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Epsilon
Dr. Strangelove
Posts: 9240
Location: War Room
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Posted: Tue, 24th Nov 2009 16:25 Post subject: |
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thyttel
Posts: 488
Location: Denmark
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Posted: Tue, 24th Nov 2009 22:40 Post subject: |
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I am confident we will see some kind of rip, gratuitous space battles which is also a small indie space game was recently ripped by unleashed.
Per Ardua Ad Astra
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thyttel
Posts: 488
Location: Denmark
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Posted: Tue, 24th Nov 2009 22:43 Post subject: |
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Well...given that the most recent posted release on NFOHump is "The Princess and the Frog" by Disney Interactive I have high hopes that SOMEONE will crack Armada soon.
If not well then FOR SHAME sirs.
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Posted: Tue, 24th Nov 2009 22:54 Post subject: |
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whee finally just got back from work gonna buy me a copy. always nice to support these indie developers, how else are we going to get our niche market games.
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A-A
Posts: 3153
Location: New york
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Posted: Tue, 24th Nov 2009 23:31 Post subject: |
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So anyone got the digital download version? , any good?..
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Epsilon
Dr. Strangelove
Posts: 9240
Location: War Room
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Posted: Wed, 25th Nov 2009 00:47 Post subject: |
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A-A wrote: | So anyone got the digital download version? , any good?.. |
I for one am having fun 
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A-A
Posts: 3153
Location: New york
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Posted: Wed, 25th Nov 2009 00:51 Post subject: |
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When you research a new weapon for example , does it show as such in the battle screens?. In Moo1/2 you'd see the new beam weapon being used.
Colonies , do you build buildings manually or is it automatic? are these affected by research aswell?
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Epsilon
Dr. Strangelove
Posts: 9240
Location: War Room
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Posted: Wed, 25th Nov 2009 00:57 Post subject: |
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A-A wrote: | When you research a new weapon for example , does it show as such in the battle screens?. In Moo1/2 you'd see the new beam weapon being used.
Colonies , do you build buildings manually or is it automatic? are these affected by research aswell? |
Theres no ship design, new technologies automatically gets applied to ships in later iterations. Corvette becomes Corvette II to III to IV. And yes you can tell the different weapons being used in battle.
You build stuff manually. You can't decide where to place it as in Galciv 2, you just decide that particular building be built on the colony.
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Epsilon
Dr. Strangelove
Posts: 9240
Location: War Room
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Posted: Wed, 25th Nov 2009 01:00 Post subject: |
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ShadowB wrote: | No ship design? That's pretty much standard since MoO1!  |
This isn't a MoO game though. This is an Armada game.
The first Armada game got released two years before MoO.
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Posted: Wed, 25th Nov 2009 01:40 Post subject: |
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I meant standard in 4X games in general, be it the MoO series, Ascendancy, the Space Empires games, Sword of the Stars or GalCiv2 (those are the only ones I can think off the top of my head).
And this one shares little in common with Armada 2525 besides the name, so there's really no reason to omit ship design.
I guess I'll have to wait and eventually play it myself to see how that works in practice.
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Epsilon
Dr. Strangelove
Posts: 9240
Location: War Room
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Posted: Wed, 25th Nov 2009 01:44 Post subject: |
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It's one of those games that you like or you don't, but if you already like 4x space games then you'll probably like this one as well.
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Posted: Thu, 26th Nov 2009 00:39 Post subject: |
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Is this better than Lost Empires? Trying to decide which to buy, this or the King Arthur wargame. They should have a demo or something, to be honest. It sounds really good, but I'm seeing a fairly high amount of dislike on some of the forums.
Sertorius wrote: | Just be careful to your ass while surfing on the net and NOTHING will happen to you. |
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Posted: Fri, 27th Nov 2009 11:26 Post subject: |
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I'm waiting for it in Impulse
In the meantime can we have your thoughs about it Epsilon?
Thanks!
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Vassago
Posts: 635
Location: Wanking in hell
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Posted: Fri, 27th Nov 2009 17:49 Post subject: |
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Waiting to hear if it's worth the money!
Hulk to superman: Puny man, who wears his underwear on the outside.
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Posted: Sat, 28th Nov 2009 20:32 Post subject: |
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Posted: Sat, 28th Nov 2009 23:20 Post subject: |
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Yeah, I'm hoping someone uploads this too. I'd really appreciate a demo at least -- this is the kind of game that, for me, is either hit or miss. If it was $20 I'd probably just buy it to support the genre, but $40? I need more hands-on details first.
Sertorius wrote: | Just be careful to your ass while surfing on the net and NOTHING will happen to you. |
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Posted: Sun, 29th Nov 2009 03:42 Post subject: |
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I'd buy this game if it had an active MP scene.
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Posted: Sun, 29th Nov 2009 07:01 Post subject: |
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I wish it at least had PBEM or something. As it is, with hotseat only (at least for now), not much in the way of MP.
Sertorius wrote: | Just be careful to your ass while surfing on the net and NOTHING will happen to you. |
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Posted: Sun, 29th Nov 2009 19:17 Post subject: |
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Armada.2526-SKIDROW
C2D E6750 @ 3.2Ghz, 4GB 800MHz DDR2 4-4-4-12, GeForce GTX 260 c216 OC 896MB, 3.2TB, Windows 7 Ultimate x64
Xbox 360 Elite, PS2 Slim, Xbox
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Posted: Sun, 29th Nov 2009 19:50 Post subject: |
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Glottis wrote: | Armada.2526-SKIDROW |
Not
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Posted: Sun, 29th Nov 2009 19:51 Post subject: |
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Posted: Sun, 29th Nov 2009 19:52 Post subject: |
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Ghworg wrote: | Glottis wrote: | Armada.2526-SKIDROW |
Not |
Spoiler: | Eboy
S K i D R O
-> T H E L E A D i N G F O R C E <-
proudly presents
Armada 2526 / Matrix Games
RELEASE DATE : 29-11-2009 PROTECTION : Serial Auth
GAME TYPE : Strategy DISKS : 1 DVD
Release Notes:
The Skid Rowdies are looking new blood to fill up the ranks.
We're a professional team of dedicated sceners with big mark
under sceners. We believe on the ground idealism of the root
of the real old school scene. We do all this for fun and
nothing else. We don't earn anything on our hobby, as we do
this for the competition and the heart of what got the scene
started in the mid eighties.
If you think you got something to offer, then don't hold back
on contacting us as soon as possible.
twice the fun \/ double the trouble
On with the game release information:
Armada 2526 continues the great tradition of space opera
games. You guide your race from its first interstellar
journeys, until it becomes a mighty galactic empire. Along the
way, you'll explore the galaxy, conduct research, diplomacy
and trade, found new colonies, maneuver mighty star fleets,
and fight epic battles. Although the game is complex, and the
possible strategies endless, powerful help and advisor
features help you get up to speed quickly. Unlike many games
in this genre, Armada 2526 boasts a streamlined play system,
providing games that can be finished in a reasonable time, and
emphasizes battle and strategy over economic micro-management.
Turn-Based Strategy Map - The strategy map shows the portion
of the galaxy where the game takes place. Here you'll maneuver
your fleets, manage your colonies, and grow your empire. The
emphasis in this part of the game is thinking and planning, so
you can spend as much time as you want planning your
strategies, and issuing orders. When you're done, hit the "end
turn" button, and your orders will be carried out
simultaneously with those of other players.
Epic Space Battles - Battles can be epic affairs with more
than a hundred ships on each side. They are presented to the
player in their full majesty via real-time 3D rendering with
glowing energy beams, shimmering shields, and spectacular
explosions. The action is real-time, both to enhance the
visual spectacle, and to introduce elements of tension and
pressure; however, the emphasis is firmly on tactics and
maneuvering formations, rather than frantic clicking on
individual ships, and you always have the option of pausing
the battle to issue orders. Planetary assaults are especially
intense with ship to ships battles, ground battles and ground
to air battles all taking place simultaneously. If the
attacker doesn't complete the conquest quickly enough, the
battle will continue into the next turn, giving each side the
chance to throw in reinforcements.
Diplomacy - With so many players, you need a full featured
diplomatic system. In Armada 2526 you can negotiate offensive
and defensive alliance, non aggression pacts and trade
agreements. Trade money, technology, colonies, ships and
information. You can issue threats and ultimatums, or ask for
favors. Friendships can be made and trust earned, or your
reputation can be ruined by bullying and not honoring
agreements. Negotiations proceed by a series of offers and
counter offers. Hard bargaining can drive the price down, but
being generous builds friendships. During negotiations, you
see an animated view of your counterpart, so you know who you
are dealing with, and how they feel.
Technology - There are many different technology items to
research. The game system encourages you to specialize in
particular areas of tech, so as you expand and meet new
players, you will find that they have radically different
capabilities. Many of the technologies are disruptive, and
force you to radically alter your strategy and tactics to
utilize them, or to cope with the lack of. You may for
instance concentrate on building the biggest and best navy in
the galaxy, and then watch in dismay as your ships flee from
and opponent who has mastered the psychic arts, or are
outmaneuvered by an adversary who has specialized in stealth
or hyper space technology. You may have turned your planets
into fortresses, but this won't help if they are infected by
nanobots that eat defenses from the inside out, or if your
opponent is impolite enough to drop an asteroid on your
favorite colony.
Powerful AI - The artificial intelligence routines have been
created by an expert in the field, to provide AI players that
are both worthy adversaries, and opponents that are fun to
play against. The A.I. has been built into the game from the
beginning of development and updated to take advantage of new
game features as they are added, giving the developers the
maximum time to polish its behavior. This is in contrast to
many games, where the AI is tacked on at the end of
development. Of course the same powerful routines developed
for the opponents, are also available to assist the player in
managing their empire, and to offer game play advice.
Install Notes:
1. Unpack release
2. Mount image or burn it
3. Install (type anything as serial or just press next)
4. After intallation is complete, go to SKIDROW folder on the
DVD and run InstallPatch.EXE to update game to v1.01 (type
anything as serial or just press next)
5. Copy the content from the SKIDROW/Crack folder on the DVD
to your installation directory and overwrite
6. Play the game
Support the companies, which software you actually enjoy!
Greetings:
Salutes to our old Amiga friends from:
FAIRLIGHT - RAZOR 1911 - VISION FACTORY - PARADOX - QUARTEX
DCS - CRYSTAL - ZENITH - ACCESSION - ALPHA FLIGHT - PRODIGY
THE COMPANY - LEGEND - TRSI - ORACLE - ANTHROX - CLASSIC
Salutes to our new friends in:
UNLEASHED - TiNYiSO - BReWErS - RADIKAL - POSTMORTEM - SHOCK
FAIRLIGHT - CRUDE - VACE - ReUnion - OUTLAWS - GENESIS
Logo and layout by: Eboy/SAE
Last updated 21/07/2007 by [XXX] |
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