Alpha Protocol
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Sun, 9th Jan 2011 02:59    Post subject:
I'm about to go for my third playthrough of this, this time on the PC. Does anyone know if there have been any mods released and have the god-awful controls been fixed yet?

-nvm-

http://forums.obsidian.net/index.php?showtopic=55422

Lots of INI modding and an pre-modded APEngine.ini that significantly improves visuals *and* performance. It's running great now and the controls feel nice and responsive.


Last edited by sabin1981 on Sun, 9th Jan 2011 03:41; edited 1 time in total
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Mortibus




Posts: 18053
Location: .NL
PostPosted: Sun, 9th Jan 2011 03:07    Post subject:
nos wrote:
Lukxxx wrote:
Damn tried it for the second time today and failed again. The feeling and combat are so unrewarding. Oh and don't let me start at the hacking mini game... I know it has good story and the choice and dialoge system can be great but I just can't stand the mechanics to get to that interesting part. It's kind of sad but I uninstalled it.


It's a game that you have to play for a bit before it starts growing on you, it took me a few hours and a number of missions before it all clicked and I started to really enjoy it

Damn shame it sold so badly, a sequel with a few improvments would have been great


few improvements like a new fucking game it probably would and yes i played it for hours before i got rid of it and swore never touch this shit with a ten-foot pole
it's just doesn't get better with all this clunky mechanics and lame gameplay, sometimes story is not enough for me if rest of the game is broken

flame away
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peter980




Posts: 1977

PostPosted: Sun, 9th Jan 2011 03:18    Post subject:
Mortibus wrote:
flame away


*peter980 casts fireball on Mortuibus, and burns him alive* Very Happy
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ixigia
[Moderator] Consigliere



Posts: 65092
Location: Italy
PostPosted: Sun, 9th Jan 2011 03:48    Post subject:
Alpha Protocol, you either love it, or hate it! Very Happy
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chiv




Posts: 27530
Location: Behind You...
PostPosted: Sun, 9th Jan 2011 03:49    Post subject:
weird. i found the gameplay to be the fun part... the story was never all that interesting to me to be honest... just seemed like the same old JACK, WE NEED YOUR HELP TO STOP THE TERRORISTS! stuff you always get.


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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Sun, 9th Jan 2011 03:49    Post subject:
Alpha Protocol; the Marmite of the gaming world Very Happy Me? I'm a Marmite lad through and through.... *drools*
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xDBS




Posts: 1937
Location: USA / Japan
PostPosted: Sun, 9th Jan 2011 03:54    Post subject:
sabin1981 wrote:
I'm about to go for my third playthrough of this, this time on the PC. Does anyone know if there have been any mods released and have the god-awful controls been fixed yet?

-nvm-

http://forums.obsidian.net/index.php?showtopic=55422

Lots of INI modding and an pre-modded APEngine.ini that significantly improves visuals *and* performance. It's running great now and the controls feel nice and responsive.


Third playthrough? God, I wish i had your patience. I could only handle 1 playthrough so awefully bad in so many areas.
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sabin1981
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Posts: 87805

PostPosted: Sun, 9th Jan 2011 04:09    Post subject:
Not to me =) I absolutely love this game and it's very typical of Obsidian actually; fantastic ideas, lousy execution -- luckily I'm used to that from Obsidian so I can look past it in order to enjoy the game.
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Mortibus




Posts: 18053
Location: .NL
PostPosted: Sun, 9th Jan 2011 04:22    Post subject:
guess they got worse, coz i actually bothered myself to finish Kotor2 or maybe there was nothing else to play at that time Razz
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xDBS




Posts: 1937
Location: USA / Japan
PostPosted: Sun, 9th Jan 2011 04:22    Post subject:
sabin1981 wrote:
Not to me =) I absolutely love this game and it's very typical of Obsidian actually; fantastic ideas, lousy execution -- luckily I'm used to that from Obsidian so I can look past it in order to enjoy the game.


Cool Face I see your point, good ideas lousy execution, still tho, I ran into so many bugs, it was hard for me to enjoy it.
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Leftos




Posts: 1159
Location: Patras, Greece
PostPosted: Sun, 9th Jan 2011 04:32    Post subject:
sabin1981 wrote:
I'm about to go for my third playthrough of this, this time on the PC. Does anyone know if there have been any mods released and have the god-awful controls been fixed yet?

-nvm-

http://forums.obsidian.net/index.php?showtopic=55422

Lots of INI modding and an pre-modded APEngine.ini that significantly improves visuals *and* performance. It's running great now and the controls feel nice and responsive.


Would you mind upping your files somewhere? I'm tempted to try it again, but I can't be bothered to collect all the tweaks. Razz


[ i5 2500K (@4.2GHz) / GIGABYTE Z77MX-D3H / 8GB Corsair XMS / GIGABYTE GTX460 1GB OC / 640+750 GB WD Caviar Black ]
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sabin1981
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Posts: 87805

PostPosted: Sun, 9th Jan 2011 04:59    Post subject:
I've mainly tweaked the graphics in APEngine.ini, the only tweaks outside that are for DefaultInput.ini and APInput.ini, to disable mouse-smoothing. As for my graphics tweaks? You're welcome to try them... but I don't think your comp is up the task mate :\ I've set cache values to match my 4GB RAM (compared to 2GB which you have, my values would cause some serious HDD thrashing for you) and re-enabled SM3.0 along with some pretty intensive shadow and AA settings --- and I don't think the classic 8800GTS is up for that either.

Still; You're welcome to try! Unpack APGame.rar to your "Documents\Alpha Protocol\APGame\Config" folder and unpack DefaultInput.rar to your "Program Files\Alpha Protocol\APGame\Config" folder (or wherever you installed to)

http://www.mediafire.com/?ezqvuq8ike4rcd3

~edit~

Replaced with working link. Thanks 4treyu!

xDBS wrote:

Cool Face I see your point, good ideas lousy execution, still tho, I ran into so many bugs, it was hard for me to enjoy it.


I'm the complete opposite, at least for the 360 version, barely encountered any bugs at all ... outside of geometry glitches. It's always been the PC one that played up Sad


Last edited by sabin1981 on Thu, 6th Sep 2012 23:20; edited 3 times in total
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Neon
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Posts: 18935
Location: Poland
PostPosted: Sun, 9th Jan 2011 07:42    Post subject:
I'm on my 4th playthrough now actually Laughing I really loved it, it's truly Deus Ex of our times.
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djaoni




Posts: 8061

PostPosted: Sun, 9th Jan 2011 08:36    Post subject:
I should really play through it again.

My only ending so far was really disappointing. Basically ended like some episode out of some generic action serie that's a mix between 24 and Burn Notice. Laughing

Are there any big differences between endings? No spoilers, just a yes or no answer please.
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JBeckman
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Location: Sweden
PostPosted: Sun, 9th Jan 2011 09:04    Post subject:
There's some smaller differences on how it ends but the variations are mostly on how you lead the game up to the ending, choices and paths that dictate the way it all plays out and such.

It's a bit more complex than that so it's not like all ending sequences are similar depending on what you did.
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DCB




Posts: 5410

PostPosted: Sun, 9th Jan 2011 13:14    Post subject:
Actually there's virtually zero difference between endings. The only major difference is which person is the final boss, and what weapon they use. And that's essentially cosmetic - they are functionally identical mechanics-wise for all intents and purposes. The only other minor variables are which handler you take and which lines of dialogue are available (depending on variables from the main missions). The whole end "level" plays out largely identically every time, regardless of what you do throughout the rest of the game. You do get a couple of different news reports during the end credits based on certain decisions, but these are largely binary in nature and once you've played through two or three times you will have likely seen all the combinations.
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Immunity




Posts: 5628

PostPosted: Sun, 9th Jan 2011 13:33    Post subject:
sabin1981 wrote:
I've mainly tweaked the graphics in APEngine.ini, the only tweaks outside that are for DefaultInput.ini and APInput.ini, to disable mouse-smoothing. As for my graphics tweaks? You're welcome to try them... but I don't think your comp is up the task mate :\ I've set cache values to match my 4GB RAM (compared to 2GB which you have, my values would cause some serious HDD thrashing for you) and re-enabled SM3.0 along with some pretty intensive shadow and AA settings --- and I don't think the classic 8800GTS is up for that either.

Still; You're welcome to try! Unpack APGame.rar to your "Documents\Alpha Protocol\APGame\Config" folder and unpack DefaultInput.rar to your "Program Files\Alpha Protocol\APGame\Config" folder (or wherever you installed to)

http://www.multiupload.com/5ZTDSN0SVJ


Thanks for saving me a lot of work Sabin. All I ended up having to do was changing the resolution and upping the mouse sensitivity a bit. Other than that the game runs great now! Time to play it through a few more times, as its been about 6 months, enough time for me to forget the nuances of the story (I hope). Very Happy


I can never be free, because the shackles I wear can't be touched or be seen.
i9-9900k, MSI MPG-Z390 Gaming Pro Carbon, 32GB DDR4 @ 3000, eVGA GTX 1080 DT, Samsung 970 EVO Plus nVME 1TB
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Sun, 9th Jan 2011 14:54    Post subject:
You're welcome, enjoy it! Remember to reset the +R attribute on those files, mate =) The game tries to overwrite the changes all the time... so make the INIs read-only.
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zmed




Posts: 9234
Location: Orbanistan
PostPosted: Sun, 9th Jan 2011 15:04    Post subject:
ixigia wrote:
@zmed
Yeah I had it active all the time as well, if I can recall correctly it's a special ability that is automatically unlocked when you upgrade the stealth skill tree Smile
Ah, I just noticed that those in-between levels on skills also have unique atributes, not just general upgrades, thanks. Smile
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garus
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PostPosted: Sun, 9th Jan 2011 15:24    Post subject:
snip


Last edited by garus on Tue, 27th Aug 2024 21:39; edited 1 time in total
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sabin1981
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Posts: 87805

PostPosted: Sun, 9th Jan 2011 15:26    Post subject:
I'm not sure bud. I'm checking out the modding sections on Obsidian and it seems most of it is just tweaking. Obsidian haven't released mod tools (ffs why!? Sega have effectively dumped the game, so why not put out some mod tools for your FANS? You know... the guys who actually did buy the game?! Rolling Eyes) so there's not much anyone can do.

If there's one serious downside to UE3; it's the fact that every fucking file is "cooked" and requires specific toolsets in order to create proper modifications.
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ixigia
[Moderator] Consigliere



Posts: 65092
Location: Italy
PostPosted: Sun, 9th Jan 2011 15:29    Post subject:
The files posted by Sabin contain all the fixes for control issues and also provide a graphical enhancement. The gameplay will remain untouched though, which is absolutely not a problem for me Smile
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Sun, 9th Jan 2011 15:38    Post subject:


Significant visual, performance and control improvements. I couldn't play this game when it first came out due to stuttering and lagging and feeling like Mike was on speed all the time.

I've tweaked the movement speeds for every situation (running, crouching, in-cover, aiming, etc...) so he's a lot slower and thus, thanks to the way the animations sync with speed, it feels a lot smoother too. Mouse smoothing is disabled. Framerate averaging and smoothing is disabled. Shadow quality and distances have been improved. Shader Model 3 effects have been re-enabled (they were disabled by default). Particle counts have been increased/improved. Texture settings have been improved. Characters use their highpoly models now (disabled initially, making things look far uglier). Cache sizes have been increased, but they've been set to use 2GB... so be careful if you only have 2-3GB RAM. Background texture streaming has been disabled, meaning longer loading times but significantly less "texture pop-in".

Minigames are infinitely easier now, since the mouse is smooth and accurate. The only thing I've not done (simply because I'm not sure how) is fix the HACKING minigame -- WSAD controls the left textblock fine, but mouse controls the right textblock and that still feels absolutely HIDEOUS.



I couldn't have done HALF of this without the guides and help from HERE. So if you want to tweak my settings or your own, I strongly suggest visiting that site.
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Werelds
Special Little Man



Posts: 15098
Location: 0100111001001100
PostPosted: Sun, 9th Jan 2011 15:53    Post subject:
sabin1981 wrote:
If there's one serious downside to UE3; it's the fact that every fucking file is "cooked" and requires specific toolsets in order to create proper modifications.

That's not a limitation to UE3, that's a choice made by the developer as far as I know. Doesn't HAVE to be cooked.

Just like it was their choice to use a *very* old build of the engine, which is why the game stutters like crazy, eats up more resources than it should and just doesn't look+run even half as good as it can look with a more recent build. Some of the free games made with the UDK look and run better ffs :/
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Mister_s




Posts: 19863

PostPosted: Sun, 9th Jan 2011 16:43    Post subject:
I think this game was in development a very long time, there were talks years ago about Obsidian working on an first person action RPG. That's probably why they used an old build? Or is it easy to switch to a newer version halfway through development?
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sabin1981
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Posts: 87805

PostPosted: Sun, 9th Jan 2011 16:43    Post subject:
@pwerelds

Oh! I didn't know that, I thought it was an engine thing since I don't recall ever seeing a UE3 game that wasn't "cooked" Ah, thanks =)
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Werelds
Special Little Man



Posts: 15098
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PostPosted: Sun, 9th Jan 2011 16:57    Post subject:
Well they cook in order to protect their assets somewhat, just like any other game does really Smile

@ mister_s: hardly an excuse considering how buggy their version is. Would've taken an entire rebuild, but switching to a more recent build should be pretty straight forward and relatively easy to do :E
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sabin1981
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PostPosted: Sun, 9th Jan 2011 16:59    Post subject:
You know what the worst thing is? We probably could do that work for them, if only they released the dev tools.
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Grale
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PostPosted: Sun, 9th Jan 2011 17:12    Post subject:
I totally missed this one somehow, never played it. is it ok to play on the 360?


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sabin1981
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Posts: 87805

PostPosted: Sun, 9th Jan 2011 17:13    Post subject:
Grale wrote:
I totally missed this one somehow, never played it. is it ok to play on the 360?


Yes, very much so .. or at the least, on the PC with a 360 controller Laughing
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