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Posted: Wed, 25th Aug 2010 20:39 Post subject: Dead State |
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- Official web page : LINK
- Developer : DoubleBear Productions
- Publisher : Indie / digital distribution
- Genre : Zombie Survival RPG
- Release date : 2011(?)
- Protection : n/a
- Description :
Quote: | * PC RPG, turn-based, isometric 3rd person perspective using Iron Tower Studio‘s Age of Decadence engine (Torque 3D).
* Game is being developed cooperatively with Iron Tower Studio and other talented independent developers
* Set during the breakdown of society as emergence of zombies causes widespread panic and disorder.
* Slow, shambling zombies. Spreads like a virus/bite transmission.
* Serious examination of a national crisis or natural disaster. Humans and a lack of order are a bigger threat than the undead. Think Hurricane Katrina, Children of Men, Dawn of the Dead – NOT Resident Evil, Return of the Living Dead, zombie shooter-type games.
* Game is about survival. Scavenging resources, exploring the area, dealing with other survivors, and managing a “shelter” of sorts are the main focus of the game.
* Game is open-ended. There are characters and events that could happen, but the story depends on where you go, what you do, and who you meet.
RPS article:
Spoiler: | Quote: | When the Obsidian/Troika veterans Doublebear announced that they were making a Zombie-themed RPG, there was an immediate response in our comment thread. Namely, posting comments. It was then codenamed ZRPG. Now, it has a real name. It’s going to be called Dead State and we’ve got the first hard information, screenshots and an interview with head Doublebearer Brian Mitsoda.
Dead State is set in Texas in the fictional town of Splendid, in the middle of nowhere. The idea being to create a landlocked place with few large cities and a distance between towns – and, metaphorically, a dying area in real life too. The game is predominantly rural and suburban in design, with the major cities basically forming a natural border for the map area. Because, frankly, due to the disaster, the cities aren’t where you go.
You’re in charge of the local shelter – a school – which works as your base of operation. The basic mission is survival. You go out, gathering food and finding allies – and every person who can join you is a defined personality. You stay in, improving your defences and upgrading equipment. The sort of elements of the game are discussed further in the FAQ but the key element is freedom. The game doesn’t have any defined enemies. Yes, it has people who you’ll likely end up hostile to, but other groups of survivors will like or dislike you based upon your actions to each other. |
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Multiplayer : n/a
System requirements : n/a
Screenshots : Official Site
FAQ : LINK
Last edited by inz on Fri, 15th Oct 2010 15:37; edited 2 times in total
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Posted: Wed, 25th Aug 2010 21:28 Post subject: |
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Nooh! I want a free roaming RPG ala Oblivion style or Fallout 3. ;(
Or atleast not turn based combat. When u killing zombies u dont wanna wait. ;O
The Only Good Communist Is A Very Dead Communist
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proekaan
VIP Member
Posts: 3650
Location: Finland
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Posted: Wed, 25th Aug 2010 21:50 Post subject: |
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Sounds like Suikoden with Zombies, so gimme!!
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Posted: Wed, 25th Aug 2010 22:02 Post subject: |
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ScoobyDoh wrote: | Nooh! I want a free roaming RPG ala Oblivion style or Fallout 3. ;(
Or atleast not turn based combat. When u killing zombies u dont wanna wait. ;O |
There's plenty of free-roaming RPG's getting released soon, whereas turn-based ones are an increasingly rare breed these days.
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Posted: Wed, 25th Aug 2010 22:06 Post subject: |
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I liked that I have read at rockpapershotgun article. Plus turn based combat FTW 
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Posted: Wed, 25th Aug 2010 22:30 Post subject: |
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Turned based Zombie combat... Nooooooooooooooooo
1 and 2 are still amazing.
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Posted: Wed, 25th Aug 2010 22:52 Post subject: |
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Sounds sweet, finally something that might be a real Zombie RPG. So tired of all Zombie games just being glorified arcade shooters which is so fucking lame.
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Posted: Wed, 25th Aug 2010 23:48 Post subject: |
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holy crap, me and a buddy came up with a game design something like this but more RTS and sent it off to a few game devs about it. Almost had Relic interestd but they were busy working on whatever game they were at the time. Glad to see someone else came up with something similiar
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vurt
Posts: 13821
Location: Sweden
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Posted: Thu, 26th Aug 2010 00:44 Post subject: |
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Zombie survival sounds cool. So bored of the typical orks, elves, magic fantasy rpg setting too.
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vurt
Posts: 13821
Location: Sweden
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Posted: Thu, 26th Aug 2010 00:45 Post subject: |
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I love that the setting is around a school, it's extremely rare to see (Bully is the only recent game that i know of that takes place at a school).
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Posted: Thu, 26th Aug 2010 00:48 Post subject: |
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vurt wrote: | Would have prefered full party control too, but you can't have everything i guess. |
I like their reasons behind not having full party control. Makes the npc's all the more believable and unique.
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Posted: Thu, 26th Aug 2010 03:42 Post subject: |
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Turn-based isometric RPG by ex-Troika guys. DO WANT!
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mYslead
Posts: 738
Location: Canada
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Posted: Thu, 26th Aug 2010 04:43 Post subject: |
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Posted: Thu, 26th Aug 2010 06:20 Post subject: |
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Hope this game is as fun as it should be, I've been itching to play something like this. Sounds like it'll be a long wait though, heh.
Sertorius wrote: | Just be careful to your ass while surfing on the net and NOTHING will happen to you. |
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Ankh
Posts: 23342
Location: Trelleborg
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Posted: Thu, 26th Aug 2010 06:29 Post subject: |
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8> Turn Based! Way too few of these being released nowadays!
shitloads of new stuff in my pc. Cant keep track of it all.
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ixigia
[Moderator] Consigliere
Posts: 65078
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Posted: Thu, 26th Aug 2010 13:27 Post subject: |
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Sounds very interesting indeed..
edit: screens from Bulgaria:

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TSR69
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chiv
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Posted: Fri, 15th Oct 2010 15:19 Post subject: |
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so is it safe to assume that a full template is, in fact, not coming?
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Posted: Fri, 15th Oct 2010 15:20 Post subject: |
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TSR69
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Posted: Fri, 15th Oct 2010 15:29 Post subject: |
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This game is relevant to my interests.
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Posted: Wed, 4th May 2011 02:51 Post subject: |
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Posted: Wed, 4th May 2011 11:51 Post subject: |
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Seems they got the right idea, but it may be buggy or too unpolished and low budget ...
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