Little Australian games company invents New technology
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fable2




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PostPosted: Tue, 2nd Aug 2011 02:38    Post subject: Little Australian games company invents New technology
remember those guys who are inventing a way other than polygons to do things in games , well they are back




have to admit it sounds intriguing and really hope technologies like this get some support , although i think those guys are trying to sell it a little bit too much


Last edited by fable2 on Tue, 2nd Aug 2011 02:50; edited 3 times in total
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consolitis
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PostPosted: Tue, 2nd Aug 2011 02:42    Post subject:
Not happening IMO at least not in the next couple of years, this (and updated versions of it) keeps cropping up since 2008: http://forum.beyond3d.com/showpost.php?p=1141795&postcount=1 but no one is interested in it or licenses it.


TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"

~ WHAT THEY'RE TRYING TO SAY CAN ONLY BE SEEN ~

http://www.youtube.com/watch?v=CHTUOgYNRzY
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ClaudeFTW




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Location: Bucharest, Romania
PostPosted: Tue, 2nd Aug 2011 02:42    Post subject:
This + quantum based computing = real life graphics and smoothness.

Or you know, a farm of 2600k's.




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I usually stream stuff: http://www.twitch.tv/claudeftw
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LuftBrada




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PostPosted: Tue, 2nd Aug 2011 02:50    Post subject:
nice video
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moosenoodles




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PostPosted: Tue, 2nd Aug 2011 03:04    Post subject:
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Mussolinka
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PostPosted: Tue, 2nd Aug 2011 03:05    Post subject:
Impressive, an actual optimization effort.


sabin1981 wrote:
Fuck you troll. Fuck you and your entire aids-infested family. Get cancer and die. Slowly.
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consolitis
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PostPosted: Tue, 2nd Aug 2011 03:07    Post subject:
When he shows the objects can animate (in 3 years time, he has never shown this) I'll take a closer look, till then a bunch of copy-pasted ugly voxel-based models mean nothing to me or anyone else.

His old video:


TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"

~ WHAT THEY'RE TRYING TO SAY CAN ONLY BE SEEN ~

http://www.youtube.com/watch?v=CHTUOgYNRzY
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Taffelost




Posts: 798

PostPosted: Tue, 2nd Aug 2011 05:52    Post subject:
consolitis wrote:
When he shows the objects can animate (in 3 years time, he has never shown this) I'll take a closer look, till then a bunch of copy-pasted ugly voxel-based models mean nothing to me or anyone else.

His old video:


I think it's extremely impressing. It's not about what it currently looks like, it's about what it demos.
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farne




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PostPosted: Tue, 2nd Aug 2011 16:08    Post subject:
And how are you meant to animate things with this technology? Denied!
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grechzoo




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PostPosted: Tue, 2nd Aug 2011 16:23    Post subject:
if they have developed tools to convert polygons to point based objects, they will surely be only a few steps away from being able to convert skin weighting and rigs into the point based rigs too.

the fact is as long as the weighting is done with a smooth gradient, it shouldn't be as ugly as we imagine.

also to correct the title, they are NOT game company, something they say many times in the video. just tech. i guess thats the main reason they haven;t tried animation yet, because they dont have anyone with the rigging or animating skills to help them develop it.

so its hard to say how viable the tech is considering they dont even know how to make games themselves. maybe the tech is just way too impractical when they finally release the dev tools (years away i imagine)

also one thing he doesnt mention, is how a normal CPU can do this? (unless i missed it in the first vid)
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krell1983




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Location: Poland
PostPosted: Tue, 2nd Aug 2011 16:31    Post subject:
Is there a benchmark or demo that can be taster is this real ? Wink
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Slizza




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Location: Bulgaria
PostPosted: Tue, 2nd Aug 2011 16:46    Post subject:
Were they not stuk on static objects etc though. there was no way to animate the trees and backgrounds etc.


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Smikis.




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PostPosted: Tue, 2nd Aug 2011 16:53    Post subject:
everyone on nfohump is tech genius, truly wonderkid society, how would you know can they or can they not animate..

as back to top, impressive and epic
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Kurosaki




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Location: germany
PostPosted: Tue, 2nd Aug 2011 16:54    Post subject:
Smikis. wrote:
everyone on nfohump is tech genius, truly wonderkid society, how would you know can they or can they not animate..

as back to top, impressive and epic


+1
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Mussolinka
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PostPosted: Tue, 2nd Aug 2011 16:55    Post subject:
Smikis. wrote:
everyone on nfohump is tech genius, truly wonderkid society, how would you know can they or can they not animate..

as back to top, impressive and epic


Damn, first post ever that I don't want to smack you for Laughing
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consolitis
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PostPosted: Tue, 2nd Aug 2011 17:00    Post subject:
Smikis. wrote:
everyone on nfohump is tech genius, truly wonderkid society, how would you know can they or can they not animate..

as back to top, impressive and epic


What are the chances in 3 years time he hasn't hired a single animator?


TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"

~ WHAT THEY'RE TRYING TO SAY CAN ONLY BE SEEN ~

http://www.youtube.com/watch?v=CHTUOgYNRzY
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madmax17




Posts: 19374
Location: Croatia
PostPosted: Tue, 2nd Aug 2011 17:22    Post subject:
No love for the poly?

Well one of the best games ever imo is Outcast and that one used voxels, very similar to this by the looks of it.

If they can't animate yet they can create a whole map using this technology and use polys for npc's, I would play that RPG, if unlimited is true they can create a map the size America, mmm, I love big maps.
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krell1983




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Location: Poland
PostPosted: Tue, 2nd Aug 2011 17:50    Post subject:
http://www.atomontage.com/ - Real Voxel engine current in development.


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fawe4




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PostPosted: Tue, 2nd Aug 2011 18:15    Post subject:
Voxel engine is a real thing. I'd love to see it in a game, if nothing else, just to freshen the scene a big. Unlimited detail, on other hand is a marketing scam. Pre-rendered videos to lure money into their company from dumb investors, nothing else.
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CookieCrumb




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PostPosted: Tue, 2nd Aug 2011 18:49    Post subject:
And you know that for a fact, because?
(Not trying to mock, honest curiousity here)


sabin1981 wrote:
Now you're just arguing semantics. Getting fucked in the ass with a broom stale is an "improvement" over getting stabbed in the eye with a fork Rolling Eyes
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Slizza




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Location: Bulgaria
PostPosted: Tue, 2nd Aug 2011 18:59    Post subject:
Smikis. wrote:
everyone on nfohump is tech genius, truly wonderkid society, how would you know can they or can they not animate..

as back to top, impressive and epic

Because i'm recalling them saying this is a problem from the last time these guys were talking...
What the hell would they know right? Rolling Eyes


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funame




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PostPosted: Tue, 2nd Aug 2011 19:16    Post subject:
notch sais it's fake Very Happy
http://notch.tumblr.com
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Raap




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PostPosted: Tue, 2nd Aug 2011 19:29    Post subject:
fawe4 wrote:
Voxel engine is a real thing. I'd love to see it in a game, if nothing else, just to freshen the scene a big. Unlimited detail, on other hand is a marketing scam. Pre-rendered videos to lure money into their company from dumb investors, nothing else.

Plenty of games have used voxels. Everything from Master of Orion 3 to Outcast to Crysis, etc.

Thing is, no one has exclusively used voxels, and there's a reason for that.
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consolitis
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PostPosted: Tue, 2nd Aug 2011 19:30    Post subject:
It's not "fake", but they don't mention any of the HUGE drawbacks, while they are not afraid to say pretty soon polygons will be dead.

As I said showing me "a bunch of copy-pasted ugly voxel-based models mean nothing to me or anyone else" and Notch points the exact same thing (it's basically a few voxel-based objects repeated all over the map and everything is static).


TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"

~ WHAT THEY'RE TRYING TO SAY CAN ONLY BE SEEN ~

http://www.youtube.com/watch?v=CHTUOgYNRzY
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consolitis
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Posts: 27318

PostPosted: Tue, 2nd Aug 2011 19:41    Post subject:
Carmack twitted: "Re Euclideon, no chance of a game on current gen systems, but maybe several years from now. Production issues will be challenging."

Carmack has said before that id tech 6 will virtualize geometry just like id tech 5 virtualized textures (Megatexturing) for "nearly infinite amounts of geometric detail in the world", by raytracing voxels.

However research has only just began.


TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"

~ WHAT THEY'RE TRYING TO SAY CAN ONLY BE SEEN ~

http://www.youtube.com/watch?v=CHTUOgYNRzY
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Ragedoctor




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Location: (dot)NL
PostPosted: Tue, 2nd Aug 2011 19:43    Post subject:
Even if this was real, their entire concept can be broken by three words.
Hard Disk Capacity.
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Shoshomiga




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Location: Bulgaria
PostPosted: Tue, 2nd Aug 2011 19:56    Post subject: I have left.
I have left.
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consolitis
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PostPosted: Tue, 2nd Aug 2011 20:00    Post subject:
I see, still very limited, and as Notch says "It’s possible to rotate, scale and translate individual chunks of voxel data to do simple animation (imagine one chunk for the upper arm, one for the lower, one for the torso, and so on), but it’s not going to look as nice as polygon based animated characters do." which seems to also be the case here.


TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"

~ WHAT THEY'RE TRYING TO SAY CAN ONLY BE SEEN ~

http://www.youtube.com/watch?v=CHTUOgYNRzY
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Shoshomiga




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Location: Bulgaria
PostPosted: Tue, 2nd Aug 2011 20:05    Post subject: I have left.
I have left.
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VonMisk




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Location: Hatredland
PostPosted: Tue, 2nd Aug 2011 20:20    Post subject:
Shoshomiga wrote:
consolitis wrote:
I see, still very limited, and as Notch says "It’s possible to rotate, scale and translate individual chunks of voxel data to do simple animation (imagine one chunk for the upper arm, one for the lower, one for the torso, and so on), but it’s not going to look as nice as polygon based animated characters do." which seems to also be the case here.
But this technology isnt based on voxels. I watched their older videos and they said exactly that voxels are limited because you cant animate them easily. This tech is supossedly a search algorithm that searches for all the pixels of your resolution in a point cloud database and therefore its limited only by your resolution


Well it's strange because on "Unlimited Detail" webpage it's said that it's new rendering algorithm and on "Euclideon" (the same group as it seems) it's said that it's basically voxels. Confused
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