips="0"
>
</Medium>
<High
MinWidth="64"
NumSkipMips="0"
>
</High>
</Qualities>
</_Items>
<_Objects
Path="/Level/Objects"
NoMip="False"
>
<Qualities>
<Low
MinWidth="64"
NumSkipMips="0"
>
</Low>
<Medium
MinWidth="64"
NumSkipMips="0"
>
</Medium>
<High
MinWidth="64"
NumSkipMips="0"
>
</High>
</Qualities>
</_Objects>
<_LoDImg
Path="/Level/_LoDImg"
NoMip="False"
>
<Qualities>
<Low
MinWidth="64"
NumSkipMips="0"
>
</Low>
<Medium
MinWidth="64"
NumSkipMips="0"
>
</Medium>
<High
MinWidth="64"
NumSkipMips="0"
>
</High>
</Qualities>
</_LoDImg>
<_Terrain
Path="/Level/Terrain"
NoMip="False"
>
<Qualities>
<Low
MinWidth="64"
NumSkipMips="0"
>
</Low>
<Medium
MinWidth="64"
NumSkipMips="0"
>
</Medium>
<High
MinWidth="64"
NumSkipMips="0"
>
</High>
</Qualities>
</_Terrain>
<_Water
Path="/Level/Water"
NoMip="False"
>
<Qualities>
<Low
MinWidth="64"
NumSkipMips="0"
>
</Low>
<Medium
MinWidth="64"
NumSkipMips="0"
>
</Medium>
<High
MinWidth="64"
NumSkipMips="0"
>
</High>
</Qualities>
</_Water>
<_Sky
Path="/Sky"
NoMip="False"
>
<Qualities>
<Low
MinWidth="64"
NumSkipMips="0"
>
</Low>
<Medium
MinWidth="64"
NumSkipMips="0"
>
</Medium>
<High
MinWidth="64"
NumSkipMips="0"
>
</High>
</Qualities>
</_Sky>
<_Special
Path="/Special"
NoMip="False"
>
<Qualities>
<Low
MinWidth="64"
NumSkipMips="0"
>
</Low>
<Medium
MinWidth="64"
NumSkipMips="0"
>
</Medium>
<High
MinWidth="64"
NumSkipMips="0"
>
</High>
</Qualities>
</_Special>
<_Speedtree
Path="/Speedtree"
NoMip="False"
>
<Qualities>
<Low
MinWidth="64"
NumSkipMips="0"
>
</Low>
<Medium
MinWidth="64"
NumSkipMips="0"
>
</Medium>
<High
MinWidth="64"
NumSkipMips="0"
>
</High>
</Qualities>
</_Speedtree>
<_VFX
Path="/VFX"
NoMip="False"
>
<Qualities>
<Low
MinWidth="64"
NumSkipMips="0"
>
</Low>
<Medium
MinWidth="64"
NumSkipMips="0"
>
</Medium>
<High
MinWidth="64"
NumSkipMips="0"
>
</High>
</Qualities>
</_VFX>
</Mounts>
<Levels>
<Low
_Editor="High"
_GUI="High"
_Animation="High"
_Brushes="High"
_Decals="High"
_Items="High"
_Objects="High"
_LoDImg="High"
_Terrain="High"
_Water="High"
_Sky="High"
_Special="High"
_Speedtree="High"
_VFX="High"
>
</Low>
<Medium
_Editor="High"
_GUI="High"
_Animation="High"
_Brushes="High"
_Decals="High"
_Items="High"
_Objects="High"
_LoDImg="High"
_Terrain="High"
_Water="High"
_Sky="High"
_Special="High"
_Speedtree="High"
_VFX="High"
>
</Medium>
<High
_Editor="High"
_GUI="High"
_Animation="High"
_Brushes="High"
_Decals="High"
_Items="High"
_Objects="High"
_LoDImg="High"
_Terrain="High"
_Water="High"
_Sky="High"
_Special="High"
_Speedtree="High"
_VFX="High"
>
</High>
</Levels>
</Image>
<Presets>
<Image>
<High
HardLimit="310378496"
SoftLimit="268435456"
>
</High>
<Medium
HardLimit="310378496"
SoftLimit="268435456"
>
</Medium>
<Low
HardLimit="310378496"
SoftLimit="268435456"
>
</Low>
</Image>
<Material>
<High
HardLimit="1572864"
SoftLimit="1048576"
>
</High>
<Medium
HardLimit="1572864"
SoftLimit="1048576"
>
</Medium>
<Low
HardLimit="1572864"
SoftLimit="1048576"
>
</Low>
</Material>
<Mesh>
<High
HardLimit="47185920"
SoftLimit="31457280"
>
</High>
<Medium
HardLimit="47185920"
SoftLimit="31457280"
>
</Medium>
<Low
HardLimit="47185920"
SoftLimit="31457280"
>
</Low>
</Mesh>
<MotionAnimation>
<High
SoftLimit="12582912"
HardLimit="16777216"
>
</High>
<Medium
SoftLimit="12582912"
HardLimit="16777216"
>
</Medium>
<Low
SoftLimit="12582912"
HardLimit="16777216"
>
</Low>
</MotionAnimation>
<MotionNetworkDef>
<High
SoftLimit="83886080"
HardLimit="100663296"
>
</High>
<Medium
SoftLimit="83886080"
HardLimit="100663296"
>
</Medium>
<Low
SoftLimit="83886080"
HardLimit="100663296"
>
</Low>
</MotionNetworkDef>
<MotionSkin>
<High
SoftLimit="41943040"
HardLimit="52428800"
>
</High>
<Medium
SoftLimit="41943040"
HardLimit="52428800"
>
</Medium>
<Low
SoftLimit="41943040"
HardLimit="52428800"
>
</Low>
</MotionSkin>
<Sound>
<High
HardLimit="62914560"
SoftLimit="41943040"
>
</High>
<Medium
HardLimit="62914560"
SoftLimit="41943040"
>
</Medium>
<Low
HardLimit="62914560"
SoftLimit="41943040"
>
</Low>
</Sound>
<CollisionMesh>
<High
HardLimit="39845888"
SoftLimit="20971520"
>
</High>
<Medium
HardLimit="39845888"
SoftLimit="20971520"
>
</Medium>
<Low
HardLimit="39845888"
SoftLimit="20971520"
>
</Low>
</CollisionMesh>
<Speedtree>
<High
HardLimit="21048576"
SoftLimit="1819200"
>
</High>
<Medium
HardLimit="21048576"
SoftLimit="1819200"
>
</Medium>
<Low
HardLimit="21048576"
SoftLimit="1819200"
>
</Low>
</Speedtree>
</Presets>
</Cache>
<Vegetation
Quality="Ultra"
WindBase="1.0"
WindFactor="1.5"
WindBendWeight="0.002"
WindWaveSpeed="2.0"
>
<Off
ViewRange="20000.000000"
Enabled="True"
Density="1"
>
</Off>
<Low
ViewRange="20000.000000"
Enabled="True"
Density="1"
>
</Low>
<Medium
ViewRange="20000.000000"
Enabled="True"
Density="1"
>
</Medium>
<High
ViewRange="20000.000000"
Enabled="True"
Density="1"
>
</High>
<Ultra
ViewRange="20000.000000"
Enabled="True"
Density="1"
>
</Ultra>
</Vegetation>
<Animation
DefaultFadeTime="0.200000"
RagDollForceDistribution="5"
RagDollManualSleepDetection="true"
RagDollSleepDetectInterval="0.500000"
RagDollSleepDetectThreshold="0.001000"
RagDollDeathPoseThreshold="1.0"
RagDollDampingThreshold="1.0"
RagDollStartDampingTime="20.000000"
RagDollDampPerSecond="10.000000"
RagDollMaxDamping="100.000000"
>
</Animation>
<Scene
ProcessEntitiesEnabled="true"
TemplateLoading="1"
ViewRangeQuality="High"
>
<Low
Item_Small="7000.0"
Item_Medium="12000.0"
Item_Large="16000.0"
NPC_Small="4000.0"
NPC_Medium="6000.0"
NPC_Large="8000.0"
Level_Small="18000.0"
Level_Medium="30000.0"
Level_Large="45000.0"
Object_Small="6000.0"
Object_Medium="13000.0"
Object_Large="18000.0"
SpeedTree_Small="15000.0"
SpeedTree_Medium="25000.0"
SpeedTree_Large="35000.0"
Events_Small="10000.0"
Events_Medium="15000.0"
Events_Large="18000.0"
Effects_Small="10000.0"
Effects_Medium="18000.0"
Effects_Large="30000.0"
Lights="18000.0"
Terrain="200000.0"
>
</Low>
<Medium
Item_Small="7000.0"
Item_Medium="12000.0"
Item_Large="16000.0"
NPC_Small="4000.0"
NPC_Medium="6000.0"
NPC_Large="8000.0"
Level_Small="18000.0"
Level_Medium="30000.0"
Level_Large="45000.0"
Object_Small="6000.0"
Object_Medium="13000.0"
Object_Large="18000.0"
SpeedTree_Small="15000.0"
SpeedTree_Medium="25000.0"
SpeedTree_Large="35000.0"
Events_Small="10000.0"
Events_Medium="15000.0"
Events_Large="18000.0"
Effects_Small="10000.0"
Effects_Medium="18000.0"
Effects_Large="30000.0"
Lights="18000.0"
Terrain="200000.0"
>
</Medium>
<High
Item_Small="7000.0"
Item_Medium="12000.0"
Item_Large="16000.0"
NPC_Small="4000.0"
NPC_Medium="6000.0"
NPC_Large="8000.0"
Level_Small="18000.0"
Level_Medium="30000.0"
Level_Large="45000.0"
Object_Small="6000.0"
Object_Medium="13000.0"
Object_Large="18000.0"
SpeedTree_Small="15000.0"
SpeedTree_Medium="25000.0"
SpeedTree_Large="35000.0"
Events_Small="10000.0"
Events_Medium="15000.0"
Events_Large="18000.0"
Effects_Small="10000.0"
Effects_Medium="18000.0"
Effects_Large="30000.0"
Lights="18000.0"
Terrain="200000.0"
>
</High>
</Scene>
<Physics
Disabled="false"
>
</Physics>
<Weather
MoonAngle="30.000000"
SunAngle="30.000000"
>
</Weather>
</Engine>
<Game
Difficulty="2"
IgnoreUserOptions="false"
MenuDisabled="false"
PlayerStart="SP_Gamestart"
RetroQuestMessageSystem="false"
TutorialDisabled="false"
AutoSave="true"
ShowSubtitles="true"
ShowFocusHighlights="true"
ShowFocusNames="true"
HoldSneakButton="false"
HoldWalkButton="false"
HoldSprintButton="true"
>
<Controls>
<DebugKeys
OnDebug_ChangeResolution="CTRL_L+F2"
OnDebug_ToggleHUD="CTRL_L+H"
OnDebugTakeSnapshot="F1"
OnDebugToggleFullscreen="F2"
OnDebugToggleRenderMode="F3"
OnDebugCycleIndicators="F4"
OnDebugToggleSpeedUp="F8"
OnDebugToggleSloMo="F6"
OnDebugResetPlayer="F7"
OnDebugLockView="F11"
OnDebugQuitApplication="F12"
OnDebugDoNullPointerAccess="ALT_R+F12"
OnDebugToggleTimeFreeze="PAUSE"
OnDebugToggleFixedCam="CTRL_L+HOME"
OnDebugToggleFreeFlyCam="CTRL_L+INSERT"
OnDebugToggleFreeCam="NUM_8"
OnDebugMovePlayerToCamera="CTRL_L+PAGE_UP"
OnDebugBeamForward="CTRL_L+K"
OnDebugResetWithLift="CTRL_L+F8"
OnDebugToggleLevitate="CTRL_L+L"
OnDebugToggleStatistics="ALT_L+H"
OnDebugToggleEntityInfos="CTRL_L+E"
OnDebugToggleStateGraphInfos="CTRL_L+G"
OnDebugToggleScreenMessages="CTRL_L+M"
OnDebugActionDown="CTRL_L+C"
OnDebugActionKill="ALT_L+K"
OnDebugControlFocusEntity="CTRL_L+F"
OnDebugToggleBoundingBoxes="CTRL_L+B"
OnDebugToggleNavigation="CTRL_L+N"
OnDebugTogglePhysicsRenderDebug="CTRL_L+Q"
OnDebugTogglePhysicsOpaque="CTRL_L+1"
OnDebugTogglePhysicsWireframe="CTRL_L+2"
OnDebugTogglePhysicsMaterials="CTRL_L+3"
OnDebugTogglePhysicsShapes="CTRL_L+4"
OnDebugTogglePhysicsMeshes="CTRL_L+5"
OnDebugTogglePhysicsControllers="CTRL_L+6"
OnDebugTogglePhysicsSpeedTrees="CTRL_L+7"
OnDebugTogglePhysicsNativeDebug="SHIFT_L+Q"
OnDebugToggleSpeedTree="CTRL_L+T"
OnDebugToggleVegetation="CTRL_L+V"
OnDebugConnectPhysXDebugger="CTRL_L+P"
OnDebugEndCutscene="ALT_L+E"
OnDebugAutoWalkToggle="ALT_L+T"
OnDebugToggleAudioEmitter="ALT_L+D"
OnDebugToggleMovementDebug="ALT_L+M"
OnDebugSaySVM="ALT_L+S"
OnDebugToggleOcclusionCulling="ALT_L+O"
OnDebugToggleCBufferDebug="CTRL_L+O"
OnDebugCameraFlightStart="ALT_L+Q"
OnDebugCameraFlightStop="ALT_L+W"
OnDebugCameraFlightAdd="ALT_L+A"
OnDebugCameraFlightPoseStart="ALT_L+Y"
OnDebugCameraFlightPoseBack="ALT_L+X"
OnDebugCameraFlightPoseForward="ALT_L+C"
OnDebugCameraFlightPoseEnd="ALT_L+V"
OnDebugCameraFlightPoseRendering="ALT_L+R"
OnDebugToggleRandomAni="CTRL_L+R"
OnDebugToggleUnevenTerrain="CTRL_L+U"
OnDebugToggleMorphemeLiveLink="ALT_L+L"
OnDebugToggleMeleeCounterParadeOnAttack="NUM_1"
OnDebugToggleMeleeCounterParadeOnParade="NUM_2"
OnDebugToggleMeleeCounterAttack="NUM_3"
OnDebugToggleShakyCam="NUM_4"
>
</DebugKeys>
</Controls>
<Navigation
EnableInternalMovement="false"
>
</Navigation>
<Language
CompleteLocTable="false"
ForceSubtitles="true"
SubtitleLanguage="English"
VoiceLanguage="English"
>
</Language>
<Workspace
BackupFolder="Backup" OnDebugToggleUnevenTerrain="CTRL_L+U"
Name="Data"
SaveGamesFolder="Save"
ScriptAutoLoading="true"
ScriptFolder="Scripts"
>
</Workspace>
<Camera
AziSpeedScale="0.100000"
ElevSpeedScale="0.070000"
Keep1stPerson="false"
MaxDistToPlayer="500.000000"
MoveAccelerator="50.000000"
MoveDeccelerator="0.300000"
MoveSpeed="100.000000"
OcclusionScanFutureTime="0.300000"
RelaxCamera="10.000000"
RelaxDist="60.000000"
RelaxDistFuturePos="1.000000"
RelaxFoV="25.000000"
RelaxPlayer="2.000000"
RelaxXAxis="8.000000"
RelaxYAxis="15.000000"
>
</Camera>
<Benchmark
RunBenchmarkOnHardwareChange="false"
BenchmarkLastVendorID="0"
BenchmarkLastDeviceID="0"
LowestPixelsPerSec="120000000"
LowPixelsPerSec="200000000"
MediumPixelsPerSec="300000000"
LowTrianglesPerSec="100000000"
MediumTrianglesPerSec="250000000"
>
</Benchmark>
<Autodetection
DetectionDone="true"
HighMemoryLimit="1000000000"
HighSMLimit="768"
ID_ATI="4098"
ID_NVIDIA="4318"
MediumMemoryLimit="750000000"
MediumSMLimit="512"
>
<NVIDIA>
<Low
Entry_00="64"
Entry_01="65"
Entry_02="66"
Entry_03="67"
Entry_04="68"
Entry_05="69"
Entry_06="70"
Entry_07="71"
Entry_08="72"
Entry_09="78"
Entry_10="144"
Entry_11="145"
Entry_12="146"
Entry_13="147"
Entry_14="149"
Entry_15="157"
Entry_16="192"
Entry_17="193"
Entry_18="194"
Entry_19="195"
Entry_20="204"
Entry_21="205"
Entry_22="206"
Entry_23="241"
Entry_24="242"
Entry_25="243"
Entry_26="250"
Entry_27="251"
Entry_28="252"
Entry_29="320"
Entry_30="321"
Entry_31="322"
Entry_32="323"
Entry_33="324"
Entry_34="325"
Entry_35="327"
Entry_36="328"
Entry_37="330"
Entry_38="331"
Entry_39="332"
Entry_40="333"
Entry_41="334"
Entry_42="335"
Entry_43="352"
Entry_44="353"
Entry_45="354"
Entry_46="355"
Entry_47="356"
Entry_48="357"
Entry_49="359"
Entry_50="361"
Entry_51="362"
Entry_52="366"
Entry_53="576"
Entry_54="577"
Entry_55="578"
Entry_56="769"
Entry_57="770"
Entry_58="776"
Entry_59="777"
Entry_60="785"
Entry_61="786"
Entry_62="787"
Entry_63="788"
Entry_64="794"
Entry_65="795"
Entry_66="796"
Entry_67="800"
Entry_68="801"
Entry_69="802"
Entry_70="803"
Entry_71="804"
Entry_72="805"
Entry_73="806"
Entry_74="807"
Entry_75="808"
Entry_76="810"
Entry_77="811"
Entry_78="812"
Entry_79="813"
Entry_80="815"
Entry_81="816"
Entry_82="817"
Entry_83="818"
Entry_84="819"
Entry_85="820"
Entry_86="824"
Entry_87="831"
Entry_88="833"
Entry_89="834"
Entry_90="835"
Entry_91="836"
Entry_92="837"
Entry_93="846"
Entry_94="847"
Entry_95="839"
Entry_96="840"
Entry_97="844"
>
</Low>
<Medium
Entry_00="464"
Entry_01="465"
Entry_02="467"
Entry_03="475"
Entry_04="477"
Entry_05="478"
Entry_06="479"
Entry_07="529"
Entry_08="530"
Entry_09="533"
Entry_10="536"
Entry_11="545"
Entry_12="546"
Entry_13="576"
Entry_14="577"
Entry_15="578"
Entry_16="581"
Entry_17="656"
Entry_18="657"
Entry_19="658"
Entry_20="659"
Entry_21="660"
Entry_22="661"
Entry_23="668"
Entry_24="669"
Entry_25="670"
Entry_26="671"
Entry_27="736"
Entry_28="737"
Entry_29="738"
Entry_30="739"
Entry_31="740"
Entry_32="912"
Entry_33="913"
Entry_34="914"
Entry_35="915"
Entry_36="916"
Entry_37="917"
Entry_38="926"
Entry_39="976"
Entry_40="977"
Entry_41="978"
Entry_42="981"
Entry_43="1024"
Entry_44="1025"
Entry_45="1026"
Entry_46="1027"
Entry_47="1028"
Entry_48="1030"
Entry_49="1034"
Entry_50="1038"
Entry_51="1039"
Entry_52="1056"
Entry_53="1057"
Entry_54="1058"
Entry_55="1059"
Entry_56="1060"
Entry_57="1068"
Entry_58="1071"
Entry_59="1338"
Entry_60="1339"
Entry_61="1342"
Entry_62="1570"
Entry_63="1571"
Entry_64="1600"
Entry_65="1601"
Entry_66="1602"
Entry_67="1603"
Entry_68="1604"
Entry_69="1760"
Entry_70="1761"
Entry_71="1762"
Entry_72="1763"
Entry_73="1764"
Entry_74="1785"
Entry_75="2016"
Entry_76="2017"
Entry_77="2018"
Entry_78="2019"
Entry_79="2021"
Entry_80="2120"
Entry_81="2121"
Entry_82="2122"
Entry_83="2123"
Entry_84="2124"
Entry_85="2125"
Entry_86="2127"
>
</Medium>
</NVIDIA>
<ATI>
<Low
Entry_00="12626"
Entry_01="16708"
Entry_02="16713"
Entry_03="16740"
Entry_04="16745"
Entry_05="18791"
Entry_06="18790"
Entry_07="18798"
Entry_08="18799"
Entry_09="19558"
Entry_10="19559"
Entry_11="19567"
Entry_12="20048"
Entry_13="20050"
Entry_14="20054"
Entry_15="20813"
Entry_16="21600"
Entry_17="21601"
Entry_18="22581"
Entry_19="22848"
Entry_20="22849"
Entry_21="22850"
Entry_22="22880"
Entry_23="22881"
Entry_24="22882"
Entry_25="22884"
Entry_26="23392"
Entry_27="23408"
Entry_28="23649"
Entry_29="23651"
Entry_30="23876"
Entry_31="30772"
>
</Low>
<Medium
Entry_00="28992"
Entry_01="28998"
Entry_02="29006"
Entry_03="29022"
Entry_04="29005"
Entry_05="29056"
Entry_06="28994"
Entry_07="29059"
Entry_08="29063"
Entry_09="29088"
Entry_10="29037"
Entry_11="29095"
Entry_12="29091"
Entry_13="29002"
Entry_14="29004"
Entry_15="29003"
Entry_16="29001"
Entry_17="29078"
Entry_18="29067"
Entry_19="29068"
Entry_20="28997"
Entry_21="29069"
Entry_22="29062"
Entry_23="37888"
Entry_24="37893"
Entry_25="37952"
Entry_26="37954"
Entry_27="37966"
Entry_28="37984"
Entry_29="37964"
Entry_30="38417"
Entry_31="38419"
Entry_32="38023"
Entry_33="38031"
Entry_34="38032"
Entry_35="38037"
Entry_36="38040"
Entry_37="38081"
Entry_38="38083"
Entry_39="38084"
Entry_40="38086"
Entry_41="38087"
Entry_42="38092"
Entry_43="38145"
Entry_44="38149"
Entry_45="38151"
Entry_46="38208"
Entry_47="38223"
Entry_48="38278"
Entry_49="38279"
Entry_50="38280"
Entry_51="38281"
Entry_52="38282"
Entry_53="38294"
Entry_54="38295"
Entry_55="38296"
Entry_56="38336"
Entry_57="38341"
Entry_58="38342"
Entry_59="38416"
Entry_60="38418"
Entry_61="38420"
>
</Medium>
</ATI>
</Autodetection>
</Game>
</global>
|
(Mostly for comparison, I need to alter a few things to see what else I can do, setting world/terrain shadows to 4096 as well caused extreme slow downs in the main menu, altering the NPC view distance caused that above crash I had with tweaking the LOD system.)
Last edited by JBeckman on Fri, 27th Apr 2012 15:52; edited 2 times in total
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nLight
Posts: 388
Location: Sweden
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Posted: Fri, 27th Apr 2012 15:46 Post subject: |
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Argh... I was certain they'd change that for the full release. Can't imagine what they were thinking with that effect.
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nLight
Posts: 388
Location: Sweden
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Posted: Fri, 27th Apr 2012 15:57 Post subject: |
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slyrac wrote: | http://www.spaceworld.no/display.aspx?menuid=500&prodid=47990
norwegian store. steam key 299NOK. pretty cheap compared to steam |
except it´s 39.3548 EUR for most people here. NOK is worth so mutch more than shitty euro
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Posted: Fri, 27th Apr 2012 15:57 Post subject: |
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Risen.2.Dark.Waters.Multi8.Cracked.incl.DLC-Revan
Spoiler: | G A M E N O T E S
Viele grausame Jahre sind seit deinen Heldentaten auf Faranga vergangen, die G tter haben die Welt
verlassen und der Zorn der Titanenlords hat das Alte Reich in Schutt und Asche versinken lassen.
Unaufhaltsam verw sten sie alles, was sich ihnen in den Weg stellt. Doch ein Ort scheint noch
sicher: Caldera. Von Menschen gebaut und der Inquisition als Hauptquartier besetzt, bietet die
"Kristallfestung" die letzte Zuflucht der Menschheit. Wie lange ihre Mauern noch halten ist ungewiss.
St ndige Attacken geheimnisvoller Seemonster, Hungersnot und fehlende Waffen zur Verteidigung lassen
jeglichen Mut der Menschen schwinden. Gibt es f r sie noch Hoffnung? Begib dich auf eine atemberaubende
Reise voller neuer Quests zu Land und zu Wasser, triff alte Bekannten wie Kapit n Stahlbart und bestimme
als Piranhas Namenloser Held die Fortsetzung von Deutschlands n chstem Rollenspiel-Highlight! Uralte Legenden,
verborgene Sch tze sowie mystische Eingeborene, geheimnisvolle Tempel, schwarze Magie und gef hrliche
Fl che werden dir begegnen. Die S dsee und ihre ber chtigten Piratenkapit ne erwarten dich mit Rum und S bel.
Freund und Feind werden nah beieinander liegen. Triff deine Entscheidungen mit Bedacht, denn du bist die
letzte Hoffnung von Caldera! Sch rfe deine Klingen, lade deine Pistolen und ziehe gemeinsam mit deinen
treuen Begleitern wie Patty und den restlichen Überlebenden in den letzten verzweifelten
Kampf um die Existenz der Menschheit!
Features:
Der offizielle Nachfolger des mehrfach preisgekr nten Rollenspiel-Bestsellers Risen? von Piranha Bytes!
Neues faszinierendes Setting in einer glaubhaften, offenen und ehrlichen Fantasy-Welt mit vielen Details
und dem typischen Piranha Bytes-Charme
Eine packende Geschichte mit folgenreichen Entscheidungen zwischen drei Fraktionen: Piraten, Inquisition
und Eingeborene erlaubt unterschiedliche L sungswege
G A M E i N F O
Year: 2012
Genre: RPG
Developer: Piranha Bytes
Publisher: Deep Silver/Koch Media
Platform: PC
Type: Full Version
Language: GER/ENG/FRA/ITA/ESP/RUS/POL/CZE
Crack: Yes
Copyprotection: Steam + CEG
Size: 7,7 GB
Inclusive Risen 2 Treasure Isle DLC !
i N S T A L L N O T E S
1) Copy "Risen2" dir to HDD
2) Extract Crack from /Crack dir to gamedir and overwrite if prompted
3) Play
(Change language in skidrow.ini from "german" to "language you want to play with") |

Last edited by danger1911 on Fri, 27th Apr 2012 16:06; edited 1 time in total
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russ80
Posts: 4679
Location: Romania
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Posted: Fri, 27th Apr 2012 15:58 Post subject: |
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Is that legit?
Main PC : I7 12700, MSI Ventus RTX 4090 24gb, Alienware AW3423DW QD-OLED
Laptop : I5 4200H @ 3400mhz boost, GTX 850m 2gb Vram DDR3, 4gb RAM DDR3
Derpsole : Playstation 5 disc edition, Ninty Switcherino
TV+audio: LG CX 65" / Sonos ARC + SL ones + Sonos sub 3
VR Headset: Meta quest 2 airlinked
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Posted: Fri, 27th Apr 2012 15:59 Post subject: |
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russ80 wrote: | Is that legit? |
The time will tell
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russ80
Posts: 4679
Location: Romania
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Posted: Fri, 27th Apr 2012 16:20 Post subject: |
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danger1911 wrote: | russ80 wrote: | Is that legit? |
The time will tell |
How's that time going? Good or bad?
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Stonga
Posts: 306
Location: Scandinavia
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Posted: Fri, 27th Apr 2012 16:33 Post subject: |
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Well the Revan release has been posted on Mygully so it's definitely real. We just need the crack separately then we'll see what's what.
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Posted: Fri, 27th Apr 2012 16:36 Post subject: |
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And Revan's release isn't the beta?
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Posted: Fri, 27th Apr 2012 16:37 Post subject: |
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No idea. We need the crack to see that.
Quote: | Fully cracked inclusive DLC. READ NFO! |
This is what puzzles me. Does the DLC work in this release? If so, the crack might be much better than the present beta cracks.
Last edited by riptide77 on Fri, 27th Apr 2012 16:38; edited 1 time in total
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Posted: Fri, 27th Apr 2012 16:37 Post subject: |
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riptide77 wrote: | Well the Revan release has been posted on Mygully so it's definitely real. |
You got to be kidding
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Posted: Fri, 27th Apr 2012 16:39 Post subject: |
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I wasn't referring to it as a scene release BettyShikle.
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Posted: Fri, 27th Apr 2012 16:39 Post subject: |
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I'm not saying it's fake, just that skidrow.ini is included in the beta crack.
sin317 wrote: |
typical jew comment
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