The Elder Scrolls V: Skyrim
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ixigia
[Moderator] Consigliere



Posts: 65089
Location: Italy
PostPosted: Thu, 19th Jan 2012 16:48    Post subject:
Laughing Yeah companions can be professional ninjas, have you tried to fast-travel to another location? It should fix it (maybe) Razz
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madness




Posts: 13320

PostPosted: Thu, 19th Jan 2012 16:55    Post subject:
Reloading a save fixed her Smile Was still weird, thought it was the AI of hers that got stuck somewhere along the way Laughing
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Silent_Lurker




Posts: 7511
Location: France
PostPosted: Thu, 19th Jan 2012 19:56    Post subject:
Quote:
From Bethesda Blog

It’s been a few weeks since our last update on Skyrim’s status, so we wanted to share details on what we’re working on.

The Creation Kit and Steam Workshop are nearly ready. We’re currently working with members of Valve and our modding community to do some final testing, and we’re on track for a public release near the end of the month. We think Skyrim modding is one of the game’s best features, and we have the best modders of any game. It’s been a lot of exciting work for us, and we can’t wait to unleash it.

Skyrim’s 1.4 update is currently undergoing testing on all three platforms. The update will include fixes and optimizations for the most common issues people have been reporting (see below). We’re hoping to finalize this next week, and submit it to the console manufacturers for certification, as well as release on PC.

Our current update plan for the PC is to first release our updates as “beta” versions through Steam. This is something you’ll be able to opt into through Steam and back-out of if needed. This is an extra safety check for everyone going forward and should expedite and improve our updating process for our PC users. We’ll have more info soon on how this will work.

Echoing what we said back in December, we’ll continue to look into issues that are being reported and subsequent updates will follow. You have all supported Skyrim in a huge way, and we’ll be supporting all of you, and continue to make the game better.


Patch 1.4 changelog :

 Spoiler:
 


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djvelho




Posts: 1262
Location: Finland
PostPosted: Thu, 19th Jan 2012 20:04    Post subject:
well thats a good update that their doing....
great news Very Happy
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BLuNT318




Posts: 1642
Location: Earth
PostPosted: Thu, 19th Jan 2012 20:25    Post subject:
I mean WTF? How the FUCK are you suppose to play a fucking game with QUESTS< when the FUCKING QUESTS are BROKEN? I stopped, thought about it, laughed as I didn't pay for it, laughed some more, smoked a bowl, laughed, then posted this... FUCK YOU Bethesda



QUEST FIXES

• The Unusual Gem inside the Thalmor Embassy is now accessible after finishing “Diplomatic Immunity”
•In “Breaching Security”, the quest token is no longer required to receive a fortune reading from Olava the Feeble
• Fixed issue where Galmar would not complete Joining the Stormcloaks properly if “Season Unending” was an active quest
• Fixed issue where starting “Season Unending” after finishing “Joining the Stormcloaks” would prevent “The Jagged Crown” from starting properly.
• Fixed issue progressing through “Message to Whiterun” while “Season Unending” was still open would block progression for both quests.
• In “Arniel’s Endeavor”, fixed issue where a quest journal would trigger multiple times
• In “Forbidden Legend”, the amulet fragment can no longer disappear after player leaves a dungeon without taking it
• Fixed rare issue in “Forbidden Legend” where killing Mikrul Gauldurson while sneaking would make his corpose unaccessible
• In “The White Phial”, the phial can no longer disappear if player leaves dungeon without taking it
•“The White Phial” will now start properly if player already has a briar heart in their inventory
• Player can no longer get stuck in Misty Grove after completing “A Night to Remember”
•Fixed issue where leaving Riften during “A Chance Arrangement” would prevent quest from progressing
• In “Darkness Returns”, a door in Twilight Sepulcher will properly open if the player leaves the dungeon for an extended period of time before completing the quest
• In “Under New Management”, if the player leaves the Oculory for an extended period of time after placing the focusing crystal and returns, the quest will proceed correctly
•“Onmund’s Request” will now start properly if player has already found Enthir’s staff before receiving this quest
• Fixed instance where Tonilia would stop buying stolen items and also would not give Guild Leader Armor
•“Repairing the Phial” will start properly if player already has unmelting snow or mammoth tusk in their inventory
• Finding Pantea’s Flute before speaking with Pantea no longer prevents her quest from updating
• In “The Coming of the Dawn”, fixed rare instance where a quest object would spawn incorrectly on the Katariah during Hail Sithis
• Fixed rare issue in “The Mind of Madness” where player is unable to equip the Wabbajack
• Fixed issue in “Pieces of the Past” where Mehrunes Dagon’s Razor will not trigger properly if player leaves the cell for extended period of time before activating it
•“Blood’s Honor” will start properly if you visited and completed Driftshade and an extended period of time passes before starting the quest.
• Fixed rare issue where “Dampened Spirits” would not start properly
• Fixed issue where player would be unable to become Thane of Riften if they purchased a home first
• Fixed issue where killing guards in Cidhna Mine woud block progression for “No One Escapes Cidhna Mine”
•Fixed numerous issues with “Blood on the Ice” not triggering properly
• In “Blood on the Ice”, Calixto can now be killed if player owns a house in Windhelm
• In “The Cure for Madness”, killing Cicero then resurrecting him no longer impedes quest progress
• Fixed rare issue in “To Kill an Empire” where an NPC would fail to die properly
• Clearing Knifepoint Ridge before starting “Boethiah’s Champion” no longer prevents quest from starting.

That's 30 Fucking quest fixes, again fuck you


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Mister_s




Posts: 19863

PostPosted: Thu, 19th Jan 2012 20:30    Post subject:
Do you realize how many quests there are present in the game and how many of those are intertwined in some way? 30 quests isn't much.

Quote:
•Improved compiler optimization settings (PC)

Skyboost?
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BLuNT318




Posts: 1642
Location: Earth
PostPosted: Thu, 19th Jan 2012 20:36    Post subject:
Oh I realize it, just saying fuck you to Bethesda is all... Not mad or anything, just fuck off to Bethesda. And to me, yes 30 is too much. To each his own though, lke I said, I didn't pay for it, so what the fuck eva


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Silent_Lurker




Posts: 7511
Location: France
PostPosted: Thu, 19th Jan 2012 20:51    Post subject:
BLuNT318 wrote:
I mean WTF? How the FUCK are you suppose to play a fucking game with QUESTS< when the FUCKING QUESTS are BROKEN? I stopped, thought about it, laughed as I didn't pay for it, laughed some more, smoked a bowl, laughed, then posted this... FUCK YOU Bethesda


That's 30 Fucking quest fixes, again fuck you



I finished the game with 2 different characters and I only experienced those 2 quest bugs :
• Player can no longer get stuck in Misty Grove after completing “A Night to Remember”
• Fixed numerous issues with “Blood on the Ice” not triggering properly (experienced only with the first character)

Not so dramatical after all. Wink


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tonizito
VIP Member



Posts: 51429
Location: Portugal, the shithole of Europe.
PostPosted: Thu, 19th Jan 2012 21:29    Post subject:
Mister_s wrote:
Quote:
•Improved compiler optimization settings (PC)

Skyboost?
Wouldn't be too surprising, now would it? Razz


Also:


Risposte?


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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Raccoon




Posts: 3160
Location: Poland
PostPosted: Thu, 19th Jan 2012 21:34    Post subject:
Mister_s wrote:
Quote:
•Improved compiler optimization settings (PC)

Skyboost?


I've noticed this and thought exactly the same. Smile

EDIT: And ofc good thing they are actually fixing quests this time as well.
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Mister_s




Posts: 19863

PostPosted: Thu, 19th Jan 2012 21:53    Post subject:
BLuNT318 wrote:
Oh I realize it, just saying fuck you to Bethesda is all... Not mad or anything, just fuck off to Bethesda. And to me, yes 30 is too much. To each his own though, lke I said, I didn't pay for it, so what the fuck eva

That makes a lot of sense. Which of those quests were bugged for you?
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BLuNT318




Posts: 1642
Location: Earth
PostPosted: Fri, 20th Jan 2012 00:53    Post subject:
well, tbh none... since I haven't played all that much as I am still trying out different playstyles, lol... I"ve played like 8-10 hours, 8 to ten times on most of the races and playstyles trying to figure out how I want to roll for the main game, odd I know


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timechange01
VIP Member



Posts: 6650

PostPosted: Fri, 20th Jan 2012 02:01    Post subject:
Fucking Esbern again. So Im sitting in High Hrothgar and the motherfucker wont say anything so the meeting does not progress......

WHAT DO NOW???!



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Doh!




Posts: 1361
Location: Wellhigh DK
PostPosted: Fri, 20th Jan 2012 03:07    Post subject:
Butt him in the fuck?

Ive gotten tired of Skyrim - is there no expansions coming up?


There are two kinds of people I can't stand in this world. People who are intolerant of other people's cultures, and the Dutch.
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ace2kx




Posts: 1992

PostPosted: Fri, 20th Jan 2012 04:46    Post subject:
expANsion pack good for the men
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JBeckman
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PostPosted: Fri, 20th Jan 2012 08:09    Post subject:
timechange01 wrote:
Fucking Esbern again. So Im sitting in High Hrothgar and the motherfucker wont say anything so the meeting does not progress......

WHAT DO NOW???!


That is one of the buggier quests in the game, or well it's not super buggy but it's very easy for it to glitch.

http://www.uesp.net/wiki/Skyrim:Season_Unending
(The "little" bugs list at the end.)
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fearwhatnow




Posts: 3451

PostPosted: Fri, 20th Jan 2012 09:57    Post subject:
Skyrim arrow in the knee real life:

http://www.youtube.com/watch?feature=player_embedded&v=AaqfoHudOPI


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VGAdeadcafe




Posts: 22230
Location: ★ ಠ_ಠ ★
PostPosted: Fri, 20th Jan 2012 10:04    Post subject:
timechange01 wrote:
Fucking Esbern again. So Im sitting in High Hrothgar and the motherfucker wont say anything so the meeting does not progress......

WHAT DO NOW???!

I had him bugged when you find him and he doesn't unlock his door, I used a Esbern voice fix mod (which I've left on) and I had no probs with that meeting. Try that mod.


EDIT: So I guess we wait for RLD update 5 ?

@fearwhatnow
you greek or what ? Very Happy
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fearwhatnow




Posts: 3451

PostPosted: Fri, 20th Jan 2012 10:08    Post subject:
^^ Greek..


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timechange01
VIP Member



Posts: 6650

PostPosted: Fri, 20th Jan 2012 10:15    Post subject:
I got past the problem. What I did was quick save and quick load everytime it was esberns turn to speak during the meeting. This seemed to work. Although I have no idea what his "nice speech" was about. What a fucking asshole that esbern!



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blackeyedboy




Posts: 10130
Location: Transylvania
PostPosted: Fri, 20th Jan 2012 11:22    Post subject:
fearwhatnow wrote:
Skyrim arrow in the knee real life:

http://www.youtube.com/watch?feature=player_embedded&v=AaqfoHudOPI


Army man is hilarious in his response:

 Spoiler:
 


So Much Win


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Silent_Lurker




Posts: 7511
Location: France
PostPosted: Fri, 20th Jan 2012 11:35    Post subject:
fearwhatnow wrote:
Skyrim arrow in the knee real life:

http://www.youtube.com/watch?feature=player_embedded&v=AaqfoHudOPI





Serious Rig: CPU : Ryzen7 9800X3D | GC : NVIDIA RTX 5080 FE | Mobo : MSI MPG Carbon X870E | RAM : 64GB DDR5 TridentZ5 Neo 6000 | Case : Fractal Define 7 XL | Cooler : Fractal Celcius S28 Prisma | PSU : Corsair RX1000 Shift | Monitor : LG Oled C2 42" 4K/G-Sync
Mobile Rig : Asus ROG751 JT | i7-4720HQ | GTX 970m | 16GB DDR3 \ G-Sync
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JBeckman
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Posts: 34996
Location: Sweden
PostPosted: Fri, 20th Jan 2012 12:09    Post subject:
Seems the CK leaked, if it's actually that and if it is it'll probably be removed soon.
http://www.skyrimnexus.com/downloads/file.php?id=6618&report=1

(They're doing a beta currently and release is planned in about two weeks, probably after the 1.4 patch. - http://forums.bethsoft.com/topic/1335660-bethblog-update-out-for-ck/ )

EDIT: Was taken down.
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dezztroy




Posts: 6590
Location: Sweden
PostPosted: Fri, 20th Jan 2012 12:38    Post subject:
fearwhatnow wrote:
Skyrim arrow in the knee real life:

http://www.youtube.com/watch?feature=player_embedded&v=AaqfoHudOPI


Oh dear god Laughing

DRAGONS?
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KLoNe




Posts: 382

PostPosted: Fri, 20th Jan 2012 12:44    Post subject:
AWESOME! I stopped playing due to the Forbinned Legend quest bug. I start again... NOW!

Pity I'm back to full time work Sad
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jackasshole




Posts: 1433

PostPosted: Fri, 20th Jan 2012 22:42    Post subject:
Do we know when the next patch is to be released?
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scaramonga




Posts: 9800

PostPosted: Sat, 21st Jan 2012 02:37    Post subject:
jackasshole wrote:
Do we know when the next patch is to be released?


Yes. Before end of month. Rolling Eyes
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Raccoon




Posts: 3160
Location: Poland
PostPosted: Sat, 21st Jan 2012 02:42    Post subject:
jackasshole wrote:
Do we know when the next patch is to be released?


A few posts above yours:

Quote:
Skyrim’s 1.4 update is currently undergoing testing on all three platforms. (...) We’re hoping to finalize this next week, and submit it to the console manufacturers for certification, as well as release on PC.
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VGAdeadcafe




Posts: 22230
Location: ★ ಠ_ಠ ★
PostPosted: Sat, 21st Jan 2012 05:48    Post subject:
I wonder if they really fixed teh “No One Escapes Cidhna Mine” quest. I've already got the bug : guards at Markarth are stuck in a dialogue loop and my bounty is frozen (can't change it via console)

And have they fixed the fucking dragon bodies spawning on my head at some fast travel locations, like Whiterun ?

And where is RLD update ?
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timechange01
VIP Member



Posts: 6650

PostPosted: Sat, 21st Jan 2012 09:07    Post subject:
FUCK I have another bug! The dragon on the yarl's balcony wont die



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