Civilization V
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b0se
Banned



Posts: 5901
Location: Rapture
PostPosted: Tue, 5th Oct 2010 14:15    Post subject:
MirkoOdora wrote:
b0se wrote:
what is the maximum turn for full research ?


The full tech tree? That depends on your stats from turn to turn, right?


i mean, from the first city to a nuclear wep .


[spoiler][quote="SteamDRM"]i've bought mohw :derp: / FPS of the year! [/quote]
[quote="SteamDRM"][quote="b0se"]BLACK OPS GOTY[/quote]
No.[/quote][/spoiler]
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greenblood




Posts: 198

PostPosted: Tue, 5th Oct 2010 15:16    Post subject:
-=Cartoon=- wrote:
never had a crash..

But the turns just take so long on a huge giant epic size map in later ages.. ><


My game crashed only once so far on biggest map with 22 AIs, so thats ok. But I really wish the game would take advantage of multithreading when taking turns, but it doesn't. Only one core of my cpu fully utilized while taking turns.
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locke89




Posts: 2812
Location: Poland
PostPosted: Tue, 5th Oct 2010 16:06    Post subject:
So many years after dual cores were introduced and some devs are still fucking clueless how to use them. Fucking disgrace. Waiting for the next turn is basically my only technical grip with Civ5 right now.
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kumkss




Posts: 4835
Location: Chile
PostPosted: Tue, 5th Oct 2010 16:31    Post subject:
played a world map with the germans, and was bad raped by everyone else. all the ai civ's declared war to me at the same time and there was no option for peace. (prince dif).

then i've played with russia, same prince dificulty, and i raped everyone and all civ's offered me peace by even give cities to me, besides luxury and gold per turn.

difference? with the germans i had 5 cities (two by my own, three captured), and never razed a city. i started to loose, and when i striked back, and recaptured my own München, i've got penaltys and unhappiness as it was another players's city (i've captured on the same turn)

with the russians i've had 7 cities of my own and razed a few ones that had captured and founded new ones. never got a problem with unhappiness nor gold. after a while, i have now 16 cities and i'm kickking ass in every aspect of the game, unmatched for the ai.

conclussion: size does matter and if you start with a civ that has less space to grow, it's a certain loose.

Razz
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JanKowalski82




Posts: 2027
Location: Poland
PostPosted: Tue, 5th Oct 2010 17:07    Post subject:
b0se wrote:
MirkoOdora wrote:
b0se wrote:
what is the maximum turn for full research ?


The full tech tree? That depends on your stats from turn to turn, right?


i mean, from the first city to a nuclear wep .


Dude, you are not making any sense.
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MirkoOdora




Posts: 1037

PostPosted: Tue, 5th Oct 2010 17:31    Post subject:
b0se wrote:
MirkoOdora wrote:
b0se wrote:
what is the maximum turn for full research ?


The full tech tree? That depends on your stats from turn to turn, right?


i mean, from the first city to a nuclear wep .


That depends on your science points (blue numbers in top left corner) which change from turn to turn depending on a number of different factors such as number of science buildings you have in your civ, great engineers, science tiles, etc.

Press F1 in game.

 Spoiler:
 
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Pixies




Posts: 382
Location: Deep in the Caribbean
PostPosted: Wed, 6th Oct 2010 01:44    Post subject:
human_steel wrote:
And when I have passed a decent number of turns (500-600), it comes a point (more like a fixed turn number) which is impassable. No matter what I do - reinstall, change pacthes, or no patches, load autosaves, load my previous saves, change in-game settings - I CANNOT continue past that specific turn number. It happened to me with France (682 turn) and now with Greece (584)


I'm having this exact issue around turn 318. Everything has been running fine up until now, and then something that happens during the opponents' turn crashes the game, and no amount of tweaking or reloading seems able to avoid it. Much like you, I have a distinct feeling that this would just repeat at some other random turn if I start a new game, so I'm stuck waiting for patches as well. Damn shame, as it's a lot of fun to play.
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mcerikson




Posts: 381

PostPosted: Wed, 6th Oct 2010 18:58    Post subject:
Tired of this game already, anyone knows how to uninstall skidrow realese, havent found option to remove it. Seems they didnt care for uninstaller on their custom installer.


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locke89




Posts: 2812
Location: Poland
PostPosted: Wed, 6th Oct 2010 19:46    Post subject:
Simply delete it form HD? Just guessing, having original Razz
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nitetime




Posts: 70

PostPosted: Wed, 6th Oct 2010 21:26    Post subject:
I had a good game on King mode at war with Japan for probably 300 turns. I only had swordsman fighting against advanced units like artillery. The stupid AI kept trying to cross some water and I was able to destroy everything with my frigates.

I still cant figure out how they were able to afford or produce the amount of units I killed so that gold exploit makes sense. Then the game suddenly ended at 500 turns so how are you guys getting to 2000 turns?

The other thing I cant figure out is how to maintain happiness. I just seems random. I'll have like 11 happy then 3 turns later it will be negative when nothing has changed or moved and im just hitting the next button.
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JanKowalski82




Posts: 2027
Location: Poland
PostPosted: Wed, 6th Oct 2010 21:50    Post subject:
nitetime wrote:
I had a good game on King mode at war with Japan for probably 300 turns. I only had swordsman fighting against advanced units like artillery. The stupid AI kept trying to cross some water and I was able to destroy everything with my frigates.

I still cant figure out how they were able to afford or produce the amount of units I killed so that gold exploit makes sense. Then the game suddenly ended at 500 turns so how are you guys getting to 2000 turns?

The other thing I cant figure out is how to maintain happiness. I just seems random. I'll have like 11 happy then 3 turns later it will be negative when nothing has changed or moved and im just hitting the next button.


Maybe you lost access to some luxury goods (a trade deal has ended for example).
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Lukxxx




Posts: 726

PostPosted: Wed, 6th Oct 2010 21:51    Post subject:
nitetime wrote:
The other thing I cant figure out is how to maintain happiness. I just seems random. I'll have like 11 happy then 3 turns later it will be negative when nothing has changed or moved and im just hitting the next button.


Maybe your trade agreement for luxury resorce expired, or your terain uppgrade got destroyed? Or maybe just your population/city count increased.
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Smikis.




Posts: 1994

PostPosted: Wed, 6th Oct 2010 21:51    Post subject:
JanKowalski82 wrote:
nitetime wrote:
I had a good game on King mode at war with Japan for probably 300 turns. I only had swordsman fighting against advanced units like artillery. The stupid AI kept trying to cross some water and I was able to destroy everything with my frigates.

I still cant figure out how they were able to afford or produce the amount of units I killed so that gold exploit makes sense. Then the game suddenly ended at 500 turns so how are you guys getting to 2000 turns?

The other thing I cant figure out is how to maintain happiness. I just seems random. I'll have like 11 happy then 3 turns later it will be negative when nothing has changed or moved and im just hitting the next button.


Maybe you lost access to some luxury goods (a trade deal has ended for example).


you turn off victories?
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WhiteBarbarian




Posts: 6011
Location: Russia
PostPosted: Wed, 6th Oct 2010 22:06    Post subject:
Lukxxx wrote:
nitetime wrote:
The other thing I cant figure out is how to maintain happiness. I just seems random. I'll have like 11 happy then 3 turns later it will be negative when nothing has changed or moved and im just hitting the next button.


Maybe your trade agreement for luxury resorce expired, or your terain uppgrade got destroyed? Or maybe just your population/city count increased.

Yep, should be one of these. Happiness is among the things in a game that are very transparent, just mouse over the global happiness icon for details.

Can't say the same about units gold maintenance, that is affected by every second unit build and is also influenced by inflation Sad


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Pl@tinum




Posts: 1036

PostPosted: Wed, 6th Oct 2010 22:16    Post subject:
nitetime wrote:
I had a good game on King mode at war with Japan for probably 300 turns. I only had swordsman fighting against advanced units like artillery. The stupid AI kept trying to cross some water and I was able to destroy everything with my frigates.

I still cant figure out how they were able to afford or produce the amount of units I killed so that gold exploit makes sense. Then the game suddenly ended at 500 turns so how are you guys getting to 2000 turns?

The other thing I cant figure out is how to maintain happiness. I just seems random. I'll have like 11 happy then 3 turns later it will be negative when nothing has changed or moved and im just hitting the next button.


For the 500+ turns, setup a game without time limit.

About the happiness, it's not random, unless you are experiencing some sort of bug.
Get some screenshots with your mouse over the happiness in your upper bar and see what changed between those turns that affected your population happiness. You might be getting population growth, or maybe you stopped getting a luxury resource, etc.
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CookieCrumb




Posts: 4670
Location: Celephaïs
PostPosted: Thu, 7th Oct 2010 02:57    Post subject:
*cough*
ARGHLBARGHL!
Earth map, standard size, chieftain.
I start on the big continent with 6 of the other civilizations.
Playing as russia. Rushed horsemen and a great general and just pwned the whole continent.
The next 70 turns were spent trying to figure out where the other continent was.
Stupid England.
I've got Cossacks and she's still using warriors and longbowmen.
I'm debating wether I should just send a bunch of cossacks with a great general over or tech up to flight and bomb the living crap out of her Very Happy


sabin1981 wrote:
Now you're just arguing semantics. Getting fucked in the ass with a broom stale is an "improvement" over getting stabbed in the eye with a fork Rolling Eyes
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Pl@tinum




Posts: 1036

PostPosted: Thu, 7th Oct 2010 03:20    Post subject:
Reklis wrote:
*cough*
ARGHLBARGHL!
Earth map, standard size, chieftain.
I start on the big continent with 6 of the other civilizations.
Playing as russia. Rushed horsemen and a great general and just pwned the whole continent.
The next 70 turns were spent trying to figure out where the other continent was.
Stupid England.
I've got Cossacks and she's still using warriors and longbowmen.
I'm debating wether I should just send a bunch of cossacks with a great general over or tech up to flight and bomb the living crap out of her Very Happy


Raise the difficulty or it becomes boring. Very Happy
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FroggerFragger




Posts: 171

PostPosted: Thu, 7th Oct 2010 10:28    Post subject:
nitetime wrote:
I had a good game on King mode at war with Japan for probably 300 turns. I only had swordsman fighting against advanced units like artillery. The stupid AI kept trying to cross some water and I was able to destroy everything with my frigates.

I still cant figure out how they were able to afford or produce the amount of units I killed so that gold exploit makes sense. Then the game suddenly ended at 500 turns so how are you guys getting to 2000 turns?

The other thing I cant figure out is how to maintain happiness. I just seems random. I'll have like 11 happy then 3 turns later it will be negative when nothing has changed or moved and im just hitting the next button.


Happiness - population and goods I found it the only thing I could keep some kind of track. Production/unit maintenance are just too mystical to me. Huge map and marathon game built a new city as I raided some camps and got good money. Unit maintenance went from ~10 -> ~90. Game over.

AI doesn't pay for unit maintenance.

I just can be bothered with this game its just not the direction I hoped Civ would go.

*Sad panda*
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snoop1050
Banned



Posts: 5057

PostPosted: Thu, 7th Oct 2010 10:34    Post subject:
your not suposed to build everything in every city because not every city will be able to support itself unless you micro manage workers and civilians
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CookieCrumb




Posts: 4670
Location: Celephaïs
PostPosted: Thu, 7th Oct 2010 15:33    Post subject:
Pl@tinum wrote:
Reklis wrote:
*cough*
ARGHLBARGHL!
Earth map, standard size, chieftain.
I start on the big continent with 6 of the other civilizations.
Playing as russia. Rushed horsemen and a great general and just pwned the whole continent.
The next 70 turns were spent trying to figure out where the other continent was.
Stupid England.
I've got Cossacks and she's still using warriors and longbowmen.
I'm debating wether I should just send a bunch of cossacks with a great general over or tech up to flight and bomb the living crap out of her Very Happy


Raise the difficulty or it becomes boring. Very Happy


Still learning the boundaries of the game. Still. Haven't decide on how to deal with her :/
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Pixies




Posts: 382
Location: Deep in the Caribbean
PostPosted: Thu, 7th Oct 2010 15:51    Post subject:
snoop1050 wrote:
your not suposed to build everything in every city because not every city will be able to support itself unless you micro manage workers and civilians


I've micromanaged every single thing ever since Civ I.. just doesn't feel right to automate stuff. On the downside it tends to take more than a month for a single playthrough, but I sort of enjoy the long scope too. Cool
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CookieCrumb




Posts: 4670
Location: Celephaïs
PostPosted: Thu, 7th Oct 2010 16:41    Post subject:
235 and Elizabeth got pwnd by 4 cossacks. I should probably switch to a higher difficulty Very Happy
Anyways.
The last 30-40 turns were annoying as fuck. Why? It took me more time to wait for my next turn then the turn itself.
Game was a standard earth map.
Is it just my pc or does it get really really slow in higher turns?


sabin1981 wrote:
Now you're just arguing semantics. Getting fucked in the ass with a broom stale is an "improvement" over getting stabbed in the eye with a fork Rolling Eyes
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locke89




Posts: 2812
Location: Poland
PostPosted: Thu, 7th Oct 2010 17:28    Post subject:
It's for everybody. I think it has something to do with fact that it uses only 1 CPU core during calculating next turn Sad
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Imoen




Posts: 892

PostPosted: Thu, 7th Oct 2010 19:00    Post subject:
Yea its horrible after a few rounds, haven't ever played longer than musketmen, its to slow after.
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WhiteBarbarian




Posts: 6011
Location: Russia
PostPosted: Thu, 7th Oct 2010 19:52    Post subject:
On standard sized maps I got on average about 20 seconds of wait time between turns during modern era. In Civ 4 I got about the same delay.


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bani789




Posts: 1436

PostPosted: Thu, 7th Oct 2010 21:51    Post subject:
What I do to make it manageable is play say a standard size map but reduce the number of civs from 8 to 5 or 6 and the number of city states from a ridiculous 16 or whatever it is to about 8. I really don't see a need for that many city states as they just add to end turn time.
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Imoen




Posts: 892

PostPosted: Thu, 7th Oct 2010 22:03    Post subject:
True, that does help. But I'm the kinda guy that doesn't play anything else than marathon, and at least large maps Sad It gets boring with standard aka small maps Razz
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ShadowB




Posts: 894

PostPosted: Thu, 7th Oct 2010 22:12    Post subject:
bani789 wrote:
What I do to make it manageable is play say a standard size map but reduce the number of civs from 8 to 5 or 6 and the number of city states from a ridiculous 16 or whatever it is to about 8. I really don't see a need for that many city states as they just add to end turn time.

Advanced Setup.
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peter980




Posts: 1977

PostPosted: Fri, 8th Oct 2010 00:25    Post subject:
On the other hand, I'm kind guy that prefers standard maps and normal speed.
It gets boring to micromanage huge number of cities on larger sizes. Not to mention units in Civ5, considering new combat mechanics.
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Imoen




Posts: 892

PostPosted: Fri, 8th Oct 2010 01:02    Post subject:
Fair enough. I can only guess how painful civ4 must have been seeing as you had more units in that game.
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