It’s been a few weeks since our last update on Skyrim’s status, so we wanted to share details on what we’re working on.
The Creation Kit and Steam Workshop are nearly ready. We’re currently working with members of Valve and our modding community to do some final testing, and we’re on track for a public release near the end of the month. We think Skyrim modding is one of the game’s best features, and we have the best modders of any game. It’s been a lot of exciting work for us, and we can’t wait to unleash it.
Skyrim’s 1.4 update is currently undergoing testing on all three platforms. The update will include fixes and optimizations for the most common issues people have been reporting (see below). We’re hoping to finalize this next week, and submit it to the console manufacturers for certification, as well as release on PC.
Our current update plan for the PC is to first release our updates as “beta” versions through Steam. This is something you’ll be able to opt into through Steam and back-out of if needed. This is an extra safety check for everyone going forward and should expedite and improve our updating process for our PC users. We’ll have more info soon on how this will work.
Echoing what we said back in December, we’ll continue to look into issues that are being reported and subsequent updates will follow. You have all supported Skyrim in a huge way, and we’ll be supporting all of you, and continue to make the game better.
Patch 1.4 changelog :
Spoiler:
Current 1.4 Changelog (all platforms unless noted)
NEW FEATURES•Skyrim launcher support for Steam Workshop (PC)
BUG FIXES•General optimizations for memory and performance
•Fixed occasional issue with armor and clothing not displaying properly when placed on mannequin's in player's house. (PS3)
•Improved compiler optimization settings (PC)
•Long term play optimizations for memory and performance (PS3)
•Memory optimizations related to scripting
•Fixed crashes related to pathing and AI
•Fixed crash in Haemar's Shame if player had already completed "A Daedra's Best Friend"
•Fixed rare crash with loading saved games
•Fixed issue with accented characters not displaying properly at the end of a line
•Master Criminal achievement/trophy unlocks properly in French, German, Spanish and Italian
•Fixed issue where dragon priest masks would not render correctly
•Fixed issue where quests would incorrectly progress after reloading a save
•Fixed issues with placing and removing books from bookshelves in the player's home
•Fixed issue where weapon racks and plaques would not work correctly in player's house if player immediately visits their house before purchasing any furnishing.
•Fixed issue where the player house in Windhelm would not clean up properly
•Fixed crash related to giant attacks and absorb spells
•Fixed issue with ash piles not cleaning up properly
•Fixed occasional issue where overwriting an existing save would fail
•Fixed memory crash with container menu
•Fixed infinite loop with bookshelves
•Fixed issue where traps in Shalidor's Maze would not work properly in French, German, Spanish and Italian versions
•Fixed issue where transforming back to human from werewolf would occasionally not fail
•Bows and daggers will display properly when placed on weapon racks
QUEST FIXES•The Unusual Gem inside the Thalmor Embassy is now accessible after finishing "Diplomatic Immunity"
•In "Breaching Security", the quest token is no longer required to receive a fortune reading from Olava the Feeble
•Fixed issue where Galmar would not complete Joining the Stormcloaks properly if "Season Unending" was an active quest
•Fixed issue where starting "Season Unending" after finishing "Joining the Stormcloaks" would prevent "The Jagged Crown" from starting properly.
•Fixed issue progressing through "Message to Whiterun" while "Season Unending" was still open would block progression for both quests.
•In "Arniel's Endeavor", fixed issue where a quest journal would trigger multiple times
•In "Forbidden Legend", the amulet fragment can no longer disappear after player leaves a dungeon without taking it
•Fixed rare issue in "Forbidden Legend" where killing Mikrul Gauldurson while sneaking would make his corpose unaccessible
•In "The White Phial", the phial can no longer disappear if player leaves dungeon without taking it
•"The White Phial" will now start properly if player already has a briar heart in their inventory
•Player can no longer get stuck in Misty Grove after completing "A Night to Remember"
•Fixed issue where leaving Riften during "A Chance Arrangement" would prevent quest from progressing
•In "Darkness Returns", a door in Twilight Sepulcher will properly open if the player leaves the dungeon for an extended period of time before completing the quest
•In "Under New Management", if the player leaves the Oculory for an extended period of time after placing the focusing crystal and returns, the quest will proceed correctly
•"Onmund's Request" will now start properly if player has already found Enthir's staff before receiving this quest
•Fixed instance where Tonilia would stop buying stolen items and also would not give Guild Leader Armor
•"Repairing the Phial" will start properly if player already has unmelting snow or mammoth tusk in their inventory
•Finding Pantea's Flute before speaking with Pantea no longer prevents her quest from updating
•In "The Coming of the Dawn", fixed rare instance where a quest object would spawn incorrectly on the Katariah during Hail Sithis
•Fixed rare issue in "The Mind of Madness" where player is unable to equip the Wabbajack
•Fixed issue in "Pieces of the Past" where Mehrunes Dagon's Razor will not trigger properly if player leaves the cell for extended period of time before activating it
•"Blood's Honor" will start properly if you visited and completed Driftshade and an extended period of time passes before starting the quest.
•Fixed rare issue where "Dampened Spirits" would not start properly
•Fixed issue where player would be unable to become Thane of Riften if they purchased a home first
•Fixed issue where killing guards in Cidhna Mine woud block progression for "No One Escapes Cidhna Mine"
•Fixed numerous issues with "Blood on the Ice" not triggering properly
•In "Blood on the Ice", Calixto can now be killed if player owns a house in Windhelm
•In "The Cure for Madness", killing Cicero then resurrecting him no longer impedes quest progress
•Fixed rare issue in "To Kill an Empire" where an NPC would fail to die properly
•Clearing Knifepoint Ridge before starting "Boethiah's Champion" no longer prevents quest from starting.
Serious Rig: CPU : Ryzen7 9800X3D | GC : NVIDIA RTX 5080 FE | Mobo : MSI MPG Carbon X870E | RAM : 64GB DDR5 TridentZ5 Neo 6000 | Case : Fractal Define 7 XL | Cooler : Fractal Celcius S28 Prisma | PSU : Corsair RX1000 Shift | Monitor : LG Oled C2 42" 4K/G-Sync
Mobile Rig : Asus ROG751 JT | i7-4720HQ | GTX 970m | 16GB DDR3 \ G-Sync
Just for the LUL: PS4 Pro / Nintendo Switch / Wii U
$team, Orishit, Upay, PSN : Athlonic
I mean WTF? How the FUCK are you suppose to play a fucking game with QUESTS< when the FUCKING QUESTS are BROKEN? I stopped, thought about it, laughed as I didn't pay for it, laughed some more, smoked a bowl, laughed, then posted this... FUCK YOU Bethesda
QUEST FIXES
• The Unusual Gem inside the Thalmor Embassy is now accessible after finishing “Diplomatic Immunity”
•In “Breaching Security”, the quest token is no longer required to receive a fortune reading from Olava the Feeble
• Fixed issue where Galmar would not complete Joining the Stormcloaks properly if “Season Unending” was an active quest
• Fixed issue where starting “Season Unending” after finishing “Joining the Stormcloaks” would prevent “The Jagged Crown” from starting properly.
• Fixed issue progressing through “Message to Whiterun” while “Season Unending” was still open would block progression for both quests.
• In “Arniel’s Endeavor”, fixed issue where a quest journal would trigger multiple times
• In “Forbidden Legend”, the amulet fragment can no longer disappear after player leaves a dungeon without taking it
• Fixed rare issue in “Forbidden Legend” where killing Mikrul Gauldurson while sneaking would make his corpose unaccessible
• In “The White Phial”, the phial can no longer disappear if player leaves dungeon without taking it
•“The White Phial” will now start properly if player already has a briar heart in their inventory
• Player can no longer get stuck in Misty Grove after completing “A Night to Remember”
•Fixed issue where leaving Riften during “A Chance Arrangement” would prevent quest from progressing
• In “Darkness Returns”, a door in Twilight Sepulcher will properly open if the player leaves the dungeon for an extended period of time before completing the quest
• In “Under New Management”, if the player leaves the Oculory for an extended period of time after placing the focusing crystal and returns, the quest will proceed correctly
•“Onmund’s Request” will now start properly if player has already found Enthir’s staff before receiving this quest
• Fixed instance where Tonilia would stop buying stolen items and also would not give Guild Leader Armor
•“Repairing the Phial” will start properly if player already has unmelting snow or mammoth tusk in their inventory
• Finding Pantea’s Flute before speaking with Pantea no longer prevents her quest from updating
• In “The Coming of the Dawn”, fixed rare instance where a quest object would spawn incorrectly on the Katariah during Hail Sithis
• Fixed rare issue in “The Mind of Madness” where player is unable to equip the Wabbajack
• Fixed issue in “Pieces of the Past” where Mehrunes Dagon’s Razor will not trigger properly if player leaves the cell for extended period of time before activating it
•“Blood’s Honor” will start properly if you visited and completed Driftshade and an extended period of time passes before starting the quest.
• Fixed rare issue where “Dampened Spirits” would not start properly
• Fixed issue where player would be unable to become Thane of Riften if they purchased a home first
• Fixed issue where killing guards in Cidhna Mine woud block progression for “No One Escapes Cidhna Mine”
•Fixed numerous issues with “Blood on the Ice” not triggering properly
• In “Blood on the Ice”, Calixto can now be killed if player owns a house in Windhelm
• In “The Cure for Madness”, killing Cicero then resurrecting him no longer impedes quest progress
• Fixed rare issue in “To Kill an Empire” where an NPC would fail to die properly
• Clearing Knifepoint Ridge before starting “Boethiah’s Champion” no longer prevents quest from starting.
That's 30 Fucking quest fixes, again fuck you
2600k, GigaByte R9 290x, 8 gis of ram on Windows 7 X64
Oh I realize it, just saying fuck you to Bethesda is all... Not mad or anything, just fuck off to Bethesda. And to me, yes 30 is too much. To each his own though, lke I said, I didn't pay for it, so what the fuck eva
2600k, GigaByte R9 290x, 8 gis of ram on Windows 7 X64
I mean WTF? How the FUCK are you suppose to play a fucking game with QUESTS< when the FUCKING QUESTS are BROKEN? I stopped, thought about it, laughed as I didn't pay for it, laughed some more, smoked a bowl, laughed, then posted this... FUCK YOU Bethesda
That's 30 Fucking quest fixes, again fuck you
I finished the game with 2 different characters and I only experienced those 2 quest bugs :
• Player can no longer get stuck in Misty Grove after completing “A Night to Remember”
• Fixed numerous issues with “Blood on the Ice” not triggering properly (experienced only with the first character)
Not so dramatical after all.
Serious Rig: CPU : Ryzen7 9800X3D | GC : NVIDIA RTX 5080 FE | Mobo : MSI MPG Carbon X870E | RAM : 64GB DDR5 TridentZ5 Neo 6000 | Case : Fractal Define 7 XL | Cooler : Fractal Celcius S28 Prisma | PSU : Corsair RX1000 Shift | Monitor : LG Oled C2 42" 4K/G-Sync
Mobile Rig : Asus ROG751 JT | i7-4720HQ | GTX 970m | 16GB DDR3 \ G-Sync
Just for the LUL: PS4 Pro / Nintendo Switch / Wii U
$team, Orishit, Upay, PSN : Athlonic
Oh I realize it, just saying fuck you to Bethesda is all... Not mad or anything, just fuck off to Bethesda. And to me, yes 30 is too much. To each his own though, lke I said, I didn't pay for it, so what the fuck eva
That makes a lot of sense. Which of those quests were bugged for you?
well, tbh none... since I haven't played all that much as I am still trying out different playstyles, lol... I"ve played like 8-10 hours, 8 to ten times on most of the races and playstyles trying to figure out how I want to roll for the main game, odd I know
2600k, GigaByte R9 290x, 8 gis of ram on Windows 7 X64
Fucking Esbern again. So Im sitting in High Hrothgar and the motherfucker wont say anything so the meeting does not progress......
WHAT DO NOW???!
I had him bugged when you find him and he doesn't unlock his door, I used a Esbern voice fix mod (which I've left on) and I had no probs with that meeting. Try that mod.
I got past the problem. What I did was quick save and quick load everytime it was esberns turn to speak during the meeting. This seemed to work. Although I have no idea what his "nice speech" was about. What a fucking asshole that esbern!
ASUS Maximus XII Formula | Core i9 10900k @ 5.2Ghz | 32GB G.Skill DDR4 4200Mhz | EVGA RTX 3080 Ti FTW3 Ultra Hydro Copper | ASUS ROG PG35VQ
Skyrim’s 1.4 update is currently undergoing testing on all three platforms. (...) We’re hoping to finalize this next week, and submit it to the console manufacturers for certification, as well as release on PC.
I wonder if they really fixed teh “No One Escapes Cidhna Mine” quest. I've already got the bug : guards at Markarth are stuck in a dialogue loop and my bounty is frozen (can't change it via console)
And have they fixed the fucking dragon bodies spawning on my head at some fast travel locations, like Whiterun ?
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