Miasmata is a first-person survival adventure game, independently developed by brothers Joe and Bob Johnson.
The Story:
You play as Robert Hughes, a plague-stricken scientist on a journey to discover a cure. Your adventure begins on the shores of a remote island called Eden. Long ago, Eden was inhabited by a group of indigenous people, whose extant monuments still decorate the island landscape.
Eden is now home to a scientific research outpost, and it is your hope to reunite with your colleagues working there. Unfortunately, you'll soon discover that something has gone terribly wrong.
The Gameplay:
Miasmata is a game of survival, exploration and discovery. Our goal was to create gameplay that challenged convention. We wanted an immersive experience that gives the player the freedom to discover the world at his/her own pace and in his own way.
During his adventure, the player will encounter a mysterious and deadly creature. This creature can stalk the player for miles, lurking behind grasses and vegetative cover. By treading carefully and quietly, the player may be able to elude the creature. If he's careless, however, the player will be forced to confront the creature head-on.
The island of Eden is filled with dozens of plants and fungi, many of which have unique medicinal properties. Some of these plants hold the secret to curing the plague, so the player must harvest them and run lab experiments to determine their worth.
Exploration is a key component to Miasmata, so we developed an interesting cartography system. The player can use landmarks, such as ruins and statues, to triangulate his location and construct a map of Eden's boundaries and contours.
The Technology:
The graphics technology powering Miasmata is our MILO engine. MILO is a brand new engine and tool-chain, written from scratch by Joe himself. It is state of the art, featuring outstanding lighting/shader effects and innovative real-time simulations. Some of the unique features include: voxel-based volumetric clouds, advanced water reflection and refraction, volumetric lightshafts and atmospheric scattering simulations.
Miasmata's island of Eden is dense and beautifully detailed. Its landscape is covered by forests with lush canopies. The terrain surfaces are blanketed by tufts of moss and grass. The forest floors have thick undergrowth and are littered with fallen leaves, rotting logs, stumps and sticks.
The creature is governed by a deep artificial intelligence. He uses sight, hearing and smell to track the player and react to his movements. Our robust path-finding algorithms allow the creature to find advantageous positions and trap the player.
this sounds very interesting! Am I right in understanding that there will be no weapons and such to fight off the creature, and that the creature is the only creature?(No indinigious wildlife etc?)
whats the difference from the GOG version? i mean the isodemo GOG version
edit: WOW! so far this game is amazing. Finally a developer that actually acknowledges the existence of stones laying around ...like everywhere. And they can be picked up too. And thrown!
The game even knew where I prefer to install my games (which is not in program files) and knew that I use inverted mouse.
The minor graphic glitches don't bother me as long as the immersion level does not drop further into the game.
whats the difference from the GOG version? i mean the isodemo GOG version
edit: WOW! so far this game is amazing. Finally a developer that actually acknowledges the existence of stones laying around ...like everywhere. And they can be picked up too. And thrown!
The game even knew where I prefer to install my games (which is not in program files) and knew that I use inverted mouse.
The minor graphic glitches don't bother me as long as the immersion level does not drop further into the game.
Ok, it's possible that the installer knows your general games folder but it's impossible to know that you use inverted mouse..
30-11-2012......Release Date <-> Protection...............Nothing
FPS................Game Type <-> Disk(s)....................1 DVD
RELEASE NOTES
Miasmata is a first-person survival/adventure game, developed from the
ground-up by brothers Joe and Bob Johnson. You play as Robert Hughes, a
plague-stricken scientist on a journey to discover a cure. Your
adventure begins on the shores of a remote and mysterious island. Long
ago, the island was inhabited by a group of indigenous people, whose
extant monuments still decorate the island landscape. The island is now
home to a scientific research outpost and it is your hope to reunite
with your colleagues working there. Unfortunately, you'll soon discove
that something has gone terribly wrong.
During your adventure, you will encounter a mysterious and deadly
creature. This creature can stalk you for miles, lurking behind grasses
and vegetative cover. By treading carefully and with stealth, you may
be able to elude the creature. If you are careless, however, you will
be forced to confront the creature head-on.
Features:
Experience: An engine built from the ground up, featuring voxel-based
volumetric clouds, advanced water reflection and refraction, volumetric
light-shafts and atmospheric scattering simulations.
Explore: A lush and incredibly detailed natural word. The island
landscape is covered by forests with lush canopies. The terrain
surfaces are blanketed by tufts of moss and grass. The forest floors
have thick undergrowth and are littered with fallen leaves, rotting
logs, stumps and sticks.
Discover: Dozens of camps, outposts and ruins. Find maps, notes and
clues that lead you on your adventure.
Survive: A deadly world. Discover plants and fungi and synthesize them
into life-saving medicines. Find water and shelter to stave off fever,
dehydration and exhaustion. Use stealth and cunning to escape the
deadly creature.
Create: A map of the island using an innovative cartography mechanic.
Use a true-to-life triangulation system to pinpoint your location on
the island and construct a map of the its boundaries, contours an
landmarks.
INSTALL NOTES
1. Unpack the release
2. Mount or burn image
3. Install
4. Block the game in your firewall and mark our cracked content as
secure/trusted in your antivirus program
5. Play the game
6. Support the companies, which software you actually enjoy!
GREETINGS
To all friends of the family and honorable rival groups!
ascii art by the
godlike & terrific duo
malodix + irokos
titan artdivision
whats the difference from the GOG version? i mean the isodemo GOG version
edit: WOW! so far this game is amazing. Finally a developer that actually acknowledges the existence of stones laying around ...like everywhere. And they can be picked up too. And thrown!
The game even knew where I prefer to install my games (which is not in program files) and knew that I use inverted mouse.
The minor graphic glitches don't bother me as long as the immersion level does not drop further into the game.
Ok, it's possible that the installer knows your general games folder but it's impossible to know that you use inverted mouse..
Ok, that would mean that this is the first game in at least 10 years that has inverted look set by default. either way - nice game.
oh wow, this is horrible
they just should not be asking money for this shit
there's no reason for the engine to suck this much
there's so many free engines and unity is pennies
what is bad about it? i was excited when i read the details, but i havnt installed yet. the only response i have seen outside of this thread, is people complaining about bad performance.
oh wow, this is horrible
they just should not be asking money for this shit
there's no reason for the engine to suck this much
there's so many free engines and unity is pennies
I own an Athlon 64 x2 (yup, the one from 2006) and a GTX 560 with 4 GB DDR2 ram. excluding a couple of graphics glitches, the game runs absolutely smooth.
the engine mostly
it just demolishes any resemblance of gameplay
whole thing feels like it's in prototyping stage
art and music is also horrible, but i wouldn't care about that if the gameplay was solid
i think a comparison could be made to penumbra - the prototype the people who made penumbra and amnesia games did and released for free
but penumbra was a playable solid base of an engine already
this feels just like "hey, i got something to render - let's release it as a game!"
i would really love a proper hc survival game like robinsons requiem, but this is not it
Didnt think it was all that bad imo, Might go as far as to say I somewhat enjoyed it.
It has some bugs and isssues that need to be ironed out, but its very playable.
Its different.
we made a lil reviewish something if any of you is interested:
Signature/Avatar nuking: none (can be changed in your profile)
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum