Miasmata Indie Game For Windows
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djvelho




Posts: 1262
Location: Finland
PostPosted: Thu, 23rd Aug 2012 14:40    Post subject: Miasmata Indie Game For Windows
http://www.ionfx.com/product_pc_Miasmata.php


About the Game:

Miasmata is a first-person survival adventure game, independently developed by brothers Joe and Bob Johnson.

The Story:

You play as Robert Hughes, a plague-stricken scientist on a journey to discover a cure. Your adventure begins on the shores of a remote island called Eden. Long ago, Eden was inhabited by a group of indigenous people, whose extant monuments still decorate the island landscape.

Eden is now home to a scientific research outpost, and it is your hope to reunite with your colleagues working there. Unfortunately, you'll soon discover that something has gone terribly wrong.

The Gameplay:

Miasmata is a game of survival, exploration and discovery. Our goal was to create gameplay that challenged convention. We wanted an immersive experience that gives the player the freedom to discover the world at his/her own pace and in his own way.

During his adventure, the player will encounter a mysterious and deadly creature. This creature can stalk the player for miles, lurking behind grasses and vegetative cover. By treading carefully and quietly, the player may be able to elude the creature. If he's careless, however, the player will be forced to confront the creature head-on.

The island of Eden is filled with dozens of plants and fungi, many of which have unique medicinal properties. Some of these plants hold the secret to curing the plague, so the player must harvest them and run lab experiments to determine their worth.

Exploration is a key component to Miasmata, so we developed an interesting cartography system. The player can use landmarks, such as ruins and statues, to triangulate his location and construct a map of Eden's boundaries and contours.

The Technology:

The graphics technology powering Miasmata is our MILO engine. MILO is a brand new engine and tool-chain, written from scratch by Joe himself. It is state of the art, featuring outstanding lighting/shader effects and innovative real-time simulations. Some of the unique features include: voxel-based volumetric clouds, advanced water reflection and refraction, volumetric lightshafts and atmospheric scattering simulations.

Miasmata's island of Eden is dense and beautifully detailed. Its landscape is covered by forests with lush canopies. The terrain surfaces are blanketed by tufts of moss and grass. The forest floors have thick undergrowth and are littered with fallen leaves, rotting logs, stumps and sticks.

The creature is governed by a deep artificial intelligence. He uses sight, hearing and smell to track the player and react to his movements. Our robust path-finding algorithms allow the creature to find advantageous positions and trap the player.


Trailer:
http://www.youtube.com/watch?feature=player_embedded&v=8xbdpCWyLFw#!
up to 1080p

NEW!
Trailer 2:
http://www.youtube.com/watch?feature=player_embedded&v=sDqH7B2hcbc

SCREENSHOTS:
 Spoiler:
 


Last edited by djvelho on Thu, 8th Nov 2012 06:18; edited 1 time in total
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Leftos




Posts: 1159
Location: Patras, Greece
PostPosted: Thu, 23rd Aug 2012 15:00    Post subject:
Seems really interesting, and the graphics are quite impressive considering it's an indie game.


[ i5 2500K (@4.2GHz) / GIGABYTE Z77MX-D3H / 8GB Corsair XMS / GIGABYTE GTX460 1GB OC / 640+750 GB WD Caviar Black ]
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BettyShikle




Posts: 2737
Location: Tardland
PostPosted: Thu, 23rd Aug 2012 15:19    Post subject:
i wish that turns out to be somehow close to Robinsons Requiem.will keep an eye on it
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tonizito
VIP Member



Posts: 51415
Location: Portugal, the shithole of Europe.
PostPosted: Thu, 8th Nov 2012 00:40    Post subject:
http://www.eurogamer.net/articles/2012-11-07-miasmata-is-an-open-world-horror-game-where-youre-being-stalked-by-one-persistent-monster

Looks pretty nice, I'll definitely keep an eye on this from now on


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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LuftBrada




Posts: 1003
Location: from Hell
PostPosted: Thu, 8th Nov 2012 01:53    Post subject:
seems nice!
and I think and hope there are no Zombies! \o/ Pretty original Smile
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djvelho




Posts: 1262
Location: Finland
PostPosted: Thu, 8th Nov 2012 06:17    Post subject:
just look at the new trailer and so far i like it. and what i read on forums the game will be released on steam at range of 15$
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Yuri




Posts: 11000

PostPosted: Thu, 8th Nov 2012 07:23    Post subject:
tonizito wrote:
http://www.eurogamer.net/articles/2012-11-07-miasmata-is-an-open-world-horror-game-where-youre-being-stalked-by-one-persistent-monster

Looks pretty nice, I'll definitely keep an eye on this from now on


I won't. I need both eyes for my daily tasks Cool Face



1 and 2 are still amazing.
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djvelho




Posts: 1262
Location: Finland
PostPosted: Wed, 28th Nov 2012 11:03    Post subject:
"Hi Everyone! It'll be launching at 10 AM PST . The price will be $14.99"
@steam greenlight page:

http://steamcommunity.com/sharedfiles/filedetails/?id=92915716&searchtext=

Very Happy

this and far cry 3..... oh god Very Happy Very Happy

EDIT:Also the game size is about 2.5GB
http://www.gog.com/gamecard/miasmata
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djvelho




Posts: 1262
Location: Finland
PostPosted: Thu, 29th Nov 2012 11:11    Post subject:
wau! this game is amazing. its a fps drops sometimes but i don“t mind. really cool mechanis to create medicines.

simple game but good

you guys should try this game Very Happy
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prudislav
VIP Member



Posts: 29148
Location: The land of beer and porn
PostPosted: Thu, 29th Nov 2012 20:06    Post subject:
any release?
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Tungsten




Posts: 2020

PostPosted: Thu, 29th Nov 2012 20:11    Post subject:
prudislav wrote:
any release?


Sad its an indie game thats been out a few hours and u want a release ? thats saddening
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human_steel




Posts: 33269

PostPosted: Thu, 29th Nov 2012 20:13    Post subject:
prudislav wrote:
any release?

Unfortunately, none so far. Sad
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prudislav
VIP Member



Posts: 29148
Location: The land of beer and porn
PostPosted: Thu, 29th Nov 2012 20:16    Post subject:
Tungsten wrote:
prudislav wrote:
any release?


Sad its an indie game thats been out a few hours and u want a release ? thats saddening

never bought any game without trying it first
yeah i am kinda paranoid
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Badrien




Posts: 2118
Location: Netherlands
PostPosted: Thu, 29th Nov 2012 20:23    Post subject:
this sounds very interesting! Am I right in understanding that there will be no weapons and such to fight off the creature, and that the creature is the only creature?(No indinigious wildlife etc?)


RTX ON
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human_steel




Posts: 33269

PostPosted: Thu, 29th Nov 2012 21:14    Post subject:
Miasmata.v1.0.retail-THETA
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noflip




Posts: 765
Location: Sofia, BG
PostPosted: Thu, 29th Nov 2012 22:02    Post subject:
whats the difference from the GOG version? i mean the isodemo GOG version

edit: WOW! so far this game is amazing. Finally a developer that actually acknowledges the existence of stones laying around ...like everywhere. And they can be picked up too. And thrown!

The game even knew where I prefer to install my games (which is not in program files) and knew that I use inverted mouse.
The minor graphic glitches don't bother me as long as the immersion level does not drop further into the game.
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fearwhatnow




Posts: 3451

PostPosted: Fri, 30th Nov 2012 10:26    Post subject:
noflip wrote:
whats the difference from the GOG version? i mean the isodemo GOG version

edit: WOW! so far this game is amazing. Finally a developer that actually acknowledges the existence of stones laying around ...like everywhere. And they can be picked up too. And thrown!

The game even knew where I prefer to install my games (which is not in program files) and knew that I use inverted mouse.
The minor graphic glitches don't bother me as long as the immersion level does not drop further into the game.


Ok, it's possible that the installer knows your general games folder but it's impossible to know that you use inverted mouse.. Rolling Eyes
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danger1911




Posts: 430
Location: BrightFalls
PostPosted: Fri, 30th Nov 2012 13:30    Post subject:
Miasmata-SKIDROW
 Spoiler:
 


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keewee23




Posts: 1306

PostPosted: Fri, 30th Nov 2012 14:11    Post subject:
just 2 guys made this,.. respect
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skidrowgames




Posts: 2

PostPosted: Fri, 30th Nov 2012 19:03    Post subject:
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noflip




Posts: 765
Location: Sofia, BG
PostPosted: Fri, 30th Nov 2012 20:29    Post subject:
fearwhatnow wrote:
noflip wrote:
whats the difference from the GOG version? i mean the isodemo GOG version

edit: WOW! so far this game is amazing. Finally a developer that actually acknowledges the existence of stones laying around ...like everywhere. And they can be picked up too. And thrown!

The game even knew where I prefer to install my games (which is not in program files) and knew that I use inverted mouse.
The minor graphic glitches don't bother me as long as the immersion level does not drop further into the game.


Ok, it's possible that the installer knows your general games folder but it's impossible to know that you use inverted mouse.. Rolling Eyes


Ok, that would mean that this is the first game in at least 10 years that has inverted look set by default. either way - nice game.
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DarkRohirrim




Posts: 9901
Location: The Void
PostPosted: Fri, 30th Nov 2012 20:37    Post subject:
I don't know why I thought this is some puzzle or platformer game. Never really looked at it until now and I must say it looks really interesting.
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shole




Posts: 3363

PostPosted: Sat, 1st Dec 2012 04:38    Post subject:
oh wow, this is horrible
they just should not be asking money for this shit
there's no reason for the engine to suck this much
there's so many free engines and unity is pennies
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mach1ne




Posts: 1042

PostPosted: Sat, 1st Dec 2012 05:10    Post subject:
what is bad about it? i was excited when i read the details, but i havnt installed yet. the only response i have seen outside of this thread, is people complaining about bad performance.
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scaramonga




Posts: 9800

PostPosted: Sat, 1st Dec 2012 05:36    Post subject:
shole wrote:
oh wow, this is horrible
they just should not be asking money for this shit
there's no reason for the engine to suck this much
there's so many free engines and unity is pennies


Cool Face Cool Face Cool Face
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Fuku2 Rage




Posts: 262
Location: Brentwood Bay, Vancouver Island
PostPosted: Sat, 1st Dec 2012 07:03    Post subject:
Sometimes runs as low as 25 fps on my system. Looking up at the sky fairs better.

I7 2600 and 2x GTX 570 SLI.


Intel I7 8700K
EVGA RTX 3090 FTW3 Ultra
32 Gigs Ram
250 Gig SSD, 2 x 500 Gig SSD, 1 x 4 TB HD
ASUS ROG Thor 1200P PSU
LG 27" 4K monitor
Logitech G910 keyboard
Logitech G502 Mouse
Kingston Hyper X core Headset
Logitech 2.1 THX Z623 speakers
Xbox One controller
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noflip




Posts: 765
Location: Sofia, BG
PostPosted: Sat, 1st Dec 2012 10:30    Post subject:
I own an Athlon 64 x2 (yup, the one from 2006) and a GTX 560 with 4 GB DDR2 ram. excluding a couple of graphics glitches, the game runs absolutely smooth.
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moosenoodles




Posts: 18411

PostPosted: Sat, 1st Dec 2012 13:16    Post subject:
I like the look of this at least, nice change from the instant jump in and start using ones assault rifle from the get go Very Happy
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shole




Posts: 3363

PostPosted: Sat, 1st Dec 2012 17:35    Post subject:
mach1ne wrote:
what is bad about it?

the engine mostly
it just demolishes any resemblance of gameplay
whole thing feels like it's in prototyping stage
art and music is also horrible, but i wouldn't care about that if the gameplay was solid

i think a comparison could be made to penumbra - the prototype the people who made penumbra and amnesia games did and released for free
but penumbra was a playable solid base of an engine already
this feels just like "hey, i got something to render - let's release it as a game!"

i would really love a proper hc survival game like robinsons requiem, but this is not it
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Badrien




Posts: 2118
Location: Netherlands
PostPosted: Sat, 1st Dec 2012 17:36    Post subject:
Didnt think it was all that bad imo, Might go as far as to say I somewhat enjoyed it.
It has some bugs and isssues that need to be ironed out, but its very playable.
Its different.

we made a lil reviewish something if any of you is interested:
 Spoiler:
 
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