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JBeckman
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Location: Sweden
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Flagship
Posts: 333
Location: ... . -.-. .-. . -
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Posted: Fri, 9th Dec 2011 18:19 Post subject: |
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I have "problem" with setting fov. I have added:
fDefaultFOV=85 in SkyrimPrefs.ini
fDefaultFOV=85 in Skyrim.ini
and when i star game fov is still default.
▌▌▌▌★
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Posted: Fri, 9th Dec 2011 18:24 Post subject: |
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Flagship wrote: | I have "problem" with setting fov. I have added:
fDefaultFOV=85 in SkyrimPrefs.ini
fDefaultFOV=85 in Skyrim.ini
and when i star game fov is still default. |
Just type fov 85 in the game's console and save your game.
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LeoNatan
☢ NFOHump Despot ☢
Posts: 73213
Location: Ramat Gan, Israel 🇮🇱
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Posted: Fri, 9th Dec 2011 19:01 Post subject: |
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wizarD. wrote: | http://www.youtube.com/watch?v=uhBiNx749Zw  |
1:38 "unarmed bad ass yourney" 
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JBeckman
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Posts: 34994
Location: Sweden
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Posted: Fri, 9th Dec 2011 19:03 Post subject: |
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DarkRohirrim wrote: | Flagship wrote: | I have "problem" with setting fov. I have added:
fDefaultFOV=85 in SkyrimPrefs.ini
fDefaultFOV=85 in Skyrim.ini
and when i star game fov is still default. |
Just type fov 85 in the game's console and save your game. |
Three values, Skyrim.ini under [Display]
fDefault1stPersonFOV=75.0000
fDefaultWorldFOV=75.0000
fDefaultFOV=75.0000
(Default is 55 or 65 or some such, FoV on itself sets it to 75, 80 - 85 would probably work also on 16:10 with a bit more on 16:9, unsure if it's vert or horiz FoV though but I don't know enough about that sort of thing anyway so I normally use ~75)
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Posted: Fri, 9th Dec 2011 19:12 Post subject: |
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JBeckman wrote: | They won't stop saying that line even if you cure yourself from your wolf spirit unfortunately, it's permanent and in my opinion a bit of a oversight.
(I also dislike how certain armors don't give a appropriate comment, daedric especially but also specialized armor like scale, steel plate and certain artifacts for example.)
(Some also seem incorrect, legion armor usually gets me remarks on ditching the elven equipment and trust in nordic steel instead, faction armor would probably be nice if covered too especially minor "hostile" factions like Thalmor, Foresword, Bandit "fur" scraps and of course that ancient "draugr" armor like what you mentioned.)
EDIT:
http://www.uesp.net/wiki/Skyrim:Werewolf
(Those NPC quotes under "Notes") |
Thanks for clearing that up JB
So only the "Oh my god, your armor stink like death" is bound to my ancient armor.
I should be able to live with it then ^^
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Posted: Fri, 9th Dec 2011 19:43 Post subject: |
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Gvaz
Posts: 345
Location: USA
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Posted: Fri, 9th Dec 2011 19:43 Post subject: |
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I'd upload it to another host if I knew one that worked on here that didn't compress the images
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Posted: Fri, 9th Dec 2011 20:29 Post subject: |
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Overlord123 wrote: | http://www.skyrimnexus.com/downloads/file.php?id=3145 |
Am i the only one not using horses? I tried at the beginning, but there's no real benefit for using one. I'm not even sure they're faster than running.
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Posted: Fri, 9th Dec 2011 20:40 Post subject: |
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Pl@tinum wrote: | Overlord123 wrote: | http://www.skyrimnexus.com/downloads/file.php?id=3145 |
Am i the only one not using horses? I tried at the beginning, but there's no real benefit for using one. I'm not even sure they're faster than running. |
I use them, but I use a faster horses mod.
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Flagship
Posts: 333
Location: ... . -.-. .-. . -
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JBeckman
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Location: Sweden
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Posted: Fri, 9th Dec 2011 21:41 Post subject: |
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It's mostly down to personal preference, I'm sure there's a optimal value depending on aspect ratio (Think there was a calculator for that even, both for Horizontal and Vertical FoV.) though some games use 50 - 65 to get things to look a bit more zoomed in or narrowed as to give a more up close experience but this also feels very restrictive, I tend to balance it at around 75 but 80 - 85 are also very popular for those who prefer a more zoomed out view.
(Depending on FoV method going too high will just skew the image unnaturally, fish-eye method is a bit better as it allows much higher values but of course it also rounds the image out or how to describe this.)
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JBeckman
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Location: Sweden
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JBeckman
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Posts: 34994
Location: Sweden
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Posted: Fri, 9th Dec 2011 21:48 Post subject: |
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Skyrim.ini for that tweak, not SkyrimPrefs.ini also as of patch 1.2 the default is 0.850 instead of 0.200 (I think it was 0.200 for both of these.) although the 1.3 patch could have changed those again.
(I need to test with a default ini file as it won't overwrite existing/modified values when using SaveINI command.)
Odd trail bug though, you have somehow got their "spell" or well attribute on you, how strange.
EDIT: SetRace command could work (Player.SetRace "Flame Atronach" and then back to what you were before, I might remember this wrong though.), or it could really screw your character over if used carelessly, player.removeperk might also work (000002f3b5) but I could not find that specific attribute.
http://www.uesp.net/wiki/Skyrim:Flame_Atronach#Flame_Atronach
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Posted: Fri, 9th Dec 2011 22:24 Post subject: |
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'sexchange' has no undesired consequences. Not sure about player.setrace. When I was testing different armour looks for races, I ended with my character slightly hovering over ground.
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Posted: Fri, 9th Dec 2011 22:25 Post subject: |
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fawe4 wrote: | 'sexchange' has no undesired consequences. |
Yeah I already tried the sexchange command and it didn't fix my flame trail bug.
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tonizito
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Location: Portugal, the shithole of Europe.
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Posted: Sat, 10th Dec 2011 02:06 Post subject: |
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in one of my first dungeons i fought a necromancer or some kind of draugr (cant remember exactly any more) that had that fire trail coming off him. i thought it was just a spell that i would eventually learn but i havnt seen it happen since.
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LMLM
Posts: 825
Location: Meta Cortechs
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Posted: Sat, 10th Dec 2011 03:01 Post subject: |
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Flagship wrote: | My native res is 1920x1200 and ive read somewhere that fov 85 is recommended for that res. I'll maybe try 75 to see if that's even better. |
I like 100 fov for 3rd person, and 110 for first person. Same resolution as you. Eliminates the nausea and I can see shit.
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Kaltern
Posts: 5859
Location: Lockerbie, Scotland
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Posted: Sat, 10th Dec 2011 03:12 Post subject: |
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Pl@tinum wrote: | Overlord123 wrote: | http://www.skyrimnexus.com/downloads/file.php?id=3145 |
Am i the only one not using horses? I tried at the beginning, but there's no real benefit for using one. I'm not even sure they're faster than running. |
Horses are quite useful for traversing the landscape, as they can climb up mountains and steep hills where your unmounted hero just struggles.
Oh, and you can walk down almost vertical mountain/hill sides on a horse too. Kinda funny.
But Horses. Good for shortcuts. Oh and if you fall with a horse, you don't die. The horse does of course...
And,
Spoiler: | Shadowmare has a longer gallop than other horses. I think Frost does too. | [/quote]
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Posted: Sat, 10th Dec 2011 03:17 Post subject: |
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Last edited by Interinactive on Tue, 5th Oct 2021 04:36; edited 1 time in total
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